Official Real Talk Thread of Realness - Page 71
Forum Index > SC2 General |
![]()
TheEmulator
28089 Posts
| ||
defnotGeorge
United States80 Posts
| ||
itmeJP
United States1101 Posts
Real Talk with SirScoots Tuesday at 5pm EST! | ||
schaf
Germany1326 Posts
On August 22 2012 06:43 BeanerBurrito wrote: For me personally if i wanted to try to play league of legends for the purpose of becoming competitive, i would not be able to play or learn or even be on the same playing field as every other player simply because i haven't paid for the champions or grinded out the levels and runes. That is not a way to create a competitive game. In dota whether it is your first time playing a hero or your 1000th time playing a hero the hero has the exact same skills and stats regardless. I'm not really familiar with the details but isn't it just the same to spend 50 bucks on SC2 to play a competitive game in comparison to spend 50 bucks to get all the useful heroes for LoL, which is a free game in itself? | ||
artosismermaid
213 Posts
| ||
DonKey_
Liechtenstein1356 Posts
Secondly on the point that people feel LoL isn't complex enough which in turn hurts it, I would argue the opposite I think LoL will be successful because it is less complex than Dota2 or other competitors. If CoD has shown us anything it's that easy to pick up games are faaaaar more popular with the mainstream audience, and as far as I am aware having the mainstream audience is the single greatest requirement for a game to grow. I think looking at the Dota/Moba, whatever you want call it, genre everyone can agree LoL is the most aproachable title. Which brings to wonder why people are arguing for complexity. I wish also if you are going to respond to me with old LoL is "flipping coins in a cup" arguement that you stop to think about how maybe Dota is flipping coins in a cup with a higher skill cap. Both games core mechanics are the same with differences in the details so to call one "flipping coins in cup" is to call both "flipping coins in a cup" the key difference between the two is one cup is either farther away or smaller etc. It's very important to remeber as well you are playing against the "cup", but against the people competing agaisnt you. | ||
Roachu
Sweden692 Posts
| ||
Kleinmuuhg
Vanuatu4091 Posts
You're right though , that LoL is easier for noobs. I used to watch Tobi casting Dota1 some years back and I completely missed his transition. Seems like he is the day9 of Dota2 lol, good for him <3 | ||
Yoshi-
Germany10227 Posts
On August 22 2012 17:49 DonKey_ wrote: .... I really feel the need to make clear of the fact that the ONLY thing in league of legends that is NOT puchaseable with IP( the points you earn from PLAYING LoL; not PAYING) is cosmetic skins. It's very disheartening seeing the disinformation in this thread presenting LoL as a pay to win game. Secondly on the point that people feel LoL isn't complex enough which in turn hurts it, I would argue the opposite I think LoL will be successful because it is less complex than Dota2 or other competitors. If CoD has shown us anything it's that easy to pick up games are faaaaar more popular with the mainstream audience, and as far as I am aware having the mainstream audience is the single greatest requirement for a game to grow. I think looking at the Dota/Moba, whatever you want call it, genre everyone can agree LoL is the most aproachable title. Which brings to wonder why people are arguing for complexity. I wish also if you are going to respond to me with old LoL is "flipping coins in a cup" arguement that you stop to think about how maybe Dota is flipping coins in a cup with a higher skill cap. Both games core mechanics are the same with differences in the details so to call one "flipping coins in cup" is to call both "flipping coins in a cup" the key difference between the two is one cup is either farther away or smaller etc. It's very important to remeber as well you are playing against the "cup", but against the people competing agaisnt you. And COD is an esport? | ||
Bleak
Turkey3059 Posts
On August 22 2012 17:49 DonKey_ wrote: .... I really feel the need to make clear of the fact that the ONLY thing in league of legends that is NOT puchaseable with IP( the points you earn from PLAYING LoL; not PAYING) is cosmetic skins. It's very disheartening seeing the disinformation in this thread presenting LoL as a pay to win game. Secondly on the point that people feel LoL isn't complex enough which in turn hurts it, I would argue the opposite I think LoL will be successful because it is less complex than Dota2 or other competitors. If CoD has shown us anything it's that easy to pick up games are faaaaar more popular with the mainstream audience, and as far as I am aware having the mainstream audience is the single greatest requirement for a game to grow. I think looking at the Dota/Moba, whatever you want call it, genre everyone can agree LoL is the most aproachable title. Which brings to wonder why people are arguing for complexity. I wish also if you are going to respond to me with old LoL is "flipping coins in a cup" arguement that you stop to think about how maybe Dota is flipping coins in a cup with a higher skill cap. Both games core mechanics are the same with differences in the details so to call one "flipping coins in cup" is to call both "flipping coins in a cup" the key difference between the two is one cup is either farther away or smaller etc. Two things: 1) Being popular means nothing. If anything, things that go mainstream start to go sour very fast. Games that become popular become worse. Movie franchises that get popular go bad (Matrix is a good example, great movie, got popular, become and empty movie with great action scenes and shiny visuals) CoD 4 MW was a great game, but then it got popular and now it's a shitty franchise that sells a lot but it's just an empty game with shiny graphics and same reskinned guns/UI/story. Being popular is not an indicator for anything. Financial success is another story but it has nothing to do with the gameplay itself being actually good. 2) LoL is too forgiving. Too forgiving. It's much easier to reach the skillcap, map is smaller, you don't lose gold when you die, you can spam skills without worrying about mana, you cannot deny, turrets are way too strong so after a successful gank it's harder to push etc. the list just goes on. I could understand if LoL was the only game in the genre and in that way it could be a competitively successful game. However, when there's DoTA around, a game which has evolved through years of community feedback, testing and development; which is a lot more competitive in nature, harder to master and full of subtleties and interesting game mechanics, it is ridiculous to say LoL and DoTA are flipping the same coins in a cup but farther or closer in distance. If anything, if DOTA is say, tennis, LoL to DOTA is something like playing tennis but without a penalty for putting the ball into net or without the danger of double faults while serving. | ||
DonKey_
Liechtenstein1356 Posts
On August 22 2012 18:06 Bleak wrote: Two things: 1) Being popular means nothing. If anything, things that go mainstream start to go sour very fast. Games that become popular become worse. Movie franchises that get popular go bad (Matrix is a good example, great movie, got popular, become and empty movie with great action scenes and shiny visuals) CoD 4 MW was a great game, but then it got popular and now it's a shitty franchise that sells a lot but it's just an empty game with shiny graphics and same reskinned guns/UI/story. Being popular is not an indicator for anything. Financial success is another story but it has nothing to do with the gameplay itself being actually good. 2) LoL is too forgiving. Too forgiving. It's much easier to reach the skillcap, map is smaller, you don't lose gold when you die, you can spam skills without worrying about mana, you cannot deny, turrets are way too strong so after a successful gank it's harder to push etc. the list just goes on. I could understand if LoL was the only game in the genre and in that way it could be a competitively successful game. However, when there's DoTA around, a game which has evolved through years of community feedback, testing and development; which is a lot more competitive in nature, harder to master and full of subtleties and interesting game mechanics, it is ridiculous to say LoL and DoTA are flipping the same coins in a cup but farther or closer in distance. If anything, if DOTA is say, tennis, LoL to DOTA is something like playing tennis but without a penalty for putting the ball into net or without the danger of double faults while serving. 1) Being popular means nothing? Apparently You haven't noticed being popular is what get you more seats at events like IEM and MLG, It's what gets higher stream numbers, and more revenue pumped into your game. Now if what you want is to be like the FGC community keep you scene small and pure that's fine, but you will never get kind of recognition or money in your game that esports can. 2) Right you are making the counter arguement to what I am saying which is if you want a smaller scene that has less forgiving rules you run out the maistream. Hell you could play baseball while doing a handstand and that would make the game more fun for a minority I guess, but it's going to run off the majority who find it to difficult. Striking a balance between difficulty and forgiving rules is for more important than having a complex game. And COD is an esport? Nowhere did I say COD is an esport, read what I said again, games like COD pick up mainstream gamers. This is because the mechanics in these games are more easily understandable and require less time to be invested. Please if you respond to this take more time, than just giving me a a five word rhetorical question. | ||
I_Love_Bacon
United States5765 Posts
| ||
Bleak
Turkey3059 Posts
On August 22 2012 18:18 DonKey_ wrote: 1) Being popular means nothing? Apparently You haven't noticed being popular is what get you more seats at events like IEM and MLG, It's what gets higher stream numbers, and more revenue pumped into your game. Now if what you want is to be like the FGC community keep you scene small and pure that's fine, but you will never get kind of recognition or money in your game that esports can. 2) Right you are making the counter arguement to what I am saying which is if you want a smaller scene that has less forgiving rules you run out the maistream. Hell you could play baseball while doing a handstand and that would make the game more fun for a minority I guess, but it's going to run off the majority who find it to difficult. Striking a balance between difficulty and forgiving rules is for more important than having a complex game. 1) It might get the seats, but this doesn't change the fact that it's still a worse game (in terms of being a competitive game, I'm sure it's fun to play but so is checkers compared to chess) than DOTA. 2) How is that analogy even relevant here? Playing baseball while doing a handstand. That's doing something outside the game that will affect the game itself. You might aswell shoot yourself in the foot and play that way and that would be harder, but it wouldn't mean anything in terms of the game itself. Please take another look at my tennis analogy to see where Dota-LoL stands in terms of differences. A complex game is more suited to being a competitive game because there is more ways to let players show their skill and mastery. The simple and forgiving game might be fun to play with friends and play casually, but that's what it is, it would be a casual game, not a competitive game. Like Tobi said, it's not designed for that. Let's say you removed double faults from tennis, you could serve as much as you wanted and there would be no penalty for balls that go out or stay at the net. That would remove the risk factor from serves. Even best players do not put balls 100% into the box, it's more like 70%-75%. That means roughly 3 out of 10 serves go out or stay at the net. When that happens it's either a double fault and your opponent wins the point, or you have to serve a second time which is a lot more risky and could lead to a double fault. That forces the players to perfect their serves as much as possible which creates the game dynamic of tennis where holding into your serve games is crucial because it's the serve game that determines the winner most of the time. If you removed that, the game wouldn't be near as competitive as it is today. It's things like that which makes LoL worse than DOTA. For example, denying. Denying is crucial for lane control. If you deny well with your lane partner in a side lane, you can sometimes get a 2 level advantage over the opposite side. That's huge, however you can deny only so much and you also have to go for last hits, not to mention your opponent can deny your hits too. | ||
DonKey_
Liechtenstein1356 Posts
On August 22 2012 18:24 Bleak wrote: 1) It might get the seats, but this doesn't change the fact that it's still a worse game (in terms of being a competitive game) than DOTA. 2) Superb analogy, playing baseball while doing a handstand. Please take another look at my tennis analogy to see where Dota-LoL stands in terms of differences. A complex game is more suited to being a competitive game because there is more ways to let players show their skill and mastery. The simple and forgiving game might be fun to play with friends and play casually, but that's what it is, it would be a casual game, not a competitive game. Like Tobi said, it's not designed for that. 1) I was never arguing that one game was greater than the other or more competitive( I am now in my statement below) for that matter. In fact all I have been arguing is that I beleive LoL will be more successful in terms of having a bigger scene. 2) Ya you tennis analogy doesn't quite encompass all the differences between the games, However your right that my baseball analogy went to far. Games are not determined competitive by an individual though, rather a group, and as it stands the side that is currently more competitive is the LoL side and this has nothing to do with game mechanics at all, It's simply the sheer size of players who would classify themselves as competitive playing each game. Let's say you removed double faults from tennis, you could serve as much as you wanted and there would be no penalty for balls that go out or stay at the net. That would remove the risk factor from serves. Even best players do not put balls 100% into the box, it's more like 70%-75%. That means roughly 3 out of 10 serves go out or stay at the net. When that happens it's either a double fault and your opponent wins the point, or you have to serve a second time which is a lot more risky and could lead to a double fault. That forces the players to perfect their serves as much as possible which creates the game dynamic of tennis where holding into your serve games is crucial because it's the serve game that determines the winner most of the time. If you removed that, the game wouldn't be near as competitive as it is today. It's things like that which makes LoL worse than DOTA. For example, denying. Denying is crucial for lane control. If you deny well with your lane partner in a side lane, you can sometimes get a 2 level advantage over the opposite side. That's huge, however you can deny only so much and you also have to go for last hits, not to mention your opponent can deny your hits too. I believe I understand that you are saying something along the lines of Riot removing a core element of an existing game? I don't find that to translate 100% to league because there are other rules or factors themselves that are present in the game. I have a Dota2 beta key, and I'll be honest I was biased before I had tried it having played league first, but I thoroughly enjoy league more than Dota2 because some of the mechanics like denying were changed. The problem I have with your arguement is that making a game more forgiving in mechanics does not break the game it takes in a new direction, In LoL for example seeing carries have 400 cs in competitive matches is most likely more common( I am not too sure on how it factors entirely in to dota2 with denying much, having seen very few competitive matches) although I'd wager it's most likely less common. This does not make a game objectively less fun for players since it's more of a different mechanic altogether. I just happen to enjoy the latter more. | ||
Noocta
France12578 Posts
It's great but but it's bad at the same time. | ||
Ker
165 Posts
| ||
wei2coolman
United States60033 Posts
On August 22 2012 18:42 Noocta wrote: I really like Tobi's opinion about the massive money injection esport is currently seeing. It's great but but it's bad at the same time. His massive money injection comment was sorta off. There are plenty of small weekly tournaments that still grab 20-30k viewers, easily. Unless the big money injections are increasing amount of content (as opposed to quality); which it isn't. It's not going to wipe out smaller tournaments. | ||
Canucklehead
Canada5074 Posts
| ||
Abenson
Canada4122 Posts
Is there a podcast form that I can listen to on the bus? Each episode is at least an hour or two long, and I dont' think I would be able to go through the whole episode in 1 go. | ||
howLiN
Portugal1676 Posts
On August 22 2012 16:08 itmeJP wrote: http://www.youtube.com/watch?v=ELPnjvhQMRs Real Talk with SirScoots Tuesday at 5pm EST! Oh man the youtube comments are hilarious. | ||
| ||