"All of the above"
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dynwar7
1983 Posts
"All of the above" ? | ||
Skelith
Sweden101 Posts
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dynwar7
1983 Posts
On November 08 2012 22:24 Skelith wrote: if they change anything of the infestor then remove 1/3 of hellions and stalkers HP. I can sense rage here User was warned for this post | ||
TheMooseHeed
United Kingdom535 Posts
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Nachtwind
Germany1130 Posts
now the infestor is in the eyes of the crowed.. again raise your forks! | ||
Babru
196 Posts
By the way, im positive that a significant portion of the posters/voters in this thread, acting all civil about the issue, are people raging/bm:ing me in ladder. You know who you are. | ||
RaiZ
2813 Posts
Also : This is one of the very few post i fully disagree with you nazgul. Seriously man, how long have you been playing sc2 ? It feels like someone else posting instead of you really oO On November 08 2012 18:38 Liquid`Nazgul wrote: Infested terrans 0.5 supply, make fungal a slow and projectile, no neural parasiting massive units. While i don't find it particularly bad to have a fungal being projectile, i fear the lag will have a huge issue while playing cross based region in hots. No neural parasite to massive units would render it completely useless really. On November 08 2012 18:45 Liquid`Nazgul wrote: Show nested quote + On November 08 2012 18:43 Nisyax wrote: And what exactly would the purpose of neural be when you can't neural massive units anymore? Raven, siege tank, high templar, immortal. It would be more accurate to say no more neural on mothership, but it's not like neural on the above four mentioned units would be useless. Like I said before, how long you didn't play zerg to be honest ? Cauz i can tell you, you'll almost never see a neural parasited tank being game breaking. Most of the time if we were successful about parasiting them, we'd have won that game without using them. Seriously that's just stupid tbh. High templar ? Come on, man. Do you often see a templar based army in PvP ? No simply because they're already mobile enough to dodge them, and more importantly, the cost for neural parasiting a templar would've been best used on fungal. About Ravens, "Maybe" cauz it's already a pain in the ass to find a terran, and even more so a terran playing with Ravens. I can't judge about it. | ||
Napoleon53
Denmark167 Posts
And infested terrans should only live for 20 seconds (instead of 30). Neural is fine. (nerf/remove mothership instead ... vortex is such a random spell ) | ||
NotoriousBig
Germany301 Posts
The projectile idea would be cool, then tvz could be similar to tvz with fungal feedback fights! | ||
Dreamer.T
United States3584 Posts
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Baum
Germany1010 Posts
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KingAce
United States471 Posts
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padfoota
Taiwan1571 Posts
But Im still gonna vote for supply change and nerf on hp of IT eggs | ||
cKoL
Germany29 Posts
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DidYuhim
Ukraine1905 Posts
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mostevil
United Kingdom611 Posts
On November 08 2012 18:38 Liquid`Nazgul wrote: Infested terrans 0.5 supply, make fungal a slow and projectile, no neural parasiting massive units. Like it, but pretty sure the only way they could do a 1/2 supply cost is if it threw 2 at once/2 per egg (works fine if they double up the energy cost though.) I think if slowing movement it should be slowing the rate of fire too, anti-stim goo. All the ideas have merits, I don't like 3 supply, its more of the super unit death ball mentality. They just need to make it more of a suport unit. I'd much rather see the end/replacement for hero unit motherships than stopping neural hitting them, vortex vs spread is almost as bad a way to decide the final battle as mothership vs neural. I fear with the mo-core they're committed to this monstrosity though ![]() | ||
bigbadgreen
United States142 Posts
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egrimm
Poland1199 Posts
changes concerning infestor: 1. Fungal: slow instead of root (50-75% sounds fine), slow does not affect massive units although damage is still applied 2. IT: Spawns 2 Infested Terran eggs instead of 1, reduce the health and hatching time for eggs, cost 75 energy, maybe slight nerf to damage output of it's 3. Give the neural to viper instead of abduct and buff the spell, propose some other ability for infestor 4. 3 supply changes concerning viper: I'd suggest merging the corruptor and viper. New unit would have stats of corruptor, including the attack (which may get small nerf due to reworked corruption) and 3 spells: 1. Blinding Cloud (the same as viper has, maybe slight buff to radius) 2. reworked Corruption: The Corruptor corrupts target unit. It can't target structures. The unit has reduced its' armour by 2 to minimum of 0, stackable, 30 sec duration, cost 50 energy. 3. reworked neural parasite: corruptor connects to targeted enemy unit (animation like in abduct) and starts moving towards it. When corruptor reaches the target, takes control over it. The ability can only be cancelled by killing the corruptor before it reaches the unit or killing the unit itself (with unit corruptor also dies) Duration 10-15 sec (Counting from the point when corruptor reaches the target) I always felt that corruptor is really dull unit but necessary for zerg's antiair. Also I'm not really fond of the abduct ability which not only is quite similar to neural but also looks awkard to say the least. What I propose is merging this two units making corruptor interesting and actually useful beyond it's AA and "morph-to-broodlord" role. Infestors changes speak for themselfs, no need to explain ![]() | ||
LOLingBuddha
Netherlands697 Posts
On November 08 2012 22:57 egrimm wrote: 3. Give the neural to viper instead of abduct and buff the spell, propose some other ability for infestor I am not so sure giving neural to a flying unit is the way to go. the infestors with neural can be picked off theoretically by anything. ( which i think it should be seeing as you take a unit for yourself that doesnt belong to you, usually these are the expensive units too.) an infestor has to be careful trying to get close enough for a neural, you have no such limitations if you now give that ability to a flying unit. I think it would be relatively difficult to take out a viper compared to an infestor. | ||
Gescom
Canada3309 Posts
I do, however, like the idea of +1 infestor supply cost, don't let IT be affected by upgrades, make IT eggs not invuln. | ||
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