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On October 18 2012 06:08 Hider wrote:Show nested quote +On October 18 2012 06:04 EggYsc2 wrote: Here is a simple fact that SC2 is declining. IdrA has 2.3k viewers right now and his stream has been live for atleast an hour.
He used to get 7k easy with an all time high of 14k...
yeah
Same with Stephano. 5k~ yesterday. Really 5k? His all time high wasn't 14k. Like 1-1.5 year ago he was at 18-20k. Back then he could easily average 10k + as well.
You know I'm surprised he's been able to manage to keep that many viewers tuning into him for that long.
The fanatics be strong.
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On October 18 2012 06:36 how2TL wrote:Show nested quote +On October 18 2012 06:14 Kiarip wrote:On October 18 2012 06:04 EggYsc2 wrote: Here is a simple fact that SC2 is declining. IdrA has 2.3k viewers right now and his stream has been live for atleast an hour.
He used to get 7k easy with an all time high of 14k...
yeah
Same with Stephano. 5k~ yesterday. Really 5k? Streaming isn't all that important. statementsthatarestunninglywrong.com Well it's true. Why is streaming so important then? Tbh i think most people wanna play and have fun than sitting and staring at somebody else playing.
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Why have people in this community who can do amazing things with the map editor, why don't we create our own mod like the one that was used as a April fools joke on TL. All it needs is the backing of a couple of professional players and the hype then we can develop our own game.
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I'm tired to defend the game i love against BW fans and moba fans... Some of guy in TL love SC2, sorry, now leave us alone...
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Some amazingly valid and powerful points. A little too ranty at times, but this is something that needs to be read by a lot of people. Don't agree with his QQ about competitive games not being fun; competitive games can be absolutely fun, just depends on the player and the game.
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On October 18 2012 06:28 Paperplane wrote: One thing about SC2 is that you're always supposed to be at 100% focus. In other games the excitement level varies a lot more.
So like in dota you're just farming a bit, then a gank or teamfight happens and you're 100% focused and afterwards you can relax a bit again. Same with fps if you die and are just waiting to respawn etc. When playing SC2 I just feel so stressed out.
I'm guessing there's more people who feel like this and that's one of the reasons why the more casual games are slowly taking over. Dota requires 100% focus if you want to play anywhere near a decent level. Counter Strike is extremely stressful as well(if you are alive that is).
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I will make this simple. Esport is something new and whats happening now is something no one can predict. What i find amusing that most of this is random theory crafting with destiny also aware of are perceived as facts for some people. Destiny is not an individual that knows all the facts so his statement is base done with his current knowledge with he also states. So this means destiny don't have behind a scen knowledge of the numbers for sc2. Sundance have not raveled to him any him information behind the scene on how sc2 is not working out. Destiny is no way claiming this but somehow people seem to ignore these facts and accepting his opinion as a fact
He actually doesn't have any facts and is very clear on that point .Destiny is good at presenting an opinion but some people seem to perceive it as an fact is problematic. It still just an interesting opinion from a pro that really don't have any inside scope at the scene at all.
Here is something people might not know that surprised me: According to live on three the head boss from cbs that manges the add selling aspect told them that the numbers are increasing. There are more data showing that investing in sc2 is not a bad thing. Also seem to be that these numbers are not shared to any team or anyone else at the moment. Sirscot argues on how they should release more numbers to the teams so they can better show the sponsors on who their investment is going. So even teams like EG don't know how well sc2 is doing on the big events. What make u guys believe that Destiny would know.
I have linked the epsidoes where he comes and and u can listen yourself: starts 1:08 http://ia601503.us.archive.org/11/items/LiveOnThreeE134/LiveOnThreeEpisode134.mp3
I my self was surprised and after listening to it . It paints a different picture from what destiny is saying completely.
It seems that are fate in the industry according to the interview is in a hand of a 25 year old media planer!
Times have changed and the games are not the same as they used to. The climate is different and those people that grew up playing games are adults now. Most kids have a high speed internet connection and a computer. People wont probably know what LAN is in 10 years(random example to make a point). No one really know how this growth of esport these past years will effect the future. What decision to make to have a successful esport game. Everyone are still trying out. No one really knows what the right way to do this and there is no guarantee that sc2 will be more successful if the follow in valve or riots footstep. Starcraft might not end up being the biggest sport game but i don't really find that being any problem.
I just wanted to share a diffrent opinion as Creating a false image about the game can be problematic
Reading this thread only shows one thing: How Little the community seems to know about the game about what direction its heading(including myslef)!!!
PS: This is only my own opinion on the subject.
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On October 17 2012 14:03 Xova wrote: As much I don't want to, I agree.
Same :\
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Total neglection of 2v2. 3v3 and 4v4 just scared my friends away from this game. I was mostly playing 1v1, but it was fun to hop into team games from time to time and play some games while joking and stuff over skype or w/e. Sadly maps Blizzard decided to put there are anything but fun, i don't ask for balancing around team games couse that would be actually silly, but for the love of god at least not totally horrible abomination maps would be quite good.
Games are for fun and SC2 just isn't fun for me at this point. I got HoTS beta invite, played it for like 2 days and... seriously. thats what Blizzard was working for 2+ years on? Lazy company that barely listens to community won't get my cash, sorry.
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On October 18 2012 06:40 Wertheron wrote: I'm tired to defend the game i love against BW fans and moba fans... Some of guy in TL love SC2, sorry, now leave us alone...
you are few
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First off lets not act like SC2 is a hopeless title ESPECIALLY for competitive play. Name me ONE other RTS that has a more competitive edge?
Secondly, I don't see how supporting casual players in a broader sense helps the game live out as a competitive eSport.. Yes, having a decent understanding of the fact that there are more casual players in correlation to professional, but all in all casual players are just that. That alone only boosts SALES of the game not popularity..
You can sell as many copies of a game as you want/as many as people will buy, but that doesn't necessarily do anything for for the game as an eSport. I have countless games that I've bought and played once for example. Or if you are one of the players that does just want to play the "arcade games" within SC2 that's all fine and games do need that fanbase. But, as I've mentioned that does nothing for eSports... as previously mentioned it merely drives up sales.
Your casual players aren't the ones watching your streams/tournaments/big events for the most part. They aren't posting on TL/reddit and they certainly aren't buying brand name products to travel to events with (ie: Razer keyboards, mice, headphones etc.)
Lastly, (sorry for long post) Blizzard has stated before that HotS could literally be a COMPLETELY different game post-beta. They have said before that they may or may not stick with the current units/abilities within the beta. They have also stated that they ARE looking into balancing some of the WoL units and/or trying to develop different ideas for them.
All in all I would say that SC2 is in a pretty decent place competitively, it's just like anything else once a little time has passed people move onto other things, but the majority of competitive players or people that are interested in that sector of gaming stuck around and will continue to do so.
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On October 18 2012 06:50 rysecake wrote:Show nested quote +On October 18 2012 06:40 Wertheron wrote: I'm tired to defend the game i love against BW fans and moba fans... Some of guy in TL love SC2, sorry, now leave us alone... you are few
Yes i know, thanks for the troll.
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On October 18 2012 06:04 SiNoCiDe wrote:
I don't really get this, just last weekend Asus Rog on Twitch had about 17k alone (SC2 Total was around 24-30k) and LoL had the World Championships with a total ranging between 27k-32k. Now I am not sure if Riot had their own stream running or not but the twitch numbers were relatively the same. Then if you take into account that LoL has 7 times the user base then it doesn't to be that big of a deal.
You must have read the LoL viewers wrong. Even before the show began there was 50k waiting. The finals brought in ~900k+ viewers.
Heck some LoL players get 20k+ viewers (like right now) just from streaming their normal games.
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On October 18 2012 06:50 rysecake wrote:Show nested quote +On October 18 2012 06:40 Wertheron wrote: I'm tired to defend the game i love against BW fans and moba fans... Some of guy in TL love SC2, sorry, now leave us alone... you are few
I think Team Liquid has more than 'a few' members who are fans of SC2...
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On October 18 2012 06:41 labbe wrote:Show nested quote +On October 18 2012 06:28 Paperplane wrote: One thing about SC2 is that you're always supposed to be at 100% focus. In other games the excitement level varies a lot more.
So like in dota you're just farming a bit, then a gank or teamfight happens and you're 100% focused and afterwards you can relax a bit again. Same with fps if you die and are just waiting to respawn etc. When playing SC2 I just feel so stressed out.
I'm guessing there's more people who feel like this and that's one of the reasons why the more casual games are slowly taking over. Dota requires 100% focus if you want to play anywhere near a decent level. Counter Strike is extremely stressful as well(if you are alive that is).
But I don't. I just want to have some fun after a long day at work.
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Just as an example here are DOTA 2 patch notes from today
Added a Hall of Fame section to the community tab, featuring a different group of high skill players each week. Added a Team Browser section to the community tab. This shows teams that have participated in leagues that are available through the client. Added a Replays Highlight option when watching games. Watch the best moments from a match with a click of a button.
http://dev.dota2.com/showthread.php?t=58971
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On October 18 2012 06:53 EnNaNo wrote: First off lets not act like SC2 is a hopeless title ESPECIALLY for competitive play. Name me ONE other RTS that has a more competitive edge?
Secondly, I don't see how supporting casual players in a broader sense helps the game live out as a competitive eSport.. Yes, having a decent understanding of the fact that there are more casual players in correlation to professional, but all in all casual players are just that. That alone only boosts SALES of the game not popularity..
You can sell as many copies of a game as you want/as many as people will buy, but that doesn't necessarily do anything for for the game as an eSport. I have countless games that I've bought and played once for example. Or if you are one of the players that does just want to play the "arcade games" within SC2 that's all fine and games do need that fanbase. But, as I've mentioned that does nothing for eSports... as previously mentioned it merely drives up sales.
Your casual players aren't the ones watching your streams/tournaments/big events for the most part. They aren't posting on TL/reddit and they certainly aren't buying brand name products to travel to events with (ie: Razer keyboards, mice, headphones etc.)
Lastly, (sorry for long post) Blizzard has stated before that HotS could literally be a COMPLETELY different game post-beta. They have said before that they may or may not stick with the current units/abilities within the beta. They have also stated that they ARE looking into balancing some of the WoL units and/or trying to develop different ideas for them.
All in all I would say that SC2 is in a pretty decent place competitively, it's just like anything else once a little time has passed people move onto other things, but the majority of competitive players or people that are interested in that sector of gaming stuck around and will continue to do so.
No other RTS, but plenty of other online video games. Now before you go - oh it's a completely different genre! What happens when women's shotput and the NBA are on at the same time. Who's going to lose out on nearly all the viewers? Same thing is going to happen with SC2 vs LoL/DotA 2.
Because casual players drive the community base, you can't expect everyone to be super hardcore - but the casual players who play the 2v2 maps etc - They still appreciate and can acknowledge the skill of the 1v1 pros and hence are far more likely of watching those pro matches.
Blizzard can state whatever they want, but every single idea they have had in the beta sucks as of now. Unless they do a 180 degree turn HotS will suck.
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You can see the sc2 scene deteriorating just by the stream viewers alone.
For example, IdrA used to get 9k viewers easily on any day of the week.. Hes struggling to hit 4-5k now.
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On October 18 2012 06:57 Archerofaiur wrote:Just as an example here are DOTA 2 patch notes from today Show nested quote + Added a Hall of Fame section to the community tab, featuring a different group of high skill players each week. Added a Team Browser section to the community tab. This shows teams that have participated in leagues that are available through the client. Added a Replays Highlight option when watching games. Watch the best moments from a match with a click of a button.
Really amazing support from valve, especially since the game will be f2p. They aren't messing around here.
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Well, Wings of Liberty did explode the scene, at least in the west.
At least in the west. That sounds a bit hollow doesn't it? The largest Brood War tournaments could fill entire football stadiums, and here we have MLG struggling to make money about the "successor" that was supposed to explode the scene. A ton of A-teamers in BW had their own, dedicated fanclub that turned up live, stress that word, live to cheer for their favorite progamers. If you hung around since the early beta days you may remember the BW coverage always being covered in fangirl screams when huge plays happened. This was the spirit, a football stadium's worth of people watching Brood War live, and at the forefront the most dedicated fans, cheering for their fans with extreme hyperbole. Starcraft 2 does have these things, don't get me wrong here, but the scale is so minute, so tiny that it's simply insignificant.
That Starcraft 2 is less played in PC bangs in Korea than Brood War, that it isn't even in top 10 is way more significant than you might think if you don't know Korean gaming culture. The PC bang, the net café, is very important in Korea, it is the place eSports started. In the wild early years of Brood War, it was people playing in the PC bangs all over the nation that sparked the first tournaments, hosted in PC bangs, that led to the first, terrible, unhealthy gaming houses, which eventually led to the OSLs and the nationwide eSport. I am not sure how many people go play there today, but I would guess that the number is still quite big, and it is in places like these that eSports are born. Not in a lab, concocted with equal parts artificial skill ceiling and spectator appeal, but through people playing a good game and then going on to playing tournaments in it.
RIOT showed us that you can kick your game forward, you can make an eSport out of the really fun game you've made. Everybody has heard of the huge viewerships at League of Legends tournaments, but few remember the baby steps they took when the game was relatively small, like the travesty of the lorebased showmatch, an agony to watch so don't do it. RIOT and Valve have two amazingly fun games, and they both organize amazing tournaments for them, with RIOT taking the reins far more than Valve, but both promoting the game as a really fun game to play and to watch.
Blizzard tried to explicitly make an eSports game. That was a mistake. I am not going to make any concessions here, making Starcraft 2 a "competitive" experience was a mistake. They forgot everything most people really find fun about gaming: community. Community, communication, playing stupid shit with friends, if you want it in english. 1v1, online, versus strangers is just not fun in the long haul for the vast majority of players. LoL kept its players coming back and DOTA has loads of 6+ year veterans plus swathes of new players coming in, while Starcraft 2 is facing lower and lower ladder numbers by the season.
Its just not fun enough, that's my point. Blizzard needs to make the game more fun, they need to be brilliant, to simultaneously cater to the casual and the hardcore. If they keep up the hamfisted approach to game design, map design and balance they have had until now, then I predict a lot of disillusioned posts on the front page about an heir that failed its heritage when the third expansion comes out. And I'm not talking about DOTA2.
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