On September 18 2012 10:34 Hammer442 wrote: The SEA server is sort of up atm, can't queue for games and isn't showing the game history or anything in profile but that is what the profile page looks like atm. http://i.imgur.com/E9dPC.jpg
thanks for sharing. this looks pretty decent. glad they re-added that snapshot. the current profile page had barely any useful information on it, and no one-click to the divisions, which sucked
the patch is so interesting to people that the discussion quickly derailed into an argument over proper date formatting? I thought there would be much more interesting things to discuss and glad we got a mod warning to put the discussion back in line!
I'm very interested to hear if this patch fixes the performance issues and if it means that we can stop using the unit preloader map before playing now. One can hope.
Edit:
Zerg Units that are morphing no longer have a chance to become stuck and frozen in their cocoon state if they are beneath a Hatchery.
Wasn't this supposedly fixed in the last patch, or did 1.5.2 not solve that issue? I hadn't noticed it between now and then.
Well guys, we've come a long way. It seems this is the balance intended for Starcraft 2.
And if this is the balance for Starcraft 2, this game sucks. Games aren't exciting to spectate, nor play. Have a nice day, and good luck with your starcraft careers.
On September 18 2012 11:21 squanzo wrote: Well guys, we've come a long way. It seems this is the balance intended for Starcraft 2.
And if this is the balance for Starcraft 2, this game sucks. Games aren't exciting to spectate, nor play. Have a nice day, and good luck with your starcraft careers.
what ? I cant understand your post.. You wanna balance changes in EVERY patch.. ? Game needs other patches then balance.. Im sure you dont even know what balance changes you wanna.. but you still wanna balance patches.. ;P
The SEA server is sort of up atm, can't queue for games and isn't showing the game history or anything in profile but that is what the profile page looks like atm. http://i.imgur.com/E9dPC.jpg
Thank god. Sick of having to DIG for this information with each and every single profile.
On September 18 2012 10:34 Hammer442 wrote: The SEA server is sort of up atm, can't queue for games and isn't showing the game history or anything in profile but that is what the profile page looks like atm. http://i.imgur.com/E9dPC.jpg
Looks good, glad they are looking at people's feedback and making changes accordingly.
On September 18 2012 06:10 SgtCoDFish wrote: "Date formats now display in the proper format according to region." YAAAAAAAAAAAAAAAAAY
Finally! No more stupid MM/DD/YYYY!
This. So much this. I mean, Middle/Smallest/Biggest, who the fuck came up with that?
I hope that when this hits EU (if it hasn't already) that it sorts out the terrible lag issues I've had recently.
Today's date is September 17th, 2012. Month Day, Year. That's how everyone says it, that's who came up with that...
I always say "the 17th of September."
Point is, it's a regional thing. It's not a case of which is better, that's a ridiculous internet debate that's a waste of everyone's time and appears occasionally so people with nothing to do can argue over something pointless. The problem is that the EU server (and KR? I dunno, don't play there) used MM/DD/YYYY which is just confusing as hell if that's not what you're used to, never mind ambiguous for dates like 01/05/2012. If you're going to use a number format, you use the one used in the region (i.e. DD/MM/YYYY in EU), but preferably you just say "DD MMM YYYY" where MMM is a text-representation of the month, localised into the client's language, so there's absolutely no confusion whatsoever. As such, in text on the internet where it might not be clear, you say "17 Sep. 2012".
But if they don't do that, they should at least localise.
edit: or YYYY-MM-DD, 'cause I don't know of anywhere that uses YYYY-DD-MM.
I love teamliquid. We are fucking arguing about how we say what day it is. Lmao
Mac Textures on the Mar Sara tileset no longer paint improperly in the Editor. CPU usage is now optimized while streaming data. Fixed an issue in certain localized clients where special characters would display improperly in custom hotkey profiles.
Still no single-player or gaming ability for OS X 10.5.8....sigh...