On June 14 2012 11:35 InvXXVII wrote: I think people don't appreciate David Kim enough. People always seem to be bashing him about balance, but no one thanks him for making the game possible.
On a totally unrelated note, would Blizzard consider allowing the carrier to shoot interceptors while moving? Like in BW? Would that solve things?
Blizzard seems willing to do anything but what the community wants when it comes to unit micro. Granted, the community can be myopic at times, but it's a fact that there are few units in SC2 that can be microed at a high level, and features like that are what BW players build their careers on (Fantasy and vulture moving shot, for example).
On June 14 2012 05:33 Solo Terran wrote: The whole NP Mothership conversation was just weird. The point of what kennigit was saying is that the late game dynamic of ZvP can shift in a second due to vortex. So if Zerg is able to Neural it that risk is gone and Zerg can just push Protoss back and eventually win, not that Neural specifically is the problem.
Lets not forget the whole mothership thing evolved just because brood lords are kind of OP and broken to begin with so nothing can really stop them except getting your archons in near them which is impossible without mothership. Its all pretty silly there was nothing that coin flippy in brood war in any of the matchups. Arbiters were much more interesting then 1 big ship that either hits or misses with a couple vortex it can throw out.
On June 13 2012 21:53 bokchoi wrote: Thor's suffering from an art issue, hurting eSports. So funny, I don't know if he meant to say that to troll people or it just came out but good interview with David Kim.
On June 13 2012 21:49 ZAiNs wrote: I would have liked some more pressing on the Carrier issue. Kennigit should have asked why the Carrier is one of the few units to literally have never been buffed/nerfed by a patch, and why they haven't tried something as simple as reducing its build cost and/or build time before ditching it.
Realistically only one, and the one that we all want...
CARRIER HAS ARRIVED.
Even worse, if you gave carrier 22 range it could serve the same role as the tempest and do that role in a cooler way....
Yupp, but they just want to make their own units but with the same kind of role because SC2 is their game and HotS is a new expansion so something new and coOo0L has to get in. Just like in WoL, there is units in here that got added over completely fine and loved units because of the reason I stated.
What role has Thor in WoL that Goliath couldn't fill? With and without minor tweaks to the Goliath. And now with Warhound coming in to take place in Terran mech compositions, it's like 2 Goliaths in the game.
Hellion? I don't mind the Hellion, but why couldn't they have the Vulture and Firebat in SC2? Now we get Hellion and firebat (battle hellion) in HotS but no Vulture or Hellion with Vulture micro pontential.
No Arbiter in WoL but Oracle(?) is like an Arbiter in HotS but still not Arbiter.
Science Vessel didn't have to be replaced by Raven, just tweak the spells a bit, but no.
Changed awesome Reaver for Colossi, I don't think I even have to say anything here since everyone outside of Blizzard HQ understand that this was like the biggest mistake ever.
Because they are to proud of their own game they can't even add a fucking normal lurker into the game so they make up their own shit lurker... the same with defiler and the Viper.
As you see, they scrap good units that already fill roles to make their own, worse version of that unit and that is what is happening to the Carrier. Why do you think they haven't done shit for the Carrier so far?
Oh I forgot about the "widow mine"... just lol. Can't even put in damn spider mines without making them fucking wierd and with a new name. xD
I don't like your attitude. Not going to go into intensive detail, but extensively you assume that all BW units are better and that all units are just copies of BW units(which I believe they are not). As an intensive example, Battle hellions seem almost more convenient then firebats because their robotic nature makes them effected by mech upgrades.
So having an opinion that bw units are much more useful than sc2 units is having a bad attitude huh ? .Bio firebats didn't even need upgrades to start frying zergs for breakfast their splash damage is already enough to hurt dozens of zerglings and hold a ramp with a single medic .His point was reasonable though most of the units that are being reinstated in to hots are like a watered down version of the units in broodwar .
What Bippzy refering is the attitude of stating BW units are strictly better without giving detail explanation . If you think the firebat is more suitable than the battle hellion, would you mind explaining why? Does the Terran need to hold a ramp with a single unit?
A lot of the SC2 units might take a similar role or work similarly to some BW units, but that does not mean it is straight up better to replace SC2 units with BW units, right? The interface is differnet, the AI is different, the race strengths & weaknesses are also different(though the theme is the same). Since that's the case, I would rather claim the SC2 units are different from the BW units instead of just a watered down version. If you insist on calling them watered down version of BW units, or whatever version, would you please explain why the BW units will better suit the situation of current SC2 gameplay? That would help others to understand you.
I am not sure why oracle is like an arbiter in HotS besides they are both flying spell casters and both have a cloaking field. Of course one can have the opinion of the arbiter is better in HotS but please tell us why. Oracle is not Arbiter is simply not a good enough reason.
the thing is Gosi isn't giving a lecture about why the units are much better in broodwar than in sc2 so why in the first place he has to have to give "Detail Explanation " ??????
Since Grubby said the interviewer is Wax angel, I would assume the guy who is interviewing David Kim is Wax Angel.
On June 14 2012 00:39 Sawamura wrote:
On June 14 2012 00:20 Bippzy wrote:
On June 13 2012 22:32 Gosi wrote:
On June 13 2012 22:08 Madkipz wrote:
On June 13 2012 21:53 bokchoi wrote: Thor's suffering from an art issue, hurting eSports. So funny, I don't know if he meant to say that to troll people or it just came out but good interview with David Kim.
On June 13 2012 21:49 ZAiNs wrote: I would have liked some more pressing on the Carrier issue. Kennigit should have asked why the Carrier is one of the few units to literally have never been buffed/nerfed by a patch, and why they haven't tried something as simple as reducing its build cost and/or build time before ditching it.
Realistically only one, and the one that we all want...
CARRIER HAS ARRIVED.
Even worse, if you gave carrier 22 range it could serve the same role as the tempest and do that role in a cooler way....
Yupp, but they just want to make their own units but with the same kind of role because SC2 is their game and HotS is a new expansion so something new and coOo0L has to get in. Just like in WoL, there is units in here that got added over completely fine and loved units because of the reason I stated.
What role has Thor in WoL that Goliath couldn't fill? With and without minor tweaks to the Goliath. And now with Warhound coming in to take place in Terran mech compositions, it's like 2 Goliaths in the game.
Hellion? I don't mind the Hellion, but why couldn't they have the Vulture and Firebat in SC2? Now we get Hellion and firebat (battle hellion) in HotS but no Vulture or Hellion with Vulture micro pontential.
No Arbiter in WoL but Oracle(?) is like an Arbiter in HotS but still not Arbiter.
Science Vessel didn't have to be replaced by Raven, just tweak the spells a bit, but no.
Changed awesome Reaver for Colossi, I don't think I even have to say anything here since everyone outside of Blizzard HQ understand that this was like the biggest mistake ever.
Because they are to proud of their own game they can't even add a fucking normal lurker into the game so they make up their own shit lurker... the same with defiler and the Viper.
As you see, they scrap good units that already fill roles to make their own, worse version of that unit and that is what is happening to the Carrier. Why do you think they haven't done shit for the Carrier so far?
Oh I forgot about the "widow mine"... just lol. Can't even put in damn spider mines without making them fucking wierd and with a new name. xD
I don't like your attitude. Not going to go into intensive detail, but extensively you assume that all BW units are better and that all units are just copies of BW units(which I believe they are not). As an intensive example, Battle hellions seem almost more convenient then firebats because their robotic nature makes them effected by mech upgrades.
So having an opinion that bw units are much more useful than sc2 units is having a bad attitude huh ? .Bio firebats didn't even need upgrades to start frying zergs for breakfast their splash damage is already enough to hurt dozens of zerglings and hold a ramp with a single medic .His point was reasonable though most of the units that are being reinstated in to hots are like a watered down version of the units in broodwar .
What Bippzy refering is the attitude of stating BW units are strictly better without giving detail explanation . If you think the firebat is more suitable than the battle hellion, would you mind explaining why? Does the Terran need to hold a ramp with a single unit?
A lot of the SC2 units might take a similar role or work similarly to some BW units, but that does not mean it is straight up better to replace SC2 units with BW units, right? The interface is differnet, the AI is different, the race strengths & weaknesses are also different(though the theme is the same). Since that's the case, I would rather claim the SC2 units are different from the BW units instead of just a watered down version. If you insist on calling them watered down version of BW units, or whatever version, would you please explain why the BW units will better suit the situation of current SC2 gameplay? That would help others to understand you.
I am not sure why oracle is like an arbiter in HotS besides they are both flying spell casters and both have a cloaking field. Of course one can have the opinion of the arbiter is better in HotS but please tell us why. Oracle is not Arbiter is simply not a good enough reason.
the thing is Gosi isn't giving a lecture about why the units are much better in broodwar than in sc2 so why in the first place he has to have to give "Detail Explanation " ??????
cuz if he does not give any explanantion, other people cannot understand his logics behind his statement and may find hard to engage in further discussion ^^ which is one of the most important functions of teamliquid.
Since Grubby said the interviewer is Wax angel, I would assume the guy who is interviewing David Kim is Wax Angel.
On June 14 2012 00:39 Sawamura wrote:
On June 14 2012 00:20 Bippzy wrote:
On June 13 2012 22:32 Gosi wrote:
On June 13 2012 22:08 Madkipz wrote:
On June 13 2012 21:53 bokchoi wrote: Thor's suffering from an art issue, hurting eSports. So funny, I don't know if he meant to say that to troll people or it just came out but good interview with David Kim.
On June 13 2012 21:49 ZAiNs wrote: I would have liked some more pressing on the Carrier issue. Kennigit should have asked why the Carrier is one of the few units to literally have never been buffed/nerfed by a patch, and why they haven't tried something as simple as reducing its build cost and/or build time before ditching it.
Realistically only one, and the one that we all want...
CARRIER HAS ARRIVED.
Even worse, if you gave carrier 22 range it could serve the same role as the tempest and do that role in a cooler way....
Yupp, but they just want to make their own units but with the same kind of role because SC2 is their game and HotS is a new expansion so something new and coOo0L has to get in. Just like in WoL, there is units in here that got added over completely fine and loved units because of the reason I stated.
What role has Thor in WoL that Goliath couldn't fill? With and without minor tweaks to the Goliath. And now with Warhound coming in to take place in Terran mech compositions, it's like 2 Goliaths in the game.
Hellion? I don't mind the Hellion, but why couldn't they have the Vulture and Firebat in SC2? Now we get Hellion and firebat (battle hellion) in HotS but no Vulture or Hellion with Vulture micro pontential.
No Arbiter in WoL but Oracle(?) is like an Arbiter in HotS but still not Arbiter.
Science Vessel didn't have to be replaced by Raven, just tweak the spells a bit, but no.
Changed awesome Reaver for Colossi, I don't think I even have to say anything here since everyone outside of Blizzard HQ understand that this was like the biggest mistake ever.
Because they are to proud of their own game they can't even add a fucking normal lurker into the game so they make up their own shit lurker... the same with defiler and the Viper.
As you see, they scrap good units that already fill roles to make their own, worse version of that unit and that is what is happening to the Carrier. Why do you think they haven't done shit for the Carrier so far?
Oh I forgot about the "widow mine"... just lol. Can't even put in damn spider mines without making them fucking wierd and with a new name. xD
I don't like your attitude. Not going to go into intensive detail, but extensively you assume that all BW units are better and that all units are just copies of BW units(which I believe they are not). As an intensive example, Battle hellions seem almost more convenient then firebats because their robotic nature makes them effected by mech upgrades.
So having an opinion that bw units are much more useful than sc2 units is having a bad attitude huh ? .Bio firebats didn't even need upgrades to start frying zergs for breakfast their splash damage is already enough to hurt dozens of zerglings and hold a ramp with a single medic .His point was reasonable though most of the units that are being reinstated in to hots are like a watered down version of the units in broodwar .
What Bippzy refering is the attitude of stating BW units are strictly better without giving detail explanation . If you think the firebat is more suitable than the battle hellion, would you mind explaining why? Does the Terran need to hold a ramp with a single unit?
A lot of the SC2 units might take a similar role or work similarly to some BW units, but that does not mean it is straight up better to replace SC2 units with BW units, right? The interface is differnet, the AI is different, the race strengths & weaknesses are also different(though the theme is the same). Since that's the case, I would rather claim the SC2 units are different from the BW units instead of just a watered down version. If you insist on calling them watered down version of BW units, or whatever version, would you please explain why the BW units will better suit the situation of current SC2 gameplay? That would help others to understand you.
I am not sure why oracle is like an arbiter in HotS besides they are both flying spell casters and both have a cloaking field. Of course one can have the opinion of the arbiter is better in HotS but please tell us why. Oracle is not Arbiter is simply not a good enough reason.
the thing is Gosi isn't giving a lecture about why the units are much better in broodwar than in sc2 so why in the first place he has to have to give "Detail Explanation " ??????
cuz if he does not give any explanantion, other people cannot understand his logics behind his statement and may find hard to engage in further discussion ^^ which is one of the most important functions of teamliquid.
I don't think people have full time job on tl.net you know ?
Since Grubby said the interviewer is Wax angel, I would assume the guy who is interviewing David Kim is Wax Angel.
On June 14 2012 00:39 Sawamura wrote:
On June 14 2012 00:20 Bippzy wrote:
On June 13 2012 22:32 Gosi wrote:
On June 13 2012 22:08 Madkipz wrote:
On June 13 2012 21:53 bokchoi wrote: Thor's suffering from an art issue, hurting eSports. So funny, I don't know if he meant to say that to troll people or it just came out but good interview with David Kim.
On June 13 2012 21:49 ZAiNs wrote: I would have liked some more pressing on the Carrier issue. Kennigit should have asked why the Carrier is one of the few units to literally have never been buffed/nerfed by a patch, and why they haven't tried something as simple as reducing its build cost and/or build time before ditching it.
Realistically only one, and the one that we all want...
CARRIER HAS ARRIVED.
Even worse, if you gave carrier 22 range it could serve the same role as the tempest and do that role in a cooler way....
Yupp, but they just want to make their own units but with the same kind of role because SC2 is their game and HotS is a new expansion so something new and coOo0L has to get in. Just like in WoL, there is units in here that got added over completely fine and loved units because of the reason I stated.
What role has Thor in WoL that Goliath couldn't fill? With and without minor tweaks to the Goliath. And now with Warhound coming in to take place in Terran mech compositions, it's like 2 Goliaths in the game.
Hellion? I don't mind the Hellion, but why couldn't they have the Vulture and Firebat in SC2? Now we get Hellion and firebat (battle hellion) in HotS but no Vulture or Hellion with Vulture micro pontential.
No Arbiter in WoL but Oracle(?) is like an Arbiter in HotS but still not Arbiter.
Science Vessel didn't have to be replaced by Raven, just tweak the spells a bit, but no.
Changed awesome Reaver for Colossi, I don't think I even have to say anything here since everyone outside of Blizzard HQ understand that this was like the biggest mistake ever.
Because they are to proud of their own game they can't even add a fucking normal lurker into the game so they make up their own shit lurker... the same with defiler and the Viper.
As you see, they scrap good units that already fill roles to make their own, worse version of that unit and that is what is happening to the Carrier. Why do you think they haven't done shit for the Carrier so far?
Oh I forgot about the "widow mine"... just lol. Can't even put in damn spider mines without making them fucking wierd and with a new name. xD
I don't like your attitude. Not going to go into intensive detail, but extensively you assume that all BW units are better and that all units are just copies of BW units(which I believe they are not). As an intensive example, Battle hellions seem almost more convenient then firebats because their robotic nature makes them effected by mech upgrades.
So having an opinion that bw units are much more useful than sc2 units is having a bad attitude huh ? .Bio firebats didn't even need upgrades to start frying zergs for breakfast their splash damage is already enough to hurt dozens of zerglings and hold a ramp with a single medic .His point was reasonable though most of the units that are being reinstated in to hots are like a watered down version of the units in broodwar .
What Bippzy refering is the attitude of stating BW units are strictly better without giving detail explanation . If you think the firebat is more suitable than the battle hellion, would you mind explaining why? Does the Terran need to hold a ramp with a single unit?
A lot of the SC2 units might take a similar role or work similarly to some BW units, but that does not mean it is straight up better to replace SC2 units with BW units, right? The interface is differnet, the AI is different, the race strengths & weaknesses are also different(though the theme is the same). Since that's the case, I would rather claim the SC2 units are different from the BW units instead of just a watered down version. If you insist on calling them watered down version of BW units, or whatever version, would you please explain why the BW units will better suit the situation of current SC2 gameplay? That would help others to understand you.
I am not sure why oracle is like an arbiter in HotS besides they are both flying spell casters and both have a cloaking field. Of course one can have the opinion of the arbiter is better in HotS but please tell us why. Oracle is not Arbiter is simply not a good enough reason.
the thing is Gosi isn't giving a lecture about why the units are much better in broodwar than in sc2 so why in the first place he has to have to give "Detail Explanation " ??????
cuz if he does not give any explanantion, other people cannot understand his logics behind his statement and may find hard to engage in further discussion ^^ which is one of the most important functions of teamliquid.
I don't think people have full time job on tl.net you know ?
I think it takes about 5 to 10 min to give a detail explanantion for a legit point .... I believe most people can do it while keeping his full-time job and performing other obligations ^ ^
On June 14 2012 11:34 johnny123 wrote: Here are some more Interviews that i think ALOT of people wont see because they simply dont know it exists. All credits go to Slasher/Chobopeon and Gamespot.com ofcourse
Summary : Chris mainly talks about new battlenet features we can expect to see, He talks about Lan mode and piracy being the biggest reason for no lan, and about the Incoming Beta
And here is another interview with Dustin Browder -
Thanks for posting these. More people should look at the videos mentioned. You'd be surprised to know that there are explanations, and limitations on Blizzards end. No lan, battle.net 2.0, death balls, unit roles, etc, these areas of discontent are all talked about in depth.
Dustin Browder even talks about how they want SC2 units to be like BW units in the sense that they're all (overly)powerful, and each and every unit has a role and can make a difference, much like BW. He also talks about how units like the Viper, Widow Mine(maybe), and Tempest can be fixed if necessary, which is why they have left them in the game(for now); because they know with feedback they can adjust them; altering stats, upgrade cost/time, build time, etc.
One thing Chris mentioned was that Nydus worms would be varied in HotS, some having different effects, one being able to burst and spew a line of creep.
On June 13 2012 12:17 destian wrote: i've never seen neural parasite on a mothership. can someone please link a pro game where this happened?
I can't think of any games in perticular, but by watching streams, it's not rare to see a NP going down on MS, using the vortex and that's enough to be a game changer. Broods infestor already strong... if vortex is on the zergs side as well it's GG most of the time. Half a second is enough to cast the vortex
Yeah i can't hear a damn thing Im at work and this dumb bitch next to me keep's yeppin all the time...Gues Dustin Browder and David Kim just have to wait 5 more hours until i get home
On June 14 2012 16:01 Zerg.Zilla wrote: Yeah i can't hear a damn thing Im at work and this dumb bitch next to me keep's yeppin all the time...Gues Dustin Browder and David Kim just have to wait 5 more hours until i get home
I did a transcript back here if you wanted to read it.
someone should forward the first MVP vs SuHoSin game to David Kim and explain to him just how bad tanks are in the match up... I can't believe he actually thinks tanks are too powerful vs zerg
I think that is more of a problem of the map instead of tanks ...
when MVP go for the three gas expansion, his tanks do not have a good position to hold, and you know...mech's anti-air is always lacking ...he just do not have enough to hold off the drop. Even if he position tanks at the 3rd base, zerg can still drop on them ....
On June 13 2012 21:53 bokchoi wrote: Thor's suffering from an art issue, hurting eSports. So funny, I don't know if he meant to say that to troll people or it just came out but good interview with David Kim.
On June 13 2012 21:49 ZAiNs wrote: I would have liked some more pressing on the Carrier issue. Kennigit should have asked why the Carrier is one of the few units to literally have never been buffed/nerfed by a patch, and why they haven't tried something as simple as reducing its build cost and/or build time before ditching it.
Realistically only one, and the one that we all want...
CARRIER HAS ARRIVED.
Even worse, if you gave carrier 22 range it could serve the same role as the tempest and do that role in a cooler way....
Yupp, but they just want to make their own units but with the same kind of role because SC2 is their game and HotS is a new expansion so something new and coOo0L has to get in. Just like in WoL, there is units in here that got added over completely fine and loved units because of the reason I stated.
What role has Thor in WoL that Goliath couldn't fill? With and without minor tweaks to the Goliath. And now with Warhound coming in to take place in Terran mech compositions, it's like 2 Goliaths in the game.
Hellion? I don't mind the Hellion, but why couldn't they have the Vulture and Firebat in SC2? Now we get Hellion and firebat (battle hellion) in HotS but no Vulture or Hellion with Vulture micro pontential.
No Arbiter in WoL but Oracle(?) is like an Arbiter in HotS but still not Arbiter.
Science Vessel didn't have to be replaced by Raven, just tweak the spells a bit, but no.
Changed awesome Reaver for Colossi, I don't think I even have to say anything here since everyone outside of Blizzard HQ understand that this was like the biggest mistake ever.
Because they are to proud of their own game they can't even add a fucking normal lurker into the game so they make up their own shit lurker... the same with defiler and the Viper.
As you see, they scrap good units that already fill roles to make their own, worse version of that unit and that is what is happening to the Carrier. Why do you think they haven't done shit for the Carrier so far?
Oh I forgot about the "widow mine"... just lol. Can't even put in damn spider mines without making them fucking wierd and with a new name. xD
The answers of DB looked strange. He was again defending his product i guess or it is simply because he does not play the game. Mothership isn't exciting. Why hase carrier to go? And will be filled in with a stupid unit? This developement team really loves their stupid units that spawn units... because zerg gets another one... I don't like broodlords that much but now you add a fuckedup lurker that is doing the same stupid shit... because its a characteristic of Zerg in their mind... Not the zerg I have see before but hm kay... god they are stupid. I would love me some lurkers man...
On June 13 2012 21:53 bokchoi wrote: Thor's suffering from an art issue, hurting eSports. So funny, I don't know if he meant to say that to troll people or it just came out but good interview with David Kim.
On June 13 2012 21:49 ZAiNs wrote: I would have liked some more pressing on the Carrier issue. Kennigit should have asked why the Carrier is one of the few units to literally have never been buffed/nerfed by a patch, and why they haven't tried something as simple as reducing its build cost and/or build time before ditching it.
Realistically only one, and the one that we all want...
CARRIER HAS ARRIVED.
Even worse, if you gave carrier 22 range it could serve the same role as the tempest and do that role in a cooler way....
Yupp, but they just want to make their own units but with the same kind of role because SC2 is their game and HotS is a new expansion so something new and coOo0L has to get in. Just like in WoL, there is units in here that got added over completely fine and loved units because of the reason I stated.
What role has Thor in WoL that Goliath couldn't fill? With and without minor tweaks to the Goliath. And now with Warhound coming in to take place in Terran mech compositions, it's like 2 Goliaths in the game.
Hellion? I don't mind the Hellion, but why couldn't they have the Vulture and Firebat in SC2? Now we get Hellion and firebat (battle hellion) in HotS but no Vulture or Hellion with Vulture micro pontential.
No Arbiter in WoL but Oracle(?) is like an Arbiter in HotS but still not Arbiter.
Science Vessel didn't have to be replaced by Raven, just tweak the spells a bit, but no.
Changed awesome Reaver for Colossi, I don't think I even have to say anything here since everyone outside of Blizzard HQ understand that this was like the biggest mistake ever.
Because they are to proud of their own game they can't even add a fucking normal lurker into the game so they make up their own shit lurker... the same with defiler and the Viper.
As you see, they scrap good units that already fill roles to make their own, worse version of that unit and that is what is happening to the Carrier. Why do you think they haven't done shit for the Carrier so far?
Oh I forgot about the "widow mine"... just lol. Can't even put in damn spider mines without making them fucking wierd and with a new name. xD
The answers of DB looked strange. He was again defending his product i guess or it is simply because he does not play the game. Mothership isn't exciting. Why hase carrier to go? And will be filled in with a stupid unit? This developement team really loves their stupid units that spawn units... because zerg gets another one... I don't like broodlords that much but now you add a fuckedup lurker that is doing the same stupid shit... because its a characteristic of Zerg in their mind... Not the zerg I have see before but hm kay... god they are stupid. I would love me some lurkers man...
the biggest problem of the unit spawning zerg units is the critical mass and infestors/spines. Get a few and they suck badly (and will never be able to hold any position or siege effectively), whereas if you get a critical mass (plus a shield in form of spines or infestors) they are nearly unstoppable. There is no in between, any amount of BL (or swarm hosts) below the critical number is underpowered, a giant waste of gas. But get enough plus support and they are like the ultimate deathball
On June 14 2012 16:01 Zerg.Zilla wrote: Yeah i can't hear a damn thing Im at work and this dumb bitch next to me keep's yeppin all the time...Gues Dustin Browder and David Kim just have to wait 5 more hours until i get home
I did a transcript back here if you wanted to read it.
WOW they both do not look at the "right now pvz situation"(Stephano-Build)? Very sad to hear that they do not realise the mass T1-Unit attack beats t1-T3 units. But mybe it's just me.
On June 13 2012 21:53 bokchoi wrote: Thor's suffering from an art issue, hurting eSports. So funny, I don't know if he meant to say that to troll people or it just came out but good interview with David Kim.
On June 13 2012 21:49 ZAiNs wrote: I would have liked some more pressing on the Carrier issue. Kennigit should have asked why the Carrier is one of the few units to literally have never been buffed/nerfed by a patch, and why they haven't tried something as simple as reducing its build cost and/or build time before ditching it.
Realistically only one, and the one that we all want...
CARRIER HAS ARRIVED.
Even worse, if you gave carrier 22 range it could serve the same role as the tempest and do that role in a cooler way....
Yupp, but they just want to make their own units but with the same kind of role because SC2 is their game and HotS is a new expansion so something new and coOo0L has to get in. Just like in WoL, there is units in here that got added over completely fine and loved units because of the reason I stated.
What role has Thor in WoL that Goliath couldn't fill? With and without minor tweaks to the Goliath. And now with Warhound coming in to take place in Terran mech compositions, it's like 2 Goliaths in the game.
Hellion? I don't mind the Hellion, but why couldn't they have the Vulture and Firebat in SC2? Now we get Hellion and firebat (battle hellion) in HotS but no Vulture or Hellion with Vulture micro pontential.
No Arbiter in WoL but Oracle(?) is like an Arbiter in HotS but still not Arbiter.
Science Vessel didn't have to be replaced by Raven, just tweak the spells a bit, but no.
Changed awesome Reaver for Colossi, I don't think I even have to say anything here since everyone outside of Blizzard HQ understand that this was like the biggest mistake ever.
Because they are to proud of their own game they can't even add a fucking normal lurker into the game so they make up their own shit lurker... the same with defiler and the Viper.
As you see, they scrap good units that already fill roles to make their own, worse version of that unit and that is what is happening to the Carrier. Why do you think they haven't done shit for the Carrier so far?
Oh I forgot about the "widow mine"... just lol. Can't even put in damn spider mines without making them fucking wierd and with a new name. xD
The answers of DB looked strange. He was again defending his product i guess or it is simply because he does not play the game. Mothership isn't exciting. Why hase carrier to go? And will be filled in with a stupid unit? This developement team really loves their stupid units that spawn units... because zerg gets another one... I don't like broodlords that much but now you add a fuckedup lurker that is doing the same stupid shit... because its a characteristic of Zerg in their mind... Not the zerg I have see before but hm kay... god they are stupid. I would love me some lurkers man...
I agree they do a bad job at handling the carrier. It seems to me that they do not have any idea what the potential of the carrier is ...so they fail to find a role for it. In other words... they do not know how should htey buff the units.
Regarding the lurker swarm host comparison, they both are good at controling space. However, they do it through different way. By spawning units, you can keep the opponent at bay but it gives the chance for the enemy to fire and retreat. The lurker do it through a straight up attack. The stragiht line attack can be very micro & positional dependent. Swarm host give players more time to react while the lurker punishes reckless opponents harder. Swarm host can cut off retreat paths better than lurker and of course give some air support. On the other hand, lurkers are better at agressions than swarm hosts. If you use swarm hosts the way you use lurker in BW , you are gonna get a lot less out of them from attack.
In short, swarm host and lurker does the same thing through different ways, I do not think anyone of them have an edge over the other. It is more of a preference thing for someone to like it over the other one. In SC2 where terrible terrible damage is everywhere, swarm hosts maybe a better choice to implement to sprinkle in some longer and slower engagements.