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[2v2] Siege Tank Abuse on Desolate Stronghold - Page 5

Forum Index > SC2 General
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convention
Profile Joined October 2011
United States622 Posts
June 30 2012 22:06 GMT
#81
On July 01 2012 06:39 AKomrade wrote:
Why not prevent tanks from getting there in the first place?

Look at the second map he shows. I have had this problem a lot and found that there is no answer to it, so now I veto the map. But basically if they make tanks, it takes them 10s to go from their natural to be sieging your main (if they go by the rich, to the right of the OP image, you can siege the main). It takes you 20s with slings at the main to run around and attack where they are sieging you from. So basically it is a shorter rush distance than "defending distance." Most cases, you can not prevent this from happening outside of, at all points in time, having a larger army than them. Image if they have medivacs with a tank, do you defend the drop and hope they don't siege the low ground and stop all mining, or do you leave your army by the siege spot and hope they don't drop in the main where you won't be able to respond for a very long time.
Rachnar
Profile Joined October 2010
France1526 Posts
June 30 2012 22:09 GMT
#82
On July 01 2012 07:06 convention wrote:
Show nested quote +
On July 01 2012 06:39 AKomrade wrote:
Why not prevent tanks from getting there in the first place?

Look at the second map he shows. I have had this problem a lot and found that there is no answer to it, so now I veto the map. But basically if they make tanks, it takes them 10s to go from their natural to be sieging your main (if they go by the rich, to the right of the OP image, you can siege the main). It takes you 20s with slings at the main to run around and attack where they are sieging you from. So basically it is a shorter rush distance than "defending distance." Most cases, you can not prevent this from happening outside of, at all points in time, having a larger army than them. Image if they have medivacs with a tank, do you defend the drop and hope they don't siege the low ground and stop all mining, or do you leave your army by the siege spot and hope they don't drop in the main where you won't be able to respond for a very long time.


What do you play in 2v2? RT zerg?
"What if it's a triple DK ?" "Then we cry" "Prepare your handkerchief then ..."
Seiferz
Profile Joined May 2011
United States640 Posts
June 30 2012 22:10 GMT
#83
On July 01 2012 07:04 saladToss wrote:
Taking that siege position puts their army sooo far out of position so either you can save up some forces, surround it and kill it or counter attack and win.

They put features like this in 2v2 maps so the games don't turn in to boring standoffs.


Yea the push is really really easy to beat if you just play standard.

Also I think it's really stupid to say "I think the people who enjoys 2s should progress their scene" because almost every top level 2v2 player is high master/GM 1v1. So the people who "enjoy 2s exclusively" are for the most part not very good.
Areon
Profile Joined November 2010
United States273 Posts
June 30 2012 22:11 GMT
#84
Blizzard tries to keep things interesting by introducing new maps, but of course they're going to screw up. They really just need to host a community 2v2 map tournament or something so map makers who actually know wtf they're doing can make something because Blizz will keep introducing this idiotic bullshit because the players don't give a shit. Like people are saying it's 2v2, it's a shitty map so just veto it, get over it and move on. Could also try the Blizzard forums; if you attract enough attention you might even get a Blue to post! Which won't really amount to anything, but it would be cute.
odem
Profile Joined August 2011
143 Posts
June 30 2012 22:14 GMT
#85
the new 2v2 maps are really bad imo.


its a shame blizzard doesnt put a little bit more work into 2v2!
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