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Free to Play Starcraft II - Page 23

Forum Index > SC2 General
Post a Reply
Prev 1 21 22 23 24 Next All
paralleluniverse
Profile Joined July 2010
4065 Posts
Last Edited: 2012-09-26 16:44:27
September 26 2012 16:41 GMT
#441
On September 25 2012 16:23 phodacbiet wrote:
Why are people so worried about cheaters? Sc2 cost 40 bucks atm and its filled with cheaters! Its so easy to find hacks if u search it up its the first one that comes up, it doesnt even take that long to find hacks. Also, blizzard bans once every ice age so there are no reason cheaters should be scared of getting caught. Once in awhile we get a high profile hacker in the hacker thread, but it really doesnt do anything because for every 1 cheater that is stopped 2 more appears. You cant worry about free sc2 being filled with hackers when paid sc2 has tons of hackers.

Because if the game is free to play there is absolutely nothing Blizzard can do about cheaters. Banning accounts is pointless if you can just make a new one for free.

The fact that Blizzard doesn't always publicize their efforts on banning cheaters doesn't mean that they're not doing anything.

I see no benefits of going F2P. Better that they raise the price of the game than going F2P.
Typhoon1789
Profile Blog Joined July 2011
Australia292 Posts
September 26 2012 16:42 GMT
#442
I am not in support of f2p.

RTS in general shouldnt be f2p.
Professional Cunt.
Jokah
Profile Joined April 2010
United Kingdom74 Posts
September 26 2012 20:28 GMT
#443
How will this effect people who have already purchased the game is what I want to know?

I'm not a fan of the F2P idea and definitely not a fan of paying £40 for a game that then becomes free! I'm sure they will address this properly if it ever comes about but would it be interesting to see what people think will happen.
I've been quoted as saying "I don't like quotes".
Prime Directive
Profile Joined December 2011
United States186 Posts
September 27 2012 03:36 GMT
#444
I think if they want to try out this model they should put Warcraft 3 TFT multiplayer out there first as free to play and gauge it from there. Would be a fun experiment.
Zairair
Profile Joined August 2011
87 Posts
Last Edited: 2012-09-27 04:07:49
September 27 2012 04:07 GMT
#445
On September 26 2012 17:15 Pantythief wrote:
Show nested quote +
On September 23 2012 12:55 ChrysaliS_ wrote:
On September 23 2012 12:38 NobledBlood wrote:
All they have to do is give us Paid name changes, and it will pay for itself. That is my honest opinion.


Doesn't really work in F2P


..yes it does, lol.


Hmm... Free to play with payed name change... I could A) Pay for changing my name B) Make a new account for free... Shut up and take my money!
TheBlueFalcon
Profile Joined November 2011
United States20 Posts
September 27 2012 04:27 GMT
#446
Blizzard will make the multiplayer ladder free to play if they feel it will increase viewers for the tournaments. More viewers means more money at the tournaments which means blizzard is getting more from their cut of the tournament money.

More hackers is a non issue as there are already hackers in this game. There will be more, but there is not much you can do about it. Blizzard does a decent job at attempting to keep hackers out. It's shitty that they do it in waves, but it helps cover up how they figure out who is hacking.

They can make money off of popular custom maps, the campaign, name changes, and potentially portraits. If they really want the game to be the best eSport it could be there are definitely features that should be added. The ability to add team logos, which also means there is a spot for teams to put their sponsors. We're still waiting for the ability to rejoin games that you get disconnected from. This doesn't need to be on the ladder necessarily, but it should be an option for custom games.

Blizzard probably won't make it free to play unless there is some sort of serious competition from another RTS out there. I don't think there is another one that comes close that is on the horizon.
4 gates, 4 gates everywhere
Kal_rA
Profile Blog Joined July 2010
United States2925 Posts
September 27 2012 04:30 GMT
#447
At blizzards pace of doing things itll be F2P when I'm long dead..
Jaedong.
CyDe
Profile Blog Joined November 2011
United States1010 Posts
September 27 2012 04:44 GMT
#448
It'd be cool if they had LAN in some way if they did this. Maybe that's what you had to pay for. I don't know. I just want fucking LAN.
youtube.com/GamingCyDe-- My totally abandoned youtube channel that I might revisit at some point
KillingVector
Profile Joined June 2012
United States96 Posts
September 27 2012 05:13 GMT
#449
Would people be opposed to skins,etc... for only 3v3 and 4v4? I feel like free 3v3/4v4 would attract people who aren't interested enough in paying the sticker price for the game. Blizzard can mess it up with skins, etc... as much as they want, and it doesn't hurt the pro-scene or competitive 1v1 ladder at all.

Of course, Blizzard would probably have to do some coding work to get 3v3/4v4 to run a different version of Sc2, but it may be worth it if the F2P model is so lucrative.
"In mathematics you don't understand things. You just get used to them." - John Von Neumann
MasterCynical
Profile Joined September 2012
505 Posts
September 27 2012 06:10 GMT
#450
SC2 really needs to be F2P to gain further success. alot of my friends say that if they buy sc2, they will feel pressured to play otherwise its just a wasted 60USD, as opposed to just playing a game such as dota 2 where they can just play or not play in a months and not feel like they 'need' to play at all.
BoZiffer
Profile Joined November 2011
United States1841 Posts
September 27 2012 07:01 GMT
#451
I'm kind of indifferent about the whole thing. I would hope they offer both simultaneously if possible b/c I would buy the copy to avoid ads. If it helps gain wider adoption then sure.
Fragile51
Profile Joined October 2011
Netherlands15767 Posts
September 27 2012 07:28 GMT
#452
On September 27 2012 13:44 CyDe wrote:
It'd be cool if they had LAN in some way if they did this. Maybe that's what you had to pay for. I don't know. I just want fucking LAN.


LAN and f2p are basically polar opposites. The fact that the game becomes free to play makes it so that the creator of the game wants even MORE control, not less. Otherwise they wouldn't make any money.
Haydin
Profile Joined December 2010
United States1481 Posts
September 27 2012 07:56 GMT
#453
On September 25 2012 05:09 TrickyGilligan wrote:
Show nested quote +
On September 25 2012 04:58 MrBitter wrote:
There are sooo many ways to make a micro transaction model work within SC2.

Selling unit models is the one I'd visit first.


Imagine if a cute, pug skin for your zerglings.

Or instead of banelings, you could make beach balls.

BW themed Protoss skins like the carrier?



Yeah I'm not quite convinced...

SC2 is already really complicated compared to most games on the market. Even in WoL, there's a moment of "What the fuck is THAT!?" every time I run into a collector's edition Thor. Mostly I'm confused that they're building Thors at all because I play Protoss, but I feel like it's really, really important for the player to be able to instantly identify anything on the field at a glance. If people have to stare at your army for a moment to decipher all the crazy skins you're using, that's a big problem.

I don't have a problem with F2P in general, but since there's no way anything that actually gives you an in-game advantage can be allowed, and skins are potentially confusing, I really have no idea how they can make their money. Profile pictures? Custom maps/games? I can't see them getting a steady stream of income from either of those.


There are 91 heroes currently in DOTA 2. No one has any real problem distinguishing heroes at a glance. Nor summons, or neutrals, or lane creeps etc etc. There are WAY more things to get mixed up with in DOTA, but it's still just not a problem.

The way you pull it off is that you have a base model, and then parts of it can be changed.

Let me ask you this. When you have a DT next to a cloaked zealot, can you immediately distinguish them? for 99.9999% of people, I'd imagine they can. A DT is always an invisible protoss with some sort of cape. It'd look a LOT like a zealot if not for the cape. But the cape makes a very big difference - it's a cue you can spot INSTANTLY to distinguish them. They even have different possible blades. But all you need to see is the cape and psi blade of any kind and you can say "Yep that's a DT."

Likewise, a reaper will always have two guns and a jetpack - no other unit that size has those highly recognizable features. And a roach? It's got a big, boxy body with small scuttling legs out to the side and some spines on top with two claws. Now what if the reaper carried a pair of revolvers instead of its current pistols? Or had an uncovered head? Or what if a roach had slightly different looking spines, or had the claws on the top of its body be two pairs of pincers instead of two big blades? Even with those changes, there's still nothing else they could possibly be but reapers or roaches.
aka ilovesharkpeople
Darneck
Profile Joined September 2010
Sweden1394 Posts
September 27 2012 14:44 GMT
#454
On September 27 2012 13:07 Zairair wrote:
Show nested quote +
On September 26 2012 17:15 Pantythief wrote:
On September 23 2012 12:55 ChrysaliS_ wrote:
On September 23 2012 12:38 NobledBlood wrote:
All they have to do is give us Paid name changes, and it will pay for itself. That is my honest opinion.


Doesn't really work in F2P


..yes it does, lol.


Hmm... Free to play with payed name change... I could A) Pay for changing my name B) Make a new account for free... Shut up and take my money!

Making a new account would = losing all achievements and portraits, ladder rank and other things that you might have bought through microtransactions.

People would pay for name changes even with a F2P model.
Leru
Profile Blog Joined November 2011
Romania257 Posts
September 27 2012 14:48 GMT
#455
Why does this thread even exist ? What are the benefits? Any people familiar with Heroes of Newerth will know that most players that bought their account never accepted free-to-players and I don't think it would be a success here either ..
Less e$ports, more fun
beg
Profile Blog Joined May 2010
991 Posts
September 27 2012 16:00 GMT
#456
here's a f2p model. everyone gets one "character" (like in wc3), but can buy as many additional chars as he wants. so you can have a char for playing each race, a char for cheesing, etc etc (basically a feature that should have been in there all the time).



i'd love to see sc2 go f2p, however they do it. it would make the player number skyrocket. improve stream promotion like LoL does and we might see a huge increase in specators. great move )
mvdunecats
Profile Joined December 2011
United States102 Posts
September 27 2012 16:20 GMT
#457
On September 27 2012 23:48 Leru wrote:
Why does this thread even exist ? What are the benefits?

The benefits would be making the entry cost lower (free in this case) would help grow the fanbase. For example, think about the most popular spectator sport world wide: soccer. It probably has the lowest entry cost of any sport, since all you really need is a ball to kick around. As you increase the cost of entry by adding specialized equipment (games like baseball, golf, etc), the smaller the potential viewer base becomes.

Sports like auto racing might appear to be an exception to this trend. But I'm betting auto racing is really only popular in countries where a good percentage of the population drives. You can drive an old, beat up clunker and still feel like you have a frame of reference for following auto racing.
Creager
Profile Joined February 2011
Germany1897 Posts
September 27 2012 16:52 GMT
#458
Don't like this at all, since I'm totally opposed to that business model... Games should be sold for a certain price and so enable the players/customers to enjoy every single aspect the game includes instead of micro paynents for often better content... Hope blizz changea their mind about this as I consider them a kind-of "traditional" company in the scene.
... einmal mit Profis spielen!
Plansix
Profile Blog Joined April 2011
United States60190 Posts
September 27 2012 17:00 GMT
#459
On September 28 2012 01:52 Creager wrote:
Don't like this at all, since I'm totally opposed to that business model... Games should be sold for a certain price and so enable the players/customers to enjoy every single aspect the game includes instead of micro paynents for often better content... Hope blizz changea their mind about this as I consider them a kind-of "traditional" company in the scene.


The issue is with the model is that it is getting harder and harder to support games post launch for as long as the community expects. Patchings, updating and refining the game takes money at time and it is diffcult to justify doing that when all the money for the game is given up front. LoL and Dota 2 are so well supported because they receive money from the players over time, so it is easy to justify supporting that game over a period of time.

Or to put it this way, so you see multiplayer for SC2 as a service or a product you buy one time? Would you like it to be a service that is ongoing? F2P allows developers to treat games more like a service without charging a monthly fee, which allows for better support without having to work on a new expansion to justify spending the money.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
pwnageoftheyear
Profile Joined September 2012
United States64 Posts
September 27 2012 18:12 GMT
#460
im pretty sure this would promote cheating....
eventually, we all must learn when to shut the f*** up
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