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Free to Play Starcraft II - Page 5

Forum Index > SC2 General
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Prev 1 2 3 4 5 6 7 22 23 24 Next All
HardlyNever
Profile Blog Joined July 2011
United States1258 Posts
September 23 2012 05:16 GMT
#81
I wouldn't mind this terribly as long as we still had the option to purchase everything up front (sp/mp and all related goodies) like the current model.

My biggest concern would be the affect on the player-base/community. I know the SC2 community isn't a shining example of maturity, but it's much, much better than all the F2P games I've played.

F2P = omg horrible community in my experience.
Out there, the Kid learned to fend for himself. Learned to build. Learned to break.
mjnbowlgod
Profile Joined March 2011
198 Posts
September 23 2012 05:22 GMT
#82
theres alot of awesome ideas here but Blizzards only focus is HOTS right now , and getting that balanced, this F2P topic is something you will want to bring up down the line, but right now its very clear its not something there doing anytime soon .
SuperYo1000
Profile Joined July 2008
United States880 Posts
September 23 2012 05:23 GMT
#83
On September 23 2012 14:16 HardlyNever wrote:
I wouldn't mind this terribly as long as we still had the option to purchase everything up front (sp/mp and all related goodies) like the current model.

My biggest concern would be the affect on the player-base/community. I know the SC2 community isn't a shining example of maturity, but it's much, much better than all the F2P games I've played.

F2P = omg horrible community in my experience.



I agree, it would maim an already fragile community
StrikeNova
Profile Joined December 2010
Canada47 Posts
September 23 2012 05:27 GMT
#84
I hope they get better with dealing with hackers before this happens.
Speed of stupid is faster than speed of thought, which is proven when people type dumb stuff in chat
HDgBober
Profile Joined March 2012
25 Posts
September 23 2012 05:30 GMT
#85
No!No! No!
xuanzue
Profile Joined October 2010
Colombia1747 Posts
September 23 2012 05:33 GMT
#86
On September 23 2012 14:23 SuperYo1000 wrote:
Show nested quote +
On September 23 2012 14:16 HardlyNever wrote:


F2P = omg horrible community in my experience.



I agree, it would maim an already fragile community


I have played TF2 recently, and I haven't see anything wrong with that community
Dominions 4: "Thrones of Ascension".
sc14s
Profile Joined March 2011
United States5052 Posts
September 23 2012 05:33 GMT
#87
On September 23 2012 12:39 CwnAnnwn wrote:
I really dont like it personally. It might be good for esports and blizzard but I still dont like it. I have a big fear that it will just be "pay to win".

that was the first thing dustin browder said it wouldn't be at the esports conference..
reddog1999
Profile Joined June 2009
United States143 Posts
September 23 2012 05:36 GMT
#88
I already hate this idea with the small fact that. Blizz has not been able to police up hacks. Hey if you can fix this issue F2P is amazing, But knowing that anyone could just create a new account and a temp ban or perm ban means nothing.
Roonweld
Profile Blog Joined October 2011
United States144 Posts
September 23 2012 05:38 GMT
#89
Some things that I would pay for - and I consider myself a huge fan of Starcraft. I think the key thing that will work is the price - an easy number - $5

- Name Change
- Tournament System using real money (using Blizzards finely tuned Matchmaking system, and where Blizzard gets a cut)
- Different "Profiles" You can pay for an additional 3 profiles, one for Zerg, Terran, Protoss, and Random - each separately ranked, I would pay $5 Dollars for each one.
- Portraits (I wouldn't buy a ton of these, maybe 1 or 2)
- Visual changes like custom color, custom decals, and something I dub - "Fighting words" a message that is displayed at your loading screen. Must be appropriate of course.
- And some kind of universal in-game stream viewer/launcher.browser

How this would work confuses me, but I think it would be something new and would help out the teams/streaming sites, and popularization of watching streams.

A streaming section with Pro teams, Clans, events, sorted by current views, total views, league, race, etc. You could follow certain streamers and get in game alerts. Blizzard could partner up with twitch, as they are already starting to get aligned. It could be $5/a month, with 25% of it going to Blizz, twitch, the player, and infrastructure of Blizz/twitch. A way for players, any player, any rank, to potentially make money from their games or personality. Blizzard could also offer a promoting section on the front page of the streaming section. With the revenue from that being in blizzards favor, as well as twitch's for ad revenue.

I think it would be cool - there are a lot of streamers out there that are cool people, that are entertaining, but might not be at that pro level.

Just my 2 cents.
Twitter @RoonSC
nanoscorp
Profile Blog Joined September 2010
United States1237 Posts
September 23 2012 05:46 GMT
#90
I think they're best off leveraging the fan bases of their best players. Let the pros broadcast their matches somehow through a Blizzard UI, charging a nominal fee like 5 cents a game for a low-priority (ie doesn't break the game if it lags off) observer slot. Or host a replay warehouse, again so interested parties can pay a little bit to see their favorite player's best matches. The pros and popular players earn some extra money, and Blizzard takes a cut. LoL already has obs capabilities for the masses.

They could even use a currency system to encourage ladder play. Buy points to watch favorite players, get their broadcasts, their starred matches, etc. Earn a nominal amount of points for things like "first game of the day", "all bonus pool spent" That way, people can get involved in the point system without putting in real money, but if they find it is worth their time, they may drop some cash in their bnet account.
AnomalySC2
Profile Joined August 2012
United States2073 Posts
September 23 2012 05:47 GMT
#91
Cheating is already out of control, this would not work well at all. If there was a way around that issue, then maybe it could work but only if there was nothing you could buy that changed gameplay in any way shape or form (so I guess cosmetic stuff only).
NKexquisite
Profile Joined January 2009
United States911 Posts
September 23 2012 05:49 GMT
#92
No thanks. I'd rather spend 50 dollars up front than be nickel and dimed to death 1 dollar at a time... This is some shit idea that WoW and other games like that can keep for themselves...
Whattttt Upppppppp Im Nesteaaaaaa!!
VaultDweller
Profile Joined January 2011
Romania132 Posts
September 23 2012 06:12 GMT
#93
I don't think it would affect the community too much. It already is pretty bad ( or at least that "vocal minority" that everybody keeps referring to ) and the only reason you could consider the LoL or TF2 communities worse is because you have to deal with them in game since those two are exclusively team games and people can ruin your experience very easily in that context.
You have team games in sc2 too but:
1. those are not the main focus as they are 99% absent from the esport part of the game and 1v1 is unaffected by how bad of a person the other guy is;
2. Playing with a random team mate is already pretty bad.

Map hacking and other types of cheating could be the only real problem I can see. Since you didn't pay for the game you are a lot less "scared" of getting banned. You just make a new account and hack away...
"War is not about who's right- it's about who's left."
xHadoken
Profile Blog Joined March 2012
United States171 Posts
September 23 2012 06:25 GMT
#94
I would like this to happen after the sales of the game and its expansion are at a decline. Then it seems that it would be a good idea to go with this.
Defeating a sandwich only makes it tastier
Skytt
Profile Joined June 2011
Scotland333 Posts
September 23 2012 06:29 GMT
#95
if you look at dota and hon, they both only do cosmetic only stuff in their payshop. Custom chat colours, skins, announcers, taunts, profile pics etc. Stat resets is another thing that SC2 is missing and could make a lot from.
SaetZero
Profile Blog Joined December 2009
United States855 Posts
September 23 2012 06:31 GMT
#96
Take the Riot model. Cosmetic.

Emblems, portraits, new colors for ladder, voice sets, unit models/particle effects. shit like that.
Never Forget. #TheRevolutionist
v3chr0
Profile Blog Joined April 2010
United States856 Posts
September 23 2012 06:36 GMT
#97
Free to play, I really don't see it working with SC2.

15-30$ price tag and cosmetic/aesthetic stuff to buy (non-game-altering stuff) and it could work.
"He catches him with his pants down, backs him off into a corner, and then it's over." - Khaldor
TAMinator
Profile Joined February 2011
Australia2706 Posts
September 23 2012 06:48 GMT
#98
I dont really like this idea as it gives more acessbility to young hackers ruining everyones fun on the ladder (i know this happens quite a lot on TF2 when it went F2P). Reporting people on bnet doesn't have a very fast reaction atm and I think they need to put the foot down on anti-cheating more so than they have in the past in order for this to be a success.
This seems like a strong business model, but they'll need to integrate more things into the game if they want the game to be rising to the top in terms of esports. Things like clan/team support, shared replay viewing/transfer and disconnection solutions would really be some amazing integrations for HOTS.
Personally, i'd prefer they lower the initial price tag, and then give micro-transactions for different skins/options but i'm not too sure how that would work in a business model.
Sea_Food
Profile Blog Joined May 2011
Finland1612 Posts
September 23 2012 06:50 GMT
#99
In before you spent 90€ in buying both WoL, and HotS, then blizzard makes the game F2P, but you need to pay more money after that for every upcoming content patch as DLC.
myRZeth
Profile Joined June 2011
Germany1047 Posts
September 23 2012 06:50 GMT
#100
PLEASE NOT
srsly please not
it would help e-sports, but hurt sc2 sooo much
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