On July 07 2012 06:46 netherh wrote:
Erm. Isn't this exactly how it works in SC2 at the moment?
Erm. Isn't this exactly how it works in SC2 at the moment?
no, sc2 units will always ball at target click point
Forum Index > SC2 General |
There will obviously be balance shifts when gameplay values are changed. Nobody is claiming otherwise. This thread is about the effect these changes have on the clarity and spectator-friendliness of SC2. | ||
a176
Canada6688 Posts
On July 07 2012 06:46 netherh wrote: Show nested quote + On July 07 2012 04:11 Plexa wrote: Dno if it has been mentioned in this thread yet, but... imo it would probably be better if something like the magic box from BW was implemented. http://wiki.teamliquid.net/starcraft/Magic_Boxes If units were within those boxes (one is for air, other ground) then they would stay in formation. Outside, they would ball up. Erm. Isn't this exactly how it works in SC2 at the moment? no, sc2 units will always ball at target click point | ||
netherh
United Kingdom333 Posts
On July 07 2012 06:51 a176 wrote: Show nested quote + On July 07 2012 06:46 netherh wrote: On July 07 2012 04:11 Plexa wrote: Dno if it has been mentioned in this thread yet, but... imo it would probably be better if something like the magic box from BW was implemented. http://wiki.teamliquid.net/starcraft/Magic_Boxes If units were within those boxes (one is for air, other ground) then they would stay in formation. Outside, they would ball up. Erm. Isn't this exactly how it works in SC2 at the moment? no, sc2 units will always ball at target click point No. They don't. Every unit has a magic box. If you click inside the box, they move in, and outside then they move alongside one another (so long as they're inside the magic box size). Try it out. It's like 10 marines wide, 3 for seige tanks, 5 for medivacs (I'm not sure those are all correct numbers, it's been a while since I did this, but there is a magic box). If they're further apart than (or there's more units than fit in) the magic box, they'll move inwards while going towards the target point (which is why minimap clicking keeps units more spread out - the target point is just further away). | ||
SarcasmMonster
3136 Posts
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Grumbels
Netherlands7028 Posts
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Falling
Canada11279 Posts
On July 07 2012 06:54 netherh wrote: Show nested quote + On July 07 2012 06:51 a176 wrote: On July 07 2012 06:46 netherh wrote: On July 07 2012 04:11 Plexa wrote: Dno if it has been mentioned in this thread yet, but... imo it would probably be better if something like the magic box from BW was implemented. http://wiki.teamliquid.net/starcraft/Magic_Boxes If units were within those boxes (one is for air, other ground) then they would stay in formation. Outside, they would ball up. Erm. Isn't this exactly how it works in SC2 at the moment? no, sc2 units will always ball at target click point No. They don't. Every unit has a magic box. If you click inside the box, they move in, and outside then they move alongside one another (so long as they're inside the magic box size). Try it out. It's like 10 marines wide, 3 for seige tanks, 5 for medivacs (I'm not sure those are all correct numbers, it's been a while since I did this, but there is a magic box). If they're further apart than (or there's more units than fit in) the magic box, they'll move inwards while going towards the target point (which is why minimap clicking keeps units more spread out - the target point is just further away). I think the issue is it's much too small. 10marines wide is pretty narrow considering how close units pack together. I was trying the difference between dragoon magic box and stalker magic box (as well as testing zealots and ht) and it must be much smaller than I thought because I couldn't get the same easy spread as in BW. | ||
Singrana
Norway7 Posts
personally would love to have this in sc2, but only way that happens is if its tested by many people and gain popularity first also, make sure annyone who does this explains the package deal of this + an aoe adjustment, so it does not appear to be some crackpot idea to break the game | ||
SarcasmMonster
3136 Posts
On July 07 2012 09:07 Singrana wrote: longtime lurker here: i realy liked this change, and i dont know if it has already been said in earlier 30 pages, but if annyone who reads this knows how to get this to the attention of day9 (or other pupular sc2 webshows) we could bring it to the attention of most of the stream watching public, and in so doing get to test it with many more players (think funday mondays only with this played in serious mode) personally would love to have this in sc2, but only way that happens is if its tested by many people and gain popularity first also, make sure annyone who does this explains the package deal of this + an aoe adjustment, so it does not appear to be some crackpot idea to break the game Or better yet, the next person that interviews the Blizz guys (Browder, Kim, Sagaty), ask them what they think about the proposed change. If they insist on keeping the WOL movement, then ask them why. | ||
Singrana
Norway7 Posts
if this map could be a flavor of the month thing for many players (pro players also); then we would have good evidence of this mechanic working or not, while at the same time informing as many people as possible of the existence of this proposal and creating discussions ( <-- this would also happen with an interwiev) if somehow we can get most people to at least try this, and have enough pro matches to get proof it does not screw the game, then i think there would be a chance of convincing blizz if players want it after trying, but if people do not try it then the only way it could be implemented is if Bowder himself came up with this idea and decided to enforce it on everyone (dont think this wil happen) | ||
Mothra
United States1448 Posts
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Archerofaiur
United States4101 Posts
http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316 | ||
Rabiator
Germany3948 Posts
On July 07 2012 09:34 Singrana wrote: if this map could be a flavor of the month thing for many players (pro players also); then we would have good evidence of this mechanic working or not, while at the same time informing as many people as possible of the existence of this proposal and creating discussions Big publicity for this discussion would be increased from exposure, which could be achieved through two methods IMO: 1. Day[9] has enough analytical power to look at the differences between the basic SC2 movement AI and this modified movement mod. If he could be made to "have a look" for a week or two it could be enough exposure. 2. Pro players would never "waste" their time for something which does not benefit them. The only way to achieve this would be to have a small tournament which isnt connected to a series, the SHOUTcraft tournament comes to mind there. Smaller tournaments with "B-pros" could work as well. The movement modification alone will not be good enough for this kind of "public presentation" though, an adjustment for AoE effects has to be included as well as an enducement to actually use it. | ||
Xiphos
Canada7507 Posts
On July 07 2012 13:23 Rabiator wrote: Show nested quote + On July 07 2012 09:34 Singrana wrote: if this map could be a flavor of the month thing for many players (pro players also); then we would have good evidence of this mechanic working or not, while at the same time informing as many people as possible of the existence of this proposal and creating discussions Big publicity for this discussion would be increased from exposure, which could be achieved through two methods IMO: 1. Day[9] has enough analytical power to look at the differences between the basic SC2 movement AI and this modified movement mod. If he could be made to "have a look" for a week or two it could be enough exposure. 2. Pro players would never "waste" their time for something which does not benefit them. The only way to achieve this would be to have a small tournament which isnt connected to a series, the SHOUTcraft tournament comes to mind there. Smaller tournaments with "B-pros" could work as well. The movement modification alone will not be good enough for this kind of "public presentation" though, an adjustment for AoE effects has to be included as well as an enducement to actually use it. I'd say that this can totally keep the BW players happy. Maverk's BW Mod + the Hybridic Graphic Settings + Modified Dynamics Movement = Pretty much BW on modern graphics. For that reason, I support this cause. Its the best of both worlds really. | ||
stormchaser
Canada1009 Posts
On July 07 2012 11:32 Archerofaiur wrote: Maverick has been working on improved movement for his SC2 BW Mod http://www.youtube.com/watch?v=4eY_6hKIi_c&feature=youtu.be Wow this is actually fantastic. We won't ever see it in a retail product however ;; | ||
Xiphos
Canada7507 Posts
On July 07 2012 13:34 stormchaser wrote: Show nested quote + On July 07 2012 11:32 Archerofaiur wrote: Maverick has been working on improved movement for his SC2 BW Mod http://www.youtube.com/watch?v=4eY_6hKIi_c&feature=youtu.be Wow this is actually fantastic. We won't ever see it in a retail product however ;; Never say never man. If the community rallies together for this idea, our passions grows because we are emotionally connected for one single cause. This could bridge the two StarCraft communities as one. Hence, growing ESPORT! | ||
0neder
United States3733 Posts
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P7GAB
Canada486 Posts
On July 07 2012 14:04 0neder wrote: If HotS sales drop significantly because they don't then they'll probably be forced to consider it. i doubt people wont buy hots because of this | ||
erazerr
Australia86 Posts
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RampancyTW
United States577 Posts
On July 07 2012 14:32 erazerr wrote: Yep!wouldn't this remove a lot of the splitting micro required in the game ? I.E Marines vs banelings would be a hilarious joke? Unless you make the splash radius and/or damage ridiculous on most of the splash units, which would in turn make them hilariously powerful against worker lines and the like. Zergling battles in particular would be much more random as well with the movement alone-- zergling/baneling wars would just get silly. edit: corrected grammar | ||
Super_bricklayer
France104 Posts
On July 07 2012 15:04 RampancyTW wrote: Show nested quote + Yep!On July 07 2012 14:32 erazerr wrote: wouldn't this remove a lot of the splitting micro required in the game ? I.E Marines vs banelings would be a hilarious joke? Unless you make the splash radius and/or damage ridiculous on most of the splash units, which would in turn make them hilariously powerful against worker lines and the like. Zergling battles in particular would be much more random as well with the movement alone-- zergling/baneling wars would just get silly. edit: corrected grammar I don't know how people can be so sure about that. Did you test the map honestly ? I did and and i'm certain of only one thing, it need some test. Not even sure we should balance splash damage. For example, marines would still be more efficient DPS wise when clumped ( more marines will shoot, increasing their efficiency ), but if fungal/baneling come in play then the player would have the possibility to split them before any engagement and ( possibly ) move while staying in formation. Let's say the Terran player use this new option. Then the zerg player could also split is ling/bane/infestor before and run in the enemies lines when this one stand in an open space, make the tank shoot less effective ( marines would also take down less units before those one could attack in melee, they'll may get surrounded easily ). All that is theorycrafting. We can't be sure of anything, it may actually be useless and change nothing as it could need a significant buff to splash or maybe just wider maps. In any case it's looks way better, armys looks bigger and more badass and it's allow more tactical possibilities. | ||
coolcor
520 Posts
http://www.youtube.com/watch?v=4eY_6hKIi_c Think this would do a better job of getting rid of the deathball? | ||
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