i like the lurker, and i was a fan of it in BW but ppl need to learn when to let it go. no one is looking at the awesome potential swarm host has. all they are doing is "derp, its not a lurker so fuck it!" srsly ppl, give it a chance and look at how much hidden potential it has...
Lurker vs Swarm Host - Page 8
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Ballistixz
United States1269 Posts
i like the lurker, and i was a fan of it in BW but ppl need to learn when to let it go. no one is looking at the awesome potential swarm host has. all they are doing is "derp, its not a lurker so fuck it!" srsly ppl, give it a chance and look at how much hidden potential it has... | ||
dgwow
Canada1024 Posts
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Big J
Austria16289 Posts
The lurker is not in the game, because he failed to become useful in an SC2 enviroment. Furthermore those two units have little incommon, apart from having to burrow to... well do different thing. So why compare them in the first place? | ||
BoxingKangaroo
Japan955 Posts
"How nostalgic are you?" A: Very B: A little C: I like the swarm host. ![]() | ||
Evangelist
1246 Posts
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mucker
United States1120 Posts
I personally like the swarmhost but totally understand wanting something a bit more exciting. All the HOTS units are pretty meh imo. | ||
wcr.4fun
Belgium686 Posts
On July 12 2012 06:11 LimeNade wrote: How can you say that though? Lurker had yearsssssssssssss of playing to see how it would work out. You are saying a few hours that people may have played with the SH at anaheim justifies it to be a shitty copy of the lurker? Everyone said that the infestor was a huge joke of a unit when Sc2 came out at first and that it was a shitty copy \ replacement for a defiler but now its a staple unit for zerg in every match up. that's because the infestor is a strong unit, not because it's a good unit. Who ever said fungal growth is such a great spell from design? Force fields are a terrible concept. Cool? Yes, terrible? Yes. Sentries again are a staple unit in every match up. Your argument is invalid. Lurkers would be pretty much perfect for HOTS. How will protoss deal with them, blablabla, as if people can't change other things from the game. You're supposed to make changes, see how the game interacts with these changes and then make changes according to the results. How did toss deal with lurkers in bw? Reavers chopping at them and storms mainly. You've already got the collussi which would rape lurkers, if not, remove collussi add reaver. Then we're rid of that terrible unit as well lol. Buff storms change pathing, a man can dream! | ||
DwmC_Foefen
Belgium2186 Posts
On July 12 2012 07:06 Ballistixz wrote: i am going to say this now and fuck everyone else, the swarm host, IF tweaked and used in the right ways, has the potential to be alot better than the lurker could ever be. i like the lurker, and i was a fan of it in BW but ppl need to learn when to let it go. no one is looking at the awesome potential swarm host has. all they are doing is "derp, its not a lurker so fuck it!" srsly ppl, give it a chance and look at how much hidden potential it has... Elaborate on that potential you're talking about. I'm curious. (No sarcasm) | ||
tehemperorer
United States2183 Posts
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Seeker
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Where dat snitch at?36990 Posts
On July 12 2012 07:06 Ballistixz wrote: i am going to say this now and fuck everyone else, the swarm host, IF tweaked and used in the right ways, has the potential to be alot better than the lurker could ever be. i like the lurker, and i was a fan of it in BW but ppl need to learn when to let it go. no one is looking at the awesome potential swarm host has. all they are doing is "derp, its not a lurker so fuck it!" srsly ppl, give it a chance and look at how much hidden potential it has... That's not the point of most people posting in this thread right now. The main point is the Swarm Host, while potentially very powerful, has NEVER been played before by others. HotS has not been released. Therefore, this thread should be delayed. It jumped the gun | ||
ShatterZer0
United States1843 Posts
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Ballistixz
United States1269 Posts
On July 12 2012 07:20 DwmC_Foefen wrote: Elaborate on that potential you're talking about. I'm curious. (No sarcasm) the sieging potential for one thing.... you seriously dont see any potential in spawning endless waves of FREE units at your opponent? depending on what blizzard does to this spawning machanic can be very strong. for example, right now the period of time it takes for locusts to spawn from a swarm host seem to take forever. if blizzard decreases the time it takes for swarm hosts to spawn it will be very devastating to any opponent. another example is the ammount of swarm hosts being spawned. right now its only 2, but what if blizzard adds an upgrade that increases that count from 2 to 3? or 4? of course it would need to be balanced however. (that is what beta is for). want another example? the life expectancy of the locusts. right now its like 15 seconds and 25 seconds with upgraded? what if that was increased to 35 seconds with upgrade? or maybe 30? these are all possibilities for the swarm host. the lurker is alread out and been around for years, the swarm host however is a new concept that can be changed dramatically since its not even in a beta yet. just think ppl... | ||
0neder
United States3733 Posts
On July 12 2012 07:06 Ballistixz wrote: i am going to say this now and fuck everyone else, the swarm host, IF tweaked and used in the right ways, has the potential to be alot better than the lurker could ever be. i like the lurker, and i was a fan of it in BW but ppl need to learn when to let it go. no one is looking at the awesome potential swarm host has. all they are doing is "derp, its not a lurker so fuck it!" srsly ppl, give it a chance and look at how much hidden potential it has... Are you thinking this through? Swarm host: Indirect proxy attacks. Sustained offensive nuisance, possibly decent defensive application. Can't engage in battle on the spot. Doesn't do much unless massed. Lurker: Direct splash attacks. Can single-handedly kill small groups of units. Potent offensive and defensive applications. Can unleash powerful attack within seconds. Valuable in small or large quantities. So please tell me about this untapped potential of the Swarm Host, based on its current design, because abstractly it is much less versatile than the lurker. | ||
Ballistixz
United States1269 Posts
On July 12 2012 07:32 0neder wrote: Are you thinking this through? Swarm host: Indirect proxy attacks. Sustained offensive nuisance, possibly decent defensive application. Can't engage in battle on the spot. Doesn't do much unless massed. Lurker: Direct splash attacks. Can single-handedly kill small groups of units. Potent offensive and defensive applications. Can unleash powerful attack within seconds. Valuable in small or large quantities. So please tell me about this untapped potential of the Swarm Host, based on its current design, because abstractly it is much less versatile than the lurker. read my post right above urs.... | ||
F0rlorn
Canada74 Posts
While I don't know how the Swarm Host will play out, I would personally rather have a Lurker back than risk another meh unit added into the game that Blizz is too stubborn to fix. I feel like the Lurker would go a long way towards making SC2 much more fun to watch. Also: On July 12 2012 07:32 0neder wrote:Swarm host: Indirect proxy attacks. Sustained offensive nuisance, possibly decent defensive application. Can't engage in battle on the spot. Doesn't do much unless massed. Lurker: Direct splash attacks. Can single-handedly kill small groups of units. Potent offensive and defensive applications. Can unleash powerful attack within seconds. Valuable in small or large quantities. So please tell me about this untapped potential of the Swarm Host, based on its current design, because abstractly it is much less versatile than the lurker. | ||
Mephiztopheles1
1124 Posts
On July 12 2012 07:10 BoxingKangaroo wrote: Poll should be: "How nostalgic are you?" A: Very B: A little C: I like the swarm host. ![]() Indeed. Entire thread reeks of nostalgia. | ||
chaosftw
24 Posts
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0neder
United States3733 Posts
On July 12 2012 07:27 SeeKeR wrote: That's not the point of most people posting in this thread right now. The main point is the Swarm Host, while potentially very powerful, has NEVER been played before by others. HotS has not been released. Therefore, this thread should be delayed. It jumped the gun It's never too early to try to prevent more poor game design. We've waited a few years and many glaring flaws are still there. Now is the time to speak up again. | ||
Wildmoon
Thailand4189 Posts
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0neder
United States3733 Posts
On July 12 2012 07:37 Mephiztopheles1 wrote: Indeed. Entire thread reeks of nostalgia. Except perhaps for my posts explaining abstractly why the swarm host is fundamentally an inferior unit design. People just ignore my explanations and drop in with thoughtless one liners about brood war and 'OP!' or 'it would never work because [gives reason disproven by both BW and SC2].' | ||
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