• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 20:30
CEST 02:30
KST 09:30
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro24 Preview: Summer's End2Serral wins HomeStory Cup 2915Serral wins Maestros of the Game 243ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7
Community News
GSTL Returns in 2026!41Weekly Cups (Aug 3-9): Protoss get shut out7RSL goes to London! 2026 Offline Finals Nov 21-2212Weekly Cups (July 27-Aug 2): SHIN's big week0SC4ALL II: Brood War - $2500 - Dec 5-611
StarCraft 2
General
GSTL Returns in 2026! Balance hotfix patch 5.0.16b (July 16) SC4ALL: II Talent Announcement! Protoss AoE skill expression Weekly Cups (Aug 3-9): Protoss get shut out
Tourneys
WardiTV Mondays PIG STY FESTIVAL 8.0! (13 - 23 August) 2026 KungFu Cup Announcement Sparkling Tuna Cup - Weekly Open Tournament 2026 GSTL Announcement
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
The PondCast: SC2 News & Results Mutation # 539 Thunder Dome Mutation # 538 Media Blackout Mutation # 537 Hostile Territory
Brood War
General
[ASL22] Ro24 Preview: Summer's End Rush's Odyssey Controversy StarCraft 64 is coming to Philly at SC4ALL II BW General Discussion Best Games Kespa era
Tourneys
ASL Season 22 LIVESTREAM with English Commentary CSLAN 4 is Coming! [ASL22] Ro24 Group A [Megathread] Daily Proleagues
Strategy
Odyssey Mineral Stack Saturation Fighting Spirit mining rates Any training maps people recommend? Simple Questions, Simple Answers
Other Games
General Games
Nintendo Switch Thread General RTS Discussion Thread Anyone here play Quakeworld back in the day? Stormgate/Frost Giant Megathread EVE Corporation
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
US Politics Mega-thread Artificial Intelligence Thread Russo-Ukrainian War Thread European Politico-economics QA Mega-thread The Letting Off Steam Thread
Fan Clubs
MarineLorD Fan Club The ShoWTimE Fan Club The herO Fan Club!
Media & Entertainment
Movie Discussion! Anime Discussion Thread Series you have seen recently... [Req][Books] Good Fantasy/SciFi books
Sports
MLB/Baseball 2023 Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 NBA General Discussion Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Simple Questions Simple Answers FPS when play League Of Legend on laptop
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
LOCKPICKING NOOB
LUCKY_NOOB
Chinese Gen Z: Between Dream…
TrAiDoS
Cathedral Of CS And NY pizza a…
FuDDx
Please support my new stand…
Peanutsc
Hello guys!
LIN1s
Customize Sidebar...

Website Feedback

Closed Threads



Active: 8502 users

Modified Movement Test - Page 31

Forum Index > SC2 General
Post a Reply
Prev 1 29 30 31 32 33 34 Next All
There will obviously be balance shifts when gameplay values are changed. Nobody is claiming otherwise. This thread is about the effect these changes have on the clarity and spectator-friendliness of SC2.
a176
Profile Blog Joined August 2009
Canada6688 Posts
July 06 2012 21:51 GMT
#601
On July 07 2012 06:46 netherh wrote:
Show nested quote +
On July 07 2012 04:11 Plexa wrote:
Dno if it has been mentioned in this thread yet, but... imo it would probably be better if something like the magic box from BW was implemented. http://wiki.teamliquid.net/starcraft/Magic_Boxes

If units were within those boxes (one is for air, other ground) then they would stay in formation. Outside, they would ball up.


Erm. Isn't this exactly how it works in SC2 at the moment?


no, sc2 units will always ball at target click point
starleague forever
netherh
Profile Blog Joined November 2011
United Kingdom333 Posts
Last Edited: 2012-07-06 21:58:18
July 06 2012 21:54 GMT
#602
On July 07 2012 06:51 a176 wrote:
Show nested quote +
On July 07 2012 06:46 netherh wrote:
On July 07 2012 04:11 Plexa wrote:
Dno if it has been mentioned in this thread yet, but... imo it would probably be better if something like the magic box from BW was implemented. http://wiki.teamliquid.net/starcraft/Magic_Boxes

If units were within those boxes (one is for air, other ground) then they would stay in formation. Outside, they would ball up.


Erm. Isn't this exactly how it works in SC2 at the moment?


no, sc2 units will always ball at target click point


No. They don't.

Every unit has a magic box. If you click inside the box, they move in, and outside then they move alongside one another (so long as they're inside the magic box size). Try it out. It's like 10 marines wide, 3 for seige tanks, 5 for medivacs (I'm not sure those are all correct numbers, it's been a while since I did this, but there is a magic box).

If they're further apart than (or there's more units than fit in) the magic box, they'll move inwards while going towards the target point (which is why minimap clicking keeps units more spread out - the target point is just further away).
SarcasmMonster
Profile Joined October 2011
3136 Posts
July 06 2012 22:00 GMT
#603
From a spectating point of view, this change is a clear winner. It looks way better than what we have in WOL.
MMA: The true King of Wings
Grumbels
Profile Blog Joined May 2009
Netherlands7032 Posts
Last Edited: 2012-07-06 22:05:58
July 06 2012 22:04 GMT
#604
If you can change the time workers take to mine you can change the income curve and the income per base in potentially positive ways, it's a small adjustment with huge implications. I mean, there are a lot of variables that can be tweaked and influence clumping behavior for instance, think of collision size or the tweak proposed in this set of maps. Blizzard saying they "can't make the path finding worse" is a bit of a copout, since just in the margins there are so many small things to change that can have a positive impact yet don't require overhauling the path finding algorithms.
Well, now I tell you, I never seen good come o' goodness yet. Him as strikes first is my fancy; dead men don't bite; them's my views--amen, so be it.
Falling
Profile Blog Joined June 2009
Canada11593 Posts
July 06 2012 22:12 GMT
#605
On July 07 2012 06:54 netherh wrote:
Show nested quote +
On July 07 2012 06:51 a176 wrote:
On July 07 2012 06:46 netherh wrote:
On July 07 2012 04:11 Plexa wrote:
Dno if it has been mentioned in this thread yet, but... imo it would probably be better if something like the magic box from BW was implemented. http://wiki.teamliquid.net/starcraft/Magic_Boxes

If units were within those boxes (one is for air, other ground) then they would stay in formation. Outside, they would ball up.


Erm. Isn't this exactly how it works in SC2 at the moment?


no, sc2 units will always ball at target click point


No. They don't.

Every unit has a magic box. If you click inside the box, they move in, and outside then they move alongside one another (so long as they're inside the magic box size). Try it out. It's like 10 marines wide, 3 for seige tanks, 5 for medivacs (I'm not sure those are all correct numbers, it's been a while since I did this, but there is a magic box).

If they're further apart than (or there's more units than fit in) the magic box, they'll move inwards while going towards the target point (which is why minimap clicking keeps units more spread out - the target point is just further away).

I think the issue is it's much too small. 10marines wide is pretty narrow considering how close units pack together. I was trying the difference between dragoon magic box and stalker magic box (as well as testing zealots and ht) and it must be much smaller than I thought because I couldn't get the same easy spread as in BW.
Moderator5000 of our finest Taliban warriors have been released! Rise up my brothers. Mashalla! al-Donald ibn-Frederick al-Masih allows it.
Singrana
Profile Joined August 2010
Norway7 Posts
July 07 2012 00:07 GMT
#606
longtime lurker here: i realy liked this change, and i dont know if it has already been said in earlier 30 pages, but if annyone who reads this knows how to get this to the attention of day9 (or other pupular sc2 webshows) we could bring it to the attention of most of the stream watching public, and in so doing get to test it with many more players (think funday mondays only with this played in serious mode)

personally would love to have this in sc2, but only way that happens is if its tested by many people and gain popularity first

also, make sure annyone who does this explains the package deal of this + an aoe adjustment, so it does not appear to be some crackpot idea to break the game
SarcasmMonster
Profile Joined October 2011
3136 Posts
July 07 2012 00:22 GMT
#607
On July 07 2012 09:07 Singrana wrote:
longtime lurker here: i realy liked this change, and i dont know if it has already been said in earlier 30 pages, but if annyone who reads this knows how to get this to the attention of day9 (or other pupular sc2 webshows) we could bring it to the attention of most of the stream watching public, and in so doing get to test it with many more players (think funday mondays only with this played in serious mode)

personally would love to have this in sc2, but only way that happens is if its tested by many people and gain popularity first

also, make sure annyone who does this explains the package deal of this + an aoe adjustment, so it does not appear to be some crackpot idea to break the game


Or better yet, the next person that interviews the Blizz guys (Browder, Kim, Sagaty), ask them what they think about the proposed change. If they insist on keeping the WOL movement, then ask them why.
MMA: The true King of Wings
Singrana
Profile Joined August 2010
Norway7 Posts
July 07 2012 00:34 GMT
#608
this would be a good thing, but an interview most of the time does not press an issue, only ask on the surface briefly before moving to a new question.
if this map could be a flavor of the month thing for many players (pro players also); then we would have good evidence of this mechanic working or not, while at the same time informing as many people as possible of the existence of this proposal and creating discussions ( <-- this would also happen with an interwiev)

if somehow we can get most people to at least try this, and have enough pro matches to get proof it does not screw the game, then i think there would be a chance of convincing blizz if players want it after trying, but if people do not try it then the only way it could be implemented is if Bowder himself came up with this idea and decided to enforce it on everyone (dont think this wil happen)
Mothra
Profile Blog Joined November 2009
United States1448 Posts
July 07 2012 00:40 GMT
#609
I would really really like to see this implemented. At least make it an option. The game would be so much more fun to watch.
Archerofaiur
Profile Joined August 2008
United States4101 Posts
Last Edited: 2012-07-07 14:12:54
July 07 2012 02:32 GMT
#610
Maverick has been working on improved movement for his SC2 BW Mod






http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
http://sclegacy.com/news/28-scl/250-starcraftlegacy-macro-theorycrafting-contest-winners
Rabiator
Profile Joined March 2010
Germany3948 Posts
July 07 2012 04:23 GMT
#611
On July 07 2012 09:34 Singrana wrote:
if this map could be a flavor of the month thing for many players (pro players also); then we would have good evidence of this mechanic working or not, while at the same time informing as many people as possible of the existence of this proposal and creating discussions

Big publicity for this discussion would be increased from exposure, which could be achieved through two methods IMO:

1. Day[9] has enough analytical power to look at the differences between the basic SC2 movement AI and this modified movement mod. If he could be made to "have a look" for a week or two it could be enough exposure.

2. Pro players would never "waste" their time for something which does not benefit them. The only way to achieve this would be to have a small tournament which isnt connected to a series, the SHOUTcraft tournament comes to mind there. Smaller tournaments with "B-pros" could work as well.

The movement modification alone will not be good enough for this kind of "public presentation" though, an adjustment for AoE effects has to be included as well as an enducement to actually use it.
If you cant say what you're meaning, you can never mean what you're saying.
Xiphos
Profile Blog Joined July 2009
Canada7507 Posts
July 07 2012 04:31 GMT
#612
On July 07 2012 13:23 Rabiator wrote:
Show nested quote +
On July 07 2012 09:34 Singrana wrote:
if this map could be a flavor of the month thing for many players (pro players also); then we would have good evidence of this mechanic working or not, while at the same time informing as many people as possible of the existence of this proposal and creating discussions

Big publicity for this discussion would be increased from exposure, which could be achieved through two methods IMO:

1. Day[9] has enough analytical power to look at the differences between the basic SC2 movement AI and this modified movement mod. If he could be made to "have a look" for a week or two it could be enough exposure.

2. Pro players would never "waste" their time for something which does not benefit them. The only way to achieve this would be to have a small tournament which isnt connected to a series, the SHOUTcraft tournament comes to mind there. Smaller tournaments with "B-pros" could work as well.

The movement modification alone will not be good enough for this kind of "public presentation" though, an adjustment for AoE effects has to be included as well as an enducement to actually use it.


I'd say that this can totally keep the BW players happy.

Maverk's BW Mod + the Hybridic Graphic Settings + Modified Dynamics Movement = Pretty much BW on modern graphics.

For that reason, I support this cause. Its the best of both worlds really.
2014 - ᕙ( •̀ل͜•́) ϡ Raise your bows brood warriors! ᕙ( •̀ل͜•́) ϡ
stormchaser
Profile Joined January 2011
Canada1009 Posts
July 07 2012 04:34 GMT
#613
On July 07 2012 11:32 Archerofaiur wrote:
Maverick has been working on improved movement for his SC2 BW Mod



http://www.youtube.com/watch?v=4eY_6hKIi_c&feature=youtu.be

Wow this is actually fantastic. We won't ever see it in a retail product however ;;
Xiphos
Profile Blog Joined July 2009
Canada7507 Posts
July 07 2012 04:55 GMT
#614
On July 07 2012 13:34 stormchaser wrote:
Show nested quote +
On July 07 2012 11:32 Archerofaiur wrote:
Maverick has been working on improved movement for his SC2 BW Mod



http://www.youtube.com/watch?v=4eY_6hKIi_c&feature=youtu.be

Wow this is actually fantastic. We won't ever see it in a retail product however ;;


Never say never man.

If the community rallies together for this idea, our passions grows because we are emotionally connected for one single cause. This could bridge the two StarCraft communities as one. Hence, growing ESPORT!
2014 - ᕙ( •̀ل͜•́) ϡ Raise your bows brood warriors! ᕙ( •̀ل͜•́) ϡ
0neder
Profile Joined July 2009
United States3733 Posts
July 07 2012 05:04 GMT
#615
If HotS sales drop significantly because they don't then they'll probably be forced to consider it.
P7GAB
Profile Joined June 2012
Canada486 Posts
July 07 2012 05:24 GMT
#616
On July 07 2012 14:04 0neder wrote:
If HotS sales drop significantly because they don't then they'll probably be forced to consider it.


i doubt people wont buy hots because of this
erazerr
Profile Joined March 2011
Australia86 Posts
Last Edited: 2012-07-07 05:35:53
July 07 2012 05:32 GMT
#617
wouldn't this remove a lot of the splitting micro required in the game ? I.E Marines vs banelings would be a hilarious joke?
RampancyTW
Profile Joined August 2010
United States577 Posts
Last Edited: 2012-07-07 06:05:19
July 07 2012 06:04 GMT
#618
On July 07 2012 14:32 erazerr wrote:
wouldn't this remove a lot of the splitting micro required in the game ? I.E Marines vs banelings would be a hilarious joke?
Yep!

Unless you make the splash radius and/or damage ridiculous on most of the splash units, which would in turn make them hilariously powerful against worker lines and the like. Zergling battles in particular would be much more random as well with the movement alone-- zergling/baneling wars would just get silly.

edit: corrected grammar
Super_bricklayer
Profile Joined May 2010
France104 Posts
July 07 2012 07:21 GMT
#619
On July 07 2012 15:04 RampancyTW wrote:
Show nested quote +
On July 07 2012 14:32 erazerr wrote:
wouldn't this remove a lot of the splitting micro required in the game ? I.E Marines vs banelings would be a hilarious joke?
Yep!

Unless you make the splash radius and/or damage ridiculous on most of the splash units, which would in turn make them hilariously powerful against worker lines and the like. Zergling battles in particular would be much more random as well with the movement alone-- zergling/baneling wars would just get silly.

edit: corrected grammar

I don't know how people can be so sure about that. Did you test the map honestly ?

I did and and i'm certain of only one thing, it need some test. Not even sure we should balance splash damage.

For example, marines would still be more efficient DPS wise when clumped ( more marines will shoot, increasing their efficiency ), but if fungal/baneling come in play then the player would have the possibility to split them before any engagement and ( possibly ) move while staying in formation. Let's say the Terran player use this new option.
Then the zerg player could also split is ling/bane/infestor before and run in the enemies lines when this one stand in an open space, make the tank shoot less effective ( marines would also take down less units before those one could attack in melee, they'll may get surrounded easily ).

All that is theorycrafting. We can't be sure of anything, it may actually be useless and change nothing as it could need a significant buff to splash or maybe just wider maps. In any case it's looks way better, armys looks bigger and more badass and it's allow more tactical possibilities.
coolcor
Profile Joined February 2011
520 Posts
July 07 2012 08:25 GMT
#620
Hey check out what the guy making sc2bw just came up with for movement.

http://www.youtube.com/watch?v=4eY_6hKIi_c

Think this would do a better job of getting rid of the deathball?
Prev 1 29 30 31 32 33 34 Next All
Please log in or register to reply.
Live Events Refresh
OSC
00:00
OSC Elite Rising Star #20
CranKy Ducklings37
Liquipedia
IPSL
16:00
CSLAN Day 2
Airneanach280
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
SpeCial 180
ProTech63
StarCraft: Brood War
Britney 9771
Terrorterran 3
Dota 2
NeuroSwarm181
LuMiX1
League of Legends
Doublelift7044
JimRising 541
Counter-Strike
summit1g9592
minikerr41
Super Smash Bros
Mew2King166
Other Games
gofns13626
Liquid`RaSZi1753
ROOTCatZ131
Organizations
Other Games
gamesdonequick967
[ Show 16 non-featured ]
StarCraft 2
• Berry_CruncH294
• Hupsaiya 124
• CranKy Ducklings SOOP6
• Migwel
• IndyKCrew
• Kozan
• intothetv
• AfreecaTV YouTube
StarCraft: Brood War
• Azhi_Dahaki11
• RayReign 6
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• masondota22200
Other Games
• imaqtpie1007
• Shiphtur355
Upcoming Events
Afreeca Starleague
9h 30m
Rush vs Hm
Bisu vs Shuttle
WardiTV Weekly
10h 30m
The Patches Monday
15h 30m
Afreeca Starleague
1d 9h
Sharp vs Shinee
Action vs Shine
GSL
1d 10h
PiGosaur Cup
1d 23h
Replay Cast
2 days
Afreeca Starleague
2 days
BeSt vs Paralyze
Jaedong vs Speed
Kung Fu Cup
2 days
Replay Cast
2 days
[ Show More ]
The PondCast
3 days
KCM Race Survival
3 days
Replay Cast
3 days
PiG Sty Festival
4 days
CranKy Ducklings
5 days
PiG Sty Festival
5 days
Sparkling Tuna Cup
6 days
PiG Sty Festival
6 days
Liquipedia Results

Completed

CSLAN 4
CranK Gathers Season 4: BW vs SC2 Team League
Eternal Conflict S2 Finale

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
Acropolis #5
ASL Season 22
RSL Revival: Season 6
PiG Sty Festival 8.0
META DYMY #4
Esports World Cup 2026
Esports World Cup 2026: LCQ
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026

Upcoming

CSL Season 22: Qualifier 1
Escore Tournament S3: W8
CSL Season 22: Qualifier 2
CSL 2026 AUTUMN (S22)
Acropolis #5 - TRS
Blizzard Classic Cup 2026
Acropolis #5 - GSA
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Big Dog Cup 2026 Div 1
Stake Ranked Episode 5
PGL Masters Bucharest 2026
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.