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Call To Action: Balance Testing TvZ. - Page 26

Forum Index > SC2 General
1619 CommentsPost a Reply
Prev 1 24 25 26 27 28 81 Next
Dalavita
Profile Joined August 2010
Sweden1113 Posts
Last Edited: 2012-08-09 04:24:41
August 09 2012 04:24 GMT
#501
I don't really see how this can help with the two biggest issues ravens have. They're a joke to tech to, and infestors shut them down hard. Acceleration and speed increase helps of course, but the zerg player still has to be asleep for you to get a HSM when he can fungal at such a superior range.

The creep tumor change is a good one, but whether it'll make a practical difference or not remains to be seen.
rauk
Profile Blog Joined February 2009
United States2228 Posts
August 09 2012 04:26 GMT
#502
On August 09 2012 13:02 ncsix wrote:
Not sure about reducing the creep spread from 10 - 8, thats a 20% reduction on paper, but most players (even top level) don't spread tumors exactly at the max distance, so we're really talking about a significant reduction of creep spread.
On top of that, increasing the Raven speed might increase raven usage which further reduces ZvT creep effectiveness.

For average player level, this is a really big nerf for Z. and Taeja's been showing pro Ts don't need a balance check .

It shows that taeja doesnt need a balance checkk, considering no other t is having his success. I guess zergbong and cool showwed zerg didnt need buffs during gsl 1 and 2
Zato-1
Profile Blog Joined March 2009
Chile4253 Posts
August 09 2012 04:28 GMT
#503
On August 09 2012 12:56 Iron_ wrote:
This seems fine to try, however without addressing the infestor itself, or at *least* making the raven equal to the infestor, I do not believe this will have the desired results. A little speed does not make the raven as good as the infestor.

Edit: And the speed creep recedes really should have been looked at also. One overlord splugeing shit all over an expansion should not make it useless for as long as it does, and clearing creep should not stay there forever as to allow queens to walk down and just put tumors back in place.

Increasing the speed at which creep recedes would probably have an impact on a broad range of levels of play though, and apparently Blizzard wanted to leave the matchup untouched except for these surgical changes aimed at GM and pro level TvZ. If we're gonna nitpick about stuff they could have addressed, here's one: adding neutral depots at the bottom of every main base ramp for ladder maps :p
Go here http://vina.biobiochile.cl/ and input the Konami Code (up up down down left right left right B A)
boomudead1
Profile Blog Joined June 2012
United States186 Posts
August 09 2012 04:30 GMT
#504
On August 09 2012 13:26 rauk wrote:
Show nested quote +
On August 09 2012 13:02 ncsix wrote:
Not sure about reducing the creep spread from 10 - 8, thats a 20% reduction on paper, but most players (even top level) don't spread tumors exactly at the max distance, so we're really talking about a significant reduction of creep spread.
On top of that, increasing the Raven speed might increase raven usage which further reduces ZvT creep effectiveness.

For average player level, this is a really big nerf for Z. and Taeja's been showing pro Ts don't need a balance check .

It shows that taeja doesnt need a balance checkk, considering no other t is having his success. I guess zergbong and cool showwed zerg didnt need buffs during gsl 1 and 2

DRG is prettie dope too. so is MC. theyre off the chart. ravins one = ehh. fixing creep is cool imo. too much creeps nowaday
ETisME
Profile Blog Joined April 2011
12479 Posts
August 09 2012 04:30 GMT
#505
On August 09 2012 13:24 Dalavita wrote:
I don't really see how this can help with the two biggest issues ravens have. They're a joke to tech to, and infestors shut them down hard. Acceleration and speed increase helps of course, but the zerg player still has to be asleep for you to get a HSM when he can fungal at such a superior range.

The creep tumor change is a good one, but whether it'll make a practical difference or not remains to be seen.

well if bfhellions became dominating just from a icon colour change tooltip, I don't see how a proper buff won't fix it lol
其疾如风,其徐如林,侵掠如火,不动如山,难知如阴,动如雷震。
ncsix
Profile Joined February 2012
1370 Posts
August 09 2012 04:46 GMT
#506
"Taeja doesn't need a balance check" is the sort phrase that people say too often until they believe it real.
Taeja's skill shows more closely true theoretical limits of Terran gameplay, just as both MC and Hero show how crushing PvZ are. When Blizz patches the game, its good that they set the standard at the highest level. Any player, pro or not should aspire to be at the level of the best.

Might be good that creep nerfed, but 20% is a lot, especially with Raven buff on top. You'll need exact tumors at the edge of ramps. I'ld call now and say the end patch is creep reduced radius from 10 - 9.







Debian
Profile Blog Joined December 2011
Canada95 Posts
Last Edited: 2012-08-09 04:48:34
August 09 2012 04:47 GMT
#507


It's about the same speed as a medivac until the medivac gets going, even then it's only 10% slower. While that's nice I still don't think this is going to make Ravens any more practical unless for certain situations.
Daniel C
Profile Joined October 2010
Hong Kong1606 Posts
August 09 2012 04:47 GMT
#508
Finally some help for the non-Taeja terrans out there!
In theory, theory and practice are the same. In practice, they are not.
leo23
Profile Blog Joined November 2010
United States3075 Posts
August 09 2012 04:53 GMT
#509
On August 09 2012 13:26 rauk wrote:
Show nested quote +
On August 09 2012 13:02 ncsix wrote:
Not sure about reducing the creep spread from 10 - 8, thats a 20% reduction on paper, but most players (even top level) don't spread tumors exactly at the max distance, so we're really talking about a significant reduction of creep spread.
On top of that, increasing the Raven speed might increase raven usage which further reduces ZvT creep effectiveness.

For average player level, this is a really big nerf for Z. and Taeja's been showing pro Ts don't need a balance check .

It shows that taeja doesnt need a balance checkk, considering no other t is having his success. I guess zergbong and cool showwed zerg didnt need buffs during gsl 1 and 2


Actually cool and zergbong got a lot of buffs during their runs in gsl 1 and 2 FYI
banelings
yeint
Profile Joined May 2011
Estonia2329 Posts
August 09 2012 04:57 GMT
#510
On August 09 2012 06:23 zmansman17 wrote:
Show nested quote +
On August 09 2012 06:21 Shade_CsT wrote:
On August 09 2012 06:14 Shade_CsT wrote:
I am quite OK with the nerf to the Zerg spread creep, but one considerable question will we be able to spread creep on big ramps like Tal'darim Altar ? It's my main concern.

Wow, I just tested the new tumor on the Antiga test map from Blizzard, you must be on the very top of the ramp to be able to build your new tumor on the very bottom of the ramp. I can't imagine spreading creep on Tal'darim with this change, the ramps seem larger than the ramps on Antiga, right ?


Spreading creep shouldn't be as easy as it is and it should come at a cost wherein some opportunity cost is attached to spreading creep.


Make self-replicating creep tumors cost 25 minerals. Queen-spawned tumors would still be free.
Not supporting teams who take robber baron money.
zeratul_jf
Profile Joined October 2011
United States808 Posts
August 09 2012 05:00 GMT
#511
On August 09 2012 13:47 Daniel C wrote:
Finally some help for the non-Taeja terrans out there!


Lol thats what i was thinking, Taeja makes terran look OP
algorithm0r
Profile Joined May 2010
Canada486 Posts
August 09 2012 05:01 GMT
#512
I think the Raven buff should be enough. The creep tumor nerf and the Raven buff at the same time is overzealous and it will be hard to determine what effect each part has as they will affect the same thing.

Prediction: Terrans will be like "OMG I have Ravens and they detect" and start using them smartly and in 3 months it will be Raven IMBA and expect a Raven nerf later.
Shield
Profile Blog Joined August 2009
Bulgaria4824 Posts
August 09 2012 05:01 GMT
#513
Changes are indeed small as Blizzard said. Whether they'll help or not I can't say for sure, but creep is definitely very powerful. Fast movement & vision is a big deal.
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
August 09 2012 05:02 GMT
#514
Awesome raven changes
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
Mitts
Profile Joined February 2011
United States5 Posts
August 09 2012 05:05 GMT
#515
Awesome! I still think terran lack a robust caster; hopefully this will make the raven more viable.
'Dis way! No, 'dat way!
pmp10
Profile Joined April 2012
3347 Posts
Last Edited: 2012-08-09 05:09:14
August 09 2012 05:06 GMT
#516
I get that the creep tumor is meant to limit the 6 queen spread on some maps but the whats the point of the raven change?
The unit was only used on atlantis and metropolis and even there it seems to have fallen out of fashion.
I guess slightly better micro abilities will allow better auto-turret placing but I don't think it will be enough to convince people to actually build the unit in TvZ let alone TvP.
All that raven change will be buffing is 1-1-1.
PineapplePizza
Profile Joined June 2010
United States749 Posts
August 09 2012 05:07 GMT
#517
On August 09 2012 06:07 Snute wrote:
Progressing creep will not change as long as it's being chained. The vision radius on the edges will obviously be a bit smaller. However, the total amount of creep spread should still be unaffected (minus the edges when the spread stops for any given reason). When a zerg is chaining his tumors as soon as the cooldown is ready, the creep will spread at the same pace as before in the given direction. Zergs will now be punished harder if they are sloppy with their cooldowns, though, as there is less progression after the change.

Recessing creep or single tumors (after a scan) will be less effective as the vision and creep range is shorter. Anywhere the creep has its edges, this patch stands as a nerf compared to before.

A relatively major change is related to spreading creep up/down terrains, cliffs and smokescreens and over gaps/platforms. It will be more difficult than previously and demand higher levels of precision from the player. Shorter range means that it's even more important to plant the tumor close to the bottom or top of a ramp before advancing it further. Same goes for smokescreens. Moving the creep across platforms and valleys like from Main to 3rd using edge tumors and overlord creep on Antiga Shipyard MIGHT NOT be possible anymore (has to be tested).

This potential change increases the skill cap of the game. I don't know if it's necessarily good for the matchup, but if it goes through it'll be a good change that encourages and rewards precision and multitasking. It will increase the difference in creep spread between lazy zergs like Snute, and good zergs like DRG!


Could you please quote Snute's post in the OP? I think it answers the question of "How badly will this affect my creep?" very well.
"There should be no tying a sharp, hard object to your cock like it has a mechanical arm and hitting it with the object or using your cockring to crack the egg. No cyborg penises allowed. 100% flesh only." - semioldguy
TheDwf
Profile Joined November 2011
France19747 Posts
August 09 2012 05:10 GMT
#518
On August 09 2012 14:01 algorithm0r wrote:
I think the Raven buff should be enough. The creep tumor nerf and the Raven buff at the same time is overzealous and it will be hard to determine what effect each part has as they will affect the same thing.

Prediction: Terrans will be like "OMG I have Ravens and they detect" and start using them smartly and in 3 months it will be Raven IMBA and expect a Raven nerf later.

You're absolutely mistaken if you think a) that clearing creep is mostly done with a Raven providing detection and b) that a 0.25 movespeed buff will convince Terran players than moving out with a 200 gas unit that will not be replaced if it dies is a good idea to clear creep against either 3,75 movespeed Mutalisks or 2,925 movespeed (on creep) Infestors which can fungal it to death.
Ace1123
Profile Joined September 2011
Philippines1187 Posts
August 09 2012 05:13 GMT
#519
Implement this now please!
ForGG, Mvp, MMA, MarineKing, BoxeR,
Chunhyang
Profile Joined December 2011
Bangladesh1389 Posts
August 09 2012 05:16 GMT
#520
Ferraravens
If you could reason with haters, there would be no haters. YGTMYFT
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