Destiny on where he thinks SC2 is heading. - Page 55
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NightOfTheDead
Lithuania1711 Posts
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Random_Guy09
Canada1010 Posts
On October 18 2012 08:06 envyYaegz wrote: I'm surprised no one has mentioned one of sc2's advantages over other esport games. RTS games are far more interesting to watch than moba games. I sat down with my friend(who is a huge LoL fan), and we could barely finish 1 series because of how uninteresting the gameplay is. Yet, we had no problem enjoying a sc2 series with harassment going on everywhere. Blizz just needs to regain its casual gamer base by pushing the custom games of BW that made it so fun for even non serious gamers. Adding a non ranked ladder will help, but they need to embrace other custom games more than they do. Also considering making sc2 free to play would help greatly. Although, they would need to make up for lost revenue by installing a bunch of micro transactions. I also like the idea of having casual gamers work towards something that goes beyond ladder rank or portraits. Changing the skins of units could be one motivation for people to pick the game up again, but probably not the sole factor. Funny that you bring up LoL and SC2 but not Dota 2 at all. Never really heard of Dota and watched TI2 because of the amount of hype people gave it and found almost every match entertaining. Sure there are the boring parts in the beginning then everything just hits the fan and its insane. SC2 only gets really exciting and entertaining now when players dont deathball up and just run into each other. Looking at the complaints that people have about WoL and HotS it looks like blizzard is just throwing around anything and everything to rescue HotS. Sure they listened to a few fixes for HotS but its not looking good from how people are talking about it now. Hell pro's arent happy with the current state of WoL either. | ||
Bobnoble
Luxembourg52 Posts
On October 18 2012 08:17 Lightspeaker wrote: Lots of good points in the OP. From a personal perspective I find SC2 stressful to play. I'm a PhD science student and I generally don't have the time to play five hours of 1v1s a day for practice which is probably what I need to get a decent level of progress; and when I do have time I have absolutely no inclination to do so because its simply exhausting. Its fun (sometimes) but its also mentally destructive having to be so super-focussed and hyped up to simply play. But the environment is set up so that there is no such thing as real "casual play" in SC2. All that seems to matter is 1v1 since Blizzard designed the entire game around it; keep climbing that ladder, keep practicing your macro games. If you're not naturally amazing at 1v1 your choices are to practice over and over (which again, time and inclination) or to just...stop playing. That's not fun. I've been very slowly grinding up in spurts of activity (I generally play one or two seasons at a time, then break for a couple) and am approaching plat. Who cares about plat? I don't; not really. I might reach masters eventually, maybe not. If I do that'd be great but that's all I'm really interested in, achieving it, largely to kill off the asshole attitude of "this lower ranked noob has nothing worthwhile to say" you see every single day. Not to play at that level or to think "hey I'm pretty good", just to deal with the crap attitude people in chat channels have. If I ever actually reach it I will literally probably stop playing outright. Unless I give up way before then in frustration. There's no inherent entertainment in playing in and of itself and the awful chat system means there is little sense of community. There's just the big "find match" button of 1v1 ladder beckoning. I persist because I like watching and following and because I have a reasonable understanding of the game (even if I can't execute it myself) so I can appreciate the skill and interplay of tactics involved. For more casual gamers who aren't going to get OCD (like I am a bit) about build orders and micro tricks and other stuff like that and who don't follow tournaments because they don't know about them...what is there? There's a stressful game with a massive focus on the hugely competitive 1v1 system and a community which is hard to access and when you do access it, they are by and large incredibly obsessive about your 1v1 ranking and are assholes to you if you dare to not have the time to practice to be as good as they are. The reason for the community being like that is because its hard to access. That isn't enjoyable, that isn't entertaining and that isn't going to make them want to stay. There is NOTHING here for a casual audience, nothing to make it easy to get involved or interesting or anything like that and without that casual audience being interested in some way then they're not going to stay and they're certainly not going to want to watch anything. I know Nazgul said earlier about BW being founded on competition and Counter Strike and DOTA and he's right; but he's also right that you absolutely have to serve the casual audience in some way otherwise you lose them since people expect more now. Blizzard can take a large part of the blame for this, the community is a contributing factor. I'd argue its BECAUSE of what Blizzard has done that the community is the way it is (i.e. super-elitist and full of self-entitled assholes). But honestly I know from experience that puts people off even trying because its effected me. I've considered casting but decided against it because of that, I went to a barcraft and felt rather uncomfortable, hell I even considered flying out to Korea this weekend to catch the finals but ruled that out too. All because you get treated like you've got a sub-50 IQ unless you're a masters player. And that's Blizzard's fault for making the community so hard to access that if you manage to do so you're either already heavily involved or just want to show off to people. There's no way for people to just "fall in" to the SC2 community, you have to make a huge effort. In contrast I've been playing a lot of DOTA2 recently. There's no immediately obvious ranking system there. The game in itself is fun to play even if you suck at some part of it since you can always find a role that you can fit into eventually (maybe you can't carry but make a great support, maybe you suck with junglers but always get clutch initiations). One mistake is unlikely to cost you the game so its nowhere near as stressful. You can sit back and relax. Also there is a tournament viewing system prominently built into the UI and its awesome. I've bought passes to four or five tournaments through there (admittedly cheaper than most SC2 ones) no problem and I can just grab a game to watch whenever one is on or pull up a replay if not; for SC2 I have a GSL subscription and don't find the inclination to watch all of the VODs for all of that (usually in work for it being live), let alone find the time to watch any other tournaments at all. Plus the assumption in the community isn't that you have to be a progamer to understand what is going on. Perhaps more importantly when I'm watching a game through the client I can happily chat away with other viewers about what is going on, there's much more a sense of community. Plus because its a team game you develop natural contacts with people, in contrast the SC2 focus on 1v1 means everyone you encounter is (in effect) a mortal enemy. Suffice to say, from my personal view DOTA2 is succeeding where SC2 is failing. And unless Blizzard does something that trend is just going to get worse for them. Harsh but true IMAO | ||
ishyishy
United States826 Posts
On October 18 2012 08:06 envyYaegz wrote: I'm surprised no one has mentioned one of sc2's advantages over other esport games. RTS games are far more interesting to watch than moba games. I sat down with my friend(who is a huge LoL fan), and we could barely finish 1 series because of how uninteresting the gameplay is. Yet, we had no problem enjoying a sc2 series with harassment going on everywhere. Blizz just needs to regain its casual gamer base by pushing the custom games of BW that made it so fun for even non serious gamers. Adding a non ranked ladder will help, but they need to embrace other custom games more than they do. Also considering making sc2 free to play would help greatly. Although, they would need to make up for lost revenue by installing a bunch of micro transactions. I also like the idea of having casual gamers work towards something that goes beyond ladder rank or portraits. Changing the skins of units could be one motivation for people to pick the game up again, but probably not the sole factor. Everyone has their own opinion, but I only enjoy games that are casted by Tastosis lol. If LoL was casted by tastosis, I'm sure id enjoy it infinitely more ![]() | ||
Jealous
10146 Posts
On October 18 2012 08:03 ChoiSulli wrote: SCII isnt fun to watch. I will expand on this but it will probably turn out to be an incoherent emotionally fueld ramble that will lead to a ban. I just wish that someoen would just force BW mechanics on SCII. I want to see if we would still see that fucking giant army move across the screen in 15 seconds and enter a guys base and destory his shit. Do you know what % of BW game reached 200/200 I would say less then 20%. It would happen in TVT because of how fucking hard it is to kill the other person. Yes Flash would also do his insane 200/200 mech push in TVP. But you know how fucking magical that shit is in BW, its an art to see someoen control an entire army in BW and the best part was that you knew that nobody else could do it like him. In SCII man you move across the map in 15 sec on top of that u like instantly reinforce so obviously its 1 giant battle and GG. In BW even if you won a battle. You could ahve 4 control groups of MNM infront of the zergs natural and you couldnt touch them because of 2 lurkers and a defiler. In BW to reinforce took fuckign time adn by the time u did and then advanced to the guys base he would be able to defend most of the time. In BW managing bases and territory was important, actual fucking strategy planning on securing crucial locations on the map. Like people dont seem to know this but BW was like constant fighting and almost never two maxed armies. It was just hard to control so youd have shit happening all over the map. ZvP in BW was fuckign sexy constant engagements, trading armies, reinforcing. In BW you can fucking making zerglings vs toss in the late game and win. Or hydras. Or ultras. No units was off limits. In SCII ur forced to make the fucking gay units and in mass them. Has anyone ever massed guardians unless it was BGH?? I honestly can write pages and pages of shit I hate about SCII and I have watched SCII from the begining. At first because it was obviously new and I hoped it to be like BW. Also you had many community figures switch like Artosis, Day9 etc. LIke you see kids complain about commentary in SCII they cant enjoy it because of bad commentary. Isnt that the ultimate sign that hey maybe this shit isnt that fun to watch. BW was fun to watch and we had no english casters. I actually prefer to watch BW with kroean commentary. Cause you dont need to fucking have people make it exciting what you are seeing wiht your eyes is just that damn beautiful. There is fucking nothing in SCII that does that to me. No Flashes macro does not impress me. There is no muta micro that amazes me. There are no godly storms (lol). There is no insane bio control. I say all that because everything is easy to fucking copy. Yes flashes macro is still good but its so much easier to duplicate, he is selecting all the raxes fuckign holding down a key. I can duplicate in BW to if I use oblivion but then I dont feel good about myself and its not impressive to anyone. See what I ment by rambing. To get back to why I do watch SCII. After the novelty of all the TL members switching left me, I watchedc casue there were all these new kids on TL talking about foreigners beating koreans. (im white) So I would just get pleasure out of seeing their heroes get raped, and reading their disapointing comments. i dont know if that makes me a dick or a bad person but thats just how I felt. Now I just watch cause of the Gom/Kespa rivlary and cause of the acutaly Kespa guys that I love. Cause all these guys tell me that BW B-teamers are better then BW A-teamers at SCII. So I just want to get to that point where they are all proven wrong. After that I will probably only stick around if Flash is raping the scene like in BW. Im passionate about starcraft and TL, but I honestly wish SCII had never come out, yes it allowed some people in our community to make a good living and im happy for them but it did nothing for me but ruin one of the joys of my life. Thank you. | ||
Pwnographics
New Zealand1097 Posts
On October 18 2012 08:06 envyYaegz wrote: I'm surprised no one has mentioned one of sc2's advantages over other esport games. RTS games are far more interesting to watch than moba games. I sat down with my friend(who is a huge LoL fan), and we could barely finish 1 series because of how uninteresting the gameplay is. Yet, we had no problem enjoying a sc2 series with harassment going on everywhere. Blizz just needs to regain its casual gamer base by pushing the custom games of BW that made it so fun for even non serious gamers. Adding a non ranked ladder will help, but they need to embrace other custom games more than they do. Also considering making sc2 free to play would help greatly. Although, they would need to make up for lost revenue by installing a bunch of micro transactions. I also like the idea of having casual gamers work towards something that goes beyond ladder rank or portraits. Changing the skins of units could be one motivation for people to pick the game up again, but probably not the sole factor. Because LoL has restrictive gameplay which makes it not as good as DotA for viewership. In LoL, the towers are so strong that they prevent a lot of early action. The map is laid out so that ganking is difficult, there is no runes to speed it all up etc. Also ganks aren't as rewarding in LoL If you gank someone in LoL they just die and wait x amount of time before they come back. If they were going to go back anyway, all you got out of it was some gold and EXP, which you would have gotten if you just stayed on your lane. So you effectively got nothing out of your gank and you took a massive risk. Also the summoner spell flash kills a crap ton of ganks. Furthermore, the spells in LoL are similarly low damage low cooldown based spells and the low levels. Not high impact spells like in DotA which stacking two of would insta gib a hero. Even in this following DotA patch, ganking was made even more viable by buffing gank exp and gold to encourage it. For better viewing experience etc. | ||
Kenpachi
United States9908 Posts
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Pwnographics
New Zealand1097 Posts
On October 18 2012 08:28 Serp87 wrote: I have an idea how to address some of the issue destiny point out: make SC2 F2P but (!!!) only the arcade + custom games part of it. the arcade would act like a game libary that every week limited amount of games (lets say the top 10+ 5 random ) are opened to play ( think the LoL weekly hero system). the custom games will be open only with the blizzard maps. also at any point in time you can upgrade the game online to the full version with all the features open for 10-30$ (lets be real here no one will pay 50$ for half a 2 year old game) by doing this you gain 2 things : 1. you make the casuals happy and the player base bigger. 2. you dont ruin the competitive aspect of the game (the ladder). to this basic idea you can add achievement points spenders (buying maps for custom game , new arcade games etc..) what do you think about my idea? does it have any holes I didnt see ? Sounds intelligent. too bad Blizzard don't do intelligent. | ||
lolmlg
619 Posts
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ishyishy
United States826 Posts
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therockmanxx
Peru1174 Posts
Just wow... | ||
Gerbilkit
United States32 Posts
On October 18 2012 08:30 NightOfTheDead wrote: Speaking of BW, you have to take into account that BW 'became' esports game through sheer luck. It's balance is an accident which was never projected or really modified. Because of that, it is difficult to achieve smth like that in SC2, it is like winning a lottery 2 times in a row. Brood War's success and balance was NOT an accident. Blizzard never intended or anticipated that it would become an enormous and unprecedented esports phenomenon. But they certainly set out to make a great RTS game. They succeeded in making what I think is probably one of the best, if not THE best RTS game EVER. It's at least top 3. That's not an accident, that is called careful and well designed balance. Was it perfect? No. The UI was too some extent an accident, and obviously KESPA kept things balanced through map design (another great reason why Blizzard should not be designing the maps). The developers for SC1 knew what they were doing, and worked hard to make a balanced game with minimal tinkering. It has stood the test of time. Yes it's success was not anticipated, but it was enormously well designed and that is not at all an accident. | ||
WoolySheep
Canada82 Posts
I think you are being overly dramatic about it ruining your life.... Edit: spelling ![]() | ||
Torrnado
United States36 Posts
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Xiphos
Canada7507 Posts
I mean Blizzard even cancelled Brood War on TV to make ways for the game. Is he saying that Blizzard, a company that have over a decade of experiences in RTS gaming, can't even make a better game than a game that is almost as old as some members of this forum? I personally find that fucking disgusting. | ||
Mirror0423
United States175 Posts
BW scene in Korea, while at first, exploded due to a high number of casual players watching the game, towards the end it wasn't the giant player base that kept it going. If you watch every finals matches, in the beginning of broodwar it was mostly males who watched the game. But towards the end, we all know, a large portion (if not almost the majority) were females, who did not play the game. They probably understood the game, and what happens in the game, but not as many played the game. Starcraft broodwar was a spectateable sport. Much like even though so many people watch baseball/basketball/football in the US, not as many people play them. I've been a long time diehard fan of broodwar, and even though I lost interest in Starcraft 2 a long time ago, time and time again i try to watch a few games out of nostalgia. But it's never the same. I mean, ofcourse it's a different game, but it's not only because it's a differnet game, it takes a lot of fun out of just watching the game. Sure there are more lights and flashes and explosions, but I didn't watch for that. And this got me to think what was it that made me love watching broodwar so much. The best i can explain is the lack of tension. For example: in SC2 a protoss army V a terran army fight, most of the time, you can tell who's going to win by just looking at the army. You can say "as long as terran doesn't engage stupidly terran will win" or vise versa. But in BW, there were factors that changed the game a 180 degree in a single moment. When that money EMP hits the zealots and arbiter, everyone in the crowd would cheer and scream. In the game Free V Flash, or Free V Hiya, when the terrans locked down Free's arbiters, everyone went nuts. Sure a part of it it because ghosts are rarely used, and seeing a lockdown used strategically was epic, but also it's because you can point to that moment in the game that by skin of one's teeth the game had changed. Better example, when terran is pushing out, and zerg is on hive. Terran is pressuring and pressuring trying to break the door. There is that tension of "is zerg going to take critical damage before defiler comes out, or will the defiler come out in time?". When the defiler comes out, consumes, and dark swarms, right at zerg's own front door, people screamed and shouted. A lot of it has to do with what orb's article said about something pros can do that we can not easily emulate, but also because we know that from that point on it's a different game. No big flashy army battle happened, not that many units died. But it's a completely new game. I have a hard time pointing out those moments in starcraft 2. I mean, colossi are supposed to be the "reaver replacement" essentially, but most people know that 1 colossi is rarely enough. It's not like getting that 1 reaver out when terran just tried to rush you with bio units. Or getting it out moments before hydras are about to rush to your base. Getting 1 colossi out doesn't cause that screaming and shouting from me as when that 1 reaver coming out did. Even though it was just a production of a single unit. units pop out all the time, but it was different. League of legends, and DOTA2 (as i play both games) has those moments where you think to yourself "is that thing going to land and stun them all perfectly?" moment. (each game has their own "famous engagements" vids. Rubick's utl steals come to mind right away atm) For me that's what makes SC2 harder to watch. There isn't that tension of "oh is it going to come out in time!!!" or "oh is that money emp going to hit" "are the zealot bombs going to cause the mines to blow up half the terran's army" "are the stroms going to decimate the zerg/terran/protoss army" "is the defiler going to come out" "are the lurkers going to finish morphing and burrow at the ramp before terran hits the 3rd". Sure not all these moments happen every game. Sometimes flash just moves out with a handful of marines and medics and kills the 3rd before hydras have started to morph yet. But never in any sport is there an "exciting moment" in every game. That's why they're so special, and we watch the sport. To wittness the special moments. In SC2 it's never "one unit" or "one moment" it's a "Seriese of moments" or "sequence of events". One colossi is never enough, but 3, now that's a differnet story. One infestor is nothing, while 5 changes the game. But who can stay excited while colossi pop out one by one by one. Compared to that defiler popping out of the egg and consuming the zergling. I love starcraft. When the last OSL was played, I cried, as i'm sure a ton of BW fans did. And I had to explain to people it was as if watching my 3rd parent pass away. I know that SC2 is it's successor, or at least it's supposed to be, and as much as i hate the game the way it is now, I hope that it evolves in to somehow reaching that high bar the BW set. | ||
snively
United States1159 Posts
i think sc2 is a great game, and im SURE even if there were no tournamnets or pro gamers, people would still want to play sc2 and would still buy the game so they could just play some ladder games | ||
ClanRH.TV
United States462 Posts
You basically start off by supporting that: The best way to grow E-Sports is to acquire more viewers. Agreed. You then go on to make these suggestions for Blizzard as to how they could improve it: More ways to get achievements (everyone fucking loves achievements, look at: X-box live, Square-enix's online play, Steam, PSN, origin, WoW, to name a few) Customizable decals or skins for units (no affect on play, only visual) Paid/unpaid name change (THEY ALREADY ACCEPT PAYMENTS AND YOU CAN ALREADY CHANGE YOUR NAME, THE BACK-END EXISTS, WHY NOT MAKE A FRONT-END FOR THIS WHAT THE FUCK?!) Fix the clusterfuck that is "The Arcade" (I don't even) In addition you explain why lan support should be or have been implemented. I understand that this may make the custom game aspects of SC2 more enjoyable for people, but how would this increase the viewership for what is broadcasted: Competitive Games? You then say: People, ESPECIALLY people in this community seem to fail to realize that a game's competitive success lives or dies by its casual accessibility. Yeah, in a dream world we all want this ULTRA CUT-THROAT COMPETITIVE FUCK YOUR FACE game where OH MY FUCKING GOD SKILL CEILING SO HIGH NO MULTIPLE BILDING SIELECT FUK AUTO-MICRO OH MY GOD SO COMPETITIVEEE!1111...But in the real world, no one wants to play that game except competitive people. Competitive games are not fun. From how I've interpreted this, your saying that even though the competitive aspect of the game isn't fun for most people, if they enjoy the other aspects (being able to change your name?!?, Achievements, Custom skins), that they will then enjoy watching the pro's play competitively (1v1->this is the overwhelming majority of material) and viewership will increase. Now maybe this is true for some people, but I think you've stressed a secondary issue that isn't as influencing as you believe it to be. Personally, I believe that it in majority stems from 1v1 games simply not being as interesting/fun to play or watch as they were in BW. Of all of the above improvements you suggested to blizzard, only two of them were seen in BW (name change and LAN), yet you imply that it was these features that had made it so successful. I agree LAN is a huge issue so I won't say much on that, but rather than improving the aesthetic features and adding little whistles and bells, I believe it comes down to making the actual game-play (melee) more interesting. Casual starcraft players (in my opinion) did (in BW) and could (in SC2) get enjoyment from this aspect of the game way more than you've credited it for and by facilitating this process, viewership would increase. I've not the time/ability to provide suggestions as to going about improving the melee experience, but I would appreciate comments/criticism on these opinions of mine. **EDIT: I believe the post two posts above me (quoted below) adds to what I'm trying to say: + Show Spoiler + Mirror0423 October 18 2012 said: While I agree a lot from a player perspective of Destiny, I think there is another major problem for SC2. I read a post (i think by orb) on what parts of starcraft2 compared to broodwar is lacking (there are parts where SC2 is superior as well). BW scene in Korea, while at first, exploded due to a high number of casual players watching the game, towards the end it wasn't the giant player base that kept it going. If you watch every finals matches, in the beginning of broodwar it was mostly males who watched the game. But towards the end, we all know, a large portion (if not almost the majority) were females, who did not play the game. They probably understood the game, and what happens in the game, but not as many played the game. Starcraft broodwar was a spectateable sport. Much like even though so many people watch baseball/basketball/football in the US, not as many people play them. I've been a long time diehard fan of broodwar, and even though I lost interest in Starcraft 2 a long time ago, time and time again i try to watch a few games out of nostalgia. But it's never the same. I mean, ofcourse it's a different game, but it's not only because it's a differnet game, it takes a lot of fun out of just watching the game. Sure there are more lights and flashes and explosions, but I didn't watch for that. And this got me to think what was it that made me love watching broodwar so much. The best i can explain is the lack of tension. For example: in SC2 a protoss army V a terran army fight, most of the time, you can tell who's going to win by just looking at the army. You can say "as long as terran doesn't engage stupidly terran will win" or vise versa. But in BW, there were factors that changed the game a 180 degree in a single moment. When that money EMP hits the zealots and arbiter, everyone in the crowd would cheer and scream. In the game Free V Flash, or Free V Hiya, when the terrans locked down Free's arbiters, everyone went nuts. Sure a part of it it because ghosts are rarely used, and seeing a lockdown used strategically was epic, but also it's because you can point to that moment in the game that by skin of one's teeth the game had changed. Better example, when terran is pushing out, and zerg is on hive. Terran is pressuring and pressuring trying to break the door. There is that tension of "is zerg going to take critical damage before defiler comes out, or will the defiler come out in time?". When the defiler comes out, consumes, and dark swarms, right at zerg's own front door, people screamed and shouted. A lot of it has to do with what orb's article said about something pros can do that we can not easily emulate, but also because we know that from that point on it's a different game. No big flashy army battle happened, not that many units died. But it's a completely new game. I have a hard time pointing out those moments in starcraft 2. I mean, colossi are supposed to be the "reaver replacement" essentially, but most people know that 1 colossi is rarely enough. It's not like getting that 1 reaver out when terran just tried to rush you with bio units. Or getting it out moments before hydras are about to rush to your base. Getting 1 colossi out doesn't cause that screaming and shouting from me as when that 1 reaver coming out did. Even though it was just a production of a single unit. units pop out all the time, but it was different. League of legends, and DOTA2 (as i play both games) has those moments where you think to yourself "is that thing going to land and stun them all perfectly?" moment. (each game has their own "famous engagements" vids. Rubick's utl steals come to mind right away atm) For me that's what makes SC2 harder to watch. There isn't that tension of "oh is it going to come out in time!!!" or "oh is that money emp going to hit" "are the zealot bombs going to cause the mines to blow up half the terran's army" "are the stroms going to decimate the zerg/terran/protoss army" "is the defiler going to come out" "are the lurkers going to finish morphing and burrow at the ramp before terran hits the 3rd". Sure not all these moments happen every game. Sometimes flash just moves out with a handful of marines and medics and kills the 3rd before hydras have started to morph yet. But never in any sport is there an "exciting moment" in every game. That's why they're so special, and we watch the sport. To wittness the special moments. In SC2 it's never "one unit" or "one moment" it's a "Seriese of moments" or "sequence of events". One colossi is never enough, but 3, now that's a differnet story. One infestor is nothing, while 5 changes the game. But who can stay excited while colossi pop out one by one by one. Compared to that defiler popping out of the egg and consuming the zergling. I love starcraft. When the last OSL was played, I cried, as i'm sure a ton of BW fans did. And I had to explain to people it was as if watching my 3rd parent pass away. I know that SC2 is it's successor, or at least it's supposed to be, and as much as i hate the game the way it is now, I hope that it evolves in to somehow reaching that high bar the BW set. | ||
wcr.4fun
Belgium686 Posts
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Gerbilkit
United States32 Posts
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