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Dustin Browder, David Kim Interviews - Page 22

Forum Index > SC2 General
494 CommentsPost a Reply
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nihoh
Profile Blog Joined May 2010
Australia978 Posts
June 14 2012 10:26 GMT
#421
"The comment about rocks and stuff" AHAHAHHA GOLD DAVID KIM.
Dont look at the finger or you will miss all that heavenly glory.
RogerChillingworth
Profile Joined March 2010
Chad3132 Posts
June 14 2012 10:30 GMT
#422
On June 13 2012 12:04 Kennigit wrote:
Show nested quote +
On June 13 2012 12:03 stormchaser wrote:
Only 12 minutes, what took so long to upload x.x

Editing. It was supposed to be 20 but we got cut off (they counted set up time as interview time without us knowing). We couldn't edit properly till we got home.


that's fucking lame as hell. cutting off the biggest e-sports community website on the internet.

not to mention his responses to questions were hilarious. "haven't seen a lot of mothership". at least this short interview was illuminating enough, and if we get an amazing game at the end of all these expansions, it will have been purely a stroke of luck,.
Sawamura
Profile Blog Joined August 2010
Malaysia7602 Posts
June 14 2012 11:00 GMT
#423
On June 14 2012 12:30 Roarer wrote:
Show nested quote +
On June 14 2012 12:22 Sawamura wrote:
On June 14 2012 12:21 Roarer wrote:
On June 14 2012 12:17 Sawamura wrote:
On June 14 2012 11:15 Roarer wrote:
On June 14 2012 10:20 Mora wrote:
The guy interviewing David Kim was painful. So unprofessional.

And what is he wearing?




Since Grubby said the interviewer is Wax angel, I would assume the guy who is interviewing David Kim is Wax Angel.

On June 14 2012 00:39 Sawamura wrote:
On June 14 2012 00:20 Bippzy wrote:
On June 13 2012 22:32 Gosi wrote:
On June 13 2012 22:08 Madkipz wrote:
On June 13 2012 21:53 bokchoi wrote:
Thor's suffering from an art issue, hurting eSports. So funny, I don't know if he meant to say that to troll people or it just came out but good interview with David Kim.


[quote]

Realistically only one, and the one that we all want...

CARRIER HAS ARRIVED.


Even worse, if you gave carrier 22 range it could serve the same role as the tempest and do that role in a cooler way....

Yupp, but they just want to make their own units but with the same kind of role because SC2 is their game and HotS is a new expansion so something new and coOo0L has to get in. Just like in WoL, there is units in here that got added over completely fine and loved units because of the reason I stated.

What role has Thor in WoL that Goliath couldn't fill? With and without minor tweaks to the Goliath. And now with Warhound coming in to take place in Terran mech compositions, it's like 2 Goliaths in the game.

Hellion? I don't mind the Hellion, but why couldn't they have the Vulture and Firebat in SC2? Now we get Hellion and firebat (battle hellion) in HotS but no Vulture or Hellion with Vulture micro pontential.

No Arbiter in WoL but Oracle(?) is like an Arbiter in HotS but still not Arbiter.

Science Vessel didn't have to be replaced by Raven, just tweak the spells a bit, but no.

Changed awesome Reaver for Colossi, I don't think I even have to say anything here since everyone outside of Blizzard HQ understand that this was like the biggest mistake ever.

Because they are to proud of their own game they can't even add a fucking normal lurker into the game so they make up their own shit lurker... the same with defiler and the Viper.

As you see, they scrap good units that already fill roles to make their own, worse version of that unit and that is what is happening to the Carrier. Why do you think they haven't done shit for the Carrier so far?

Oh I forgot about the "widow mine"... just lol. Can't even put in damn spider mines without making them fucking wierd and with a new name. xD

I don't like your attitude. Not going to go into intensive detail, but extensively you assume that all BW units are better and that all units are just copies of BW units(which I believe they are not). As an intensive example, Battle hellions seem almost more convenient then firebats because their robotic nature makes them effected by mech upgrades.


So having an opinion that bw units are much more useful than sc2 units is having a bad attitude huh ? .Bio firebats didn't even need upgrades to start frying zergs for breakfast their splash damage is already enough to hurt dozens of zerglings and hold a ramp with a single medic .His point was reasonable though most of the units that are being reinstated in to hots are like a watered down version of the units in broodwar .


What Bippzy refering is the attitude of stating BW units are strictly better without giving detail explanation . If you think the firebat is more suitable than the battle hellion, would you mind explaining why? Does the Terran need to hold a ramp with a single unit?

A lot of the SC2 units might take a similar role or work similarly to some BW units, but that does not mean it is straight up better to replace SC2 units with BW units, right? The interface is differnet, the AI is different, the race strengths & weaknesses are also different(though the theme is the same). Since that's the case, I would rather claim the SC2 units are different from the BW units instead of just a watered down version. If you insist on calling them watered down version of BW units, or whatever version, would you please explain why the BW units will better suit the situation of current SC2 gameplay? That would help others to understand you.

I am not sure why oracle is like an arbiter in HotS besides they are both flying spell casters and both have a cloaking field. Of course one can have the opinion of the arbiter is better in HotS but please tell us why. Oracle is not Arbiter is simply not a good enough reason.


the thing is Gosi isn't giving a lecture about why the units are much better in broodwar than in sc2 so why in the first place he has to have to give "Detail Explanation " ??????


cuz if he does not give any explanantion, other people cannot understand his logics behind his statement and may find hard to engage in further discussion ^^ which is one of the most important functions of teamliquid.


I don't think people have full time job on tl.net you know ?


I think it takes about 5 to 10 min to give a detail explanantion for a legit point .... I believe most people can do it while keeping his full-time job and performing other obligations ^ ^


you know that 5 to 10 minutes can be used to spend on other more "worthy" things ?
BW/KT Forever R.I.P KT.Violet dearly missed ..
Garmer
Profile Joined October 2010
1286 Posts
Last Edited: 2012-06-14 11:07:31
June 14 2012 11:05 GMT
#424
wrong topic
Zorgaz
Profile Joined June 2010
Sweden2951 Posts
June 14 2012 13:18 GMT
#425
David Kim really seems to be a smart guy, he gives a really good interview
Furthermore, I think the Collosi should be removed! (Zorgaz -Terran/AbrA-Random/Zorg-Dota2) Guineapigs <3
Romitelli
Profile Blog Joined August 2011
Brunei Darussalam566 Posts
June 14 2012 13:58 GMT
#426
Dustin Browder gets it.
Zed's dead, baby, Zed's dead.
Vadrigar
Profile Joined January 2011
Bulgaria2379 Posts
June 14 2012 14:29 GMT
#427
On June 14 2012 22:58 Romitelli wrote:
Dustin Browder gets it.

sure.
SarcasmMonster
Profile Joined October 2011
3136 Posts
June 14 2012 14:35 GMT
#428
Genius might be one of the pros David Kim talks to, judging from his GSL interview. Expect Inject Larva nerfed to 3 larvae in the near future! Beware !
MMA: The true King of Wings
_Search_
Profile Joined February 2011
Canada180 Posts
June 14 2012 15:15 GMT
#429
These interviewers do NOT know how to do an interview.
NicolBolas
Profile Blog Joined March 2009
United States1388 Posts
Last Edited: 2012-06-14 17:07:45
June 14 2012 17:06 GMT
#430
On June 14 2012 20:00 Sawamura wrote:
Show nested quote +
On June 14 2012 12:30 Roarer wrote:
On June 14 2012 12:22 Sawamura wrote:
On June 14 2012 12:21 Roarer wrote:
On June 14 2012 12:17 Sawamura wrote:
On June 14 2012 11:15 Roarer wrote:
On June 14 2012 10:20 Mora wrote:
The guy interviewing David Kim was painful. So unprofessional.

And what is he wearing?


http://www.youtube.com/watch?feature=player_embedded&v=YXuU1JuAcyM#!

Since Grubby said the interviewer is Wax angel, I would assume the guy who is interviewing David Kim is Wax Angel.

On June 14 2012 00:39 Sawamura wrote:
On June 14 2012 00:20 Bippzy wrote:
On June 13 2012 22:32 Gosi wrote:
On June 13 2012 22:08 Madkipz wrote:
[quote]

Even worse, if you gave carrier 22 range it could serve the same role as the tempest and do that role in a cooler way....

Yupp, but they just want to make their own units but with the same kind of role because SC2 is their game and HotS is a new expansion so something new and coOo0L has to get in. Just like in WoL, there is units in here that got added over completely fine and loved units because of the reason I stated.

What role has Thor in WoL that Goliath couldn't fill? With and without minor tweaks to the Goliath. And now with Warhound coming in to take place in Terran mech compositions, it's like 2 Goliaths in the game.

Hellion? I don't mind the Hellion, but why couldn't they have the Vulture and Firebat in SC2? Now we get Hellion and firebat (battle hellion) in HotS but no Vulture or Hellion with Vulture micro pontential.

No Arbiter in WoL but Oracle(?) is like an Arbiter in HotS but still not Arbiter.

Science Vessel didn't have to be replaced by Raven, just tweak the spells a bit, but no.

Changed awesome Reaver for Colossi, I don't think I even have to say anything here since everyone outside of Blizzard HQ understand that this was like the biggest mistake ever.

Because they are to proud of their own game they can't even add a fucking normal lurker into the game so they make up their own shit lurker... the same with defiler and the Viper.

As you see, they scrap good units that already fill roles to make their own, worse version of that unit and that is what is happening to the Carrier. Why do you think they haven't done shit for the Carrier so far?

Oh I forgot about the "widow mine"... just lol. Can't even put in damn spider mines without making them fucking wierd and with a new name. xD

I don't like your attitude. Not going to go into intensive detail, but extensively you assume that all BW units are better and that all units are just copies of BW units(which I believe they are not). As an intensive example, Battle hellions seem almost more convenient then firebats because their robotic nature makes them effected by mech upgrades.


So having an opinion that bw units are much more useful than sc2 units is having a bad attitude huh ? .Bio firebats didn't even need upgrades to start frying zergs for breakfast their splash damage is already enough to hurt dozens of zerglings and hold a ramp with a single medic .His point was reasonable though most of the units that are being reinstated in to hots are like a watered down version of the units in broodwar .


What Bippzy refering is the attitude of stating BW units are strictly better without giving detail explanation . If you think the firebat is more suitable than the battle hellion, would you mind explaining why? Does the Terran need to hold a ramp with a single unit?

A lot of the SC2 units might take a similar role or work similarly to some BW units, but that does not mean it is straight up better to replace SC2 units with BW units, right? The interface is differnet, the AI is different, the race strengths & weaknesses are also different(though the theme is the same). Since that's the case, I would rather claim the SC2 units are different from the BW units instead of just a watered down version. If you insist on calling them watered down version of BW units, or whatever version, would you please explain why the BW units will better suit the situation of current SC2 gameplay? That would help others to understand you.

I am not sure why oracle is like an arbiter in HotS besides they are both flying spell casters and both have a cloaking field. Of course one can have the opinion of the arbiter is better in HotS but please tell us why. Oracle is not Arbiter is simply not a good enough reason.


the thing is Gosi isn't giving a lecture about why the units are much better in broodwar than in sc2 so why in the first place he has to have to give "Detail Explanation " ??????


cuz if he does not give any explanantion, other people cannot understand his logics behind his statement and may find hard to engage in further discussion ^^ which is one of the most important functions of teamliquid.


I don't think people have full time job on tl.net you know ?


I think it takes about 5 to 10 min to give a detail explanantion for a legit point .... I believe most people can do it while keeping his full-time job and performing other obligations ^ ^


you know that 5 to 10 minutes can be used to spend on other more "worthy" things ?


I want to make sure I understand this. A person doesn't have time to give an explanation of why his points are true. He simply asserts that they are as though this were the Inerrant, Divinly Inspired Word of the Living God.

How exactly is that useful? I don't care that someone thinks Oracles are just a poor knockoff of an Arbiter. The only way that is useful information is if I know why they think that way. Only with that reasoning stated can someone argue against it or simply accept the argument as correct. Someone barfing their opinion on the forum is only useful if that opinion is explained, so that a real discussion can be had.

Otherwise, it's just noise. And we get enough noise on this forum as is.

If you can't take the time to explain your point, then don't bother making a point at all.
So you know, cats are interesting. They are kind of like girls. If they come up and talk to you, it's great. But if you try to talk to them, it doesn't always go so well. - Shigeru Miyamoto
[F_]aths
Profile Blog Joined February 2010
Germany3947 Posts
June 14 2012 17:33 GMT
#431
On June 15 2012 00:15 _Search_ wrote:
These interviewers do NOT know how to do an interview.

I think differently. They were able to pull interesting things out of the interviewees.
You don't choose to play zerg. The zerg choose you.
noD
Profile Blog Joined August 2010
2230 Posts
June 14 2012 18:29 GMT
#432
No sound here can someone highlight the cooltopics (aka who is getting nerfed and buffed)
GinDo
Profile Blog Joined September 2010
3327 Posts
June 14 2012 18:36 GMT
#433
Why didn't they ask questions about the Warhound?

Last I checked it seemed to be the most verbal complaint about HOTS.

1) Its Ugly.
2) BH + WH is boring to watch and practically broken against Toss.
3) Adds to the Tank hate concept of HOTS.
ⱩŦ ƑⱠẬ$Ħ / ƩǤ ɈƩẬƉØƝǤ [ɌȻ] / ȊṂ.ṂṼⱣ / ẬȻƩɌ.ȊƝƝØṼẬŦȊØƝ / ẬȻƩɌ.ϟȻẬɌⱠƩŦŦ ϟⱠẬɎƩɌϟ ȻⱠẬƝ
Mora
Profile Blog Joined October 2002
Canada5235 Posts
June 14 2012 18:38 GMT
#434
On June 15 2012 02:33 [F_]aths wrote:
Show nested quote +
On June 15 2012 00:15 _Search_ wrote:
These interviewers do NOT know how to do an interview.

I think differently. They were able to pull interesting things out of the interviewees.


I can't argue that. But as someone who has both given and received many interviews, there are ways to pull information more elegantly than to purposely misconstrue the interviewee's explanations.
Happiness only real when shared.
Executor1
Profile Joined April 2011
1353 Posts
June 14 2012 18:54 GMT
#435
I dont think dustin browder quite understood what situation kennigit was talking about with the neural'd mothership because kennegit didnt once mention that the dynamic he was talking about had to do with broodlords and the archon toilet. I mean most of us would assume that dustin would know what he was talking about when kennegit says "the dynamic with the mothership getting NP in the late game". I really think dustin didnt realize the situation he was talking about and just thought he was talking about late game mothership in any situation. I think if he had realized the specific situation he would have had an AHA moment and realized what he was talking about or even if somehow he hadnt seen that dynamic between mothership broodlord before (which would be pretty sad as it is pretty standard) he still would have understood how it could change the course of the game.
GinDo
Profile Blog Joined September 2010
3327 Posts
June 14 2012 19:06 GMT
#436
On June 15 2012 03:38 Mora wrote:
Show nested quote +
On June 15 2012 02:33 [F_]aths wrote:
On June 15 2012 00:15 _Search_ wrote:
These interviewers do NOT know how to do an interview.

I think differently. They were able to pull interesting things out of the interviewees.


I can't argue that. But as someone who has both given and received many interviews, there are ways to pull information more elegantly than to purposely misconstrue the interviewee's explanations.


I feel alot of the questions asked were very weak. Nothing I heard from the interview was new. Except for:

1) DB is okay with Vortex ZvP Lategame.
+ Show Spoiler +
Personally I feel that the reliance on 1 Vortex is stupid. Stephano showed that he could mitigate the effectiveness of Vortex with spreading out his BL. Not to mention that a NP can really ruin a Protoss' day. The concept if good, but I feel that Motherships should be replaced with a Stargate T3 caster(Same Spells, but mini versions. Imagine Multiple Vortex' and the Zerg having to dodge them. Maybe even give a 1-2 sec delay in the Vortex effect in order to allow Vortex dodging.), or maybe a re-imergance of the Dark Archon with new spells?


2) DK believes that Terran need a 1A Option.
+ Show Spoiler +
Why the hell do we need 1A options? No race should have 1A options. Defensive styles are okay, but have them require control and strategy. For example, BW Mech was very defensive and very strong in the lategame. However you didn't simply mean you could 1A to victory, you needed to learn to strategically move across the map and have exceptional control in order to prevent Zeal Bombings, Recalls, and Stasis.

Is it okay that Terran have a less micro intensive option like mech? Yes, but when you make it as easy as Massing BH+WH+Viking+Ghost, your just asking for bad game-play. Almost all complaints in SC2 have involved the 1A DeathBall, and you want to add more? BH+WH plays exactly like MM without the Stim or Medic. Why more of the same?
ⱩŦ ƑⱠẬ$Ħ / ƩǤ ɈƩẬƉØƝǤ [ɌȻ] / ȊṂ.ṂṼⱣ / ẬȻƩɌ.ȊƝƝØṼẬŦȊØƝ / ẬȻƩɌ.ϟȻẬɌⱠƩŦŦ ϟⱠẬɎƩɌϟ ȻⱠẬƝ
Treble557
Profile Joined August 2010
United States221 Posts
June 14 2012 23:26 GMT
#437
So.. off beat question about the interviews. Umm.. What poster is that in the background? I wanna buy one. :>
Dingobloo
Profile Blog Joined September 2010
Australia1903 Posts
June 14 2012 23:48 GMT
#438
On June 15 2012 04:06 GinDo wrote:
Show nested quote +
On June 15 2012 03:38 Mora wrote:
On June 15 2012 02:33 [F_]aths wrote:
On June 15 2012 00:15 _Search_ wrote:
These interviewers do NOT know how to do an interview.

I think differently. They were able to pull interesting things out of the interviewees.


I can't argue that. But as someone who has both given and received many interviews, there are ways to pull information more elegantly than to purposely misconstrue the interviewee's explanations.


I feel alot of the questions asked were very weak. Nothing I heard from the interview was new. Except for:

1) DB is okay with Vortex ZvP Lategame.
+ Show Spoiler +
Personally I feel that the reliance on 1 Vortex is stupid. Stephano showed that he could mitigate the effectiveness of Vortex with spreading out his BL. Not to mention that a NP can really ruin a Protoss' day. The concept if good, but I feel that Motherships should be replaced with a Stargate T3 caster(Same Spells, but mini versions. Imagine Multiple Vortex' and the Zerg having to dodge them. Maybe even give a 1-2 sec delay in the Vortex effect in order to allow Vortex dodging.), or maybe a re-imergance of the Dark Archon with new spells?



They're okay with it..for now, but they actually DID change it for Heart of the Swarm, vortex only hits ground they have a new air-only stasis spell which no one apparently tested or got footage of.

So no, they're not going to reintroduce the dark archon, the reuse of mixed templar is one of the successes of only having 1 archon, and they're not going to scrap the mothership just to add something that's IDENTICAL to the mothership with less effective spells, that's a bit of a waste of their art budget.
Faent
Profile Blog Joined April 2011
Canada94 Posts
June 15 2012 00:01 GMT
#439
I really like these interviews, thanks guys.


Side note, the thumbnail for the video looks like David Kim is blowing fire.
Roarer
Profile Joined December 2011
Hong Kong124 Posts
June 15 2012 00:25 GMT
#440
On June 15 2012 04:06 GinDo wrote:
Show nested quote +
On June 15 2012 03:38 Mora wrote:
On June 15 2012 02:33 [F_]aths wrote:
On June 15 2012 00:15 _Search_ wrote:
These interviewers do NOT know how to do an interview.

I think differently. They were able to pull interesting things out of the interviewees.


I can't argue that. But as someone who has both given and received many interviews, there are ways to pull information more elegantly than to purposely misconstrue the interviewee's explanations.


I feel alot of the questions asked were very weak. Nothing I heard from the interview was new. Except for:

1) DB is okay with Vortex ZvP Lategame.
+ Show Spoiler +
Personally I feel that the reliance on 1 Vortex is stupid. Stephano showed that he could mitigate the effectiveness of Vortex with spreading out his BL. Not to mention that a NP can really ruin a Protoss' day. The concept if good, but I feel that Motherships should be replaced with a Stargate T3 caster(Same Spells, but mini versions. Imagine Multiple Vortex' and the Zerg having to dodge them. Maybe even give a 1-2 sec delay in the Vortex effect in order to allow Vortex dodging.), or maybe a re-imergance of the Dark Archon with new spells?


2) DK believes that Terran need a 1A Option.
+ Show Spoiler +
Why the hell do we need 1A options? No race should have 1A options. Defensive styles are okay, but have them require control and strategy. For example, BW Mech was very defensive and very strong in the lategame. However you didn't simply mean you could 1A to victory, you needed to learn to strategically move across the map and have exceptional control in order to prevent Zeal Bombings, Recalls, and Stasis.

Is it okay that Terran have a less micro intensive option like mech? Yes, but when you make it as easy as Massing BH+WH+Viking+Ghost, your just asking for bad game-play. Almost all complaints in SC2 have involved the 1A DeathBall, and you want to add more? BH+WH plays exactly like MM without the Stim or Medic. Why more of the same?


Regarding point 1 , I agree with you that Dustin did not realize what the problem is. It seems the Blizzard team(or at least Dustin) is not understanding what kind of game the community wants. When he draw the comparison between Mothership vs Zerg deathball and ghost vs high templar dance, he did not realize that the community likes the high templar battle way more than the mothership one. Even though both situations are affected "by a few clicks", we want a situation where someone can overcome the opponent through skills. The ghost dance can involve positioning from both spell castres , observers positioning, warp prism micro etc while there will only be 1 mothership in the game, making a limited amount of positioning decisions. This allows the ghost vs templar dance to show more skill while the mothership battle feels more luck based.


If Blizzard continue to leave out the skill factor in developing the game, I am worried they will make more and more poor game design decisions.

Regarding point 2, I think David Kim made a good point when he said an A moving army may not require that much micro, but it can be requiring other skills.

The best example we had so far is the Broodlord army. Yeah, of course they need fungal support, but the army is still an A-moving base army(that's why so many zergs get caught in a vortex = =). In a serious note though, you have to get a healthy income, a solid base defense and save enough energy on the infestors. All the supporting factors to allow an A-moving army to work as intended can be hard to get. The army itself is not everything. You may not require heavy micro to use them well, but you may need good economy management and scouting to hold off timing attack to get he army up.

However, I do agree that the A-move deathball of the protoss is not that hard to get = =" so...I think Blizzard has to put in some effort before they release the Terran A-move army to the public... and I would also add that a positional army should be more interesting in every way. It just add in more elements and factors when evaluating / predicting battle outcome. I am fine with haveing more army compositions options as long as they eventually add in the positional army =﹏=
Never argue with an idiot, cause they will drag you down to their level and beat you with experience =﹏=
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