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Couple of things I've come up with.
Have red and blue as the ONLY colors. For ladder and for custom play. Then you can buy your favorite colors to play with... (I would easily pay for a Gray color, 10 bucks or so... for example)... also the same for some special portraits, and symbols on the buildings.
For clans and things the portraits would be awesome. Maybe even a way to design your own.
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What you could do is have basic multiplayer as we have it now free to play, but then you can buy a premium account that has:
Campaign Clans Better stat-tracking Icons and skins for units Access to Public Tests and Betas In-game tournaments
You could even restrict ranked matchmaking to paying players, depending if you need more incentives to pay.
As for a more microtransaction-oriented model, you could have the obvious Avatars/Icons/unit skins/etc, but pay-to-enter tournaments and leagues might be a good way to do it.
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On September 23 2012 13:19 achan1058 wrote:Show nested quote +On September 23 2012 13:18 OptimusYale wrote: Free to Play model just wouldn't work for an RTS
I mean what could you really pay for that won't ruin the game?
-Avatar -Flags/custom decals -Different Colors for your units in match making -Map Packs - Custom colored creep
What they should do is run the 2 side by side. Run the paid version of the game alongside a f2p version. But the f2p version only allows you to play one map on repeat for a day. On the f2p model you will also be in a league with other f2p players, where you do not acrue bonus pool, and the highest league you can get to is diamond.
Single player campaign. The fact that there's only 2 people (including me) who mentioned it saddens me.
i dont think there are many people looking forward to hots campaign.
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On September 23 2012 13:14 Fyodor wrote: Starcraft 2: Premium
$9.99/month gets you:
-Matchup/Map stats. -get to see your real MMR and promotion thresholds. -Tournament map pool in ladder. -unit customization. -Ladder priority. -access to Arcade/UMS. -access to 2v2, 3v3, 4v4, FFA. -Obligatory WoW pet. -Sign up for a year and get one season pass of GSL/OSL. -If you are an existing WoW subscriber, you get Starcraft 2 Premium for free or at a discount.
Existing retail customers get discounted premium at $9.99/year.
They'd lose like 80% of their casual playerbase, lol.
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On September 23 2012 13:01 Niriw wrote:Show nested quote +On September 23 2012 12:47 Boiler Bandsman wrote:On September 23 2012 12:45 Niriw wrote: -Buy Clan tags -Buy Name Changes -Buy unlimited access to arcade an unlimited ladder games (maybe limited to 3-5 games a day of both arcade and ladder) -Priority on the match queu (VIP [aka players who pay] have a 1/3 of the waiting time in queu for a match) -All options and customizations unlocked (Options menu: graphics, hotkeys, sound, etc)
And I could go on forever Pay for playing games? Oh fuck no. Fuck. No. There would be murder. Show nested quote +On September 23 2012 12:49 corpuscle wrote:On September 23 2012 12:45 Niriw wrote: -Buy unlimited access to arcade an unlimited ladder games (maybe limited to 3-5 games a day of both arcade and ladder) -All options and customizations unlocked (Options menu: graphics, hotkeys, sound, etc)
And I could go on forever These are bad ideas. 1) No (successful) F2P game limits playtime by charging, the whole point is that it gets you to play a lot for free so that you buy other shit. 2) ...what? Nobody's gonna pay to up their graphics settings or turn off in-game music, that's just gonna piss people off. They can sell skins, that's pretty much it. If you charge people to use, say, broodlords, the game just sucks for anyone who doesn't pay, and you also run into the issue of "has my opponent bought xx?" that said I would absolutely buy skins for all my units that'd be kickass Ok, maybe not limiting the amount of games, but prioritizing the ones who pay over the ones who don't for it's waiting time. Skins is a horrible idea, it would be confusing for both, players, and spectators. And option costumization IS a good idea, people who want to play the conformtably would pay to set the graphics/hotkeys/sound/etc as they want, I'm not saying the game wouldn't allow you to do it, but it would be limited It's not meant for people not to play it, just for the ones who want to enjoy it fully or go pro Another ideas: -No single player for f2p -No replay function -Limited friend list -Limited Chat Channel access -Limited security (just limited to e-mail and password, no security question, no battle.net key-chain identifier) -Multiplayer only limited to 1v1 and FFA
It's a terrible idea to make people pay to change the graphics settings to fit their needs. No one is going to play a game they can barely run, and less will pay to just have the ability to change it to what suits them most. The limited security is also a tons of BS. So because you pay for the game you get more defense for your account? That's like mafia style shake down right there.
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Possible to even make deals with pros for coaching and a way to purchase into streams like the MLG PPV and subbing to people like WhiteRa and MaximusBlack through the actual SC2 interface... and somehow getting some of the revenue. Also making streams available through the interface, pro replays, and brackets I think would be FANTASTIC.
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I'm not sure why.. but I dislike the f2p model. I used to play Team Fortress 2 but as soon as it became free... I just didn't play it anymore for some reason.
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On September 23 2012 12:39 CwnAnnwn wrote: I really dont like it personally. It might be good for esports and blizzard but I still dont like it. I have a big fear that it will just be "pay to win". Blizzard would never do that, especially to a game they made to be a sport. Also it just doesnt happen LoL for example another competitive rts doesnt have pay to win and their f2p
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On September 23 2012 13:14 Fyodor wrote: Starcraft 2: Premium
$9.99/month gets you:
-Matchup/Map stats. -get to see your real MMR and promotion thresholds. -Tournament map pool in ladder. -unit customization. -Ladder priority. -access to Arcade/UMS. -access to 2v2, 3v3, 4v4, FFA. -Obligatory WoW pet. -Sign up for a year and get one season pass of GSL/OSL. -If you are an existing WoW subscriber, you get Starcraft 2 Premium for free or at a discount.
Existing retail customers get discounted premium at $9.99/year.
Why would we have to pay for a game we already bought? This isn't WoW, we were given a one time deal payment of 60$. Why would they charge us 10$ a month for everything we get now?
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On September 23 2012 13:26 a176 wrote:Show nested quote +On September 23 2012 13:19 achan1058 wrote:On September 23 2012 13:18 OptimusYale wrote: Free to Play model just wouldn't work for an RTS
I mean what could you really pay for that won't ruin the game?
-Avatar -Flags/custom decals -Different Colors for your units in match making -Map Packs - Custom colored creep
What they should do is run the 2 side by side. Run the paid version of the game alongside a f2p version. But the f2p version only allows you to play one map on repeat for a day. On the f2p model you will also be in a league with other f2p players, where you do not acrue bonus pool, and the highest league you can get to is diamond.
Single player campaign. The fact that there's only 2 people (including me) who mentioned it saddens me. i dont think there are many people looking forward to hots campaign. Maybe not people on this website, but most people who bought Wings of Liberty aren't on this website. Just about everyone I know who bought the game plays only the campaign and 4v4's.
Edit: And comp stomps.
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On September 23 2012 13:14 Fyodor wrote: Starcraft 2: Premium
$9.99/month gets you:
-Matchup/Map stats. -get to see your real MMR and promotion thresholds. -Tournament map pool in ladder. -unit customization. -Ladder priority. -access to Arcade/UMS. -access to 2v2, 3v3, 4v4, FFA. -Obligatory WoW pet. -Sign up for a year and get one season pass of GSL/OSL. -If you are an existing WoW subscriber, you get Starcraft 2 Premium for free or at a discount.
Existing retail customers get discounted premium at $9.99/year.
-Tournament map pool in ladder. So what you are going to have two different ladders or just extra maps for some people, makes no sense wouldn't work. -Ladder priority. Silly, wait time isn't long in SC2. -access to 2v2, 3v3, 4v4, FFA. This would take away 2v2 ect from people who bought the game and have been playing it for years no way this can happen.
Basically micro transactions are the only way to make it F2P you cant have a premium subscription system in a game that is already free to play once you have bought it, and honestly I don't see how they can make enough money on micro transactions without ruining the balance of the game. Custom skins just dont seem like enough but maybe it could work.
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F2P does not work for this! why? Because people will fear the difficulty of SC2.
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Tournaments for premium users
But then again I hate F2P
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It's really simple for me. As long as nothing impacts gameplay, and it's entirely cosmetic, I don't mind. If it impacts gameplay, I'm 100% against it.
It'd be nice to have a single sum equal to or slightly greater than the cost of a typical game nowadays that you can pay to get everything, but I could live without that.
I'd also rather not have a subscription based method, but again if it's an option I don't care too much.
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I'm not afraid of blizzard ruining the game with this. They won't be stupid enough to destroy the competitive aspect of a game with such a strong and involved competitive scene. SC2 is the poster child of eSports right now. They won't ruin it with pay2win.
About the worst thing that I can see them doing is adding unit skin packs making things confusing. Tournaments can just turn those off.
I think a few years after the last xpack, it might be a good way to continue making money from the franchise. In that respect, keeping blizzard's support for the game in later years can only be a good thing for the community. Right now, though, with two xpacks to go, I'm not sure it's such a good idea.
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StarCraft is not going to work as a F2P. The game has an actual story line to follow. The mutliplayer sure might be, but the whole game no. They have to hire the voice actors the single player experience IMO is worth paying for even if its not the highlight of the game.
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On September 23 2012 13:31 MrF wrote:Show nested quote +On September 23 2012 13:14 Fyodor wrote: Starcraft 2: Premium
$9.99/month gets you:
-Matchup/Map stats. -get to see your real MMR and promotion thresholds. -Tournament map pool in ladder. -unit customization. -Ladder priority. -access to Arcade/UMS. -access to 2v2, 3v3, 4v4, FFA. -Obligatory WoW pet. -Sign up for a year and get one season pass of GSL/OSL. -If you are an existing WoW subscriber, you get Starcraft 2 Premium for free or at a discount.
Existing retail customers get discounted premium at $9.99/year. -Tournament map pool in ladder. So what you are going to have two different ladders or just extra maps for some people, makes no sense wouldn't work. -Ladder priority. Silly, wait time isn't long in SC2. -access to 2v2, 3v3, 4v4, FFA. This would take away 2v2 ect from people who bought the game and have been playing it for years no way this can happen. Basically micro transactions are the only way to make it F2P you cant have a premium subscription system in a game that is already free to play once you have bought it, and honestly I don't see how they can make enough money on micro transactions without ruining the balance of the game. Custom skins just dont seem like enough but maybe it could work. Why did you silly guys assume that they take away things from retail players... Explain to me how they could get that passed by the FTC, EU, etc...
The point is that there is Legacy players that keep what they already have and can buy into premium to get the other goodies introduced. Feel dumber having to spell it out.
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i would pay for
skins for the UI maybe 3-5 $ mmr reset 5-10 $ beta key 10$ name changes 2-4$
things that add up to the experience and not really go the way of reducing stuff and only reward with a monthly fee
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On September 23 2012 12:41 Boiler Bandsman wrote: Is there any precedent for this in the RTS world? All the examples of free-to-play I can think of are RPG-related in some way.
Pretty sure the AOE online thingy was free to play... but pay to win.
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We are still waiting on the Arcade/Marketplace. It is mentioned in the slides of every Acti/Blizzard Quarterly earnings.
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