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Lurker vs Swarm Host - Page 19

Forum Index > SC2 General
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Rabiator
Profile Joined March 2010
Germany3948 Posts
July 12 2012 06:52 GMT
#361
On July 12 2012 15:42 ETisME wrote:
Show nested quote +
On July 12 2012 14:20 Rabiator wrote:
On July 12 2012 14:18 ETisME wrote:
I think swarm host is a better unit over all, imagine the terran needing to dodge lurker and banelings at the same time @!@

Plus I think swarm host opens up more aggressive zerg style much better than lurkers
the current ling infestors are quite defensive and not that fun to watch imo

And Blizzard cant remove units from the game / heavily modify (remove abilities) them? *cough* Carrier ... *cough* Reaper

Zerg DONT need to be more aggressive and they certainly DONT need yet another "free unit" which can neutralize Siege Tanks and can make them kill themselves via friendly Siege Tank fire.

why would you want lurkers so much if what you are suggesting is just changing its ability but keeping the model and the name?

I think zerg should be able to be more aggressive than just turtle till tier 3, other than the old muta style which got phrased out

I dont want the Lurker to be changed; I want the movement AI (and the AoE skills) to be changed to remove the stupid clumped up balls from the game. Without that the Lurker isnt OP if adopted unchanged.

Roflmao WHAT? Zerg have to turtle until Broodlords? Ling/ling-Infestor obviously doesnt exist where you live and Zerglings and Banelings are obviously totally inefficient. Zerg have been more aggressive ever since they have adopted spreading creep aggressively.
If you cant say what you're meaning, you can never mean what you're saying.
DougJDempsey
Profile Joined April 2010
747 Posts
Last Edited: 2012-07-12 10:02:07
July 12 2012 06:52 GMT
#362
every poll WILL be lurker because lurker #1 :D
Tictock
Profile Blog Joined September 2010
United States6052 Posts
July 12 2012 06:54 GMT
#363
An old classic that everyone loves, or a new unit that hardly anyone has tried?

Clearly not a biased question/poll. >.<

Would be interested to see a poll like this 6 months to a year after HoTS.
I can take that responsibility.
Rabiator
Profile Joined March 2010
Germany3948 Posts
Last Edited: 2012-07-12 07:03:05
July 12 2012 07:01 GMT
#364
On July 12 2012 15:54 Tictock wrote:
An old classic that everyone loves, or a new unit that hardly anyone has tried?

Clearly not a biased question/poll. >.<

Would be interested to see a poll like this 6 months to a year after HoTS.

You dont need to try something to pass a valid judgement. There are sooo many stupid new things in the units added in HotS and only the battle Hellion and the new Terran mech unit are halfway decent.

"Free unit" = anti-Siege Tank = bad since there are already soo many methods to abuse them.
"every 25 seconds" = too f*ing slow
The combination of both simply makes the unit either useless or OP since it is a matter of extremes and fiddling around with the stats of the free unit wont adjust the balance much. Too short of a cooldown will make it totally OP and the "enemy detection without actually seeing it" does the rest to make the Swarm Host really bad. Its NOT about "fun" but rather about being a sensible design.

On July 12 2012 15:52 Digamma wrote:
Show nested quote +
On July 12 2012 04:00 Archerofaiur wrote:
Lets get this off the bat, I love the Lurker... but I also love the Swarm Host. The Lurker was just about my favorite unit to use in Brood War. I remember racing to demolish Fenix's base with them. And when I first started following Esports the pros use of Lurker micro (and marine counter micro) made me drop my jaw.

At the same time when I saw the unveiling of the Swarm Host this past year my mind was blown. Unlimited units? For me? And the thing looks like a twisted beast. I couldn't think of anything more zergy. Not only that but they attack air too! Everything I want in zerg innovation rolled up in one sweet package.

And so I come to you Teamliquid. Help me decide which unit belongs in Starcraft 2. Ive compiled a list of pros and cons for each and would be happy to add any others you can think of. Then rank which unit is the best in the categories of aesthetics, fun, competitive gameplay and overall. And yes I realized not many people have gotten to play with the Swarm Host yet.

[image loading]
Lurker
Cost M/G/BT/S: 50 100 33 3
Attributes; Biological, Armored
Ground Attack: 15
Bonus: +15 vs armored
Range: 6 (+3 Seismic Spines)
Cooldown: 3.08 s
Health/Defense: 200 1

Board Control
Area of Effect Damage (possibly helps break up deathball play)
Anti-armor
Burst Damage
Marine dodging Micro


[image loading]
[image loading]
Swarm Host
Cost M/G/BT/S: 200 100 40 3
Attributes: Armored, Biological
Ground Attack: Spawns Locust every 25 seconds
Health/Defense: 120 1

Locust
Life span: 15 (25 seconds upgraded)
Health: 65
Speed: 1.88
Attack Damage: 16
Attack Range: 2
Attack Delay: 1.2

Board Control
Not Burst Damage (differentiates it from Siege Tank)
Locust can attack air
A new unit (potentially new strategies)
Tier 2




Poll: Which unit looks cooler?

Lurker (1235)
 
67%

Swarm Host (611)
 
33%

1846 total votes

Your vote: Which unit looks cooler?

(Vote): Lurker
(Vote): Swarm Host


Poll: Which unit is more fun to play with?

Lurker (1212)
 
83%

Swarm Host (248)
 
17%

1460 total votes

Your vote: Which unit is more fun to play with?

(Vote): Lurker
(Vote): Swarm Host


Poll: Which unit is better for spectators/ESPORTS?

Lurker (1200)
 
84%

Swarm Host (223)
 
16%

1423 total votes

Your vote: Which unit is better for spectators/ESPORTS?

(Vote): Lurker
(Vote): Swarm Host


Poll: Which unit would you rather see in HOTS?

Lurker (1291)
 
79%

Swarm Host (351)
 
21%

1642 total votes

Your vote: Which unit would you rather see in HOTS?

(Vote): Lurker
(Vote): Swarm Host





Stats from http://wiki.teamliquid.net/starcraft2




every poll WILL be lurker because lurker #1 :D

.... and you had to quote the entire OP to make this comment?
If you cant say what you're meaning, you can never mean what you're saying.
theBOOCH
Profile Joined November 2010
United States832 Posts
July 12 2012 07:15 GMT
#365
This is stupid. No one has really seen how swarm hosts play out and the same people are going to all answer your polls the same way. Only the people who are mindlessly pro-lurker are going to respond. Speaking of which, why am I even bothering.
If all you're offering is Dos Equis, I will stay thirsty thank you very much.
ne4aJIb
Profile Blog Joined July 2011
Russian Federation3209 Posts
July 12 2012 07:24 GMT
#366
I would return every broodwar unit, and get rid of all new units, so basically broodwar with cool units and animation.
Bisu,Best,Stork,Jangbi and Flash, Fantasy, Leta, Light and Jaedong, Hydra, Zero, Soulkey assemble in ACE now!
R4iD
Profile Joined September 2009
Canada142 Posts
July 12 2012 07:26 GMT
#367
i dont need another mid game brood lord unit...pretty simple, however id love a lurker type unit...if u could somehow use hold position trick with the SC2 lurker..ohhh man glorious
your either pro or your noob, and thats life
Big-t
Profile Joined January 2011
Austria1350 Posts
July 12 2012 07:27 GMT
#368
I think the redesign of the Lurker looks shitty and how shall we know if the SH is better. The game isn´t out atm.
monchi | IdrA | Flash
Dakk
Profile Blog Joined June 2010
Sweden572 Posts
July 12 2012 07:28 GMT
#369
My first thoughts are that the lurker is the best unit ever and that nothing can replace it, but this one deserves a testrun before we can even imagine how it's gonna play out. Personally, i think this is going to work very well in the zergs favor. I am suspecting that it would be OP though.. x)
I will not fear, Fear is the mindkiller. Fear is the little death.
Jandro
Profile Joined March 2012
United States7 Posts
July 12 2012 07:38 GMT
#370
Its tough to say because i have not had the chance to play with the swarm host. However, I do feel that the lurker has a faster and more deffinite attack (if that makes sense) which makes it a versitile tool in both offence and defence.
Bis vincet qui se vincet in victoria.
Antylamon
Profile Joined March 2011
United States1981 Posts
July 12 2012 07:43 GMT
#371
On July 12 2012 15:50 Ethic wrote:
The swarm host is a joke, I don't know why blizzard is trying to innovate, I really would much have rather just seen an upgraded fleshed out version of Brood War than the mess SC2 has been so far. I love SC2, and I love eSports, and I love what they've done with SC2 for eSports, but it was really not necessary at all.

Almost every single unit in Brood War is an a thousand times better than the new ones in SC2.
Defiler > Infestor
Guardian > Brood Lord
Firebat > Marauder
Medic + Dropship > Medivac
Vulture > Hellion
Goliath > Thor
Science Vessel > Raven
Wraith > Viking
Dragoon > Stalker
Reaver > Collosus
Corsair > Phoenix

They're all just replacements, nothing new, they're just shitty replacements for good units.

What needed to be fixed with all these great units? Nothing, but they changed them because Dustin Bowder wanted to be "Original."

I want my Hold Position Lurkers back.

*facepalm*

Then just play Brood War.

Ever played the BW+SC2 unit custom map? Reavers, Lurkers, etc. are absurdly broken because of the new engine of units clumping, the ability to select more than 12 units at a time, etc.

How many times do we have to say it to get it through your skull?
bgx
Profile Joined August 2010
Poland6595 Posts
July 12 2012 07:50 GMT
#372
On July 12 2012 16:43 Antylamon wrote:
Show nested quote +
On July 12 2012 15:50 Ethic wrote:
The swarm host is a joke, I don't know why blizzard is trying to innovate, I really would much have rather just seen an upgraded fleshed out version of Brood War than the mess SC2 has been so far. I love SC2, and I love eSports, and I love what they've done with SC2 for eSports, but it was really not necessary at all.

Almost every single unit in Brood War is an a thousand times better than the new ones in SC2.
Defiler > Infestor
Guardian > Brood Lord
Firebat > Marauder
Medic + Dropship > Medivac
Vulture > Hellion
Goliath > Thor
Science Vessel > Raven
Wraith > Viking
Dragoon > Stalker
Reaver > Collosus
Corsair > Phoenix

They're all just replacements, nothing new, they're just shitty replacements for good units.

What needed to be fixed with all these great units? Nothing, but they changed them because Dustin Bowder wanted to be "Original."

I want my Hold Position Lurkers back.

*facepalm*

Then just play Brood War.

Ever played the BW+SC2 unit custom map? Reavers, Lurkers, etc. are absurdly broken because of the new engine of units clumping, the ability to select more than 12 units at a time, etc.

How many times do we have to say it to get it through your skull?

Hes not saying to copy units but adjust their firepower/behavior to existing engine?

Like a zergling, marine, mutalisk etc.
Stork[gm]
Antylamon
Profile Joined March 2011
United States1981 Posts
Last Edited: 2012-07-12 07:58:16
July 12 2012 07:56 GMT
#373
On July 12 2012 16:50 bgx wrote:
Show nested quote +
On July 12 2012 16:43 Antylamon wrote:
On July 12 2012 15:50 Ethic wrote:
The swarm host is a joke, I don't know why blizzard is trying to innovate, I really would much have rather just seen an upgraded fleshed out version of Brood War than the mess SC2 has been so far. I love SC2, and I love eSports, and I love what they've done with SC2 for eSports, but it was really not necessary at all.

Almost every single unit in Brood War is an a thousand times better than the new ones in SC2.
Defiler > Infestor
Guardian > Brood Lord
Firebat > Marauder
Medic + Dropship > Medivac
Vulture > Hellion
Goliath > Thor
Science Vessel > Raven
Wraith > Viking
Dragoon > Stalker
Reaver > Collosus
Corsair > Phoenix

They're all just replacements, nothing new, they're just shitty replacements for good units.

What needed to be fixed with all these great units? Nothing, but they changed them because Dustin Bowder wanted to be "Original."

I want my Hold Position Lurkers back.

*facepalm*

Then just play Brood War.

Ever played the BW+SC2 unit custom map? Reavers, Lurkers, etc. are absurdly broken because of the new engine of units clumping, the ability to select more than 12 units at a time, etc.

How many times do we have to say it to get it through your skull?

Hes not saying to copy units but adjust their firepower/behavior to existing engine?

Like a zergling, marine, mutalisk etc.

I re-read his post, but my interpretation hasn't changed :/

Also, fun fact (Not in reply to you, just stating what just came to mind): If Blizz decided not to put any new units in SC2, they would get shit for being copycats feeding off of the success of BW.

No matter what direction they go with SC2, so many people will be displeased. Shame to see so many people being pessimistic when they could just sit down, stop being objective, and have fun.
Fus
Profile Joined August 2010
Sweden1112 Posts
July 12 2012 07:58 GMT
#374
Those who vote swarm host either have no idea what a lurker is or they are tired of all the BW qq. Lurker is definatly the superior unit in every way, but blizzard will never realise.
NaNiwa | Innovation | Flash | DeMuslim ¯\_(ツ)_/¯
Antylamon
Profile Joined March 2011
United States1981 Posts
July 12 2012 08:06 GMT
#375
On July 12 2012 16:58 Fus wrote:
Those who vote swarm host either have no idea what a lurker is or they are tired of all the BW qq. Lurker is definatly the superior unit in every way, but blizzard will never realise.

The Lurker's former role is filled by Infestors, to an extent.

Infestors are Lair-tech units that can hold aggression back (especially with Destiny's fungal fields), shut down harass, and have harassment potential due to the ability to use infested terrans while burrowed.

The Swarm Host has the opposite role of the Lurker.

Swarm Hosts are used to launch waves of free units at the opponent, provoking them to attack you before their front line decintigrates.

Therefore, the Lurker and the Swarm Host are difficult to compare other than the fact that both only attack while burrowed.
Sinedd
Profile Joined July 2008
Poland7052 Posts
July 12 2012 08:18 GMT
#376
Lurker hands down
T H C makes ppl happy
cyuaeks
Profile Joined July 2012
13 Posts
July 12 2012 08:20 GMT
#377
On July 12 2012 14:58 Antylamon wrote:
Show nested quote +
On July 12 2012 14:26 cyuaeks wrote:
On July 12 2012 14:05 Arceus wrote:
I think they are too entitled to the "swarm" concept of the zerg. That is not a valid excuse for the Swarm Host being a boring unit. The fact that the SH borrows lurker's idea but with less interesting attack shows how desperately Blizz tries to get away from BW unit, yet not being able to come up with a better unit. Except for the broodlord, zerg in sc2 is sorta a failure in designing


this. its a bastardized lurker that is disgustingly boring. the swarmhost design is sc2's in a nutshell. take the best things about sc2 and spit on them and turn the game into something that vaguely resembles starcraft from a distance but up close is garbage. even the broodlord might look more interesting in its attack from the gaurdian but the bl is also a design fail in the sense that it is one of the main reasons late game zvp is so tedius and boring, it encourages turtley 1a death ball play.

activision will never listen to the community and its why sc2 has been such a failure in the esports scene with the number of viewers dropping like crazy every major tournament.

I disagree with this post on so many levels.

The Lurker is a unit used to scare the opponent away from your base. The Swarm Host is a unit that is used to force an engagement, since obviously the opponent doesn't want to face endless hordes of free units. In that sense, Lurkers and Swarm Hosts are complete opposites except that they can only attack when burrowed.

The Brood Lord is not a design fail, it is actually a downright improvement on a BW unit. The cause for the death ball-y style of play doesn't come from the units, but the game engine. Unit clumping and ESPECIALLY the ability to select more than 12 units at once caused the formation of the death ball metagame.

Activision didn't make SC2, ActivisionBlizzard did. It's not like the developers of CoD have a say in the development of SC2. And they ARE listening to the community... albeit through the forbidden battle.net forums.

SC2 was not an esports failure, it was a huge success. There are 10x more foreign fans and players than there ever were in BW.

*inhale*

Phew, glad I got that out of my system.


yeah the clumping makes teh game more ball vs ball but im not just talking about that. the zerg broodlord/infestor/corrupter comp makes zerg so immobile and they need to put their entire army in one a big death ball because individually all those units suck without the support of the others and they are very slow.

ok actiblizz then, just said activision to distinguish between the real blizzard of old and this new monstrosity.

more foreigners may watch sc2 now, but what about in a year or two or five? at the rate viewer numbers are declining its looking like whatever success sc2 had will be a flash in the pan. the current success in terms of viewers was practically guaranteed regardless of what actiblizz did with the game because so many peopel are gonna buy any game they release because they are still riding the reputation that the blizzard name built up when it was run by people who knew how to make quality games instead of junk like sc2 and d3. if sc2 was released by another company with a different name it would have had mediocre sales, mediocre reviews, and practically no esports presence, even if it was exactly the same game.
tarodotoxin
Profile Joined July 2011
United States110 Posts
July 12 2012 08:29 GMT
#378
swarm host looks much better than the SC2 'lurker'. easy.

but lurker is a MUCH cooler unit. and if they implemented it into the game, its would look wayyy better than what they have for it now.

(well maybe...we all know what the stupid warhound looks like )

iky43210
Profile Blog Joined May 2011
United States2099 Posts
July 12 2012 08:34 GMT
#379
On July 12 2012 17:20 cyuaeks wrote:
Show nested quote +
On July 12 2012 14:58 Antylamon wrote:
On July 12 2012 14:26 cyuaeks wrote:
On July 12 2012 14:05 Arceus wrote:
I think they are too entitled to the "swarm" concept of the zerg. That is not a valid excuse for the Swarm Host being a boring unit. The fact that the SH borrows lurker's idea but with less interesting attack shows how desperately Blizz tries to get away from BW unit, yet not being able to come up with a better unit. Except for the broodlord, zerg in sc2 is sorta a failure in designing


this. its a bastardized lurker that is disgustingly boring. the swarmhost design is sc2's in a nutshell. take the best things about sc2 and spit on them and turn the game into something that vaguely resembles starcraft from a distance but up close is garbage. even the broodlord might look more interesting in its attack from the gaurdian but the bl is also a design fail in the sense that it is one of the main reasons late game zvp is so tedius and boring, it encourages turtley 1a death ball play.

activision will never listen to the community and its why sc2 has been such a failure in the esports scene with the number of viewers dropping like crazy every major tournament.

I disagree with this post on so many levels.

The Lurker is a unit used to scare the opponent away from your base. The Swarm Host is a unit that is used to force an engagement, since obviously the opponent doesn't want to face endless hordes of free units. In that sense, Lurkers and Swarm Hosts are complete opposites except that they can only attack when burrowed.

The Brood Lord is not a design fail, it is actually a downright improvement on a BW unit. The cause for the death ball-y style of play doesn't come from the units, but the game engine. Unit clumping and ESPECIALLY the ability to select more than 12 units at once caused the formation of the death ball metagame.

Activision didn't make SC2, ActivisionBlizzard did. It's not like the developers of CoD have a say in the development of SC2. And they ARE listening to the community... albeit through the forbidden battle.net forums.

SC2 was not an esports failure, it was a huge success. There are 10x more foreign fans and players than there ever were in BW.

*inhale*

Phew, glad I got that out of my system.


yeah the clumping makes teh game more ball vs ball but im not just talking about that. the zerg broodlord/infestor/corrupter comp makes zerg so immobile and they need to put their entire army in one a big death ball because individually all those units suck without the support of the others and they are very slow.

ok actiblizz then, just said activision to distinguish between the real blizzard of old and this new monstrosity.

more foreigners may watch sc2 now, but what about in a year or two or five? at the rate viewer numbers are declining its looking like whatever success sc2 had will be a flash in the pan. the current success in terms of viewers was practically guaranteed regardless of what actiblizz did with the game because so many peopel are gonna buy any game they release because they are still riding the reputation that the blizzard name built up when it was run by people who knew how to make quality games instead of junk like sc2 and d3. if sc2 was released by another company with a different name it would have had mediocre sales, mediocre reviews, and practically no esports presence, even if it was exactly the same game.

but you just joined TL today, what would you know about sc2 or broodwar
extropy
Profile Joined May 2010
United States37 Posts
July 12 2012 08:39 GMT
#380
On July 12 2012 17:34 iky43210 wrote:
Show nested quote +
On July 12 2012 17:20 cyuaeks wrote:
On July 12 2012 14:58 Antylamon wrote:
On July 12 2012 14:26 cyuaeks wrote:
On July 12 2012 14:05 Arceus wrote:
I think they are too entitled to the "swarm" concept of the zerg. That is not a valid excuse for the Swarm Host being a boring unit. The fact that the SH borrows lurker's idea but with less interesting attack shows how desperately Blizz tries to get away from BW unit, yet not being able to come up with a better unit. Except for the broodlord, zerg in sc2 is sorta a failure in designing


this. its a bastardized lurker that is disgustingly boring. the swarmhost design is sc2's in a nutshell. take the best things about sc2 and spit on them and turn the game into something that vaguely resembles starcraft from a distance but up close is garbage. even the broodlord might look more interesting in its attack from the gaurdian but the bl is also a design fail in the sense that it is one of the main reasons late game zvp is so tedius and boring, it encourages turtley 1a death ball play.

activision will never listen to the community and its why sc2 has been such a failure in the esports scene with the number of viewers dropping like crazy every major tournament.

I disagree with this post on so many levels.

The Lurker is a unit used to scare the opponent away from your base. The Swarm Host is a unit that is used to force an engagement, since obviously the opponent doesn't want to face endless hordes of free units. In that sense, Lurkers and Swarm Hosts are complete opposites except that they can only attack when burrowed.

The Brood Lord is not a design fail, it is actually a downright improvement on a BW unit. The cause for the death ball-y style of play doesn't come from the units, but the game engine. Unit clumping and ESPECIALLY the ability to select more than 12 units at once caused the formation of the death ball metagame.

Activision didn't make SC2, ActivisionBlizzard did. It's not like the developers of CoD have a say in the development of SC2. And they ARE listening to the community... albeit through the forbidden battle.net forums.

SC2 was not an esports failure, it was a huge success. There are 10x more foreign fans and players than there ever were in BW.

*inhale*

Phew, glad I got that out of my system.


yeah the clumping makes teh game more ball vs ball but im not just talking about that. the zerg broodlord/infestor/corrupter comp makes zerg so immobile and they need to put their entire army in one a big death ball because individually all those units suck without the support of the others and they are very slow.

ok actiblizz then, just said activision to distinguish between the real blizzard of old and this new monstrosity.

more foreigners may watch sc2 now, but what about in a year or two or five? at the rate viewer numbers are declining its looking like whatever success sc2 had will be a flash in the pan. the current success in terms of viewers was practically guaranteed regardless of what actiblizz did with the game because so many peopel are gonna buy any game they release because they are still riding the reputation that the blizzard name built up when it was run by people who knew how to make quality games instead of junk like sc2 and d3. if sc2 was released by another company with a different name it would have had mediocre sales, mediocre reviews, and practically no esports presence, even if it was exactly the same game.

but you just joined TL today, what would you know about sc2 or broodwar


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