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When I've just lost a close macro game and I have 4k gas banked I never go "Man I wish Id made more ravens!" IMO ravens will never be the cost efficient gas dump that terran needs. Ghosts used to fill that role pre-nerf, but ravens seriously don't cut it.
MY problem with ravens is that they require two different upgrades, on top of a substantial energy wait-time, to be useful for anything but killing creep. I want to launch those awesome seeker missles but I have yet to find a solid build that transitions out of mid-game into ravens, without sacrificing either map control or economy.
Does anyone else feel like Terran got screwed over in their Tier 3 units? 
And to all the haters in this thread; post something constructive or insightful or gtfo. Nobody wants to read your stupid, poorly-written one liners and puns. Go back to reddit 
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I'm really just a whiny terran and don't really understand anything. But I got a few questions 1) Why does DKim/Blizz team make the changes so drastic (thinking for instance snipe with ghosts). I mean is there a big problem with adding like 5 hitpoints to something or 1 range. 2) Are terrans complaining about fungal growth (I think this is the real problem zvt btw)? I really hate watching sht get fungaled over and over. I mean after the first fungal it takes minimal skillz to repeat fungal a bunch of units to death. Personally I think there should be a cool down for fungaled units... so they can run/snipe infestas; think that would make for some nice micro situations. Compare fungal to emp/storm, these spells don't necessarily bone a bunch of opposing units. 3) Why don't pro-terrans pop one raven before starporting medievacs (especially with that reactor hellions, cloaked banshee). Seems to me terran should use an early game raven with their map-control hellion force. Or does this completely f the build order into rine/tank. Discuss this sht plz.
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It would be nice if they could fix 1.5 so we can play it. Hard for the metagame to advance when so much of the player base has been locked out.
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Really REALLY disapointed.
I was looking forward to the curbing of zerg's insane creep spread and a long awaited raven buff and yet based on a single tournament where (IMO) the winning terrans outplayed the losing zergs they're retracting everything...
-_-
I have seen many pro games where terrans try ravens, i have done it myself, i have yet to see why they should be our saving grace. Ravens have a single major asset; they're extremely supply efficient, nearly as supply efficient as infestors. That being said, they're not as cost effecient IMO.
In spite of raising hopes and winrates i have to continue throwing this fact out there:
Seeker Missile has 6 range. Fungal growth has 9 range with radius 2.0
It is a fact that ravens are outranged by a full 5 from infestors. In addition they're slower when infestor are on creep and the HSM can be dodged if the infestor has a head start. By this measure there should be very few if any situations where a infestor is beaten by ravens.
IDK. It's a very frustrating match up which is made more so from the retraction of a hopeful buff to an underused unit, it's made worse that they seem to not even address creep either.\
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I had to switch to league of legends to have a fun game expereience anymore, beating a zerg or a protoss who KNOWS what they are doing (key point here) just DOES NOT HAPPEN. ever. unless you are just flat out way better than them..like mvp vs random foreigner patchzergs who still gives him trouble rofl.
great game blizzard :/
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As a terran buff: Ravens could use -10 build time and maybe a slightly stronger auto turret, pretty much anything else breaks a lot of things. As a zerg nerf: A model size reduction on infestors to make them more susceptible to emp or movement speed reduction would make a huge difference as well. I highly doubt they would touch dmg or casting range.
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On September 03 2012 15:29 Doko wrote: As a terran buff: Ravens could use -10 build time and maybe a slightly stronger auto turret, pretty much anything else breaks a lot of things. As a zerg nerf: A model size reduction on infestors to make them more susceptible to emp or movement speed reduction would make a huge difference as well. I highly doubt they would touch dmg or casting range.
Raven build time would be awesome.
I build many of them yet wonder where the fuck they are all the time. Answer: still in production. -_-
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I have come to use Ravens in late game situations. But the situations where you can safely field them are very few.
I can only bring them out when I split the map in TvZ when I have a couple to a few PF's at key chokes, or when I'm pretty much ahead or when I know there's no imminent attack coming. <-All of these mean I'm pretty much ahead and I'm just looking for something to deliver the final blow safely.
To those suggesting that we get Ravens sooner. It cuts severely into upgrades and other Gas Intensive units - Ghosts/Medivacs/Tanks.
I've gotten Ravens quickly a few time while I was taking my third, and I end up getting wrecked while my SM is researching or Ravens are waiting for energy. The 125 energy requirement for Ravens is just ridiculous, especially when their range is so limited. It's a very high-risk investment in mid-game situations without a guaranteed payoff.
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really cool, im sad when i see those ravens when i got DT's
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On September 01 2012 01:49 [F_]aths wrote: I am amazed how many guys think when they don't agree with Blizzard's stance, that Blizzard is wrong.
This.
All the people complaining that because of MVP it's harder for other terrans..... I thought everyone was interested in the game being balanced at the very top level? I remember complaints because of patches where they made matchups more balanced in the bronze/silver league area, but you guys complain when they don't do it for low/mid masters?
MVP raised the bar, you follow suit or you fall behind, this has been the way for every race. Just be happy you have someone to copy/look up to. Zerg didn't have this for a while when they were losing, and neither did protoss.
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It is because Blizzard really hates Terrans. They love Protoss and Zerg, but prefer Zerg more. That is why they want to destroy a race they have designed in order to make the game more boring. Really?
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On September 03 2012 18:25 papalion wrote: It is because Blizzard really hates Terrans. They love Protoss and Zerg, but prefer Zerg more. That is why they want to destroy a race they have designed in order to make the game more boring. Really?
Yes that's obviously exactly their intentions, they don't care, they lost their passion! Also nice first post.
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I think this is the right call and I am not a zerg player. I think the game is quite balanced, but...it is pretty boring to watch at this point. I do think the micro skillcap is different for zerg and terran/toss.
What I mean is, for zerg there is not as much gain in microing the basic units. If you compare it to marine or zealot/stalker/sentry micro it is just...well...sad . Hell, I noticed quite a couple of euro zergs in tournaments 1a-ing their single control group army and still doing quite alright :s.
It might be a design choice considering the zerg also need to spend quite some time on injects and creep, but I think that is just a bad design choice. I don't get excited when someone wins because he has good injects or spreads a lot of creep, and knows how to rush up the tech tree. That should not be enough to do good at tournaments, but maybe that is just me. So I hope the expansion gives zergs something better to play with in that regard.
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I just dont understand why it's so hard to make the raven as sick great as the infestor. It's not that they are free or something... I would make the missile 75 energy and no upgrades needed. Maybe then zergs will start splitting units?
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On September 03 2012 19:01 Snowbear wrote: I just dont understand why it's so hard to make the raven as sick great as the infestor. It's not that they are free or something... I would make the missile 75 energy and no upgrades needed. Maybe then zergs will start splitting units? Because of balancing reasons.
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On September 03 2012 19:01 Snowbear wrote: I just dont understand why it's so hard to make the raven as sick great as the infestor. It's not that they are free or something... I would make the missile 75 energy and no upgrades needed. Maybe then zergs will start splitting units? I really hope you are kididng here. The reason infestors are so strong is because they are backbone of the zerg army. When the raven reached that kind of importance you might consider your buff.
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On September 03 2012 20:00 Assirra wrote:Show nested quote +On September 03 2012 19:01 Snowbear wrote: I just dont understand why it's so hard to make the raven as sick great as the infestor. It's not that they are free or something... I would make the missile 75 energy and no upgrades needed. Maybe then zergs will start splitting units? I really hope you are kididng here. The reason infestors are so strong is because they are backbone of the zerg army. When the raven reached that kind of importance you might consider your buff.
Medivacs and tanks are the backbone of the terran army. When I make ravens, I put gas in ravens, not in tanks or medivacs, so ravens become the backbone of my army.
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On September 03 2012 20:07 Snowbear wrote:Show nested quote +On September 03 2012 20:00 Assirra wrote:On September 03 2012 19:01 Snowbear wrote: I just dont understand why it's so hard to make the raven as sick great as the infestor. It's not that they are free or something... I would make the missile 75 energy and no upgrades needed. Maybe then zergs will start splitting units? I really hope you are kididng here. The reason infestors are so strong is because they are backbone of the zerg army. When the raven reached that kind of importance you might consider your buff. Medivacs and tanks are the backbone of the terran army. When I make ravens, I put gas in ravens, not in tanks or medivacs, so ravens become the backbone of my army. In short it would be so OP lategame. Just imagine yourself.
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On September 03 2012 20:07 Snowbear wrote:Show nested quote +On September 03 2012 20:00 Assirra wrote:On September 03 2012 19:01 Snowbear wrote: I just dont understand why it's so hard to make the raven as sick great as the infestor. It's not that they are free or something... I would make the missile 75 energy and no upgrades needed. Maybe then zergs will start splitting units? I really hope you are kididng here. The reason infestors are so strong is because they are backbone of the zerg army. When the raven reached that kind of importance you might consider your buff. Medivacs and tanks are the backbone of the terran army. When I make ravens, I put gas in ravens, not in tanks or medivacs, so ravens become the backbone of my army.
That's so wrong, just from a production perspective. I might give you that arguement if you had larva production*, but as Terran you are not doing these huge production switches unless you are high supply - at which point you already have an army backbone. It's just not happening, this is completly made up.
*and even there we see broods and infestors and corruptors and banelings being produced, which are all gastintense and don't deny each other completly, though you have to adjust the ratio
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On September 03 2012 20:18 Tuczniak wrote:Show nested quote +On September 03 2012 20:07 Snowbear wrote:On September 03 2012 20:00 Assirra wrote:On September 03 2012 19:01 Snowbear wrote: I just dont understand why it's so hard to make the raven as sick great as the infestor. It's not that they are free or something... I would make the missile 75 energy and no upgrades needed. Maybe then zergs will start splitting units? I really hope you are kididng here. The reason infestors are so strong is because they are backbone of the zerg army. When the raven reached that kind of importance you might consider your buff. Medivacs and tanks are the backbone of the terran army. When I make ravens, I put gas in ravens, not in tanks or medivacs, so ravens become the backbone of my army. In short it would be so OP lategame. Just imagine yourself.
So it would be as strong as broodlord infestor? Isn't that what we terrans want?
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