so.. a hundred people (if not less) has reported the issue. that still doesnt make up "a large portion" of players unless you for some reason think that the starcraft playerbase consists of around 200 people.
edit: just did the math. assuming starcraft has 50,000 active players (according to that battle.net statistic thing when you log in) 100 players would make 0,2% sooooo.. apparently i was being very optimistic when i said 5%
so let's assume that not every single user has reported the issue and just multiply it by 10, that'd still only be 2%
edit edit: and just to make it clear, 2% is not a "large portion"
edit edit edit: it might have been 500,000 and not 50,000, i honestly dont remember, eitherway it'd still be a minority.
I've got acc @tlnet for many years and I only got few posts. I've never posted anything on the bnet forums, nevermind I'm playing BW and SC2 for over a decade.
Better stop trolling with your subjective opinion and try to contribute for the thread.
On August 09 2012 23:09 BlueStar wrote: And everyone is posting and not playing the game?
I've got acc @tlnet for many years and I only got few posts. I've never posted anything on the bnet forums, nevermind I'm playing BW and SC2 for over a decade.
Better stop trolling with your subjective opinion and try to contribute for the thread.
Its so harsh but so true... like 1/3 of TL community , oh maby 1/4 , dont even play Sc2 or BW but they act like pro players at forums. They blame blizzard all the time , with post like that " Its so bad.. blizzard is funny... but i didint try it yet..but it sucks.."
On August 10 2012 01:05 Existor wrote: A lot of people have fixed these lag problems, clearing cache, trying to play with game settings, etc etc
Why you can't do same?
This is a discussion about a bugfix patch. The massive lag due to loading assets mid-game is an obvious bug. Why are you so bent on arguing with someone about whether he should be bothered by a bug in a thread about bug fixes? The fact that there is a workaround that works for some people (it does not solve all the lag problems people have been reporting) doesn't mean that it's not a bug, and it certainly doesn't mean people affected by it don't have a reason to be frustrated. The fact that we've figured out some workarounds for some of the bugs isn't the same as the bugs being gone, and professional software shouldn't require its users to learn how to delete cache folders and design and run special replays or maps that force the cache to be prepopulated so that they can play.
On August 10 2012 01:05 Existor wrote: A lot of people have fixed these lag problems, clearing cache, trying to play with game settings, etc etc
Why you can't do same?
Please explain steps about cache and so called refreshing. If you mean latest drivers, yes, I have them.
You can delete the cache by following the instructions here (http://us.battle.net/support/en/article/deleting-the-battlenet-cache-folder-pc). There is an executable (I can't find the post I saw that mentioned it) that is supposed to prepopulate your cache. You can also watch a replay like this one (http://www.reddit.com/r/starcraft/comments/xrl8p/working_temporary_solution_to_15_stuttering/), which plays every animation once, to force the assets to be cached before playing a game.
On August 10 2012 01:05 Existor wrote: A lot of people have fixed these lag problems, clearing cache, trying to play with game settings, etc etc
Why you can't do same?
Please explain steps about cache and so called refreshing. If you mean latest drivers, yes, I have them.
You can delete the cache by following the instructions here (http://us.battle.net/support/en/article/deleting-the-battlenet-cache-folder-pc). There is an executable (I can't find the post I saw that mentioned it) that is supposed to prepopulate your cache. You can also watch a replay like this one (http://www.reddit.com/r/starcraft/comments/xrl8p/working_temporary_solution_to_15_stuttering/), which plays every animation once, to force the assets to be cached before playing a game.
I see no difference, but thanks anyway. My CPU is older (Core 2 Duo), so it has nothing to do with i5/i7's stuttering. ^^
On August 09 2012 23:09 BlueStar wrote: And everyone is posting and not playing the game?
I've got acc @tlnet for many years and I only got few posts. I've never posted anything on the bnet forums, nevermind I'm playing BW and SC2 for over a decade.
Better stop trolling with your subjective opinion and try to contribute for the thread.
who are you talking about.
Why would you want to play the game when bugs prevent you from playing, and so you're asking on the forums for help?
I'm curious if reverting the patch until they got the major bugs out is the best way to go. I'm not sure myself but I hope this gets taken care of soon. Many people have experienced a lesser gaming experience or no gaming experience at all because of this.
This is a discussion about a bugfix patch. The massive lag due to loading assets mid-game is an obvious bug. Why are you so bent on arguing with someone about whether he should be bothered by a bug in a thread about bug fixes? The fact that there is a workaround that works for some people (it does not solve all the lag problems people have been reporting) doesn't mean that it's not a bug, and it certainly doesn't mean people affected by it don't have a reason to be frustrated. The fact that we've figured out some workarounds for some of the bugs isn't the same as the bugs being gone, and professional software shouldn't require its users to learn how to delete cache folders and design and run special replays or maps that force the cache to be prepopulated so that they can play.
See the post above. Many people got higher FPS than before.
This is a discussion about a bugfix patch. The massive lag due to loading assets mid-game is an obvious bug. Why are you so bent on arguing with someone about whether he should be bothered by a bug in a thread about bug fixes? The fact that there is a workaround that works for some people (it does not solve all the lag problems people have been reporting) doesn't mean that it's not a bug, and it certainly doesn't mean people affected by it don't have a reason to be frustrated. The fact that we've figured out some workarounds for some of the bugs isn't the same as the bugs being gone, and professional software shouldn't require its users to learn how to delete cache folders and design and run special replays or maps that force the cache to be prepopulated so that they can play.
See the post above. Many people got higher FPS than before.
and alot have no idea what they are looking at... Sure i get 200 some fps, which is 50+ fps from the previous patch by just looking at the start of the game, but 20 minutes in its 10... if you have the gradual FPS drop over time as more units get added, none of the suggested fixes fix it. how many lower level players honestly max as well quite often to notice a drastic decrease? as ive noticed a trend with most people complaining about the FPS drops are masters and up...
This is a discussion about a bugfix patch. The massive lag due to loading assets mid-game is an obvious bug. Why are you so bent on arguing with someone about whether he should be bothered by a bug in a thread about bug fixes? The fact that there is a workaround that works for some people (it does not solve all the lag problems people have been reporting) doesn't mean that it's not a bug, and it certainly doesn't mean people affected by it don't have a reason to be frustrated. The fact that we've figured out some workarounds for some of the bugs isn't the same as the bugs being gone, and professional software shouldn't require its users to learn how to delete cache folders and design and run special replays or maps that force the cache to be prepopulated so that they can play.
See the post above. Many people got higher FPS than before.
i still can't play since in all low i've 5fps at most during an engagement compared to 50-60 before 1.5 while running everything on ultra, but i know it's my comp kk. gtfo if it doesn't affect you but don't downplay it.
This is a discussion about a bugfix patch. The massive lag due to loading assets mid-game is an obvious bug. Why are you so bent on arguing with someone about whether he should be bothered by a bug in a thread about bug fixes? The fact that there is a workaround that works for some people (it does not solve all the lag problems people have been reporting) doesn't mean that it's not a bug, and it certainly doesn't mean people affected by it don't have a reason to be frustrated. The fact that we've figured out some workarounds for some of the bugs isn't the same as the bugs being gone, and professional software shouldn't require its users to learn how to delete cache folders and design and run special replays or maps that force the cache to be prepopulated so that they can play.
See the post above. Many people got higher FPS than before.
and alot have no idea what they are looking at... Sure i get 200 some fps, which is 50+ fps from the previous patch by just looking at the start of the game, but 20 minutes in its 10... if you have the gradual FPS drop over time as more units get added, none of the suggested fixes fix it. how many lower level players honestly max as well quite often to notice a drastic decrease? as ive noticed a trend with most people complaining about the FPS drops are masters and up...
lol. no idea what i'm looking at? you mean the slideshow effect that people are claiming? okay. how would one go about not noticing a slideshow effect while playing? right, because my FPS increasing 30 fps more at the start of the game only to drop to 10 after 20 minutes, resulting in a slideshow effect is not noticeable.
my fps does drop after 20 minutes, but is still around 140. again, HIGHER than what was happening previously.
while i won't deny that the problem exists, brushing off my remarks as factually inaccurate is laughable.
furthermore, not that my level of play should even remotely matter, i'm masters.