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[D] The raven buff does not address TvZ issues - Page 24

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If this thread can't remain civil then we'll have to close it. Thread will be moderated harshly from pg.3 onwards.
Xonix
Profile Joined February 2012
225 Posts
August 19 2012 19:04 GMT
#461
Guys lets be totally honest with the game play right now. In the history of sc2 there has been many things that have supposibly "broke" the game. If you want to beat a zerg, don't keep doing the same thing you lose with and cry until a patch comes out... take action and develop a new strategy to beat a zerg. Simple as that
Ramiz1989
Profile Joined July 2012
12124 Posts
August 19 2012 19:05 GMT
#462
On August 20 2012 03:56 U_G_L_Y wrote:
Raven range makes them Kamikaze, no matter how fast they are. If they get off HSM vs Zerg, the raven should not live, EVER. That 3 minute investment for 2 (expensive) upgrades, starports, and the raven itself is a huge coinflip.

Creep is free map hack that does HUGE economic damage in the form of forcing scans to eliminate because ravens take too long.

Either the range of HSM needs HUGE buff or T needs the ability to get it much, much sooner/cheaper

Talking about map hack, what about sensor towers? Oh right, those things are really really expensive...
"I've been to hell and back, and back to hell…and back. This time, I've brought Hell back with me."
RogerChillingworth
Profile Joined March 2010
Chad3070 Posts
Last Edited: 2012-08-19 19:42:00
August 19 2012 19:06 GMT
#463
How is this thread not considered a balance gripe, and why is it being kept open? There is a "Balance Discussion Thread", after all, for a reason, I thought.

I bet we could watch your games and point out a number of mistakes you make in your TvZs, avilo. Shit's gotta start at home.
Zergrusher
Profile Joined November 2011
United States562 Posts
August 19 2012 19:14 GMT
#464
On August 20 2012 03:57 Big J wrote:
Show nested quote +
On August 20 2012 03:54 Zergrusher wrote:
On August 20 2012 03:06 Big J wrote:
On August 20 2012 03:03 Zergrusher wrote:
guys


listen to me on this ok?

Look at the cast ranges of the ravens spells..... they are pathetic!


PDD and Auto turret cast range is 3!

Blizzard should buff the cast ranges to 6

Seeker missle cast range should be buffed from 6 to 8


Because right now any time you try yo deploy a spell from a raven(regardless of match up) your more then likey TO LOSE the raven itself.

Because simply the cast range is to short for all the spells.


And on the flip side it's spells are really good after deployed. It seems to work out, so why would you change them that drastically?



lets think about this.

The raven is a support caster... but it will die trying to do the spells that are used to support.

see how flawed that logic is?


Who says it is a support caster? Some blizzard help text?



think about it logically.

also its supposed to be the spiritual sucessor to the science vessel
Corrosive
Profile Joined August 2010
Canada3741 Posts
August 19 2012 19:14 GMT
#465
MVP crushing zergs and using ravens often in IEM

hmm...
Maruprime.
Big J
Profile Joined March 2011
Austria16289 Posts
August 19 2012 19:16 GMT
#466
On August 20 2012 04:02 zmansman17 wrote:
Show nested quote +
On August 20 2012 03:53 Big J wrote:
On August 20 2012 03:22 zmansman17 wrote:
On August 20 2012 02:27 Big J wrote:
On August 20 2012 02:21 zmansman17 wrote:
On August 20 2012 02:20 AngryMag wrote:
not 100% sure but I think Terran players won the last 4 offline events (Taeja's two tourney wins, Kas won the eastern Euro tournament with Korean participants and now MVP won IEM). I think these successes mean that eventual issues in in TvZ are atleast largely exagerated.

In my lowbob opinion, I do not see issues at all if I watch tournament play, there was only a period of Terrans adjusting to Zerg's multiqueen play postpatch.


Yes but have you looked at how many Terrans have won in the last 200 tournaments? Ok, so they won a few recent tournaments, but that is dwarfed by the results of many, many before it.


The discussion is about the balance right now, which is determined by the latest events.
And your arguement is just wrong:
Premier Tournaments this year: 21
Terran wins: 11
other races wins: 10

Premier Tournemts last year: 40
Terran wins: 20
other races wins: 20

With 3races, Terran has won >50% of the biggest tournaments in the last one and a half year. Where have you been when you think they are not winning enough tournaments?


Wrong once again. Check out TLPD:

http://www.teamliquid.net/tlpd/sc2-international/individual-leagues#tblt-19766-9-0-DESC

Why don't you do everyone a favor and count how many Terrans won the most Recent tournaments (Post-Patch) for pages 1 and 2. But you can even go more if you want....


No, not wrong at all. It clearly said Premier Tournaments (even though I made a typo the second time I wrote it)
http://wiki.teamliquid.net/starcraft2/Premier_Tournaments
Count it yourself if you don't believe me.

And yes, I really don't care about those one night 50€ regional online tournaments, played in Bo1s that some random GM player wins, as he is the only one at this level. You could as well just post EU and US Grandmaster race distribution, as it basically says exactly the same.


Actually, your interpretation of the data is still flawed. Given that we are talking about Post-Patch, we would need only reference the Tournaments since the patch in early May. And granted, this is if we accept these tournaments over TLPD numbers, which I do not.

But even using these numbers, we are left with these tournaments:

August IEM Season VII - Global Challenge Cologne IEM $31,800 24 Mvp Nerchio
August ASUS ROG Summer 2012 ASUS ROG $30,000 32 TaeJa MC
July TeamLiquid StarLeague 4 TSL $34,500 32
July 2012 MLG Summer Arena MLG $26,400 32 TaeJa Alicia
July HomeStory Cup V HomeStory $25,000 32 Nerchio YongHwa
June 2012 DreamHack Open - Summer DreamHack $29,770 128 MaNa DIMAGA
June 2012 MLG Spring Championship MLG $76,000 32 DongRaeGu Alicia
May 2012 GSL Season 3 GSL $147,920 32 Seed MC
May 2012 MLG Spring Arena 2 MLG $26,400 32 viOLet Symbol

Including MVP and his most recent win at IEM, we have a Grand Total of 3 Terrans out of 16 for Winners and Runner-Ups.

So even using your Data and Ignoring All the Other Tournaments, which still recruit the Best players in the world, and a large number of participants, There aren't many Terrans.


Well, but they are doing better than you say. Of course the patch fucked a ton of stuff up, there is absolutly no denying. I'm not even saying that TvZ imbalanced don't exist at all (though the longer Terrans had time to adapt to the new metagame, the better they seem to perform at the highest level). But you are completly overexaggerating.
Even 3/16 is not that bad, considering that statistically you should have 5.3333/16, if the game was perfectly balanced and 16 was a useful statistical size.
Cutlery
Profile Joined December 2010
Norway565 Posts
Last Edited: 2012-08-19 19:18:01
August 19 2012 19:16 GMT
#467
On August 19 2012 18:15 Saat wrote:
I guess this idea : "Make fungals unstackable. So if infestors hit aready fungaled units with the spell again, it does absolutely nothing, not even refresh the spell duration" may be good.

But i prefer the one of that fungal will not be able anymore to root "massive" units, like Archons, Carriers, BC, Mothership.

It is already the case for ultralisk. And with that solution, archon toilet will become easier to place (and then, zerg who are spamming "split ur viking" will have to split their own units, and positionning better, and carriers / BC will become more common.

That will change nothing for ravens, for sure. But it may help mega late game PvZ and TvZ.
And if bli wants to see raven used a little more, (actually, there are no reasons for removing carriers from the game, and keep ravens. I do not see more ravens that carriers), they may decrease the amount of energy needed for the missile, or improve the amount of energy which have ravens when they pop. Or increase the range of the missile, and decrease something else of this spell (damages, splash...)


Damage and splash of the missile are not too low. No way. That's not an issue. Also "helping lategame zvp and zvt" doesn't neccesarily make sense. Does protoss need help also now? So any suggestion that nerfs Z in zvp is, in a way, quite off limits. Buffing archon toilet I also strongly disagree with. It feels more like a freak of nature than an actually intended tactic, considering how much they switched things up; tho' didn't want to remove it, which I guess is ok.

Latest news about the ultra is that in HOTS it will NOT be immune to fungal growth snare. So blizzard is actually thinking about going that route rather than making more units immune to it. Your fungal suggestion is quite silly either way. And again, buffing archon toilet, yeahno, don't see that happening any time soon.

Sorry but I feel like you're wanting to change a perfectly fine game. All I can think of is how casting multiple fungals to cover a larger area becomes a hazard as the "edges" of your individual fungal will start failing as one fungal ends somewhere and your next fungal ends up fungaling 50% of its area and everybody gets confused.

According to blizzard there isn't actually any notable imbalance at any level. Except perhaps at the pro level where terrans went from dominating everything to taking perhaps a backseat for the very first time. Doesn't mean that the metagame can't handle it, and it certainly doesn't mean the game should be drastically altered.
Moochlol
Profile Joined August 2010
United States456 Posts
Last Edited: 2012-08-19 19:20:10
August 19 2012 19:19 GMT
#468
Ravens are super good right now, they are gaining popularity, and I face them often. Blizzard is saying hey use this unit! They might even be OP when in combination with Viking and BC with ups.
blaaaaaarghhhhh
MrF
Profile Joined October 2011
United States320 Posts
August 19 2012 19:19 GMT
#469
While I do agree that the raven change doesnt seem to address the issue in TvZ, after watching MVP use ravens to great effect in multiple games i might be changing my mind. That HSMM looks pretty effective to me and also his ravens werent just getting sacrificed because he was using it it the correct time during the attack. That being said he is MVP and he won those games mainly from great drop harass. im refering to IEM of course.
HunterXHunter is awesome
CrtBalorda
Profile Joined December 2011
Slovenia704 Posts
August 19 2012 19:20 GMT
#470
I also think the raven speed buff is kinda meh.
But looking at the latest GSL I feel like TvZ is fine.
4th August 2012...Never forget.....
Big J
Profile Joined March 2011
Austria16289 Posts
August 19 2012 19:23 GMT
#471
On August 20 2012 04:14 Zergrusher wrote:
Show nested quote +
On August 20 2012 03:57 Big J wrote:
On August 20 2012 03:54 Zergrusher wrote:
On August 20 2012 03:06 Big J wrote:
On August 20 2012 03:03 Zergrusher wrote:
guys


listen to me on this ok?

Look at the cast ranges of the ravens spells..... they are pathetic!


PDD and Auto turret cast range is 3!

Blizzard should buff the cast ranges to 6

Seeker missle cast range should be buffed from 6 to 8


Because right now any time you try yo deploy a spell from a raven(regardless of match up) your more then likey TO LOSE the raven itself.

Because simply the cast range is to short for all the spells.


And on the flip side it's spells are really good after deployed. It seems to work out, so why would you change them that drastically?



lets think about this.

The raven is a support caster... but it will die trying to do the spells that are used to support.

see how flawed that logic is?


Who says it is a support caster? Some blizzard help text?



think about it logically.

also its supposed to be the spiritual sucessor to the science vessel


I think about it logically. Blizzard made a unit called the Raven, gave it a bunch of abilities and gave it to the players of SC2 to develop a role for it and then balance it accordingly. It turned out not to be a support caster, but a unit that is mostly used as lategame antiair unit, used against compositions that can kill it as well.
Zergrusher
Profile Joined November 2011
United States562 Posts
August 19 2012 19:36 GMT
#472
On August 20 2012 04:23 Big J wrote:
Show nested quote +
On August 20 2012 04:14 Zergrusher wrote:
On August 20 2012 03:57 Big J wrote:
On August 20 2012 03:54 Zergrusher wrote:
On August 20 2012 03:06 Big J wrote:
On August 20 2012 03:03 Zergrusher wrote:
guys


listen to me on this ok?

Look at the cast ranges of the ravens spells..... they are pathetic!


PDD and Auto turret cast range is 3!

Blizzard should buff the cast ranges to 6

Seeker missle cast range should be buffed from 6 to 8


Because right now any time you try yo deploy a spell from a raven(regardless of match up) your more then likey TO LOSE the raven itself.

Because simply the cast range is to short for all the spells.


And on the flip side it's spells are really good after deployed. It seems to work out, so why would you change them that drastically?



lets think about this.

The raven is a support caster... but it will die trying to do the spells that are used to support.

see how flawed that logic is?


Who says it is a support caster? Some blizzard help text?



think about it logically.

also its supposed to be the spiritual sucessor to the science vessel


I think about it logically. Blizzard made a unit called the Raven, gave it a bunch of abilities and gave it to the players of SC2 to develop a role for it and then balance it accordingly. It turned out not to be a support caster, but a unit that is mostly used as lategame antiair unit, used against compositions that can kill it as well.




look at all the ravens spells.

they are supportive in nature.

also look at the tech postion/upgrades of the raven,


Saying its not a supportive caster is like saying the spine crawler is not a defensive structure.

and spellcasters by nature are supportive.
kranten
Profile Joined January 2012
Netherlands236 Posts
August 19 2012 19:41 GMT
#473
Aww man I want the science vessel back. (and a better model than the campain's)

Anyway, TvZ doesn't seem to be imbalanced, but TvZ is less fun to watch lately, so many games play out the same, terran going for 3 cc, zerg turtling for BL/infestor/corruptor.
Daimai
Profile Blog Joined July 2010
Sweden762 Posts
August 19 2012 19:44 GMT
#474
Not terran, but I can agree on your fungal point. I'd rather raise fungal damage and SLOWING units or not having any effect at all so you can micro against it like you can against storm.
To pray is to accept defeat.
Godwrath
Profile Joined August 2012
Spain10131 Posts
Last Edited: 2012-08-19 19:46:07
August 19 2012 19:45 GMT
#475
On August 20 2012 04:05 Ramiz1989 wrote:
Show nested quote +
On August 20 2012 03:56 U_G_L_Y wrote:
Raven range makes them Kamikaze, no matter how fast they are. If they get off HSM vs Zerg, the raven should not live, EVER. That 3 minute investment for 2 (expensive) upgrades, starports, and the raven itself is a huge coinflip.

Creep is free map hack that does HUGE economic damage in the form of forcing scans to eliminate because ravens take too long.

Either the range of HSM needs HUGE buff or T needs the ability to get it much, much sooner/cheaper

Talking about map hack, what about sensor towers? Oh right, those things are really really expensive...


Well those cost 100gas. So aren't cheap like you would say spreading creep since 4 queens against T is pretty standard, and still doesn't tell you your enemy army composition.

Different stuff is different.
dUTtrOACh
Profile Joined December 2010
Canada2339 Posts
August 19 2012 19:48 GMT
#476
While the range of raven abilities is limited, pretty much all Zerg anti-air use missile based attacks, so the idea is to cast a few PDDs before trying to dive in for the HSMs. The only non-missile anti-air available to Zerg is the infestor and its infested friends. The idea of giving the raven a speed increase was to allow you to avoid this and to keep up with your medivacs and units a bit better. I'm just not convinced that terran can't beat zerg and I'm not convinced that the raven is broken.
twitch.tv/duttroach
Big J
Profile Joined March 2011
Austria16289 Posts
Last Edited: 2012-08-19 19:50:19
August 19 2012 19:50 GMT
#477
On August 20 2012 04:36 Zergrusher wrote:
Show nested quote +
On August 20 2012 04:23 Big J wrote:
On August 20 2012 04:14 Zergrusher wrote:
On August 20 2012 03:57 Big J wrote:
On August 20 2012 03:54 Zergrusher wrote:
On August 20 2012 03:06 Big J wrote:
On August 20 2012 03:03 Zergrusher wrote:
guys


listen to me on this ok?

Look at the cast ranges of the ravens spells..... they are pathetic!


PDD and Auto turret cast range is 3!

Blizzard should buff the cast ranges to 6

Seeker missle cast range should be buffed from 6 to 8


Because right now any time you try yo deploy a spell from a raven(regardless of match up) your more then likey TO LOSE the raven itself.

Because simply the cast range is to short for all the spells.


And on the flip side it's spells are really good after deployed. It seems to work out, so why would you change them that drastically?



lets think about this.

The raven is a support caster... but it will die trying to do the spells that are used to support.

see how flawed that logic is?


Who says it is a support caster? Some blizzard help text?



think about it logically.

also its supposed to be the spiritual sucessor to the science vessel


I think about it logically. Blizzard made a unit called the Raven, gave it a bunch of abilities and gave it to the players of SC2 to develop a role for it and then balance it accordingly. It turned out not to be a support caster, but a unit that is mostly used as lategame antiair unit, used against compositions that can kill it as well.




look at all the ravens spells.

they are supportive in nature.

also look at the tech postion/upgrades of the raven,


Saying its not a supportive caster is like saying the spine crawler is not a defensive structure.

and spellcasters by nature are supportive.


No, HSM is not a support spell. It's a biggass damage dealer.
PDD defends units around it. Does not mean that you have to use other units that the raven supports. PDD defends the Raven just as well.
Auto Turret: many applications, defends or attacks a location. For example the Raven.

And no, spellcasters are not support by nature. Infestor is basically standalone. Science Vessel in BW is basically standalone against Zerg. (that does not mean that either of them should be used on its own. But they can deal quite well with everything)
As long as you have enough energy (which you have with vessel, raven, infestor when you mass them), they can fight properly on their own.
Pazuzu
Profile Joined July 2011
United States632 Posts
August 19 2012 19:52 GMT
#478
On August 20 2012 04:04 Xonix wrote:
Guys lets be totally honest with the game play right now. In the history of sc2 there has been many things that have supposibly "broke" the game. If you want to beat a zerg, don't keep doing the same thing you lose with and cry until a patch comes out... take action and develop a new strategy to beat a zerg. Simple as that


This is exactly the issue. also its an avilo thread....
"It is because intuition is sometimes right, that we don't know what to do with it"
Ramiz1989
Profile Joined July 2012
12124 Posts
August 19 2012 19:55 GMT
#479
On August 20 2012 04:45 Godwrath wrote:
Show nested quote +
On August 20 2012 04:05 Ramiz1989 wrote:
On August 20 2012 03:56 U_G_L_Y wrote:
Raven range makes them Kamikaze, no matter how fast they are. If they get off HSM vs Zerg, the raven should not live, EVER. That 3 minute investment for 2 (expensive) upgrades, starports, and the raven itself is a huge coinflip.

Creep is free map hack that does HUGE economic damage in the form of forcing scans to eliminate because ravens take too long.

Either the range of HSM needs HUGE buff or T needs the ability to get it much, much sooner/cheaper

Talking about map hack, what about sensor towers? Oh right, those things are really really expensive...


Well those cost 100gas. So aren't cheap like you would say spreading creep since 4 queens against T is pretty standard, and still doesn't tell you your enemy army composition.

Different stuff is different.

4 Queens are 600 minerals, and one of those is 100 gas, that Terran usually end up with 2000 because they aren't using any gas expensive units?
Yeah... I am just sick of people whining how some race got advantage with something while completely ignoring what their race can do and the stuff they have advantage with.
"I've been to hell and back, and back to hell…and back. This time, I've brought Hell back with me."
NiteshadeSC2
Profile Joined August 2012
Canada98 Posts
August 19 2012 19:56 GMT
#480
On August 20 2012 04:05 Ramiz1989 wrote:
Talking about map hack, what about sensor towers? Oh right, those things are really really expensive...


Apples to apples, oranges to oranges please.

Creep costs neither minerals nor gas.
Creep self-replicates in any direction the player wishes.
Creep requires detection to eliminate.
Creep provides a speed buff to most units (some exceptions).
Terran and Protoss cannot build next to a creep tumor.
Creep (or rather the tumors) allow for the vision of the exact unit type over it (save for cloaked).
Creep does not appear on the minimap without first scouting it with a unit.

VS:

The sensor tower does not do any of the above.

They are not the same, not even close.

Best, Niteshade
www.niteshade.tv
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