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Russian Federation4295 Posts
On August 13 2012 19:48 Lorch wrote: Well terrible time to release any content for a global game anyways, will watch it tomorrow though, I'd prefer to get beta myself though. And no a custom map that uses a build that might be over half a year old is not the same thing as actually playing hots. Of course custom hots will be updated with that battle report. And it's not a half year. MLG anaheim was 2 months ago
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On August 13 2012 19:50 Existor wrote:Show nested quote +On August 13 2012 19:48 Lorch wrote: Well terrible time to release any content for a global game anyways, will watch it tomorrow though, I'd prefer to get beta myself though. And no a custom map that uses a build that might be over half a year old is not the same thing as actually playing hots. Of course custom hots will be updated with that battle report. And it's not a half year. MLG anaheim was 2 months ago
If you would have any decent knowledge in game design you would know that no developer ever would bring their most recent build to an event. They probably polished the shit out of one of their early 2012 versions and brought it to anaheim.
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Russian Federation4295 Posts
that no developer ever would bring their most recent build to an event Why? What the point of publishing nonlatest build?
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On August 13 2012 19:48 Lorch wrote: Well terrible time to release any content for a global game anyways, will watch it tomorrow though, I'd prefer to get beta myself though. And no a custom map that uses a build that might be over half a year old is not the same thing as actually playing hots.
Why? The Day[9] Daily gets a ton of viewers on a daily basis, and that's always been "content for a global game" o.O
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That is absolutely thread worthy actually :D
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On August 13 2012 19:07 Yoshi Kirishima wrote:Show nested quote +On August 11 2012 22:29 WArped wrote: I hope the Warhound proves everybody wrong and is useful but not so easy to use. If the Terran just rolls in and rockets auto-fire everywhere and murders everything I will feel disappointed. Some micro involved when using a mech TvP army would be very welcome. Looking forward. Well remember not both styles mech and bio have to revolve around micro'ing in the sense of stutter stepping and splitting and such. Mech is micro'd in a different way, as in positioning. I like this uniqueness. There is still some micro to mech like kiting and stacking with vikings or splitting them, EMP/sniping HTS, kiting with hellions (and now, knowing when to turn them into battle hellions), etc. etc. What I hope I do not see is a bio army in the form of mechanical units, played bio style, but without the splitting and stutter stepping (at least to not the extent that MMM is associated with). I want to see tanks, mech armies split apart to push while defending harass, and constant repositioning/reinforcing of positions.
Positioning is important for all unit compositions. Saying mech requires more as a compensation for being easy to control is just an excuse for turning the game more shit.
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United Kingdom12022 Posts
On August 13 2012 20:32 Dalavita wrote:Show nested quote +On August 13 2012 19:07 Yoshi Kirishima wrote:On August 11 2012 22:29 WArped wrote: I hope the Warhound proves everybody wrong and is useful but not so easy to use. If the Terran just rolls in and rockets auto-fire everywhere and murders everything I will feel disappointed. Some micro involved when using a mech TvP army would be very welcome. Looking forward. Well remember not both styles mech and bio have to revolve around micro'ing in the sense of stutter stepping and splitting and such. Mech is micro'd in a different way, as in positioning. I like this uniqueness. There is still some micro to mech like kiting and stacking with vikings or splitting them, EMP/sniping HTS, kiting with hellions (and now, knowing when to turn them into battle hellions), etc. etc. What I hope I do not see is a bio army in the form of mechanical units, played bio style, but without the splitting and stutter stepping (at least to not the extent that MMM is associated with). I want to see tanks, mech armies split apart to push while defending harass, and constant repositioning/reinforcing of positions. Positioning is important for all unit compositions. Saying mech requires more as a compensation for being easy to control is just an excuse for turning the game more shit.
I don't understand what point you're making here.
Mech does need better positioning than any other style in the game. The main unit in mech can't move and be powerful at the same time. If you're not sieged up against a protoss/zerg or bio army when they charge at you, you just lose. It's also very slow to move around the map so if you're not positioned correctly a drop, or hurass will literally destroy you as a mech player.
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You know whats gonna be sad about tvp ? That protoss will do the same types of deathballs, they just will be forced into more spreading because of WM and terrans obvious choice to go mech when its finaly viable. So TvP is gonna turn into huge turtle style for both sides.. And when somebody does bio artosis is gonna have his "sickest nerdchills" about it :D Oh well hopefully Legacy of Void is gonna make sure that every match up is gonna be fun to watch
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On August 13 2012 20:34 YosHGo wrote:You know whats gonna be sad about tvp ? That protoss will do the same types of deathballs, they just will be forced into more spreading because of WM and terrans obvious choice to go mech when its finaly viable. So TvP is gonna turn into huge turtle style for both sides.. And when somebody does bio artosis is gonna have his "sickest nerdchills" about it :D Oh well hopefully Legacy of Void is gonna make sure that every match up is gonna be fun to watch 
yeah what makes you think so?
I am pretty sure that, should mech become state of the art for Terran, Protoss will eventually switch to a way more agressive playstyle, constantly trying to attack at different locations while taking more bases than Terran does.
You know, kinda like Terran and Zerg do against mech.
Plus, Gateway+Colossi+Templar on equal bases has no chance against Mech now, what makes you think it will work after Terran got Battle freaking Helions and Warhounds!?
____
Protoss right now turtles a lot because you just can't do anything else, moving out is so damn risky, they have stim and concussive, so you will get kited until Terran is back in his base or Protoss has 0 Units left. Meanwhile 2 Medivacs full of Units shred your entire base.
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If it's anything like mech in BW, then it kinda sounds like you need an arbiter... Without recall, then you would think a carrier like unit would be nice, but when you think at what stage of the game you might be able to mass enough tempests... qq. I don't know if anyone wants to play for late game against mech, when Terran can sacrifice a lot more workers than you can, thus always having a stronger army.
Toss probably will be more aggressive. Probably a good time to change race.
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00:00 GMT (+00:00) is the time, right?
2 AM in CEST tt
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On August 13 2012 20:34 Qikz wrote:Show nested quote +On August 13 2012 20:32 Dalavita wrote:On August 13 2012 19:07 Yoshi Kirishima wrote:On August 11 2012 22:29 WArped wrote: I hope the Warhound proves everybody wrong and is useful but not so easy to use. If the Terran just rolls in and rockets auto-fire everywhere and murders everything I will feel disappointed. Some micro involved when using a mech TvP army would be very welcome. Looking forward. Well remember not both styles mech and bio have to revolve around micro'ing in the sense of stutter stepping and splitting and such. Mech is micro'd in a different way, as in positioning. I like this uniqueness. There is still some micro to mech like kiting and stacking with vikings or splitting them, EMP/sniping HTS, kiting with hellions (and now, knowing when to turn them into battle hellions), etc. etc. What I hope I do not see is a bio army in the form of mechanical units, played bio style, but without the splitting and stutter stepping (at least to not the extent that MMM is associated with). I want to see tanks, mech armies split apart to push while defending harass, and constant repositioning/reinforcing of positions. Positioning is important for all unit compositions. Saying mech requires more as a compensation for being easy to control is just an excuse for turning the game more shit. I don't understand what point you're making here. Mech does need better positioning than any other style in the game. The main unit in mech can't move and be powerful at the same time. If you're not sieged up against a protoss/zerg or bio army when they charge at you, you just lose. It's also very slow to move around the map so if you're not positioned correctly a drop, or hurass will literally destroy you as a mech player.
So basically mech is a deathball composition that requires you to not fuck up a single thing, tank positioning. Needs more micro.
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On August 13 2012 20:56 playa wrote: If it's anything like mech in BW, then it kinda sounds like you need an arbiter... Without recall, then you would think a carrier like unit would be nice, but when you think at what stage of the game you might be able to mass enough tempests... qq. I don't know if anyone wants to play for late game against mech, when Terran can sacrifice a lot more workers than you can, thus always have a stronger army.
Toss probably will be more aggressive. Probably a good time to change races.
Well, I think Warp Prisms might become absolute standart, denying expansions while harassing the main while taking way more bases in order to flood Gateways.
I think it could actually become pretty awesome, I imagine a Terran from 3 Bases moving out with his Mech Ball when suddenly Chargelots run in from all directions, while Stalkers take out tank after tank and DTs+Zealots kill off tons of SCVs.
That would probably lead to a 160 Sup Terran against 70 Sup Protoss then after the next attack, Terran is down to 150 and Protoss out of money.
But it might be fun to watch for a minute or so 
Clearly, against Battle Helions+Tanks+Warhounds catching mech unsieged will not be that good anymore 
I actually can't see anything work that doesn't fly.
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On August 13 2012 21:01 Dalavita wrote:Show nested quote +On August 13 2012 20:34 Qikz wrote:On August 13 2012 20:32 Dalavita wrote:On August 13 2012 19:07 Yoshi Kirishima wrote:On August 11 2012 22:29 WArped wrote: I hope the Warhound proves everybody wrong and is useful but not so easy to use. If the Terran just rolls in and rockets auto-fire everywhere and murders everything I will feel disappointed. Some micro involved when using a mech TvP army would be very welcome. Looking forward. Well remember not both styles mech and bio have to revolve around micro'ing in the sense of stutter stepping and splitting and such. Mech is micro'd in a different way, as in positioning. I like this uniqueness. There is still some micro to mech like kiting and stacking with vikings or splitting them, EMP/sniping HTS, kiting with hellions (and now, knowing when to turn them into battle hellions), etc. etc. What I hope I do not see is a bio army in the form of mechanical units, played bio style, but without the splitting and stutter stepping (at least to not the extent that MMM is associated with). I want to see tanks, mech armies split apart to push while defending harass, and constant repositioning/reinforcing of positions. Positioning is important for all unit compositions. Saying mech requires more as a compensation for being easy to control is just an excuse for turning the game more shit. I don't understand what point you're making here. Mech does need better positioning than any other style in the game. The main unit in mech can't move and be powerful at the same time. If you're not sieged up against a protoss/zerg or bio army when they charge at you, you just lose. It's also very slow to move around the map so if you're not positioned correctly a drop, or hurass will literally destroy you as a mech player. So basically mech is a deathball composition that requires you to not fuck up a single thing, tank positioning. Needs more micro.
Yeah because those Chargelots will just shred the Battle Helions while the Stalkers hardcounter Siegetanks and Warhounds beautifully.
Right NOW Terran can't get caught unsieged or mess up positioning or Mech doesn't work. With the new Units I fear that Mech will just become unstoppable. But at least we can block Mineral patches for a few seconds, that should be enough!
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On August 13 2012 21:01 Dalavita wrote:Show nested quote +On August 13 2012 20:34 Qikz wrote:On August 13 2012 20:32 Dalavita wrote:On August 13 2012 19:07 Yoshi Kirishima wrote:On August 11 2012 22:29 WArped wrote: I hope the Warhound proves everybody wrong and is useful but not so easy to use. If the Terran just rolls in and rockets auto-fire everywhere and murders everything I will feel disappointed. Some micro involved when using a mech TvP army would be very welcome. Looking forward. Well remember not both styles mech and bio have to revolve around micro'ing in the sense of stutter stepping and splitting and such. Mech is micro'd in a different way, as in positioning. I like this uniqueness. There is still some micro to mech like kiting and stacking with vikings or splitting them, EMP/sniping HTS, kiting with hellions (and now, knowing when to turn them into battle hellions), etc. etc. What I hope I do not see is a bio army in the form of mechanical units, played bio style, but without the splitting and stutter stepping (at least to not the extent that MMM is associated with). I want to see tanks, mech armies split apart to push while defending harass, and constant repositioning/reinforcing of positions. Positioning is important for all unit compositions. Saying mech requires more as a compensation for being easy to control is just an excuse for turning the game more shit. I don't understand what point you're making here. Mech does need better positioning than any other style in the game. The main unit in mech can't move and be powerful at the same time. If you're not sieged up against a protoss/zerg or bio army when they charge at you, you just lose. It's also very slow to move around the map so if you're not positioned correctly a drop, or hurass will literally destroy you as a mech player. So basically mech is a deathball composition that requires you to not fuck up a single thing, tank positioning. Needs more micro.
Do you even know anything about how to play mech? Have you ever seen mech in TvT? go watch it and tell me it's a move. It's even harder than bio to play because it's so punishing. Micro is not everything.
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United Kingdom12022 Posts
On August 13 2012 21:06 rEalGuapo wrote:Show nested quote +On August 13 2012 21:01 Dalavita wrote:On August 13 2012 20:34 Qikz wrote:On August 13 2012 20:32 Dalavita wrote:On August 13 2012 19:07 Yoshi Kirishima wrote:On August 11 2012 22:29 WArped wrote: I hope the Warhound proves everybody wrong and is useful but not so easy to use. If the Terran just rolls in and rockets auto-fire everywhere and murders everything I will feel disappointed. Some micro involved when using a mech TvP army would be very welcome. Looking forward. Well remember not both styles mech and bio have to revolve around micro'ing in the sense of stutter stepping and splitting and such. Mech is micro'd in a different way, as in positioning. I like this uniqueness. There is still some micro to mech like kiting and stacking with vikings or splitting them, EMP/sniping HTS, kiting with hellions (and now, knowing when to turn them into battle hellions), etc. etc. What I hope I do not see is a bio army in the form of mechanical units, played bio style, but without the splitting and stutter stepping (at least to not the extent that MMM is associated with). I want to see tanks, mech armies split apart to push while defending harass, and constant repositioning/reinforcing of positions. Positioning is important for all unit compositions. Saying mech requires more as a compensation for being easy to control is just an excuse for turning the game more shit. I don't understand what point you're making here. Mech does need better positioning than any other style in the game. The main unit in mech can't move and be powerful at the same time. If you're not sieged up against a protoss/zerg or bio army when they charge at you, you just lose. It's also very slow to move around the map so if you're not positioned correctly a drop, or hurass will literally destroy you as a mech player. So basically mech is a deathball composition that requires you to not fuck up a single thing, tank positioning. Needs more micro. Yeah because those Chargelots will just shred the Battle Helions while the Stalkers hardcounter Siegetanks and Warhounds beautifully. Right NOW Terran can't get caught unsieged or mess up positioning or Mech doesn't work. With the new Units I fear that Mech will just become unstoppable. But at least we can block Mineral patches for a few seconds, that should be enough!
Five things that protoss has now and will have against Mech in HoTS.
Carriers. Recall (Mothership). Storms. Chargelots. Immortals.
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On August 13 2012 21:06 Wildmoon wrote:Show nested quote +On August 13 2012 21:01 Dalavita wrote:On August 13 2012 20:34 Qikz wrote:On August 13 2012 20:32 Dalavita wrote:On August 13 2012 19:07 Yoshi Kirishima wrote:On August 11 2012 22:29 WArped wrote: I hope the Warhound proves everybody wrong and is useful but not so easy to use. If the Terran just rolls in and rockets auto-fire everywhere and murders everything I will feel disappointed. Some micro involved when using a mech TvP army would be very welcome. Looking forward. Well remember not both styles mech and bio have to revolve around micro'ing in the sense of stutter stepping and splitting and such. Mech is micro'd in a different way, as in positioning. I like this uniqueness. There is still some micro to mech like kiting and stacking with vikings or splitting them, EMP/sniping HTS, kiting with hellions (and now, knowing when to turn them into battle hellions), etc. etc. What I hope I do not see is a bio army in the form of mechanical units, played bio style, but without the splitting and stutter stepping (at least to not the extent that MMM is associated with). I want to see tanks, mech armies split apart to push while defending harass, and constant repositioning/reinforcing of positions. Positioning is important for all unit compositions. Saying mech requires more as a compensation for being easy to control is just an excuse for turning the game more shit. I don't understand what point you're making here. Mech does need better positioning than any other style in the game. The main unit in mech can't move and be powerful at the same time. If you're not sieged up against a protoss/zerg or bio army when they charge at you, you just lose. It's also very slow to move around the map so if you're not positioned correctly a drop, or hurass will literally destroy you as a mech player. So basically mech is a deathball composition that requires you to not fuck up a single thing, tank positioning. Needs more micro. Do you even know anything about how to play mech? Have you ever seen mech in TvT? go watch it and tell me it's a move. It's even harder than bio to play because it's so punishing. Micro is not everything.
I've seen and played against mech a ton of times in TvT. I've played it myself a couple of times. Does this answer your question? There's nothing hard about it outside of the gas timings which I don't get due to lack of practice with the composition.
Maybe mech TvP is different, as I've only tried it like twice, but no. It's not that hard.
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United Kingdom12022 Posts
On August 13 2012 21:07 Dalavita wrote:Show nested quote +On August 13 2012 21:06 Wildmoon wrote:On August 13 2012 21:01 Dalavita wrote:On August 13 2012 20:34 Qikz wrote:On August 13 2012 20:32 Dalavita wrote:On August 13 2012 19:07 Yoshi Kirishima wrote:On August 11 2012 22:29 WArped wrote: I hope the Warhound proves everybody wrong and is useful but not so easy to use. If the Terran just rolls in and rockets auto-fire everywhere and murders everything I will feel disappointed. Some micro involved when using a mech TvP army would be very welcome. Looking forward. Well remember not both styles mech and bio have to revolve around micro'ing in the sense of stutter stepping and splitting and such. Mech is micro'd in a different way, as in positioning. I like this uniqueness. There is still some micro to mech like kiting and stacking with vikings or splitting them, EMP/sniping HTS, kiting with hellions (and now, knowing when to turn them into battle hellions), etc. etc. What I hope I do not see is a bio army in the form of mechanical units, played bio style, but without the splitting and stutter stepping (at least to not the extent that MMM is associated with). I want to see tanks, mech armies split apart to push while defending harass, and constant repositioning/reinforcing of positions. Positioning is important for all unit compositions. Saying mech requires more as a compensation for being easy to control is just an excuse for turning the game more shit. I don't understand what point you're making here. Mech does need better positioning than any other style in the game. The main unit in mech can't move and be powerful at the same time. If you're not sieged up against a protoss/zerg or bio army when they charge at you, you just lose. It's also very slow to move around the map so if you're not positioned correctly a drop, or hurass will literally destroy you as a mech player. So basically mech is a deathball composition that requires you to not fuck up a single thing, tank positioning. Needs more micro. Do you even know anything about how to play mech? Have you ever seen mech in TvT? go watch it and tell me it's a move. It's even harder than bio to play because it's so punishing. Micro is not everything. I've seen and played against mech a ton of times in TvT. I've played it myself a couple of times. Does this answer your question? There's nothing hard about it outside of the gas timings which I don't get due to lack of practice. Maybe mech TvP is different, as I've only tried it like twice, but no. It's not that hard.
Yes it is. It's very hard.
Mech as a matchup requires you to play much better than playing Bio as if you're caught once out of position or out of siege mode you just die. Mech can't remax as quickly as Bio in the early late game so if you lose your army you just die.
Mech TvP now is really hard, hardest out of all three of the matchups (for me anyway).
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