On July 28 2012 06:16 MLGAnnouncements wrote: [*]32 players will compete in Group Play, with eight players per Group. [*]24 players–including the Top 16 from the Summer Arena and eight players that will be announced later–will start in Group Play. They will eventually be joined by the last eight Open Winners Bracket Players.
Fan favorite foreigners please!! Would like that so much. Grubby Idra Thorzain Naniwa Ret Demuslim Huk TLO Something like this!
Oh hello no. Don't make me bring out the hickory stick and to the other guy I'm well aware extended can still happen.
On July 28 2012 06:16 MLGAnnouncements wrote: [*]32 players will compete in Group Play, with eight players per Group. [*]24 players–including the Top 16 from the Summer Arena and eight players that will be announced later–will start in Group Play. They will eventually be joined by the last eight Open Winners Bracket Players.
Fan favorite foreigners please!! Would like that so much. Grubby Idra Thorzain Naniwa Ret Demuslim Huk TLO Something like this!
Oh hello no. Don't make me bring out the hickory stick and to the other guy I'm well aware extended can still happen.
MLG loves their clown shoes.
it'll be kespa players I bet, not foreigners
8 kespa players is a lot o.O i might be happy to see 4 kespa players and 4 players like DRG and MKP who were busy during arena
On July 29 2012 12:33 Masvidal wrote: Most disturbing rule of all:
"6. Mice and keyboards must utilize standard USB interfaces. Players may not use PS2 interface equipment."
So players using a Qsenn/Samsung DT-35 (my keyboard of choice) of any decent mechanical keyboard will have to use a PS/2 to USB adapter, as opposed to the standard USB to PS/2 adapter. Why does this matter? PS/2 interface mechanical keyboards have NKRO (defined in wikipedia: This means that each key is scanned completely independently by the keyboard hardware, so that each keypress is correctly detected regardless of how many other keys are being pressed or held down at the time"), and lose this ability if used through USB. And many popular keyboards (probably popular because of NKRO) use PS/2 exclusively.
Basically, MLG has banned NKRO (n-key rollover) from StarCraft 2. If your keyboard is PS/2, you have to downgrade its performance with a USB adapter.
What next? All mice must use balls instead of optical or laser sensors?
I think you disagree, so please provide a use case for NKRO in SC2, i.e. a situation where pressing 5+ keys simultaneously would be significantly beneficial over pressing them sequentially.
Okay, I'll use myself as an example. In PvP, I use 1-3 for unit hotkeys, 4 for Nexus, 5 for miscellaneous, and 6,7,8,9,0 for Robotics Facility. The Robo has 3 units you can build; Colossus (hotkey C, bottom left of the keyboard), Observer (hotkey B, bottom row center), and importantly for my case, the Immortal (hotkey I, far to the right at the top and somewhat hard to reach). I always use default hotkeys so I can keep things consistent, and they are all pretty good, but the I key is somewhat out of the way. Looking at the keyboard is bad, however, and I don't want to miss. So I hotkey my Robo to 6-0 and literally just slap my hand on the upper left side of the keyboard, fingertips first (over 4 number keys, all hotkeyed to robo), with the rest of my fingers following behind, pressing basically every key in the general area, bottom to top; essentially, I am hitting 7890 simultaneously, and a fraction of a second later, keys 7890uiopjkl; and maybe m,./ are all depressed at once. Basically I slap the right side of the keyboard to select my Robo and train an Immortal. It works with NKRO and I've ALWAYS played with an NKRO keyboard; I'm used to the fact that if I press a key, it WILL REGISTER, regardless of how many other keys I'm pressing at the same time, so if no other relevant hotkeys are in the general area, I press as many keys as possible around it just to make sure I didn't accidentally miss the key by one row or column, which DOES happen from time to time, even for those who are extremely familiar with the keyboard.
On July 29 2012 12:33 Masvidal wrote: Most disturbing rule of all:
"6. Mice and keyboards must utilize standard USB interfaces. Players may not use PS2 interface equipment."
So players using a Qsenn/Samsung DT-35 (my keyboard of choice) of any decent mechanical keyboard will have to use a PS/2 to USB adapter, as opposed to the standard USB to PS/2 adapter. Why does this matter? PS/2 interface mechanical keyboards have NKRO (defined in wikipedia: This means that each key is scanned completely independently by the keyboard hardware, so that each keypress is correctly detected regardless of how many other keys are being pressed or held down at the time"), and lose this ability if used through USB. And many popular keyboards (probably popular because of NKRO) use PS/2 exclusively.
Basically, MLG has banned NKRO (n-key rollover) from StarCraft 2. If your keyboard is PS/2, you have to downgrade its performance with a USB adapter.
What next? All mice must use balls instead of optical or laser sensors?
I think you disagree, so please provide a use case for NKRO in SC2, i.e. a situation where pressing 5+ keys simultaneously would be significantly beneficial over pressing them sequentially.
Okay, I'll use myself as an example. In PvP, I use 1-3 for unit hotkeys, 4 for Nexus, 5 for miscellaneous, and 6,7,8,9,0 for Robotics Facility. The Robo has 3 units you can build; Colossus (hotkey C, bottom left of the keyboard), Observer (hotkey B, bottom row center), and importantly for my case, the Immortal (hotkey I, far to the right at the top and somewhat hard to reach). I always use default hotkeys so I can keep things consistent, and they are all pretty good, but the I key is somewhat out of the way. Looking at the keyboard is bad, however, and I don't want to miss. So I hotkey my Robo to 6-0 and literally just slap my hand on the upper left side of the keyboard, fingertips first (over 4 number keys, all hotkeyed to robo), with the rest of my fingers following behind, pressing basically every key in the general area, bottom to top; essentially, I am hitting 7890 simultaneously, and a fraction of a second later, keys 7890uiopjkl; and maybe m,./ are all depressed at once. Basically I slap the right side of the keyboard to select my Robo and train an Immortal. It works with NKRO and I've ALWAYS played with an NKRO keyboard; I'm used to the fact that if I press a key, it WILL REGISTER, regardless of how many other keys I'm pressing at the same time, so if no other relevant hotkeys are in the general area, I press as many keys as possible around it just to make sure I didn't accidentally miss the key by one row or column, which DOES happen from time to time, even for those who are extremely familiar with the keyboard.
Ok luckily no pros do anything insane like that. That's an awful playing habit.
On July 29 2012 12:33 Masvidal wrote: Most disturbing rule of all:
"6. Mice and keyboards must utilize standard USB interfaces. Players may not use PS2 interface equipment."
So players using a Qsenn/Samsung DT-35 (my keyboard of choice) of any decent mechanical keyboard will have to use a PS/2 to USB adapter, as opposed to the standard USB to PS/2 adapter. Why does this matter? PS/2 interface mechanical keyboards have NKRO (defined in wikipedia: This means that each key is scanned completely independently by the keyboard hardware, so that each keypress is correctly detected regardless of how many other keys are being pressed or held down at the time"), and lose this ability if used through USB. And many popular keyboards (probably popular because of NKRO) use PS/2 exclusively.
Basically, MLG has banned NKRO (n-key rollover) from StarCraft 2. If your keyboard is PS/2, you have to downgrade its performance with a USB adapter.
What next? All mice must use balls instead of optical or laser sensors?
I think you disagree, so please provide a use case for NKRO in SC2, i.e. a situation where pressing 5+ keys simultaneously would be significantly beneficial over pressing them sequentially.
Okay, I'll use myself as an example. In PvP, I use 1-3 for unit hotkeys, 4 for Nexus, 5 for miscellaneous, and 6,7,8,9,0 for Robotics Facility. The Robo has 3 units you can build; Colossus (hotkey C, bottom left of the keyboard), Observer (hotkey B, bottom row center), and importantly for my case, the Immortal (hotkey I, far to the right at the top and somewhat hard to reach). I always use default hotkeys so I can keep things consistent, and they are all pretty good, but the I key is somewhat out of the way. Looking at the keyboard is bad, however, and I don't want to miss. So I hotkey my Robo to 6-0 and literally just slap my hand on the upper left side of the keyboard, fingertips first (over 4 number keys, all hotkeyed to robo), with the rest of my fingers following behind, pressing basically every key in the general area, bottom to top; essentially, I am hitting 7890 simultaneously, and a fraction of a second later, keys 7890uiopjkl; and maybe m,./ are all depressed at once. Basically I slap the right side of the keyboard to select my Robo and train an Immortal. It works with NKRO and I've ALWAYS played with an NKRO keyboard; I'm used to the fact that if I press a key, it WILL REGISTER, regardless of how many other keys I'm pressing at the same time, so if no other relevant hotkeys are in the general area, I press as many keys as possible around it just to make sure I didn't accidentally miss the key by one row or column, which DOES happen from time to time, even for those who are extremely familiar with the keyboard.
Ok luckily no pros do anything insane like that. That's an awful playing habit.
No pros slip? No pros accidentally have their hand resting on the keyboard? Dunno what universe you're living in.
On July 29 2012 12:33 Masvidal wrote: Most disturbing rule of all:
"6. Mice and keyboards must utilize standard USB interfaces. Players may not use PS2 interface equipment."
So players using a Qsenn/Samsung DT-35 (my keyboard of choice) of any decent mechanical keyboard will have to use a PS/2 to USB adapter, as opposed to the standard USB to PS/2 adapter. Why does this matter? PS/2 interface mechanical keyboards have NKRO (defined in wikipedia: This means that each key is scanned completely independently by the keyboard hardware, so that each keypress is correctly detected regardless of how many other keys are being pressed or held down at the time"), and lose this ability if used through USB. And many popular keyboards (probably popular because of NKRO) use PS/2 exclusively.
Basically, MLG has banned NKRO (n-key rollover) from StarCraft 2. If your keyboard is PS/2, you have to downgrade its performance with a USB adapter.
What next? All mice must use balls instead of optical or laser sensors?
I think you disagree, so please provide a use case for NKRO in SC2, i.e. a situation where pressing 5+ keys simultaneously would be significantly beneficial over pressing them sequentially.
Okay, I'll use myself as an example. In PvP, I use 1-3 for unit hotkeys, 4 for Nexus, 5 for miscellaneous, and 6,7,8,9,0 for Robotics Facility. The Robo has 3 units you can build; Colossus (hotkey C, bottom left of the keyboard), Observer (hotkey B, bottom row center), and importantly for my case, the Immortal (hotkey I, far to the right at the top and somewhat hard to reach). I always use default hotkeys so I can keep things consistent, and they are all pretty good, but the I key is somewhat out of the way. Looking at the keyboard is bad, however, and I don't want to miss. So I hotkey my Robo to 6-0 and literally just slap my hand on the upper left side of the keyboard, fingertips first (over 4 number keys, all hotkeyed to robo), with the rest of my fingers following behind, pressing basically every key in the general area, bottom to top; essentially, I am hitting 7890 simultaneously, and a fraction of a second later, keys 7890uiopjkl; and maybe m,./ are all depressed at once. Basically I slap the right side of the keyboard to select my Robo and train an Immortal. It works with NKRO and I've ALWAYS played with an NKRO keyboard; I'm used to the fact that if I press a key, it WILL REGISTER, regardless of how many other keys I'm pressing at the same time, so if no other relevant hotkeys are in the general area, I press as many keys as possible around it just to make sure I didn't accidentally miss the key by one row or column, which DOES happen from time to time, even for those who are extremely familiar with the keyboard.
Ok luckily no pros do anything insane like that. That's an awful playing habit.
No pros slip? No pros accidentally have their hand resting on the keyboard? Dunno what universe you're living in.
No pros slip so bad that they hit more than 7 keys at once, that's pretty bad. So far not one single actual pro has bitched about this rule since it was implemented in like 2010 or 2011? This is nothing new......
On July 29 2012 12:33 Masvidal wrote: Most disturbing rule of all:
"6. Mice and keyboards must utilize standard USB interfaces. Players may not use PS2 interface equipment."
So players using a Qsenn/Samsung DT-35 (my keyboard of choice) of any decent mechanical keyboard will have to use a PS/2 to USB adapter, as opposed to the standard USB to PS/2 adapter. Why does this matter? PS/2 interface mechanical keyboards have NKRO (defined in wikipedia: This means that each key is scanned completely independently by the keyboard hardware, so that each keypress is correctly detected regardless of how many other keys are being pressed or held down at the time"), and lose this ability if used through USB. And many popular keyboards (probably popular because of NKRO) use PS/2 exclusively.
Basically, MLG has banned NKRO (n-key rollover) from StarCraft 2. If your keyboard is PS/2, you have to downgrade its performance with a USB adapter.
What next? All mice must use balls instead of optical or laser sensors?
I think you disagree, so please provide a use case for NKRO in SC2, i.e. a situation where pressing 5+ keys simultaneously would be significantly beneficial over pressing them sequentially.
Okay, I'll use myself as an example. In PvP, I use 1-3 for unit hotkeys, 4 for Nexus, 5 for miscellaneous, and 6,7,8,9,0 for Robotics Facility. The Robo has 3 units you can build; Colossus (hotkey C, bottom left of the keyboard), Observer (hotkey B, bottom row center), and importantly for my case, the Immortal (hotkey I, far to the right at the top and somewhat hard to reach). I always use default hotkeys so I can keep things consistent, and they are all pretty good, but the I key is somewhat out of the way. Looking at the keyboard is bad, however, and I don't want to miss. So I hotkey my Robo to 6-0 and literally just slap my hand on the upper left side of the keyboard, fingertips first (over 4 number keys, all hotkeyed to robo), with the rest of my fingers following behind, pressing basically every key in the general area, bottom to top; essentially, I am hitting 7890 simultaneously, and a fraction of a second later, keys 7890uiopjkl; and maybe m,./ are all depressed at once. Basically I slap the right side of the keyboard to select my Robo and train an Immortal. It works with NKRO and I've ALWAYS played with an NKRO keyboard; I'm used to the fact that if I press a key, it WILL REGISTER, regardless of how many other keys I'm pressing at the same time, so if no other relevant hotkeys are in the general area, I press as many keys as possible around it just to make sure I didn't accidentally miss the key by one row or column, which DOES happen from time to time, even for those who are extremely familiar with the keyboard.
Ok luckily no pros do anything insane like that. That's an awful playing habit.
No pros slip? No pros accidentally have their hand resting on the keyboard? Dunno what universe you're living in.
No pros slip so bad that they hit more than 7 keys at once, that's pretty bad. So far not one single actual pro has bitched about this rule since it was implemented in like 2010 or 2011? This is nothing new......
On July 29 2012 12:33 Masvidal wrote: Most disturbing rule of all:
"6. Mice and keyboards must utilize standard USB interfaces. Players may not use PS2 interface equipment."
So players using a Qsenn/Samsung DT-35 (my keyboard of choice) of any decent mechanical keyboard will have to use a PS/2 to USB adapter, as opposed to the standard USB to PS/2 adapter. Why does this matter? PS/2 interface mechanical keyboards have NKRO (defined in wikipedia: This means that each key is scanned completely independently by the keyboard hardware, so that each keypress is correctly detected regardless of how many other keys are being pressed or held down at the time"), and lose this ability if used through USB. And many popular keyboards (probably popular because of NKRO) use PS/2 exclusively.
Basically, MLG has banned NKRO (n-key rollover) from StarCraft 2. If your keyboard is PS/2, you have to downgrade its performance with a USB adapter.
What next? All mice must use balls instead of optical or laser sensors?
I think you disagree, so please provide a use case for NKRO in SC2, i.e. a situation where pressing 5+ keys simultaneously would be significantly beneficial over pressing them sequentially.
Okay, I'll use myself as an example. In PvP, I use 1-3 for unit hotkeys, 4 for Nexus, 5 for miscellaneous, and 6,7,8,9,0 for Robotics Facility. The Robo has 3 units you can build; Colossus (hotkey C, bottom left of the keyboard), Observer (hotkey B, bottom row center), and importantly for my case, the Immortal (hotkey I, far to the right at the top and somewhat hard to reach). I always use default hotkeys so I can keep things consistent, and they are all pretty good, but the I key is somewhat out of the way. Looking at the keyboard is bad, however, and I don't want to miss. So I hotkey my Robo to 6-0 and literally just slap my hand on the upper left side of the keyboard, fingertips first (over 4 number keys, all hotkeyed to robo), with the rest of my fingers following behind, pressing basically every key in the general area, bottom to top; essentially, I am hitting 7890 simultaneously, and a fraction of a second later, keys 7890uiopjkl; and maybe m,./ are all depressed at once. Basically I slap the right side of the keyboard to select my Robo and train an Immortal. It works with NKRO and I've ALWAYS played with an NKRO keyboard; I'm used to the fact that if I press a key, it WILL REGISTER, regardless of how many other keys I'm pressing at the same time, so if no other relevant hotkeys are in the general area, I press as many keys as possible around it just to make sure I didn't accidentally miss the key by one row or column, which DOES happen from time to time, even for those who are extremely familiar with the keyboard.
Ok luckily no pros do anything insane like that. That's an awful playing habit.
No pros slip? No pros accidentally have their hand resting on the keyboard? Dunno what universe you're living in.
No pros slip so bad that they hit more than 7 keys at once, that's pretty bad. So far not one single actual pro has bitched about this rule since it was implemented in like 2010 or 2011? This is nothing new......
It's something that doesn't need to exist though.
The comps don't have PS/2 ports. There is a reason behind it. Why are we debating about a rule that has resulted in 0 complaints over 2+ years from the players?
On July 28 2012 06:16 MLGAnnouncements wrote: [*]32 players will compete in Group Play, with eight players per Group. [*]24 players–including the Top 16 from the Summer Arena and eight players that will be announced later–will start in Group Play. They will eventually be joined by the last eight Open Winners Bracket Players.
Fan favorite foreigners please!! Would like that so much. Grubby Idra Thorzain Naniwa Ret Demuslim Huk TLO Something like this!
Oh hello no. Don't make me bring out the hickory stick and to the other guy I'm well aware extended can still happen.
MLG loves their clown shoes.
it'll be kespa players I bet, not foreigners
8 kespa players is a lot o.O i might be happy to see 4 kespa players and 4 players like DRG and MKP who were busy during arena
Same bloody thing. HELL NO.
Enough of the byes already. I want the players to earn their seeds properly. One day... hopefully one day we'll get rid of all this stupid bush league crap out of the system.
Let's get rid of the cheap gimmicks already. Enough is enough.
On July 28 2012 06:16 MLGAnnouncements wrote: [*]32 players will compete in Group Play, with eight players per Group. [*]24 players–including the Top 16 from the Summer Arena and eight players that will be announced later–will start in Group Play. They will eventually be joined by the last eight Open Winners Bracket Players.
Fan favorite foreigners please!! Would like that so much. Grubby Idra Thorzain Naniwa Ret Demuslim Huk TLO Something like this!
Oh hello no. Don't make me bring out the hickory stick and to the other guy I'm well aware extended can still happen.
MLG loves their clown shoes.
it'll be kespa players I bet, not foreigners
8 kespa players is a lot o.O i might be happy to see 4 kespa players and 4 players like DRG and MKP who were busy during arena
Same bloody thing. HELL NO.
Enough of the byes already. I want the players to earn their seeds properly. One day... hopefully one day we'll get rid of all this stupid bush league crap out of the system.
Let's get rid of the cheap gimmicks already. Enough is enough.
who do you propose they be then? the winning LoL team from the LoL arena?
On July 29 2012 12:33 Masvidal wrote: Most disturbing rule of all:
"6. Mice and keyboards must utilize standard USB interfaces. Players may not use PS2 interface equipment."
So players using a Qsenn/Samsung DT-35 (my keyboard of choice) of any decent mechanical keyboard will have to use a PS/2 to USB adapter, as opposed to the standard USB to PS/2 adapter. Why does this matter? PS/2 interface mechanical keyboards have NKRO (defined in wikipedia: This means that each key is scanned completely independently by the keyboard hardware, so that each keypress is correctly detected regardless of how many other keys are being pressed or held down at the time"), and lose this ability if used through USB. And many popular keyboards (probably popular because of NKRO) use PS/2 exclusively.
Basically, MLG has banned NKRO (n-key rollover) from StarCraft 2. If your keyboard is PS/2, you have to downgrade its performance with a USB adapter.
What next? All mice must use balls instead of optical or laser sensors?
I think you disagree, so please provide a use case for NKRO in SC2, i.e. a situation where pressing 5+ keys simultaneously would be significantly beneficial over pressing them sequentially.
[ ... ]
So I hotkey my Robo to 6-0 and literally just slap my hand on the upper left side of the keyboard, fingertips first (over 4 number keys, all hotkeyed to robo), with the rest of my fingers following behind, pressing basically every key in the general area, bottom to top; essentially, I am hitting 7890 simultaneously, and a fraction of a second later, keys 7890uiopjkl; and maybe m,./ are all depressed at once. Basically I slap the right side of the keyboard to select my Robo and train an Immortal.
[ ... ]
I would recommend you change the Immortal hotkey from I to R, like I did. Hotkeys on the right half of the keyboard are stupid and you should really not use them. As the hotkey profiles are stored with your profile, there is really no reason to keep using default hotkeys as you can use your own hotkeys where ever you are anyway.
And I have to agree with Diamond here, your method is quite a terrible habit, no offense. "Let's press as many keys in the general area of the key I want to press, I will most likely hit it that way" >_>
My keyboard has a usb-cable and is perfectly able to recognize 17 keys pressed down simultaneously (supposed to be 26 if you install the drivers, but who can be bothered). I can't imagine you'd need more than that.
On topic: Glad to see they're keeping extended series to a minimum by dropping forgetting about prior games when going into a new stage of the tournament. Still, it's just a band-aid, the only real solution is to drop extended series all together. Also, the map pool T.T
On July 28 2012 06:16 MLGAnnouncements wrote: [*]32 players will compete in Group Play, with eight players per Group. [*]24 players–including the Top 16 from the Summer Arena and eight players that will be announced later–will start in Group Play. They will eventually be joined by the last eight Open Winners Bracket Players.
Fan favorite foreigners please!! Would like that so much. Grubby Idra Thorzain Naniwa Ret Demuslim Huk TLO Something like this!
Oh hello no. Don't make me bring out the hickory stick and to the other guy I'm well aware extended can still happen.
MLG loves their clown shoes.
it'll be kespa players I bet, not foreigners
8 kespa players is a lot o.O i might be happy to see 4 kespa players and 4 players like DRG and MKP who were busy during arena
Same bloody thing. HELL NO.
Enough of the byes already. I want the players to earn their seeds properly. One day... hopefully one day we'll get rid of all this stupid bush league crap out of the system.
Let's get rid of the cheap gimmicks already. Enough is enough.
They can't not seed someone like Flash, because he might not make it through the open bracket if he tried that instead. ^^
It would be quite hilarious if MLG ran a lottery/raffle, where the 8 winners won a place in the Group Stages! That would probably prove quite lucrative! Haha. Maybe I should not be giving MLG these ideas for free! lol.
I expect that the 8 mystery players will be KESPA players. MLG do have this partnership with KESPA and the foundation of that agreement is having access to, and providing exposure for, these KESPA players. Inviting the GSL players is less likely to happen as MLG no longer have their partnership with GOM. Also seems pretty pointless to make players have to finish Top 16 in MLG Summer Arena to get Group Play and then give additional seeds to GSL players who did not finish in the Top 16 for some reason. So it will be KESPA players, they will be a draw to the BW crowd I guess, but everyone will know they only got invited due to the agreement with KESPA rather than through merit.
This agreement is good for KESPA but how exactly are they reciprocating to MLG? Are MLG winners/high placers going to get seeded into KESPA tournaments, similar to MLG seeds for GSL as we have previously seen?
I forsee MLG's in 2014 having a celebrity seed. Angelina Jolie, David Beckham and Lady Gaga getting seeds because they draw a big crowd. I can see it now, Justin Bieber doing a successful proxy-cannon rush and Idra rage-quitting in disgust!
I think it's a given that the 8 invites will be Kespa players. I don't see how anyone can even consider otherwise. There's absolutely no way MLG imagines they can get away with directly inviting 8 players who had every opportunity to qualify for MLG the normal way. It's unthinkable. The only reasonable alternative is the Kespa players, particularly considering their partnership. Does anyone think the Kespa players would be traveling to NA/Europe to play in an open bracket like that?
Whether it's a good idea or not is a different matter. Looking at the top 16 from Summer Arena, I think the most interesting question will be if any Kespa player manages to not finish last in his "group".