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SC2 Redecoloring - Page 2

Forum Index > SC2 General
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Siffer
Profile Blog Joined August 2007
United States467 Posts
June 13 2012 19:30 GMT
#21
Looks like Instagram. Think I will pass. Will definitely forward it on to all my hipster SC2 friends, though.
sinii
Profile Joined August 2010
England989 Posts
June 13 2012 19:31 GMT
#22
All the examples make the game look way worse, can't imagine any scenario where someone would want to use this except maybe for sc2 movie making?
Existor
Profile Joined July 2010
Russian Federation4295 Posts
Last Edited: 2012-06-13 19:39:19
June 13 2012 19:39 GMT
#23
On June 14 2012 04:28 R1CH wrote:
A Direct3D hook is very risky in terms of hack detection. I would be careful about using this.

Really? A lot people using it in Diablo 3 and it's ok for them

On June 14 2012 04:31 sinii wrote:
All the examples make the game look way worse, can't imagine any scenario where someone would want to use this except maybe for sc2 movie making?

For me, Stronger Team Color mod is worse. But it's still popular. here similar. Someone will like it, someone prefer to play with standart settings.

Also, there are examples. Only some of hundreds. You can modify, decrease or increase any of those graphical settings, or add some more effects by deleting double-slash commentaries aka // or edit existing effects, that arleady turned on
0neder
Profile Joined July 2009
United States3733 Posts
June 13 2012 19:41 GMT
#24
Very nice. However, it's still 9AM in all these scenarios. =)
Existor
Profile Joined July 2010
Russian Federation4295 Posts
Last Edited: 2012-06-13 20:58:06
June 13 2012 20:57 GMT
#25
On June 14 2012 04:41 0neder wrote:
Very nice. However, it's still 9AM in all these scenarios. =)

You mean morning? heh, but what about Autumn variant? It turns every map into evening :D
Existor
Profile Joined July 2010
Russian Federation4295 Posts
August 03 2012 21:46 GMT
#26
Want to clarify, that this works with 1.5.0 perfectly.
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