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Lurker vs Swarm Host - Page 8

Forum Index > SC2 General
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Ballistixz
Profile Joined January 2010
United States1269 Posts
July 11 2012 22:06 GMT
#141
i am going to say this now and fuck everyone else, the swarm host, IF tweaked and used in the right ways, has the potential to be alot better than the lurker could ever be.

i like the lurker, and i was a fan of it in BW but ppl need to learn when to let it go. no one is looking at the awesome potential swarm host has. all they are doing is "derp, its not a lurker so fuck it!" srsly ppl, give it a chance and look at how much hidden potential it has...
dgwow
Profile Blog Joined December 2010
Canada1024 Posts
July 11 2012 22:06 GMT
#142
I actually like the swarm host because it seems like a good unit for map control purposes, making for strategic games. The lurker ability was nice because we got to see the opponent micro against it, but I don't mind having the swarm host instead of it. As long as there's other options for micro, the fans will be entertained.
Don't let those anti-cheese advocates tell you what to do. Rush to meet life head on!
Big J
Profile Joined March 2011
Austria16289 Posts
Last Edited: 2012-07-11 22:09:01
July 11 2012 22:07 GMT
#143
Lol, sry guys but "which unit is more fun to play with". Who of you has played with either of them in SC2?

The lurker is not in the game, because he failed to become useful in an SC2 enviroment.

Furthermore those two units have little incommon, apart from having to burrow to... well do different thing. So why compare them in the first place?
BoxingKangaroo
Profile Blog Joined December 2011
Japan955 Posts
July 11 2012 22:10 GMT
#144
Poll should be:
"How nostalgic are you?"
A: Very
B: A little
C: I like the swarm host.

Evangelist
Profile Blog Joined June 2011
1246 Posts
July 11 2012 22:11 GMT
#145
Come on. Do you seriously want yet another way to instantly kill a large group of units to be added to the zerg arsenal?
mucker
Profile Blog Joined May 2009
United States1120 Posts
July 11 2012 22:14 GMT
#146
I love the lurker but I just don't think it fits into SC2. Lurker was important to add to Zerg in BW because in SC1 there wasn't a good answer to mass light units until tier 3. Banes and fungal cover that pretty well now. When it comes to controlling space medivacs (and the vision mechanic) mean you can't lock down a ramp with a couple of them. Stimmed Marauders will simply roll over them. A contain vs Protoss will only last until blink or colossus range finishes if you don't have scourge to quickly kill observers. In HOTS they are looking to add more mech to Terran and more air to Protoss. What would you do with the lurker?

I personally like the swarmhost but totally understand wanting something a bit more exciting. All the HOTS units are pretty meh imo.
It's supposed to be automatic but actually you have to press this button.
wcr.4fun
Profile Joined April 2012
Belgium686 Posts
Last Edited: 2012-07-11 22:22:37
July 11 2012 22:14 GMT
#147
On July 12 2012 06:11 LimeNade wrote:
Show nested quote +
On July 12 2012 05:59 Qwyn wrote:
On July 12 2012 05:46 LimeNade wrote:
I don't really see the point in this. How can people already be bashing the swarm host when no one has realistically had any time to even see how it'll work out in HOTS. I would say leave this question for after the release of HOTS to see how things pan out. For all we know this could become a much more epic unit then we see atm.


Unit concept. By design the SH is a shitty copy of the Lurker. That's how we can make statements and polls like this, because Blizzard has shown us the SH and even let some of us test it at Anaheim!

If we had NO idea of how it worked then yes, it would be futile to comment on it...


How can you say that though? Lurker had yearsssssssssssss of playing to see how it would work out. You are saying a few hours that people may have played with the SH at anaheim justifies it to be a shitty copy of the lurker? Everyone said that the infestor was a huge joke of a unit when Sc2 came out at first and that it was a shitty copy \ replacement for a defiler but now its a staple unit for zerg in every match up.


that's because the infestor is a strong unit, not because it's a good unit. Who ever said fungal growth is such a great spell from design? Force fields are a terrible concept. Cool? Yes, terrible? Yes. Sentries again are a staple unit in every match up. Your argument is invalid.

Lurkers would be pretty much perfect for HOTS. How will protoss deal with them, blablabla, as if people can't change other things from the game. You're supposed to make changes, see how the game interacts with these changes and then make changes according to the results. How did toss deal with lurkers in bw? Reavers chopping at them and storms mainly. You've already got the collussi which would rape lurkers, if not, remove collussi add reaver. Then we're rid of that terrible unit as well lol. Buff storms change pathing, a man can dream!
DwmC_Foefen
Profile Blog Joined March 2007
Belgium2186 Posts
July 11 2012 22:20 GMT
#148
On July 12 2012 07:06 Ballistixz wrote:
i am going to say this now and fuck everyone else, the swarm host, IF tweaked and used in the right ways, has the potential to be alot better than the lurker could ever be.

i like the lurker, and i was a fan of it in BW but ppl need to learn when to let it go. no one is looking at the awesome potential swarm host has. all they are doing is "derp, its not a lurker so fuck it!" srsly ppl, give it a chance and look at how much hidden potential it has...


Elaborate on that potential you're talking about. I'm curious. (No sarcasm)
tehemperorer
Profile Blog Joined June 2010
United States2183 Posts
July 11 2012 22:27 GMT
#149
Lurker has everything cool going for it plus it's legacy from BW... Swarm host is the re-imagination of the brood-lord
Knowing is half the battle... the other half is lasers.
Seeker *
Profile Blog Joined April 2005
Where dat snitch at?37071 Posts
July 11 2012 22:27 GMT
#150
On July 12 2012 07:06 Ballistixz wrote:
i am going to say this now and fuck everyone else, the swarm host, IF tweaked and used in the right ways, has the potential to be alot better than the lurker could ever be.

i like the lurker, and i was a fan of it in BW but ppl need to learn when to let it go. no one is looking at the awesome potential swarm host has. all they are doing is "derp, its not a lurker so fuck it!" srsly ppl, give it a chance and look at how much hidden potential it has...

That's not the point of most people posting in this thread right now.

The main point is the Swarm Host, while potentially very powerful, has NEVER been played before by others. HotS has not been released. Therefore, this thread should be delayed. It jumped the gun
ModeratorPeople ask me, "Seeker, what are you seeking?" My answer? "Sleep, damn it! Always sleep!"
TL+ Member
ShatterZer0
Profile Joined November 2010
United States1843 Posts
July 11 2012 22:27 GMT
#151
In the release vid where the Zerg was using Hydra/Host it really looked almost identical to Hydra/Lurk vs Protoss in BW.
A time to live.
Ballistixz
Profile Joined January 2010
United States1269 Posts
Last Edited: 2012-07-11 22:33:22
July 11 2012 22:30 GMT
#152
On July 12 2012 07:20 DwmC_Foefen wrote:
Show nested quote +
On July 12 2012 07:06 Ballistixz wrote:
i am going to say this now and fuck everyone else, the swarm host, IF tweaked and used in the right ways, has the potential to be alot better than the lurker could ever be.

i like the lurker, and i was a fan of it in BW but ppl need to learn when to let it go. no one is looking at the awesome potential swarm host has. all they are doing is "derp, its not a lurker so fuck it!" srsly ppl, give it a chance and look at how much hidden potential it has...


Elaborate on that potential you're talking about. I'm curious. (No sarcasm)



the sieging potential for one thing.... you seriously dont see any potential in spawning endless waves of FREE units at your opponent? depending on what blizzard does to this spawning machanic can be very strong.

for example, right now the period of time it takes for locusts to spawn from a swarm host seem to take forever. if blizzard decreases the time it takes for swarm hosts to spawn it will be very devastating to any opponent.

another example is the ammount of swarm hosts being spawned. right now its only 2, but what if blizzard adds an upgrade that increases that count from 2 to 3? or 4? of course it would need to be balanced however. (that is what beta is for).

want another example? the life expectancy of the locusts. right now its like 15 seconds and 25 seconds with upgraded? what if that was increased to 35 seconds with upgrade? or maybe 30?

these are all possibilities for the swarm host. the lurker is alread out and been around for years, the swarm host however is a new concept that can be changed dramatically since its not even in a beta yet. just think ppl...
0neder
Profile Joined July 2009
United States3733 Posts
Last Edited: 2012-07-11 22:33:57
July 11 2012 22:32 GMT
#153
On July 12 2012 07:06 Ballistixz wrote:
i am going to say this now and fuck everyone else, the swarm host, IF tweaked and used in the right ways, has the potential to be alot better than the lurker could ever be.

i like the lurker, and i was a fan of it in BW but ppl need to learn when to let it go. no one is looking at the awesome potential swarm host has. all they are doing is "derp, its not a lurker so fuck it!" srsly ppl, give it a chance and look at how much hidden potential it has...


Are you thinking this through?

Swarm host: Indirect proxy attacks. Sustained offensive nuisance, possibly decent defensive application. Can't engage in battle on the spot. Doesn't do much unless massed.

Lurker: Direct splash attacks. Can single-handedly kill small groups of units. Potent offensive and defensive applications. Can unleash powerful attack within seconds. Valuable in small or large quantities.

So please tell me about this untapped potential of the Swarm Host, based on its current design, because abstractly it is much less versatile than the lurker.
Ballistixz
Profile Joined January 2010
United States1269 Posts
July 11 2012 22:34 GMT
#154
On July 12 2012 07:32 0neder wrote:
Show nested quote +
On July 12 2012 07:06 Ballistixz wrote:
i am going to say this now and fuck everyone else, the swarm host, IF tweaked and used in the right ways, has the potential to be alot better than the lurker could ever be.

i like the lurker, and i was a fan of it in BW but ppl need to learn when to let it go. no one is looking at the awesome potential swarm host has. all they are doing is "derp, its not a lurker so fuck it!" srsly ppl, give it a chance and look at how much hidden potential it has...


Are you thinking this through?

Swarm host: Indirect proxy attacks. Sustained offensive nuisance, possibly decent defensive application. Can't engage in battle on the spot. Doesn't do much unless massed.

Lurker: Direct splash attacks. Can single-handedly kill small groups of units. Potent offensive and defensive applications. Can unleash powerful attack within seconds. Valuable in small or large quantities.

So please tell me about this untapped potential of the Swarm Host, based on its current design, because abstractly it is much less versatile than the lurker.


read my post right above urs....
F0rlorn
Profile Joined June 2012
Canada74 Posts
July 11 2012 22:37 GMT
#155
I personally want the Lurker back. As a Terran, playing against Lurkers was just fun. I loved the Lurker mechanics and how they were utilized in engagements and around the map. The Swarm host seems like something that will either be very situational. I know there are people who are tired of others wanting BW units back, but we want them for good reason. Like Reaver vs Collosi, Collosi are basically centered around A Moving Deathballs, but Reavers would require micro (Warp Prisms) and make engagements more interesting as well as providing more harass options (Reaver Drops).

While I don't know how the Swarm Host will play out, I would personally rather have a Lurker back than risk another meh unit added into the game that Blizz is too stubborn to fix. I feel like the Lurker would go a long way towards making SC2 much more fun to watch.

Also:
On July 12 2012 07:32 0neder wrote:Swarm host: Indirect proxy attacks. Sustained offensive nuisance, possibly decent defensive application. Can't engage in battle on the spot. Doesn't do much unless massed.

Lurker: Direct splash attacks. Can single-handedly kill small groups of units. Potent offensive and defensive applications. Can unleash powerful attack within seconds. Valuable in small or large quantities.

So please tell me about this untapped potential of the Swarm Host, based on its current design, because abstractly it is much less versatile than the lurker.

Mephiztopheles1
Profile Blog Joined December 2010
1124 Posts
July 11 2012 22:37 GMT
#156
On July 12 2012 07:10 BoxingKangaroo wrote:
Poll should be:
"How nostalgic are you?"
A: Very
B: A little
C: I like the swarm host.


Indeed.

Entire thread reeks of nostalgia.
chaosftw
Profile Joined June 2012
24 Posts
July 11 2012 22:38 GMT
#157
lurker isn't meant for sc 2. it would be outrageously op
0neder
Profile Joined July 2009
United States3733 Posts
July 11 2012 22:40 GMT
#158
On July 12 2012 07:27 SeeKeR wrote:
That's not the point of most people posting in this thread right now.

The main point is the Swarm Host, while potentially very powerful, has NEVER been played before by others. HotS has not been released. Therefore, this thread should be delayed. It jumped the gun

It's never too early to try to prevent more poor game design. We've waited a few years and many glaring flaws are still there. Now is the time to speak up again.
Wildmoon
Profile Joined December 2011
Thailand4189 Posts
Last Edited: 2012-07-11 22:42:20
July 11 2012 22:41 GMT
#159
Both unit works differently. Only thing it shares is that both have to borrow to attack. Lurker has no place in SC2. Zerg doesn't lack aoe damage.
0neder
Profile Joined July 2009
United States3733 Posts
Last Edited: 2012-07-11 22:46:39
July 11 2012 22:42 GMT
#160
On July 12 2012 07:37 Mephiztopheles1 wrote:
Show nested quote +
On July 12 2012 07:10 BoxingKangaroo wrote:
Poll should be:
"How nostalgic are you?"
A: Very
B: A little
C: I like the swarm host.


Indeed.

Entire thread reeks of nostalgia.

Except perhaps for my posts explaining abstractly why the swarm host is fundamentally an inferior unit design. People just ignore my explanations and drop in with thoughtless one liners about brood war and 'OP!' or 'it would never work because [gives reason disproven by both BW and SC2].'
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