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Call To Action: Balance Testing TvZ. - Page 25

Forum Index > SC2 General
1619 CommentsPost a Reply
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cristo1122
Profile Blog Joined November 2010
Australia505 Posts
August 09 2012 03:32 GMT
#481
On August 09 2012 05:23 Noocta wrote:
About time they buff the Raven speed and acceleration.
That thing was sluggish as hell in comparaison to Vessels.


most def major reason why they get killed so easily
ZvP imbalanced blizzards solution nerf terran
Zahir
Profile Joined March 2012
United States947 Posts
August 09 2012 03:32 GMT
#482
REALLY excellent balance change, the first i've agreed with in a while. i love how they didn't go crazy with changes but tweaked things slightly so an underused unit could be useful. looking forward to seeing maps not be completely covered in creep by 14 min mark.

still think creep could recede a bit faster so that annoying OL over your expo strat is a bit less of a gimme.

would love to see some new raven based strategies vs toss :p
What is best? To crush the Zerg, see them driven before you, and to hear the lamentations of the Protoss.
Taefox
Profile Joined March 2010
1533 Posts
August 09 2012 03:35 GMT
#483
Sorry for asking but what is movement acceleration ? Can someone explains ?
@taefoxy
KnT
Profile Blog Joined January 2011
Australia243 Posts
August 09 2012 03:37 GMT
#484
^ The time it takes to go from standstill to full speed
I played a PvP last night, he had stalkers I had stalkers they both shot laser. I lasered harder and won.
Spec
Profile Blog Joined July 2009
Taiwan931 Posts
August 09 2012 03:39 GMT
#485
On August 09 2012 07:36 -JoKeR- wrote:
Well they just made two base protoss all ins better.

lawls. But the timing is a bit early and you wouldn't have more than 2 tumors at that time, which don't get affected as much.
They should nerf toss a bit so Terran practice TvZ more XD jk ofc
Eye for an eye make the world go blind - Gandhi
hangene92
Profile Blog Joined October 2011
Canada258 Posts
August 09 2012 03:40 GMT
#486
Im very happy that blizzard is making some changes and trying to implement more raven usage!
"You may say I'm a dreamer, but I'm not the only one"
Gosi
Profile Blog Joined June 2011
Sweden9072 Posts
August 09 2012 03:42 GMT
#487
On August 09 2012 12:32 cristo1122 wrote:
Show nested quote +
On August 09 2012 05:23 Noocta wrote:
About time they buff the Raven speed and acceleration.
That thing was sluggish as hell in comparaison to Vessels.


most def major reason why they get killed so easily

Should be as fast as speed prism, heyooooo!
[13:40] <Qbek> gosi i dreanmt about you
larse
Profile Blog Joined March 2012
1611 Posts
August 09 2012 03:43 GMT
#488
Almost all pros go raven only in Atlantis spaceship, metropolis, and whirlwind, because only in these three maps the static defense is useful and can produce very long game. Only in this super late-game scenario (after 22 minutes), raven could be useful. It's just the transition into raven is too damn long and costly. Reducing some raven research costs and time is the way to go.
MrRicewife
Profile Blog Joined February 2011
Canada515 Posts
August 09 2012 03:45 GMT
#489
Raven's add to the dynamic of tvz which is good

creep spread i guess is because of this 6 queen build meta game currently... little difficult controlling creep at the start.. dont know how big of a deal that is tho.
So? My dad can beat up your dad. - Jesus
Mormagil
Profile Joined May 2011
35 Posts
August 09 2012 03:45 GMT
#490
My question is why they are trying to balance TvZ by testing on Antiga. Antiga TvZ is all about the tarren sitting in the middle and never letting zerg take a 4th base. You need to get to late game for the raven change to be relevant, and the meta on Antiga is to avoid exactly that.

The biggest effect the creep tumor change will have is to give zerg less creep (obviously) and thus make them more vulnerable to all-ins. I really don't think this is a decent solution.
"You know, its at times like this that I really wish I had listened to what my mother told me when I was young." "Why? What did she tell you?" "I dont know, I didnt listen."
c0ldfusion
Profile Joined October 2010
United States8293 Posts
August 09 2012 03:49 GMT
#491
I'm shocked at how much discussion this seemingly harmless patch is generating - and I'm a zerg player.

These changes will make almost no difference in anything under GM level play.
Hall0wed
Profile Blog Joined January 2011
United States8486 Posts
August 09 2012 03:50 GMT
#492
Would much rather see the speed that creep recedes be increased but I guess we'll see how this plays out.

Ravens still going to have the problem of getting fungal before ever getting in range of getting a HSM off.
♦ My Life for BESTie ♦ 류세라 = 배 ♦
Bullet
Profile Joined June 2010
United States280 Posts
August 09 2012 03:52 GMT
#493
I love these changes. I hope they both go live! :D
Infernal_dream
Profile Joined September 2011
United States2359 Posts
August 09 2012 03:52 GMT
#494
On August 09 2012 12:45 Mormagil wrote:
My question is why they are trying to balance TvZ by testing on Antiga. Antiga TvZ is all about the tarren sitting in the middle and never letting zerg take a 4th base. You need to get to late game for the raven change to be relevant, and the meta on Antiga is to avoid exactly that.

The biggest effect the creep tumor change will have is to give zerg less creep (obviously) and thus make them more vulnerable to all-ins. I really don't think this is a decent solution.


If you're active with your first lings (which every high level zerg is) you'd know an all in is coming long before it gets to your creep. The creep has nothing to do with all-ins.
Iron_
Profile Joined April 2010
United States389 Posts
Last Edited: 2012-08-09 03:58:16
August 09 2012 03:56 GMT
#495
This seems fine to try, however without addressing the infestor itself, or at *least* making the raven equal to the infestor, I do not believe this will have the desired results. A little speed does not make the raven as good as the infestor.

Edit: And the speed creep recedes really should have been looked at also. One overlord splugeing shit all over an expansion should not make it useless for as long as it does, and clearing creep should not stay there forever as to allow queens to walk down and just put tumors back in place.
ncsix
Profile Joined February 2012
1370 Posts
August 09 2012 04:02 GMT
#496
Not sure about reducing the creep spread from 10 - 8, thats a 20% reduction on paper, but most players (even top level) don't spread tumors exactly at the max distance, so we're really talking about a significant reduction of creep spread.
On top of that, increasing the Raven speed might increase raven usage which further reduces ZvT creep effectiveness.

For average player level, this is a really big nerf for Z. and Taeja's been showing pro Ts don't need a balance check .
Kontys
Profile Joined October 2011
Finland659 Posts
August 09 2012 04:13 GMT
#497
Not at all a silly direction. Blizzard nowadays continuously impresses me with their insight.
PauseBreak
Profile Blog Joined April 2011
United States270 Posts
Last Edited: 2012-08-09 04:19:38
August 09 2012 04:19 GMT
#498
On August 09 2012 13:02 ncsix wrote:

For average player level, this is a really big nerf for Z.


Good.






Average players can't micro like Taeja
Asmodeusx
Profile Blog Joined July 2012
286 Posts
August 09 2012 04:21 GMT
#499
Even changing the raven icon would be a terran buff, simply because people will start using them ;/
Hermetis Vögelein ist mein Nahm verlahs meine Flügel und werde zahm.
koppik
Profile Joined April 2010
United States676 Posts
August 09 2012 04:23 GMT
#500
I would have preferred it if they just reverted the ill-advised queen change. Still, I think these changes should make the match-up more dynamic, and maybe we'll see ravens in TvT and TvP (not just for an all-in) more.
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