• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 22:59
CEST 04:59
KST 11:59
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro24 Preview: Siren's Call8[ASL22] Ro24 Preview: Summer's End9Serral wins HomeStory Cup 2915Serral wins Maestros of the Game 244ByuL, and the Limitations of Standard Play3
Community News
Official StarCraft website teases new content ahead of BlizzCon?17Stellar Fest TWO the Moon (Dec 16-20)8Weekly Cups (August 24-30): Patches' balance mod takes over2New 3v3 BGH Ladder (and more) on ShieldBattery!40Weekly Cups (August 17-23): Zerg dominate the week6
StarCraft 2
General
Nexon wins bid to develop StarCraft IP content, distribute Overwatch mobile game SC4ALL: II Winner Will Earn a Spot at HSC 30! Balance hotfix patch 5.0.16b (July 16) September World Ranking: herO leads, Serral climbs Weekly Cups (August 10-16): SHIN doubles
Tourneys
IntoTheTV X SOOP SC2 League : Weekly & Monthly SC2 INu's Battles#20 [BO.9] 2026 GSTL Announcement Stellar Fest TWO the Moon (Dec 16-20) PIG STY FESTIVAL 8.0! (13 - 23 August)
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 541 Binary Choice The PondCast: SC2 News & Results Mutation # 540 Dodge This Mutation # 539 Thunder Dome
Brood War
General
Official StarCraft website teases new content ahead of BlizzCon? ASL22 General Discussion [Personal Project Share] Terran Defense v0.60 BW General Discussion BGH Auto Balance -> http://bghmmr.eu/
Tourneys
[Megathread] Daily Proleagues KCM Race Survival 2026 Season 3 BSL LAN Party - Kraków 29-30 August - OPEN SIGNUPS [ASL22] Ro24 Group F
Strategy
Replay Review Process - What do you do? Game Theory for Starcraft Odyssey Mineral Stack Saturation Fighting Spirit mining rates
Other Games
General Games
Diablo IV EVE Corporation Nintendo Switch Thread [Maplestory Hardcore] Let's Play~!! General RTS Discussion Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
US Politics Mega-thread Canadian Politics Mega-thread Artificial Intelligence Thread UK Politics Mega-thread Things Aren’t Peaceful in Palestine
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! Anime Discussion Thread
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023 NBA General Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
Regacy Esports: The Bh…
regacyesports
Violent Games and Crime Rate…
TrAiDoS
LOCKPICKING NOOB
LUCKY_NOOB
Cathedral Of CS And NY pizza a…
FuDDx
Please support my new stand…
Peanutsc
Customize Sidebar...

Website Feedback

Closed Threads



Active: 7905 users

[Poll] How Infestor could be changed? - Page 7

Forum Index > SC2 General
Post a Reply
Prev 1 5 6 7 8 9 36 Next All
dynwar7
Profile Joined May 2011
1983 Posts
November 08 2012 13:15 GMT
#121
Where is the option for

"All of the above"

?
Regarding the imbalance, hilarious to see Zergs defending themselves....
Skelith
Profile Joined August 2012
Sweden101 Posts
November 08 2012 13:24 GMT
#122
if they change anything of the infestor then remove 1/3 of hellions and stalkers HP.
"There is no rest in the dark realm."
dynwar7
Profile Joined May 2011
1983 Posts
November 08 2012 13:26 GMT
#123
On November 08 2012 22:24 Skelith wrote:
if they change anything of the infestor then remove 1/3 of hellions and stalkers HP.


I can sense rage here

User was warned for this post
Regarding the imbalance, hilarious to see Zergs defending themselves....
TheMooseHeed
Profile Joined July 2010
United Kingdom535 Posts
November 08 2012 13:32 GMT
#124
Any nerf but the supply increase pleeeease. Zerg hardly feels like a swarm anymore with so many 2+ supply units. Infestors are too strong yeah but some of these ideas arent well thought out and would have massive implications.
''Swarm hosts are the worst thing in the world, I mean terrorism is pretty bad but swarmhosts are worse'' IdrA on ZvZ
Nachtwind
Profile Joined June 2011
Germany1130 Posts
November 08 2012 13:34 GMT
#125
witchhunt 2.0
now the infestor is in the eyes of the crowed.. again
raise your forks!
invisible tetris level master
Babru
Profile Joined September 2010
196 Posts
Last Edited: 2012-11-08 13:40:49
November 08 2012 13:36 GMT
#126
Im a zerg and i dont mind a fungal nerf (even in zvz infestors can really dictate the mu in a frustrating way), but based on the actual balance statistics a significant fungal nerf needs an equivalent buff on some other zerg aspect. Maybe a better midgame hydra? Or maybe Hots will change a lot of it anyways..

By the way, im positive that a significant portion of the posters/voters in this thread, acting all civil about the issue, are people raging/bm:ing me in ladder. You know who you are.
RaiZ
Profile Blog Joined April 2003
2813 Posts
Last Edited: 2012-11-08 13:52:34
November 08 2012 13:36 GMT
#127
I voted no to almost everything because most of these changes are retarded. You simply need to get rid of this infestor. But you also need to get rid of colossus and sentries with their FFs.

Also : This is one of the very few post i fully disagree with you nazgul. Seriously man, how long have you been playing sc2 ? It feels like someone else posting instead of you really oO

On November 08 2012 18:38 Liquid`Nazgul wrote:
Infested terrans 0.5 supply, make fungal a slow and projectile, no neural parasiting massive units.

While i don't find it particularly bad to have a fungal being projectile, i fear the lag will have a huge issue while playing cross based region in hots. No neural parasite to massive units would render it completely useless really.
On November 08 2012 18:45 Liquid`Nazgul wrote:
Show nested quote +
On November 08 2012 18:43 Nisyax wrote:
And what exactly would the purpose of neural be when you can't neural massive units anymore?

Raven, siege tank, high templar, immortal.
It would be more accurate to say no more neural on mothership, but it's not like neural on the above four mentioned units would be useless.


Like I said before, how long you didn't play zerg to be honest ? Cauz i can tell you, you'll almost never see a neural parasited tank being game breaking. Most of the time if we were successful about parasiting them, we'd have won that game without using them.

Seriously that's just stupid tbh.

High templar ? Come on, man. Do you often see a templar based army in PvP ? No simply because they're already mobile enough to dodge them, and more importantly, the cost for neural parasiting a templar would've been best used on fungal.

About Ravens, "Maybe" cauz it's already a pain in the ass to find a terran, and even more so a terran playing with Ravens.
I can't judge about it.
Man is least himself when he talks in his own person. Give him a mask, and he will tell you the truth. Oscar Wilde
Napoleon53
Profile Joined January 2010
Denmark167 Posts
November 08 2012 13:40 GMT
#128
I think Fungal Growth range should be reduced to 7 (from 9)

And infested terrans should only live for 20 seconds (instead of 30).

Neural is fine. (nerf/remove mothership instead ... vortex is such a random spell )

NotoriousBig
Profile Blog Joined May 2012
Germany301 Posts
November 08 2012 13:45 GMT
#129
I think the solution is to either make infestors 3 supply, but that could be in tvz late game a problem when the terran goes mass air, or make fungeled units mobile, because that´s what breaks the game.

The projectile idea would be cool, then tvz could be similar to tvz with fungal feedback fights!
Dreamer.T
Profile Joined December 2009
United States3584 Posts
November 08 2012 13:47 GMT
#130
I think making fungal cost more is the best nerf to infestors. Instead of 75, first up it to 85, and if that's not enough add 10 second increments until it feels balanced. As much as I'd love to see the lock down effect removed from fungal, I just feel that it will cripple zerg if it's actually done.
Forever the best, IMMvp <3
Baum
Profile Blog Joined April 2010
Germany1010 Posts
Last Edited: 2012-11-08 13:54:54
November 08 2012 13:50 GMT
#131
I think instead of just nerfing fungal there should be a change that creates a dynamic that punishes you for building too many of them. For example if fungal couldn't hit air you could punish the zerg for building too many infestors by switching into air units like banshees, carriers, voids or bcs. If this was the case the lategame Zerg matchups could get a lot more dynamic because Zergs couldn't just sit on a ton of infestors and broods anymore because that army would not get better and better over time like it does now.
I want to be with those who share secret things or else alone.
KingAce
Profile Joined September 2010
United States471 Posts
November 08 2012 13:51 GMT
#132
Fungal growth shouldn't stop air units from being microed. So even slowing them down shouldn't be an option IMO.
"You're defined by the WORST of your group..." Bill Burr
padfoota
Profile Blog Joined February 2011
Taiwan1571 Posts
Last Edited: 2012-11-08 13:53:57
November 08 2012 13:53 GMT
#133
Fungal is actually sorely needed in HOTS with the current widow mine/tempest shit going on right now

But Im still gonna vote for supply change and nerf on hp of IT eggs
Stop procrastinating
cKoL
Profile Joined December 2010
Germany29 Posts
November 08 2012 13:54 GMT
#134
maybe it would be an option to reduce infested terrans to the level of a non stimmed marine
DidYuhim
Profile Joined September 2011
Ukraine1905 Posts
November 08 2012 13:54 GMT
#135
All cool. Blizzard still doesn't care.
mostevil
Profile Joined February 2011
United Kingdom611 Posts
November 08 2012 13:56 GMT
#136
On November 08 2012 18:38 Liquid`Nazgul wrote:
Infested terrans 0.5 supply, make fungal a slow and projectile, no neural parasiting massive units.

Like it, but pretty sure the only way they could do a 1/2 supply cost is if it threw 2 at once/2 per egg (works fine if they double up the energy cost though.) I think if slowing movement it should be slowing the rate of fire too, anti-stim goo.

All the ideas have merits, I don't like 3 supply, its more of the super unit death ball mentality. They just need to make it more of a suport unit.

I'd much rather see the end/replacement for hero unit motherships than stopping neural hitting them, vortex vs spread is almost as bad a way to decide the final battle as mothership vs neural. I fear with the mo-core they're committed to this monstrosity though (They don't have to call it an arbiter if it helps them with their "this is our game not broodwar2" thing....)
我的媽和她的瘋狂的外甥都
bigbadgreen
Profile Joined October 2010
United States142 Posts
November 08 2012 13:57 GMT
#137
I don't think fungal should be changed to slow, this will allow armies, especially stimmed marines the ability to get under BL's. I would agree to IT's being .05 supply and maybe not lasting as long but currently there is no viable unit in the zerg army that shoots ground to air. Hydras are just too weak and queens are too slow. There will be certain timings that will allow zerg to get torn up by air. I think blizz really trapped themselves here. the infestor is so needed at this point for zerg to survive that the wrong change could break the race. They are going to have to tread carefully to not let this one get out of hand. It's obvious something has to be done and I'm wondering if it's a slight nerf to infestor and maybe slight buffs to units that counter them.
egrimm
Profile Joined September 2011
Poland1201 Posts
Last Edited: 2012-11-08 13:59:00
November 08 2012 13:57 GMT
#138
Well I'd say:
changes concerning infestor:

1. Fungal: slow instead of root (50-75% sounds fine), slow does not affect massive units although damage is still applied
2. IT: Spawns 2 Infested Terran eggs instead of 1, reduce the health and hatching time for eggs, cost 75 energy, maybe slight nerf to damage output of it's
3. Give the neural to viper instead of abduct and buff the spell, propose some other ability for infestor
4. 3 supply

changes concerning viper:
I'd suggest merging the corruptor and viper. New unit would have stats of corruptor, including the attack (which may get small nerf due to reworked corruption) and 3 spells:

1. Blinding Cloud (the same as viper has, maybe slight buff to radius)
2. reworked Corruption: The Corruptor corrupts target unit. It can't target structures. The unit has reduced its' armour by 2 to minimum of 0, stackable, 30 sec duration, cost 50 energy.
3. reworked neural parasite: corruptor connects to targeted enemy unit (animation like in abduct) and starts moving towards it. When corruptor reaches the target, takes control over it. The ability can only be cancelled by killing the corruptor before it reaches the unit or killing the unit itself (with unit corruptor also dies)
Duration 10-15 sec (Counting from the point when corruptor reaches the target)

I always felt that corruptor is really dull unit but necessary for zerg's antiair. Also I'm not really fond of the abduct ability which not only is quite similar to neural but also looks awkard to say the least. What I propose is merging this two units making corruptor interesting and actually useful beyond it's AA and "morph-to-broodlord" role.
Infestors changes speak for themselfs, no need to explain
sOs TY PartinG
LOLingBuddha
Profile Joined February 2011
Netherlands697 Posts
November 08 2012 14:01 GMT
#139
On November 08 2012 22:57 egrimm wrote:

3. Give the neural to viper instead of abduct and buff the spell, propose some other ability for infestor


I am not so sure giving neural to a flying unit is the way to go.
the infestors with neural can be picked off theoretically by anything. ( which i think it should be seeing as you take a unit for yourself that doesnt belong to you, usually these are the expensive units too.)

an infestor has to be careful trying to get close enough for a neural, you have no such limitations if you now give that ability to a flying unit.

I think it would be relatively difficult to take out a viper compared to an infestor.

Gescom
Profile Joined February 2010
Canada3516 Posts
November 08 2012 14:06 GMT
#140
I don't think Fungal slowing instead of rooting is a good idea because of the new Oracle spell. There'd be too much overlap.

I do, however, like the idea of +1 infestor supply cost, don't let IT be affected by upgrades, make IT eggs not invuln.
Jaedong Hyuk || Bisu Jangbi || Fantasy Flash
Prev 1 5 6 7 8 9 36 Next All
Please log in or register to reply.
Live Events Refresh
OSC
22:30
Masters Cup #151
davetesta172
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RuFF_SC2 27
EnDerr 8
StarCraft: Brood War
Rain 2801
GuemChi 1755
actioN 375
Aegong 80
NaDa 54
Noble 33
Sharp 14
Dota 2
NeuroSwarm143
League of Legends
Doublelift3672
Counter-Strike
summit1g6857
taco 516
minikerr184
Super Smash Bros
hungrybox738
Mew2King70
Other Games
Coldzera 899
shahzam498
Artosis317
C9.Mang0202
XaKoH 183
Maynarde108
ViBE83
Trikslyr50
Organizations
Other Games
BasetradeTV32
[ Show 14 non-featured ]
StarCraft 2
• EnkiAlexander 71
• intothetv
• AfreecaTV YouTube
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• Light_VIP 13
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• masondota22157
League of Legends
• Lourlo329
• Stunt135
Other Games
• Scarra906
Upcoming Events
IntoTheTV X SOOP
8h 1m
CranKy Ducklings
1d 7h
Big Brain Bouts
1d 7h
Garitos vs ArT
Lambo vs Percival
TriGGeR vs ByuN
Sparkling Tuna Cup
2 days
OSC
2 days
Shopify Rebellion Sundays
2 days
Mixu vs TBD
Spirit vs TBD
Clem vs TBD
Patches Events
2 days
Afreeca Starleague
3 days
Soma vs Shuttle
BeSt vs Rush
WardiTV Weekly
3 days
Afreeca Starleague
4 days
Leta vs ggaemo
Jaedong vs Queen
[ Show More ]
GSL
4 days
PiGosaur Cup
4 days
Kung Fu Cup
5 days
Replay Cast
5 days
The PondCast
6 days
Liquipedia Results

Completed

Proleague 2026-09-02
PiG Sty Festival 8.0
Light Tournament 2026

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
ASL Season 22
Super Anchor Qualifying S3
CSL 2026 AUTUMN (S22)
RSL Revival: Season 6
Calamity Invitational
Big Dog Cup 2026 Div 1
BLAST Open Fall 2026
Esports World Cup 2026
Esports World Cup 2026: LCQ
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026

Upcoming

Acropolis #5
Acropolis #5 - TRS
Escore Tournament S3: King of Kings
Blizzard Classic Cup 2026
Acropolis #5 - GSA
Acropolis #5 - GSB
Acropolis #5 - GSC
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.