On August 14 2012 02:22 0neder wrote: I just don't understand why the Terran game design approach is 'make all mech better but tanks.' People like tanks. Bw was exciting because tanks were ridiculously imba. This game needs more splash and more imba, not more super strong anti-armor direct fire units...
I can't find the quote right now, but I'm pretty sure Dustin's said he doesn't like long positional battles such as those that take place in TvT, hence why HOTS weakens tanks so much, with Warhounds and the Viper's Abduct ability.
On August 10 2012 21:46 apm66 wrote: Making announcement of an annoucement? You really thought this was thread-worthy?
It isn't an announcement of an announcement.
Are you too dumb to even read what he said?
If this is an announcement of an announcement per your logic, then a newspaper or written ad for a movie is actually an announcement of an announcement.
Only if the newspaper writes: xyz coming up without any analysis on the plot, etc.
On August 14 2012 02:22 0neder wrote: I just don't understand why the Terran game design approach is 'make all mech better but tanks.' People like tanks. Bw was exciting because tanks were ridiculously imba. This game needs more splash and more imba, not more super strong anti-armor direct fire units...
I can't find the quote right now, but I'm pretty sure Dustin's said he doesn't like long positional battles such as those that take place in TvT, hence why HOTS weakens tanks so much, with Warhounds and the Viper's Abduct ability.
Well that is pretty disheartening to read.. the guy in charge of design and balance doesn't like positional battles..
On August 14 2012 02:22 0neder wrote: I just don't understand why the Terran game design approach is 'make all mech better but tanks.' People like tanks. Bw was exciting because tanks were ridiculously imba. This game needs more splash and more imba, not more super strong anti-armor direct fire units...
I can't find the quote right now, but I'm pretty sure Dustin's said he doesn't like long positional battles such as those that take place in TvT, hence why HOTS weakens tanks so much, with Warhounds and the Viper's Abduct ability.
Sigh. Long positional battles make the game for me.
Nothing was more exciting for me than seeing a mech vs mech game in BW. Drops moving around, tank lines everywhere, both players fighting for that last expansion that wasn't taken. Mines, Oh god why did I have to remind myself of watching those amazing Flash vs X games. So good.
Anyone remember Flash vs Sea? I think it was where Flash was doing so well but he went for the BC transition too quickly and it lost him the game, but they were fighting over that last expansion for about 15 minutes before Sea finally got the expansion.
It may have been the other way around actually, but my point has been made.
On August 14 2012 03:49 ZeGzoR wrote: Pos battles was fun in bw because there were combebacks, that doesnt happend in sc2, the one with the most tanks/vikings wins, which is not fun..
On August 14 2012 03:49 ZeGzoR wrote: Pos battles was fun in bw because there were combebacks, that doesnt happend in sc2, the one with the most tanks/vikings wins, which is not fun..
That's not true at all
Sure its not true.. One good or bad army postion can win/lose game , even if you are ahead.
On August 14 2012 03:49 ZeGzoR wrote: Pos battles was fun in bw because there were combebacks, that doesnt happend in sc2, the one with the most tanks/vikings wins, which is not fun..
That's not true at all
Sure its not true.. One good or bad army postion can win/lose game , even if you are ahead.
On August 14 2012 02:22 0neder wrote: I just don't understand why the Terran game design approach is 'make all mech better but tanks.' People like tanks. Bw was exciting because tanks were ridiculously imba. This game needs more splash and more imba, not more super strong anti-armor direct fire units...
I can't find the quote right now, but I'm pretty sure Dustin's said he doesn't like long positional battles such as those that take place in TvT, hence why HOTS weakens tanks so much, with Warhounds and the Viper's Abduct ability.
this is really sad, and because of this, i will never like this game...basically he said that he didn't like BW
plz GOD, no Dustin in charge for SC3...sc2 is already ruined for me and with Browder mindset, LOTV won't save anything..
On August 14 2012 03:49 ZeGzoR wrote: Pos battles was fun in bw because there were combebacks, that doesnt happend in sc2, the one with the most tanks/vikings wins, which is not fun..
That's not true at all
Sure its not true.. One good or bad army postion can win/lose game , even if you are ahead.
Which would be considered a comeback, correct?
I wirte it wrong. Combacks dont depends on player that is losing , comback happends when player who is winning makes a mistake, and player who is losing will see it and hit in good timing , good decision or army position. In this case SC 2 is like BW , if you are losing and opponetns is playing good you cant win , these is no diffrence here.
Going by this logic ... Sc2 players dont make mistakes ? , sure they make them , so combacks "are fine" in sc2
On August 14 2012 05:23 archonOOid wrote: Didn't scrubs some time ago say that marine tank wars are boring, due to the never ending positional fights? Maybe HotS is something for them.
Possibly, I think when it was all you saw it got a bit boring but there's a load of variety in TvT now. Tank/Viking wars when it was the go-to strat was kind of terrible to watch though
On August 14 2012 02:22 0neder wrote: I just don't understand why the Terran game design approach is 'make all mech better but tanks.' People like tanks. Bw was exciting because tanks were ridiculously imba. This game needs more splash and more imba, not more super strong anti-armor direct fire units...
I can't find the quote right now, but I'm pretty sure Dustin's said he doesn't like long positional battles such as those that take place in TvT, hence why HOTS weakens tanks so much, with Warhounds and the Viper's Abduct ability.
this is really sad, and because of this, i will never like this game...basically he said that he didn't like BW
plz GOD, no Dustin in charge for SC3...sc2 is already ruined for me and with Browder mindset, LOTV won't save anything..
Read in between the lines. He doesn't like long positional battles. Long. I'm positive he's going for something along the lines of starting positions in engagements mattering but dynamic micro during battles rather than two players have siege lines and scan and scan if they aren't even on vikings and if someones out of position bum rush their tanks...it could be much different but still good...he didn't really say he didn't like BW. You just interpret it that way(and I am making an assumption here) because your response makes it sound like: follow SC2 but don't enjoy it but you like the teamliquid community so you hope for HOTS to change SC2 to something you enjoy You assume the only way it can be enjoyable is to be like BW So you shit all over anything(especially game designers for SC2) that is not similar to SC2.
Again, I'm assuming this, but it's what it sounds like. Also, to the post at the top of the quote, stop suggesting BW changes when the units don't even interact the same way in SC2.
On August 14 2012 02:22 0neder wrote: I just don't understand why the Terran game design approach is 'make all mech better but tanks.' People like tanks. Bw was exciting because tanks were ridiculously imba. This game needs more splash and more imba, not more super strong anti-armor direct fire units...
I can't find the quote right now, but I'm pretty sure Dustin's said he doesn't like long positional battles such as those that take place in TvT, hence why HOTS weakens tanks so much, with Warhounds and the Viper's Abduct ability.
this is really sad, and because of this, i will never like this game...basically he said that he didn't like BW
plz GOD, no Dustin in charge for SC3...sc2 is already ruined for me and with Browder mindset, LOTV won't save anything..
Read in between the lines. He doesn't like long positional battles. Long. I'm positive he's going for something along the lines of starting positions in engagements mattering but dynamic micro during battles rather than two players have siege lines and scan and scan if they aren't even on vikings and if someones out of position bum rush their tanks...it could be much different but still good...he didn't really say he didn't like BW. You just interpret it that way(and I am making an assumption here) because your response makes it sound like: follow SC2 but don't enjoy it but you like the teamliquid community so you hope for HOTS to change SC2 to something you enjoy You assume the only way it can be enjoyable is to be like BW So you shit all over anything(especially game designers for SC2) that is not similar to SC2.
Again, I'm assuming this, but it's what it sounds like. Also, to the post at the top of the quote, stop suggesting BW changes when the units don't even interact the same way in SC2.
They have previously stated, explicitly that they like the concept of 'terrible terrible damage' and its a design concept that the devs deliberately pursued.
No amount of reading between the lines will undo what Dustin Browder has actually said. I don't even want a BW clone, but jesus they've been making some terrible design decisions recently.
He's not an idiot, he's a good game designer, just catering to casuals a bit much for the average TL users taste.
I wonder if tanks will actually be used in TvP mech, I mean pretty much every now unit is designed to be strong against tanks. Or will it just be battle hellions, goliaths, thors?
On August 14 2012 02:22 0neder wrote: I just don't understand why the Terran game design approach is 'make all mech better but tanks.' People like tanks. Bw was exciting because tanks were ridiculously imba. This game needs more splash and more imba, not more super strong anti-armor direct fire units...
I can't find the quote right now, but I'm pretty sure Dustin's said he doesn't like long positional battles such as those that take place in TvT, hence why HOTS weakens tanks so much, with Warhounds and the Viper's Abduct ability.
this is really sad, and because of this, i will never like this game...basically he said that he didn't like BW
plz GOD, no Dustin in charge for SC3...sc2 is already ruined for me and with Browder mindset, LOTV won't save anything..
Read in between the lines. He doesn't like long positional battles. Long. I'm positive he's going for something along the lines of starting positions in engagements mattering but dynamic micro during battles rather than two players have siege lines and scan and scan if they aren't even on vikings and if someones out of position bum rush their tanks...it could be much different but still good...he didn't really say he didn't like BW. You just interpret it that way(and I am making an assumption here) because your response makes it sound like: follow SC2 but don't enjoy it but you like the teamliquid community so you hope for HOTS to change SC2 to something you enjoy You assume the only way it can be enjoyable is to be like BW So you shit all over anything(especially game designers for SC2) that is not similar to SC2.
Again, I'm assuming this, but it's what it sounds like. Also, to the post at the top of the quote, stop suggesting BW changes when the units don't even interact the same way in SC2.
I hate how every time anyone suggests a good change about units scaling well with control, someone just trots in and says OMG SC2 ISNT BW. Yeah, well what do you like seeing more, a bunch of people a-move Colossi across the map, or MKP splitting Marines like a boss?