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On October 18 2012 08:40 Pwnographics wrote:Show nested quote +On October 18 2012 08:28 Serp87 wrote: I have an idea how to address some of the issue destiny point out:
make SC2 F2P but (!!!) only the arcade + custom games part of it. the arcade would act like a game libary that every week limited amount of games (lets say the top 10+ 5 random ) are opened to play ( think the LoL weekly hero system). the custom games will be open only with the blizzard maps. also at any point in time you can upgrade the game online to the full version with all the features open for 10-30$ (lets be real here no one will pay 50$ for half a 2 year old game)
by doing this you gain 2 things : 1. you make the casuals happy and the player base bigger. 2. you dont ruin the competitive aspect of the game (the ladder).
to this basic idea you can add achievement points spenders (buying maps for custom game , new arcade games etc..)
what do you think about my idea? does it have any holes I didnt see ?
Sounds intelligent. too bad Blizzard don't do intelligent.
thank you , tho I disagree blizzard isnt intelligent I do belive they try to make the game better the way they see fit. 2 years ago the F2P idea wasnt as strong as it is now, but I think sonner or later it will come down to this.
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in contrast the SC2 focus on 1v1 means everyone you encounter is (in effect) a mortal enemy.
This thought was enlightening to me. I was wondering why its so hard to make friends in SC2. I think this combined with the late chat channels is what killed the in game community. I had a full friends list in WC3 and we would do stuff like 1v1 FULL OBS!!! and talk about the games and things. But SC2 seems empty and as many have pointed out, there is only this looming find match button. So there you are alone, waiting for your mortal enemy to pop on your screen where if you win, its because you cheesed and are terrible and if you lose its because you suck and are terrible.
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Destiny you are my hero !!
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On October 18 2012 09:04 StreetWise wrote:Show nested quote +in contrast the SC2 focus on 1v1 means everyone you encounter is (in effect) a mortal enemy. This thought was enlightening to me. I was wondering why its so hard to make friends in SC2. I think this combined with the late chat channels is what killed the in game community. I had a full friends list in WC3 and we would do stuff like 1v1 FULL OBS!!! and talk about the games and things. But SC2 seems empty and as many have pointed out, there is only this looming find match button. So there you are alone, waiting for your mortal enemy to pop on your screen where if you win, its because you cheesed and are terrible and if you lose its because you suck and are terrible.
I think your point is your opinion rather than what is actually true. You're playing a game, you're not a Roman Gladiator, and while fear of losing is common, it shouldn't prevent you from making friends.
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Today has turned into a volcanic tissue time for the sc2 community.
Hell, it's about time.
I know I've been really pissed on some level for a long time. Since the hots beta came out, it's finally hit me that if there was a real alternative to sc2 I would have switched a long time ago. I just don't see mobas as real alternatives, and in the competitive gaming sphere that's all there really is.
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What i want is ability to play ladder tournaments (online tournaments) as a regular thing on battle.net) Right now it's extremely difficult to find tournaments to play (doesn't matter the skill level). Especially if you're in the SEA region, which is pretty much a ghost town.
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On October 18 2012 08:46 Mirror0423 wrote: While I agree a lot from a player perspective of Destiny, I think there is another major problem for SC2. I read a post (i think by orb) on what parts of starcraft2 compared to broodwar is lacking (there are parts where SC2 is superior as well). BW scene in Korea, while at first, exploded due to a high number of casual players watching the game, towards the end it wasn't the giant player base that kept it going. If you watch every finals matches, in the beginning of broodwar it was mostly males who watched the game. But towards the end, we all know, a large portion (if not almost the majority) were females, who did not play the game. They probably understood the game, and what happens in the game, but not as many played the game. Starcraft broodwar was a spectateable sport. Much like even though so many people watch baseball/basketball/football in the US, not as many people play them. I've been a long time diehard fan of broodwar, and even though I lost interest in Starcraft 2 a long time ago, time and time again i try to watch a few games out of nostalgia. But it's never the same. I mean, ofcourse it's a different game, but it's not only because it's a differnet game, it takes a lot of fun out of just watching the game. Sure there are more lights and flashes and explosions, but I didn't watch for that. And this got me to think what was it that made me love watching broodwar so much. The best i can explain is the lack of tension. For example: in SC2 a protoss army V a terran army fight, most of the time, you can tell who's going to win by just looking at the army. You can say "as long as terran doesn't engage stupidly terran will win" or vise versa. But in BW, there were factors that changed the game a 180 degree in a single moment. When that money EMP hits the zealots and arbiter, everyone in the crowd would cheer and scream. In the game Free V Flash, or Free V Hiya, when the terrans locked down Free's arbiters, everyone went nuts. Sure a part of it it because ghosts are rarely used, and seeing a lockdown used strategically was epic, but also it's because you can point to that moment in the game that by skin of one's teeth the game had changed. Better example, when terran is pushing out, and zerg is on hive. Terran is pressuring and pressuring trying to break the door. There is that tension of "is zerg going to take critical damage before defiler comes out, or will the defiler come out in time?". When the defiler comes out, consumes, and dark swarms, right at zerg's own front door, people screamed and shouted. A lot of it has to do with what orb's article said about something pros can do that we can not easily emulate, but also because we know that from that point on it's a different game. No big flashy army battle happened, not that many units died. But it's a completely new game. I have a hard time pointing out those moments in starcraft 2. I mean, colossi are supposed to be the "reaver replacement" essentially, but most people know that 1 colossi is rarely enough. It's not like getting that 1 reaver out when terran just tried to rush you with bio units. Or getting it out moments before hydras are about to rush to your base. Getting 1 colossi out doesn't cause that screaming and shouting from me as when that 1 reaver coming out did. Even though it was just a production of a single unit. units pop out all the time, but it was different. League of legends, and DOTA2 (as i play both games) has those moments where you think to yourself "is that thing going to land and stun them all perfectly?" moment. (each game has their own "famous engagements" vids. Rubick's utl steals come to mind right away atm) For me that's what makes SC2 harder to watch. There isn't that tension of "oh is it going to come out in time!!!" or "oh is that money emp going to hit" "are the zealot bombs going to cause the mines to blow up half the terran's army" "are the stroms going to decimate the zerg/terran/protoss army" "is the defiler going to come out" "are the lurkers going to finish morphing and burrow at the ramp before terran hits the 3rd". Sure not all these moments happen every game. Sometimes flash just moves out with a handful of marines and medics and kills the 3rd before hydras have started to morph yet. But never in any sport is there an "exciting moment" in every game. That's why they're so special, and we watch the sport. To wittness the special moments. In SC2 it's never "one unit" or "one moment" it's a "Seriese of moments" or "sequence of events". One colossi is never enough, but 3, now that's a differnet story. One infestor is nothing, while 5 changes the game. But who can stay excited while colossi pop out one by one by one. Compared to that defiler popping out of the egg and consuming the zergling. I love starcraft. When the last OSL was played, I cried, as i'm sure a ton of BW fans did. And I had to explain to people it was as if watching my 3rd parent pass away. I know that SC2 is it's successor, or at least it's supposed to be, and as much as i hate the game the way it is now, I hope that it evolves in to somehow reaching that high bar the BW set.
completely agree
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Basically,
Everyone: e-sports = competitive gaming Destiny: e-sports = casual gaming
IMO, individual type games will outlast team-oriented type games in the long run due to celebrity/rolemodel created by individual games. Also the ease of spectating in 1v1 games.
People grow old. People stop playing and move on. The players-base will fade away, because the only fans you got are the actual players. You will see dota type games die in a generation once our culture eats itself more and more.
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On October 18 2012 09:09 ClanRH.TV wrote:Show nested quote +On October 18 2012 09:04 StreetWise wrote:in contrast the SC2 focus on 1v1 means everyone you encounter is (in effect) a mortal enemy. This thought was enlightening to me. I was wondering why its so hard to make friUends in SC2. I think this combined with the late chat channels is what killed the in game community. I had a full friends list in WC3 and we would do stuff like 1v1 FLL OBS!!! and talk about the games and things. But SC2 seems empty and as many have pointed out, there is only this looming find match button. So there you are alone, waiting for your mortal enemy to pop on your screen where if you win, its because you cheesed and are terrible and if you lose its because you suck and are terrible. I think your point is your opinion rather than what is actually true. You're playing a game, you're not a Roman Gladiator, and while fear of losing is common, it shouldn't prevent you from making friends.
^
I added a guy on skype yesterday after a pvp, of all things, and we shot the shit for two hours about all things starcraft. You can make friends, you just have to have the right attitude. I think it's an attitude that closely correlates with having the balls to really examine yourself with a cool head, which cures ladder anxiety, for one thing.
I still think starcraft is the most social game I've ever played, despite how much effort blizzard seems to have put into making it otherwise.
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Basically the issue is that sc2 isn't good enough but that was obvious to most bw players right away.
(it's not a bad game. it's a good game. just not good enough)
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Really well written. At first i had a different point of view, but man you completely convinced me... That was a good read. I hope Blizzard reads this and takes it serious.
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On October 18 2012 09:16 Lokian wrote: Basically,
Everyone: e-sports = competitive gaming Destiny: e-sports = casual gaming
IMO, individual type games will outlast team-oriented type games in the long run due to celebrity/rolemodel created by individual games. Also the ease of spectating in 1v1 games.
People grow old. People stop playing and move on. The players-base will fade away, because the only fans you got are the actual players. You will see dota type games die in a generation once our culture eats itself more and more.
Um even in team games, each player has a different role so they get 'celebrity' status based on their role. Take for example Dendi, he has a massive fanbase because of his great individual play.
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Warcraft 3 is 10 times the game that SC2 (even from release, WC3 was better). WC3 has ALL the features SC2 has AND MORE, even compared to the current SC2. It was also designed better (and with an older design wtf).
I stopped playing WC3 ladder really quickly, and spent most of my time playing custom games. I don't feel remotely like doing the same for SC2. SC2 custom games SUCK HARDCORE. They can't hold a candle to UMS maps from WC3. Not only that, the page for SC2 custom games sucks balls too. So even if a good SC2 UMS map DOES come out, we will NEVER find out about it. Soooooooo... Yeah... Good job Blizzard for creating the worst UMS bottleneck ever. I only play SC2 for ladder... And like Destiny says, ladder anxiety sucks... Especially when you make ONE small mistake and/or get cheesed out. It totally ruins your day and puts you on tilt unless you have a fantastic mentality, which few people have.
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Completely agree, echoes what many have said for months (nearing years) now. Really glad to see it presented in a larger light. Hopefully it gains more ground than other attempts.
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Yeah, SC2 1v1 just got old for me. I was really enjoying it for some time and was trying to improve but then...it just got old. I'm enjoying DotA 2 a lot more now, I think. Let's see how long it'll last.
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I don't agree actually, at least not 100%, I would like to believe that the fact that SC2 is played to be for fun of the competition. No one ask anyone to be super competitive with sc2. And maybe I am just butt hurt because LOL is trash imo, such cheesy-ness imo. Dota2 looks alright, however, I am a huge RTS fan and would hope sc2 could continue as a leading Esport.
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On October 18 2012 08:30 NightOfTheDead wrote: Speaking of BW, you have to take into account that BW 'became' esports game through sheer luck. It's balance is an accident which was never projected or really modified. Because of that, it is difficult to achieve smth like that in SC2, it is like winning a lottery 2 times in a row. Which is why they should've only updated the graphics. I knew this would turn out badly when I saw the utterly stupid new units they were adding. They threw away Chess pieces and replaced them with ones from Checkers.
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Customizable decals or skins for units (no affect on play, only visual)
This, Laugh out loud has skins. Call of Duty has skins. Why the F43K does the thor for the limited edition sc2 version only have a skin? Wake up blizzard. You want to make money, CHARGE US FOR SKINS FFS. OR give us incentives to earn skins/ colour schemes. Dustyn Browder! wake up. I don't want more retarded units that die and have no use in my army. Just give me skins for my roaches so that when I'm knocking on my opponents front door, they remember that skin and what it truly means to go up against the heart of my mother F43King swarm.
That is all.
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On October 18 2012 09:51 J1.au wrote:Show nested quote +On October 18 2012 08:30 NightOfTheDead wrote: Speaking of BW, you have to take into account that BW 'became' esports game through sheer luck. It's balance is an accident which was never projected or really modified. Because of that, it is difficult to achieve smth like that in SC2, it is like winning a lottery 2 times in a row. Which is why they should've only updated the graphics. I knew this would turn out badly when I saw the utterly stupid new units they were adding. They threw away Chess pieces and replaced them with ones from Checkers. Why would they update a game that didn't bring them any money? Don't forget they got the whole Blizzard vs Kespa nonsense. They had 2 choices 1. Make a BW facelift and update it and gain the same they did back then 2. Make SC2 and have the potential to a lot of more money.
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