Free to Play Starcraft II - Page 2
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achan1058
1091 Posts
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BongChambers
Canada591 Posts
So like you can do deals right, 100 minerals for like 10 cents or w/e you want and then bundles like 1k minerals for 50 cents and what not. tt | ||
NobledBlood
United States125 Posts
On September 23 2012 12:45 Niriw wrote: -Buy Clan tags -Buy Name Changes -Buy unlimited access to arcade and unlimited ladder games (maybe limited to 3-5 games a day of both arcade and ladder) -Priority on the match queu (VIP [aka players who pay] have a 1/3 of the waiting time in queu for a match) -All options and customizations unlocked (Options menu: graphics, hotkeys, sound, etc) And I could go on forever Edit: just for typos Why make the game F2P if they are just going to charge you to actually play the game? That would not work in the slightest. | ||
timdoozy
United States50 Posts
On September 23 2012 12:38 NobledBlood wrote: All they have to do is give us Paid name changes, and it will pay for itself. That is my honest opinion. You have the same thoughts as I, I have been thinking that they should do that ever since I bought SC2, I would hope when they make paid name changes it isn't too much if they don't make the game free to play though. | ||
Niriw
Chile13 Posts
On September 23 2012 12:47 Boiler Bandsman wrote: Pay for playing games? Oh fuck no. Fuck. No. There would be murder. On September 23 2012 12:49 corpuscle wrote: These are bad ideas. 1) No (successful) F2P game limits playtime by charging, the whole point is that it gets you to play a lot for free so that you buy other shit. 2) ...what? Nobody's gonna pay to up their graphics settings or turn off in-game music, that's just gonna piss people off. They can sell skins, that's pretty much it. If you charge people to use, say, broodlords, the game just sucks for anyone who doesn't pay, and you also run into the issue of "has my opponent bought xx?" that said I would absolutely buy skins for all my units that'd be kickass Ok, maybe not limiting the amount of games, but prioritizing the ones who pay over the ones who don't for it's waiting time. Skins is a horrible idea, it would be confusing for both, players, and spectators. And option costumization IS a good idea, people who want to play the conformtably would pay to set the graphics/hotkeys/sound/etc as they want, I'm not saying the game wouldn't allow you to do it, but it would be limited It's not meant for people not to play it, just for the ones who want to enjoy it fully or go pro Another ideas: -No single player for f2p -No replay function -Limited friend list -Limited Chat Channel access -Limited security (just limited to e-mail and password, no security question, no battle.net key-chain identifier) -Multiplayer only limited to 1v1 and FFA | ||
JimmyJRaynor
Canada16699 Posts
Blizzard was "looking into" porting Brood War onto the Nintendo DS. Activision was leaking "information" to media guys like Michael Pachter in order to get Blizzard to charge a monthly fee for SC2 and/or Diablo3. They are swinging back from possibly coming up with a monthly fee schedule to now making the game free? I think they should find a way to generate income to justify the cost of continued balancing and map hacker banning. | ||
Probe1
United States17920 Posts
On September 23 2012 12:47 Boiler Bandsman wrote: Pay for playing games? Oh fuck no. Fuck. No. There would be murder. Yeah no freaking kidding. Niriw you just listed all the things we expected and some of the things we were promised with WoL. Your suggestion that Blizzard should get off their ass and implement what we already should have.. then charge us again.. I don't know what to make of that. It's an interesting idea to make multiplayer f2p and those are just awful ways to monetize the $0 down cost. | ||
Gyro_SC2
Canada540 Posts
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achan1058
1091 Posts
On September 23 2012 13:01 JimmyJRaynor wrote: Blizzard was "looking into" porting Brood War onto the Nintendo DS. They can't be serious about this, right? They did that for N64, and that was...... | ||
Niriw
Chile13 Posts
On September 23 2012 13:02 Probe1 wrote: Yeah no freaking kidding. Niriw you just listed all the things we expected and some of the things we were promised with WoL. Your suggestion that Blizzard should get off their ass and implement what we already should have.. then charge us again.. I don't know what to make of that. It's an interesting idea to make multiplayer f2p and those are just awful ways to monetize the $0 down cost. I would assume that everyone who already bought the game would get the "VIP" status | ||
Ace1123
Philippines1187 Posts
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Probe1
United States17920 Posts
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achan1058
1091 Posts
On September 23 2012 13:08 Probe1 wrote: Dude no. You want a real world example of your ideas in action? Age of Empires Online. Except they have it backwards. Multiplayer is not F2P, while single player is. | ||
dragonblade369
Canada464 Posts
On September 23 2012 13:08 Probe1 wrote: Dude no. You want a real world example of your ideas in action? Age of Empires Online. Age of Empires II was my first RTS as well as one of my favorite RTS. I can literally play for hours non-stop back then. Then comes Age of Empires III. It was way easier (no resource drop off point... really??) and way less fun, so I stopped. Age of Empires Online was a disaster. That horrible game is the example of pay to play. Your unit can literally be stronger than your opponent's if you buy the premium civilization pack. Needless to say, I was done with that game after two hours. | ||
achan1058
1091 Posts
On September 23 2012 13:11 dragonblade369 wrote: Age of Empires II was my first RTS as well as one of my favorite RTS. I can literally play for hours non-stop back then. Then comes Age of Empires III. It was way easier (no resource drop off point... really??) and way less fun, so I stopped. Age of Empires Online was a disaster. That horrible game is the example of pay to play. Your unit can literally be stronger than your opponent's if you buy the previous civilization pack. Needless to say, I was done with that game after two hours. They changed a lot of that around. Unfortunately, their champion mode (read "fair PvP" mode) is still under the pay wall. | ||
Ogww
Finland224 Posts
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Fyodor
Canada971 Posts
$9.99/month gets you: -Matchup/Map stats. -get to see your real MMR and promotion thresholds. -Tournament map pool in ladder. -unit customization. -Ladder priority. -access to Arcade/UMS. -access to 2v2, 3v3, 4v4, FFA. -Obligatory WoW pet. -Sign up for a year and get one season pass of GSL/OSL. -If you are an existing WoW subscriber, you get Starcraft 2 Premium for free or at a discount. Existing retail customers get discounted premium at $9.99/year. **Legacy players keep everything they already have. God... people. | ||
achristes
Norway653 Posts
On September 23 2012 13:01 Niriw wrote: Ok, maybe not limiting the amount of games, but prioritizing the ones who pay over the ones who don't for it's waiting time. Skins is a horrible idea, it would be confusing for both, players, and spectators. And option costumization IS a good idea, people who want to play the conformtably would pay to set the graphics/hotkeys/sound/etc as they want, I'm not saying the game wouldn't allow you to do it, but it would be limited It's not meant for people not to play it, just for the ones who want to enjoy it fully or go pro Another ideas: -No single player for f2p -No replay function -Limited friend list -Limited Chat Channel access -Limited security (just limited to e-mail and password, no security question, no battle.net key-chain identifier) -Multiplayer only limited to 1v1 and FFA If anything like this happens they will lose a lot of their current playerbase, which is NOT the point of making games F2P. | ||
OptimusYale
Korea (South)1005 Posts
I mean what could you really pay for that won't ruin the game? -Avatar -Flags/custom decals -Different Colors for your units in match making -Map Packs - Custom colored creep What they should do is run the 2 side by side. Run the paid version of the game alongside a f2p version. But the f2p version only allows you to play one map on repeat for a day. On the f2p model you will also be in a league with other f2p players, where you do not acrue bonus pool, and the highest league you can get to is diamond. | ||
achan1058
1091 Posts
On September 23 2012 13:18 OptimusYale wrote: Free to Play model just wouldn't work for an RTS I mean what could you really pay for that won't ruin the game? -Avatar -Flags/custom decals -Different Colors for your units in match making -Map Packs - Custom colored creep What they should do is run the 2 side by side. Run the paid version of the game alongside a f2p version. But the f2p version only allows you to play one map on repeat for a day. On the f2p model you will also be in a league with other f2p players, where you do not acrue bonus pool, and the highest league you can get to is diamond. Single player campaign. The fact that there's only 2 people (including me) who mentioned it saddens me. | ||
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