• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 04:17
CEST 10:17
KST 17:17
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro4 Preview: Mirror Mirror5[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5[ASL22] Ro16 Preview: Rough Waters10
Community News
Rollback Netcode in Brood War435.0.17 Patch Notes - October 7, 202621Weekly Cups Results (Sep 28-Oct 4)0SC4ALL: II SC2 Complete Invited Player Lineup10StarCraft II 5.0.17 PTR Patch Notes (Sept 30, 2026)78
StarCraft 2
General
5.0.17 Patch Notes - October 7, 2026 [Old] StarCraft 3 Reportedly in Development StarCraft II 5.0.17 PTR Patch Notes (Sept 30, 2026) How do you feel about the mass reverts in the 5.0.17 PTR? Weekly Cups Results (Sep 28-Oct 4)
Tourneys
ScienceCraft (October 24-25) - Live Event RSL 2026 Offline Finals LCQ Sign-Ups Stellar Fest TWO the Moon (Dec 16-20) ISSL (IntoTheTV x SOOP SC2 League): Premier Sparkling Tuna Cup - Weekly Open Tournament
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[M] (2) Sweltering Sands [M] (2) Frigid Storage
External Content
Mutation # 546 Catch the Train The PondCast: SC2 News & Results Mutation # 545 And Drops and Rifts Mutation # 544 Double Trouble
Brood War
General
Rollback Netcode in Brood War [ASL22] Ro4 Preview: Mirror Mirror TL Sidebar missing streams Bot on ladder Repalyzer - replay analysis app for StarCraft: Rem
Tourneys
[ASL22] Semifinal A [Megathread] Daily Proleagues [ASL22] Semifinal B [ASL22] Ro8 Day 4
Strategy
Simple Questions, Simple Answers Cliff Jump Revisited (1 in a 1000 strategy) Replay Review Process - What do you do?
Other Games
General Games
Nintendo Switch Thread General RTS Discussion Thread Warcraft III: The Frozen Throne Stormgate/Frost Giant Megathread Total Annihilation Zero
Dota 2
Dota 2 Champions League Season 3 Begins April 25! Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread Artificial Intelligence Thread Canadian Politics Mega-thread
Fan Clubs
Serral Fan Club
Media & Entertainment
[Manga] One Piece Movie Discussion! Diablo Animated Series on Netflix
Sports
TeamLiquid Health and Fitness Initiative For 2023 Football (Soccer) Thread MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
Escaping Into Video Games: G…
TrAiDoS
38 yo Retired SWE loo…
PurE)Rabbit-SF
Can Bots Beat Pros?? Starcr…
namkraft
[meme] I finally understa…
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 9643 users

Heart of the Swarm TvP Battle Report! - Page 7

Forum Index > SC2 General
Post a Reply
Prev 1 5 6 7 8 9 80 Next
Existor
Profile Joined July 2010
Russian Federation4295 Posts
August 13 2012 10:50 GMT
#121
On August 13 2012 19:48 Lorch wrote:
Well terrible time to release any content for a global game anyways, will watch it tomorrow though, I'd prefer to get beta myself though. And no a custom map that uses a build that might be over half a year old is not the same thing as actually playing hots.

Of course custom hots will be updated with that battle report. And it's not a half year. MLG anaheim was 2 months ago
Lorch
Profile Joined June 2011
Germany3711 Posts
August 13 2012 11:11 GMT
#122
On August 13 2012 19:50 Existor wrote:
Show nested quote +
On August 13 2012 19:48 Lorch wrote:
Well terrible time to release any content for a global game anyways, will watch it tomorrow though, I'd prefer to get beta myself though. And no a custom map that uses a build that might be over half a year old is not the same thing as actually playing hots.

Of course custom hots will be updated with that battle report. And it's not a half year. MLG anaheim was 2 months ago


If you would have any decent knowledge in game design you would know that no developer ever would bring their most recent build to an event. They probably polished the shit out of one of their early 2012 versions and brought it to anaheim.
Existor
Profile Joined July 2010
Russian Federation4295 Posts
August 13 2012 11:27 GMT
#123
that no developer ever would bring their most recent build to an event

Why? What the point of publishing nonlatest build?
DarkPlasmaBall
Profile Blog Joined March 2010
United States46508 Posts
August 13 2012 11:29 GMT
#124
On August 13 2012 19:48 Lorch wrote:
Well terrible time to release any content for a global game anyways, will watch it tomorrow though, I'd prefer to get beta myself though. And no a custom map that uses a build that might be over half a year old is not the same thing as actually playing hots.


Why? The Day[9] Daily gets a ton of viewers on a daily basis, and that's always been "content for a global game" o.O
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
ZenithM
Profile Joined February 2011
France15952 Posts
August 13 2012 11:30 GMT
#125
That is absolutely thread worthy actually :D
Dalavita
Profile Joined August 2010
Sweden1113 Posts
August 13 2012 11:32 GMT
#126
On August 13 2012 19:07 Yoshi Kirishima wrote:
Show nested quote +
On August 11 2012 22:29 WArped wrote:
I hope the Warhound proves everybody wrong and is useful but not so easy to use. If the Terran just rolls in and rockets auto-fire everywhere and murders everything I will feel disappointed. Some micro involved when using a mech TvP army would be very welcome. Looking forward.


Well remember not both styles mech and bio have to revolve around micro'ing in the sense of stutter stepping and splitting and such. Mech is micro'd in a different way, as in positioning. I like this uniqueness. There is still some micro to mech like kiting and stacking with vikings or splitting them, EMP/sniping HTS, kiting with hellions (and now, knowing when to turn them into battle hellions), etc. etc.

What I hope I do not see is a bio army in the form of mechanical units, played bio style, but without the splitting and stutter stepping (at least to not the extent that MMM is associated with). I want to see tanks, mech armies split apart to push while defending harass, and constant repositioning/reinforcing of positions.


Positioning is important for all unit compositions. Saying mech requires more as a compensation for being easy to control is just an excuse for turning the game more shit.
Tivu
Profile Joined February 2012
United States244 Posts
August 13 2012 11:34 GMT
#127
Thanks for sharing this.
Qikz
Profile Blog Joined November 2009
United Kingdom12059 Posts
August 13 2012 11:34 GMT
#128
On August 13 2012 20:32 Dalavita wrote:
Show nested quote +
On August 13 2012 19:07 Yoshi Kirishima wrote:
On August 11 2012 22:29 WArped wrote:
I hope the Warhound proves everybody wrong and is useful but not so easy to use. If the Terran just rolls in and rockets auto-fire everywhere and murders everything I will feel disappointed. Some micro involved when using a mech TvP army would be very welcome. Looking forward.


Well remember not both styles mech and bio have to revolve around micro'ing in the sense of stutter stepping and splitting and such. Mech is micro'd in a different way, as in positioning. I like this uniqueness. There is still some micro to mech like kiting and stacking with vikings or splitting them, EMP/sniping HTS, kiting with hellions (and now, knowing when to turn them into battle hellions), etc. etc.

What I hope I do not see is a bio army in the form of mechanical units, played bio style, but without the splitting and stutter stepping (at least to not the extent that MMM is associated with). I want to see tanks, mech armies split apart to push while defending harass, and constant repositioning/reinforcing of positions.


Positioning is important for all unit compositions. Saying mech requires more as a compensation for being easy to control is just an excuse for turning the game more shit.


I don't understand what point you're making here.

Mech does need better positioning than any other style in the game. The main unit in mech can't move and be powerful at the same time. If you're not sieged up against a protoss/zerg or bio army when they charge at you, you just lose. It's also very slow to move around the map so if you're not positioned correctly a drop, or hurass will literally destroy you as a mech player.
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
Warzilla
Profile Joined December 2010
Czech Republic311 Posts
August 13 2012 11:34 GMT
#129
You know whats gonna be sad about tvp ? That protoss will do the same types of deathballs, they just will be forced into more spreading because of WM and terrans obvious choice to go mech when its finaly viable. So TvP is gonna turn into huge turtle style for both sides.. And when somebody does bio artosis is gonna have his "sickest nerdchills" about it :D Oh well hopefully Legacy of Void is gonna make sure that every match up is gonna be fun to watch
"AFTER LOST GAME - I usually run around in circles yelling "WHY OH GOD WHY" in my room, pointing towards the sky. After 5 to 10min ,i get tired and go back to playing"
rEalGuapo
Profile Joined January 2011
Germany832 Posts
Last Edited: 2012-08-13 11:47:51
August 13 2012 11:43 GMT
#130
On August 13 2012 20:34 YosHGo wrote:
You know whats gonna be sad about tvp ? That protoss will do the same types of deathballs, they just will be forced into more spreading because of WM and terrans obvious choice to go mech when its finaly viable. So TvP is gonna turn into huge turtle style for both sides.. And when somebody does bio artosis is gonna have his "sickest nerdchills" about it :D Oh well hopefully Legacy of Void is gonna make sure that every match up is gonna be fun to watch


yeah what makes you think so?

I am pretty sure that, should mech become state of the art for Terran, Protoss will eventually switch to a way more agressive playstyle, constantly trying to attack at different locations while taking more bases than Terran does.

You know, kinda like Terran and Zerg do against mech.

Plus, Gateway+Colossi+Templar on equal bases has no chance against Mech now, what makes you think it will work after Terran got Battle freaking Helions and Warhounds!?

____

Protoss right now turtles a lot because you just can't do anything else, moving out is so damn risky, they have stim and concussive, so you will get kited until Terran is back in his base or Protoss has 0 Units left. Meanwhile 2 Medivacs full of Units shred your entire base.
playa
Profile Blog Joined December 2010
United States1284 Posts
Last Edited: 2012-08-13 11:58:01
August 13 2012 11:56 GMT
#131
If it's anything like mech in BW, then it kinda sounds like you need an arbiter... Without recall, then you would think a carrier like unit would be nice, but when you think at what stage of the game you might be able to mass enough tempests... qq. I don't know if anyone wants to play for late game against mech, when Terran can sacrifice a lot more workers than you can, thus always having a stronger army.

Toss probably will be more aggressive. Probably a good time to change race.
ELA
Profile Joined April 2010
Denmark4608 Posts
August 13 2012 11:57 GMT
#132
00:00 GMT (+00:00) is the time, right?

2 AM in CEST tt
The first link of chain forged, the first speech censured, the first thought forbidden, the first freedom denied, chains us all irrevocably.
Dalavita
Profile Joined August 2010
Sweden1113 Posts
August 13 2012 12:01 GMT
#133
On August 13 2012 20:34 Qikz wrote:
Show nested quote +
On August 13 2012 20:32 Dalavita wrote:
On August 13 2012 19:07 Yoshi Kirishima wrote:
On August 11 2012 22:29 WArped wrote:
I hope the Warhound proves everybody wrong and is useful but not so easy to use. If the Terran just rolls in and rockets auto-fire everywhere and murders everything I will feel disappointed. Some micro involved when using a mech TvP army would be very welcome. Looking forward.


Well remember not both styles mech and bio have to revolve around micro'ing in the sense of stutter stepping and splitting and such. Mech is micro'd in a different way, as in positioning. I like this uniqueness. There is still some micro to mech like kiting and stacking with vikings or splitting them, EMP/sniping HTS, kiting with hellions (and now, knowing when to turn them into battle hellions), etc. etc.

What I hope I do not see is a bio army in the form of mechanical units, played bio style, but without the splitting and stutter stepping (at least to not the extent that MMM is associated with). I want to see tanks, mech armies split apart to push while defending harass, and constant repositioning/reinforcing of positions.


Positioning is important for all unit compositions. Saying mech requires more as a compensation for being easy to control is just an excuse for turning the game more shit.


I don't understand what point you're making here.

Mech does need better positioning than any other style in the game. The main unit in mech can't move and be powerful at the same time. If you're not sieged up against a protoss/zerg or bio army when they charge at you, you just lose. It's also very slow to move around the map so if you're not positioned correctly a drop, or hurass will literally destroy you as a mech player.


So basically mech is a deathball composition that requires you to not fuck up a single thing, tank positioning. Needs more micro.
rEalGuapo
Profile Joined January 2011
Germany832 Posts
Last Edited: 2012-08-13 12:03:17
August 13 2012 12:01 GMT
#134
On August 13 2012 20:56 playa wrote:
If it's anything like mech in BW, then it kinda sounds like you need an arbiter... Without recall, then you would think a carrier like unit would be nice, but when you think at what stage of the game you might be able to mass enough tempests... qq. I don't know if anyone wants to play for late game against mech, when Terran can sacrifice a lot more workers than you can, thus always have a stronger army.

Toss probably will be more aggressive. Probably a good time to change races.


Well, I think Warp Prisms might become absolute standart, denying expansions while harassing the main while taking way more bases in order to flood Gateways.

I think it could actually become pretty awesome, I imagine a Terran from 3 Bases moving out with his Mech Ball when suddenly Chargelots run in from all directions, while Stalkers take out tank after tank and DTs+Zealots kill off tons of SCVs.

That would probably lead to a 160 Sup Terran against 70 Sup Protoss then after the next attack, Terran is down to 150 and Protoss out of money.

But it might be fun to watch for a minute or so

Clearly, against Battle Helions+Tanks+Warhounds catching mech unsieged will not be that good anymore

I actually can't see anything work that doesn't fly.
rEalGuapo
Profile Joined January 2011
Germany832 Posts
Last Edited: 2012-08-13 12:02:45
August 13 2012 12:02 GMT
#135
aargh doubleshmost
rEalGuapo
Profile Joined January 2011
Germany832 Posts
August 13 2012 12:06 GMT
#136
On August 13 2012 21:01 Dalavita wrote:
Show nested quote +
On August 13 2012 20:34 Qikz wrote:
On August 13 2012 20:32 Dalavita wrote:
On August 13 2012 19:07 Yoshi Kirishima wrote:
On August 11 2012 22:29 WArped wrote:
I hope the Warhound proves everybody wrong and is useful but not so easy to use. If the Terran just rolls in and rockets auto-fire everywhere and murders everything I will feel disappointed. Some micro involved when using a mech TvP army would be very welcome. Looking forward.


Well remember not both styles mech and bio have to revolve around micro'ing in the sense of stutter stepping and splitting and such. Mech is micro'd in a different way, as in positioning. I like this uniqueness. There is still some micro to mech like kiting and stacking with vikings or splitting them, EMP/sniping HTS, kiting with hellions (and now, knowing when to turn them into battle hellions), etc. etc.

What I hope I do not see is a bio army in the form of mechanical units, played bio style, but without the splitting and stutter stepping (at least to not the extent that MMM is associated with). I want to see tanks, mech armies split apart to push while defending harass, and constant repositioning/reinforcing of positions.


Positioning is important for all unit compositions. Saying mech requires more as a compensation for being easy to control is just an excuse for turning the game more shit.


I don't understand what point you're making here.

Mech does need better positioning than any other style in the game. The main unit in mech can't move and be powerful at the same time. If you're not sieged up against a protoss/zerg or bio army when they charge at you, you just lose. It's also very slow to move around the map so if you're not positioned correctly a drop, or hurass will literally destroy you as a mech player.


So basically mech is a deathball composition that requires you to not fuck up a single thing, tank positioning. Needs more micro.


Yeah because those Chargelots will just shred the Battle Helions while the Stalkers hardcounter Siegetanks and Warhounds beautifully.

Right NOW Terran can't get caught unsieged or mess up positioning or Mech doesn't work. With the new Units I fear that Mech will just become unstoppable. But at least we can block Mineral patches for a few seconds, that should be enough!
Wildmoon
Profile Joined December 2011
Thailand4189 Posts
August 13 2012 12:06 GMT
#137
On August 13 2012 21:01 Dalavita wrote:
Show nested quote +
On August 13 2012 20:34 Qikz wrote:
On August 13 2012 20:32 Dalavita wrote:
On August 13 2012 19:07 Yoshi Kirishima wrote:
On August 11 2012 22:29 WArped wrote:
I hope the Warhound proves everybody wrong and is useful but not so easy to use. If the Terran just rolls in and rockets auto-fire everywhere and murders everything I will feel disappointed. Some micro involved when using a mech TvP army would be very welcome. Looking forward.


Well remember not both styles mech and bio have to revolve around micro'ing in the sense of stutter stepping and splitting and such. Mech is micro'd in a different way, as in positioning. I like this uniqueness. There is still some micro to mech like kiting and stacking with vikings or splitting them, EMP/sniping HTS, kiting with hellions (and now, knowing when to turn them into battle hellions), etc. etc.

What I hope I do not see is a bio army in the form of mechanical units, played bio style, but without the splitting and stutter stepping (at least to not the extent that MMM is associated with). I want to see tanks, mech armies split apart to push while defending harass, and constant repositioning/reinforcing of positions.


Positioning is important for all unit compositions. Saying mech requires more as a compensation for being easy to control is just an excuse for turning the game more shit.


I don't understand what point you're making here.

Mech does need better positioning than any other style in the game. The main unit in mech can't move and be powerful at the same time. If you're not sieged up against a protoss/zerg or bio army when they charge at you, you just lose. It's also very slow to move around the map so if you're not positioned correctly a drop, or hurass will literally destroy you as a mech player.


So basically mech is a deathball composition that requires you to not fuck up a single thing, tank positioning. Needs more micro.


Do you even know anything about how to play mech? Have you ever seen mech in TvT? go watch it and tell me it's a move. It's even harder than bio to play because it's so punishing. Micro is not everything.
Qikz
Profile Blog Joined November 2009
United Kingdom12059 Posts
August 13 2012 12:07 GMT
#138
On August 13 2012 21:06 rEalGuapo wrote:
Show nested quote +
On August 13 2012 21:01 Dalavita wrote:
On August 13 2012 20:34 Qikz wrote:
On August 13 2012 20:32 Dalavita wrote:
On August 13 2012 19:07 Yoshi Kirishima wrote:
On August 11 2012 22:29 WArped wrote:
I hope the Warhound proves everybody wrong and is useful but not so easy to use. If the Terran just rolls in and rockets auto-fire everywhere and murders everything I will feel disappointed. Some micro involved when using a mech TvP army would be very welcome. Looking forward.


Well remember not both styles mech and bio have to revolve around micro'ing in the sense of stutter stepping and splitting and such. Mech is micro'd in a different way, as in positioning. I like this uniqueness. There is still some micro to mech like kiting and stacking with vikings or splitting them, EMP/sniping HTS, kiting with hellions (and now, knowing when to turn them into battle hellions), etc. etc.

What I hope I do not see is a bio army in the form of mechanical units, played bio style, but without the splitting and stutter stepping (at least to not the extent that MMM is associated with). I want to see tanks, mech armies split apart to push while defending harass, and constant repositioning/reinforcing of positions.


Positioning is important for all unit compositions. Saying mech requires more as a compensation for being easy to control is just an excuse for turning the game more shit.


I don't understand what point you're making here.

Mech does need better positioning than any other style in the game. The main unit in mech can't move and be powerful at the same time. If you're not sieged up against a protoss/zerg or bio army when they charge at you, you just lose. It's also very slow to move around the map so if you're not positioned correctly a drop, or hurass will literally destroy you as a mech player.


So basically mech is a deathball composition that requires you to not fuck up a single thing, tank positioning. Needs more micro.


Yeah because those Chargelots will just shred the Battle Helions while the Stalkers hardcounter Siegetanks and Warhounds beautifully.

Right NOW Terran can't get caught unsieged or mess up positioning or Mech doesn't work. With the new Units I fear that Mech will just become unstoppable. But at least we can block Mineral patches for a few seconds, that should be enough!


Five things that protoss has now and will have against Mech in HoTS.

Carriers.
Recall (Mothership).
Storms.
Chargelots.
Immortals.
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
Dalavita
Profile Joined August 2010
Sweden1113 Posts
Last Edited: 2012-08-13 12:09:59
August 13 2012 12:07 GMT
#139
On August 13 2012 21:06 Wildmoon wrote:
Show nested quote +
On August 13 2012 21:01 Dalavita wrote:
On August 13 2012 20:34 Qikz wrote:
On August 13 2012 20:32 Dalavita wrote:
On August 13 2012 19:07 Yoshi Kirishima wrote:
On August 11 2012 22:29 WArped wrote:
I hope the Warhound proves everybody wrong and is useful but not so easy to use. If the Terran just rolls in and rockets auto-fire everywhere and murders everything I will feel disappointed. Some micro involved when using a mech TvP army would be very welcome. Looking forward.


Well remember not both styles mech and bio have to revolve around micro'ing in the sense of stutter stepping and splitting and such. Mech is micro'd in a different way, as in positioning. I like this uniqueness. There is still some micro to mech like kiting and stacking with vikings or splitting them, EMP/sniping HTS, kiting with hellions (and now, knowing when to turn them into battle hellions), etc. etc.

What I hope I do not see is a bio army in the form of mechanical units, played bio style, but without the splitting and stutter stepping (at least to not the extent that MMM is associated with). I want to see tanks, mech armies split apart to push while defending harass, and constant repositioning/reinforcing of positions.


Positioning is important for all unit compositions. Saying mech requires more as a compensation for being easy to control is just an excuse for turning the game more shit.


I don't understand what point you're making here.

Mech does need better positioning than any other style in the game. The main unit in mech can't move and be powerful at the same time. If you're not sieged up against a protoss/zerg or bio army when they charge at you, you just lose. It's also very slow to move around the map so if you're not positioned correctly a drop, or hurass will literally destroy you as a mech player.


So basically mech is a deathball composition that requires you to not fuck up a single thing, tank positioning. Needs more micro.


Do you even know anything about how to play mech? Have you ever seen mech in TvT? go watch it and tell me it's a move. It's even harder than bio to play because it's so punishing. Micro is not everything.


I've seen and played against mech a ton of times in TvT. I've played it myself a couple of times. Does this answer your question? There's nothing hard about it outside of the gas timings which I don't get due to lack of practice with the composition.

Maybe mech TvP is different, as I've only tried it like twice, but no. It's not that hard.
Qikz
Profile Blog Joined November 2009
United Kingdom12059 Posts
August 13 2012 12:09 GMT
#140
On August 13 2012 21:07 Dalavita wrote:
Show nested quote +
On August 13 2012 21:06 Wildmoon wrote:
On August 13 2012 21:01 Dalavita wrote:
On August 13 2012 20:34 Qikz wrote:
On August 13 2012 20:32 Dalavita wrote:
On August 13 2012 19:07 Yoshi Kirishima wrote:
On August 11 2012 22:29 WArped wrote:
I hope the Warhound proves everybody wrong and is useful but not so easy to use. If the Terran just rolls in and rockets auto-fire everywhere and murders everything I will feel disappointed. Some micro involved when using a mech TvP army would be very welcome. Looking forward.


Well remember not both styles mech and bio have to revolve around micro'ing in the sense of stutter stepping and splitting and such. Mech is micro'd in a different way, as in positioning. I like this uniqueness. There is still some micro to mech like kiting and stacking with vikings or splitting them, EMP/sniping HTS, kiting with hellions (and now, knowing when to turn them into battle hellions), etc. etc.

What I hope I do not see is a bio army in the form of mechanical units, played bio style, but without the splitting and stutter stepping (at least to not the extent that MMM is associated with). I want to see tanks, mech armies split apart to push while defending harass, and constant repositioning/reinforcing of positions.


Positioning is important for all unit compositions. Saying mech requires more as a compensation for being easy to control is just an excuse for turning the game more shit.


I don't understand what point you're making here.

Mech does need better positioning than any other style in the game. The main unit in mech can't move and be powerful at the same time. If you're not sieged up against a protoss/zerg or bio army when they charge at you, you just lose. It's also very slow to move around the map so if you're not positioned correctly a drop, or hurass will literally destroy you as a mech player.


So basically mech is a deathball composition that requires you to not fuck up a single thing, tank positioning. Needs more micro.


Do you even know anything about how to play mech? Have you ever seen mech in TvT? go watch it and tell me it's a move. It's even harder than bio to play because it's so punishing. Micro is not everything.


I've seen and played against mech a ton of times in TvT. I've played it myself a couple of times. Does this answer your question? There's nothing hard about it outside of the gas timings which I don't get due to lack of practice.

Maybe mech TvP is different, as I've only tried it like twice, but no. It's not that hard.


Yes it is. It's very hard.

Mech as a matchup requires you to play much better than playing Bio as if you're caught once out of position or out of siege mode you just die. Mech can't remax as quickly as Bio in the early late game so if you lose your army you just die.

Mech TvP now is really hard, hardest out of all three of the matchups (for me anyway).
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
Prev 1 5 6 7 8 9 80 Next
Please log in or register to reply.
Live Events Refresh
Next event in 1h 43m
[ Submit Event ]
Live Streams
Refresh
StarCraft: Brood War
Free 1193
BeSt 325
Soma 245
Soulkey 228
sorry 154
Larva 81
Mind 66
Bale 26
ZerO 26
soO 24
[ Show more ]
ajuk12(nOOB) 16
scan(afreeca) 12
Dota 2
NeuroSwarm187
League of Legends
JimRising 613
Counter-Strike
edward419
Other Games
summit1g9202
Coldzera 687
WinterStarcraft660
singsing630
Sick211
ZerO(Twitch)8
Organizations
Other Games
gamesdonequick725
BasetradeTV220
[ Show 11 non-featured ]
StarCraft 2
• Adnapsc2 15
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• lizZardDota2227
League of Legends
• Jankos1076
Upcoming Events
Big Brain Bouts
1h 43m
Rex vs INexorable
GgMaChine vs HeRoMaRinE
Reynor vs herO
Online Event
3h 43m
AI Arena Tournament
8h 43m
BSL: Ladder Tournament
10h 43m
Sparkling Tuna Cup
1d 1h
Patches Events
1d 6h
BSL Open Qualifier
1d 10h
BSL Open Qualifier
1d 10h
OSC
2 days
WardiTV Weekly
3 days
[ Show More ]
PiGosaur Cup
3 days
The PondCast
5 days
Online Event
6 days
Korean StarCraft League
6 days
Afreeca Starleague
6 days
Rush vs Soulkey
Liquipedia Results

Completed

Acropolis #5 - GSB
Blizzard Classic Cup 2026
Copium Cup

Ongoing

ASL Season 22
Super Anchor Qualifying S3
Acropolis #5
HCC Season 3
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026

Upcoming

Acropolis #5 - GSC
BSL Season 23
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
eXTREMESLAND 2026
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.