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Official Real Talk Thread of Realness - Page 70

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crms
Profile Joined February 2010
United States11933 Posts
August 21 2012 21:04 GMT
#1381
On August 22 2012 05:57 BeanerBurrito wrote:
I love hearing tobi talk about dota and league of legends, first person i've heard on the esports community that shares my longterm view of aos'

I heard jp mention "first it was league of legends, then hon, now dota 2... so dota 2 is the new guy"

and tobi mentioned that dota 1 was around years before league of legends, which made me so happy because most people tend not to realize that.


Jp was referring to the next gen 'mobas' trust me Jp knows all about dota1.
http://i.imgur.com/fAUOr2c.png | Fighting games are great
Bleak
Profile Blog Joined September 2010
Turkey3059 Posts
August 21 2012 21:27 GMT
#1382
Tobi is right. LoL might be fun to fool around casually, but if you're looking for a real competitive game, DoTA is what you need. There are so many subtleties and details into DoTA that takes time to learn and notice. You don't even lose gold when you die in LoL, you cannot deny, mana costs are not an issue and you can spam your skills, you have to buy heroes and buffs to gain access to them etc....The list just goes on.

In my opinion LoL as a game does not really deserve the competitive scene focus it's getting right now. Like Tobi said it's not designed for it and the only reason it's getting the attention is because of the money pumped by Riot.
"I am a beacon of knowledge blazing out across a black sea of ignorance. "
wei2coolman
Profile Joined November 2010
United States60033 Posts
August 21 2012 21:33 GMT
#1383
On August 22 2012 06:27 Bleak wrote:
Tobi is right. LoL might be fun to fool around casually, but if you're looking for a real competitive game, DoTA is what you need. There are so many subtleties and details into DoTA that takes time to learn and notice. You don't even lose gold when you die in LoL, you cannot deny, mana costs are not an issue and you can spam your skills, you have to buy heroes and buffs to gain access to them etc....The list just goes on.

In my opinion LoL as a game does not really deserve the competitive scene focus it's getting right now. Like Tobi said it's not designed for it and the only reason it's getting the attention is because of the money pumped by Riot.

How complicated is Basketball? Baseball? Tennis? Soccer? Hockey? Chess? These games in itself are not complicated, what makes it complicated is the fact that it is a human vs human interaction within game rules, that's where it becomes complicated. I think it's disingenuous to say that LoL is any easier than Dota, because it has simplified mechanics, or it's missing different game mechanics, but when the competition is human vs human, all bets are off on difficulty level.

I don't get how buying champions affects LoL as an esport? Pros have access to all the champions in tourney realm, and most of them own all the champions in regular server realm. The purchasing of runes, are accessible to everyone, and it's only through IP, no one can straight up 'buy' runes.
liftlift > tsm
Yoshi-
Profile Joined October 2008
Germany10227 Posts
August 21 2012 21:34 GMT
#1384
Tic Tac Toe
As hard as Starcraft 2
soullogik
Profile Joined April 2010
United States1171 Posts
August 21 2012 21:37 GMT
#1385
enjoying tobi's interview

glad he talked about LoL

young ho
Bleak
Profile Blog Joined September 2010
Turkey3059 Posts
August 21 2012 21:39 GMT
#1386
On August 22 2012 06:33 wei2coolman wrote:
Show nested quote +
On August 22 2012 06:27 Bleak wrote:
Tobi is right. LoL might be fun to fool around casually, but if you're looking for a real competitive game, DoTA is what you need. There are so many subtleties and details into DoTA that takes time to learn and notice. You don't even lose gold when you die in LoL, you cannot deny, mana costs are not an issue and you can spam your skills, you have to buy heroes and buffs to gain access to them etc....The list just goes on.

In my opinion LoL as a game does not really deserve the competitive scene focus it's getting right now. Like Tobi said it's not designed for it and the only reason it's getting the attention is because of the money pumped by Riot.

How complicated is Basketball? Baseball? Tennis? Soccer? Hockey? Chess? These games in itself are not complicated, what makes it complicated is the fact that it is a human vs human interaction within game rules, that's where it becomes complicated. I think it's disingenuous to say that LoL is any easier than Dota, because it has simplified mechanics, or it's missing different game mechanics, but when the competition is human vs human, all bets are off on difficulty level.

I don't get how buying champions affects LoL as an esport? Pros have access to all the champions in tourney realm, and most of them own all the champions in regular server realm. The purchasing of runes, are accessible to everyone, and it's only through IP, no one can straight up 'buy' runes.



It does have a competitive scene. I did not deny that or discredit that. However you can create a competitive scene out of anything. Besides, all the sports that you've listed are not really very similar to each other (maybe a better analogy would be between tennis and table tennis, but that's a whole another story and the games are very similar but with very different and for both very tough skill sets) so you cannot compare them. LoL is undeniably, obviously based on original DoTA gameplay, but simplified to such an extent that in my opinion and also for many others, just cannot compare to DoTA's level of complexity and the competition/fun that springs out of it.
"I am a beacon of knowledge blazing out across a black sea of ignorance. "
wei2coolman
Profile Joined November 2010
United States60033 Posts
August 21 2012 21:42 GMT
#1387
complexity is moot point. complexity only factors in if you're trying to say there's a "skill cap", of which as long as it's human vs human, there is no skill cap. If you want to talk about complexity, lets talk about poker. Omaha high-lo more complicated than texas hold'um, that doesn't invalidate texas hold'um, does it?
liftlift > tsm
BeanerBurrito
Profile Joined December 2010
1010 Posts
August 21 2012 21:43 GMT
#1388
On August 22 2012 06:33 wei2coolman wrote:
Show nested quote +
On August 22 2012 06:27 Bleak wrote:
Tobi is right. LoL might be fun to fool around casually, but if you're looking for a real competitive game, DoTA is what you need. There are so many subtleties and details into DoTA that takes time to learn and notice. You don't even lose gold when you die in LoL, you cannot deny, mana costs are not an issue and you can spam your skills, you have to buy heroes and buffs to gain access to them etc....The list just goes on.

In my opinion LoL as a game does not really deserve the competitive scene focus it's getting right now. Like Tobi said it's not designed for it and the only reason it's getting the attention is because of the money pumped by Riot.

How complicated is Basketball? Baseball? Tennis? Soccer? Hockey? Chess? These games in itself are not complicated, what makes it complicated is the fact that it is a human vs human interaction within game rules, that's where it becomes complicated. I think it's disingenuous to say that LoL is any easier than Dota, because it has simplified mechanics, or it's missing different game mechanics, but when the competition is human vs human, all bets are off on difficulty level.

I don't get how buying champions affects LoL as an esport? Pros have access to all the champions in tourney realm, and most of them own all the champions in regular server realm. The purchasing of runes, are accessible to everyone, and it's only through IP, no one can straight up 'buy' runes.


For me personally if i wanted to try to play league of legends for the purpose of becoming competitive, i would not be able to play or learn or even be on the same playing field as every other player simply because i haven't paid for the champions or grinded out the levels and runes. That is not a way to create a competitive game. In dota whether it is your first time playing a hero or your 1000th time playing a hero the hero has the exact same skills and stats regardless.

I agree that competition creates difficulty by itself, but at the same time it is harder to play chess than checkers simply because of the mechanics of each game, personally in league of legends i feel much less able to take advantage of my opponent simply because of the game.

For example, the map of league of legends is much smaller than dota, and the towers in league of legends are much more powerful than in dota, because of those mechanics if i dominate someone in a lane in league of legends 1 on 1, i am not able to use the advantage to a better extent because they can run away much easier and the tower does so much damage i can't really dive and kill them. That is one reason why league of legends seems to even the playing field for better and worse players which effectively hurts the idea of competition, another example of that is no denying, no losing gold on death, etc. There are just a lot of mechanics about league of legends that makes me feel like it doesn't allow me to be as competitive as i would like to be.

Professional league of legends players can put the exact same amount of time and effort in their game, but i don't feel like they are rewarded with the ability to show their higher skill level because of the way league of legends is designed.
What they say: "I'm gonna play support!" What they mean: "I'm gonna feed all game!"
Bleak
Profile Blog Joined September 2010
Turkey3059 Posts
August 21 2012 21:49 GMT
#1389
On August 22 2012 06:43 BeanerBurrito wrote:
Show nested quote +
On August 22 2012 06:33 wei2coolman wrote:
On August 22 2012 06:27 Bleak wrote:
Tobi is right. LoL might be fun to fool around casually, but if you're looking for a real competitive game, DoTA is what you need. There are so many subtleties and details into DoTA that takes time to learn and notice. You don't even lose gold when you die in LoL, you cannot deny, mana costs are not an issue and you can spam your skills, you have to buy heroes and buffs to gain access to them etc....The list just goes on.

In my opinion LoL as a game does not really deserve the competitive scene focus it's getting right now. Like Tobi said it's not designed for it and the only reason it's getting the attention is because of the money pumped by Riot.

How complicated is Basketball? Baseball? Tennis? Soccer? Hockey? Chess? These games in itself are not complicated, what makes it complicated is the fact that it is a human vs human interaction within game rules, that's where it becomes complicated. I think it's disingenuous to say that LoL is any easier than Dota, because it has simplified mechanics, or it's missing different game mechanics, but when the competition is human vs human, all bets are off on difficulty level.

I don't get how buying champions affects LoL as an esport? Pros have access to all the champions in tourney realm, and most of them own all the champions in regular server realm. The purchasing of runes, are accessible to everyone, and it's only through IP, no one can straight up 'buy' runes.


For me personally if i wanted to try to play league of legends for the purpose of becoming competitive, i would not be able to play or learn or even be on the same playing field as every other player simply because i haven't paid for the champions or grinded out the levels and runes. That is not a way to create a competitive game. In dota whether it is your first time playing a hero or your 1000th time playing a hero the hero has the exact same skills and stats regardless.

I agree that competition creates difficulty by itself, but at the same time it is harder to play chess than checkers simply because of the mechanics of each game, personally in league of legends i feel much less able to take advantage of my opponent simply because of the game.

For example, the map of league of legends is much smaller than dota, and the towers in league of legends are much more powerful than in dota, because of those mechanics if i dominate someone in a lane in league of legends 1 on 1, i am not able to use the advantage to a better extent because they can run away much easier and the tower does so much damage i can't really dive and kill them. That is one reason why league of legends seems to even the playing field for better and worse players which effectively hurts the idea of competition, another example of that is no denying, no losing gold on death, etc. There are just a lot of mechanics about league of legends that makes me feel like it doesn't allow me to be as competitive as i would like to be.

Professional league of legends players can put the exact same amount of time and effort in their game, but i don't feel like they are rewarded with the ability to show their higher skill level because of the way league of legends is designed.


Thanks, that was what I was trying to say. The tower example is a good one.
"I am a beacon of knowledge blazing out across a black sea of ignorance. "
GumBa
Profile Blog Joined July 2012
United Kingdom31935 Posts
August 21 2012 21:54 GMT
#1390
Enjoying all the real talks till now and liking the Tobiwan interview

Keep it ip :D
To all the haters: you deserve to witness many, many more Serral victories, worthy of the godlike player he is.
FliedLice
Profile Blog Joined April 2010
Germany7494 Posts
August 21 2012 21:56 GMT
#1391
3hours... whew
Kevmeister @ Dota2
Gackt_
Profile Joined March 2010
335 Posts
August 21 2012 21:57 GMT
#1392
im waiting for the Artosis interview.
Grettin
Profile Joined April 2010
42381 Posts
August 21 2012 21:59 GMT
#1393
Amazing real talk once again. I really like Tobi, amazing personality. Next week SirScoots, that will be one of my favorite, for sure!

Great job JP. Loving the show.
"If I had force-fields in Brood War, I'd never lose." -Bisu
Resilient
Profile Joined June 2010
United Kingdom1431 Posts
August 21 2012 22:01 GMT
#1394
As a huge fan of Dota 2, thanks for expanding beyond SC2, jp. Tobi is one of the greats currently and it's awesome to hear his thoughts outside of his typical caster-mode.
Aeceus
Profile Joined September 2011
United Kingdom1278 Posts
August 21 2012 22:09 GMT
#1395
Cant wait for the next few eps. This one was interesting but Toby is a bit fucking irritating.
wei2coolman
Profile Joined November 2010
United States60033 Posts
August 22 2012 04:49 GMT
#1396
On August 22 2012 06:43 BeanerBurrito wrote:
Show nested quote +
On August 22 2012 06:33 wei2coolman wrote:
On August 22 2012 06:27 Bleak wrote:
Tobi is right. LoL might be fun to fool around casually, but if you're looking for a real competitive game, DoTA is what you need. There are so many subtleties and details into DoTA that takes time to learn and notice. You don't even lose gold when you die in LoL, you cannot deny, mana costs are not an issue and you can spam your skills, you have to buy heroes and buffs to gain access to them etc....The list just goes on.

In my opinion LoL as a game does not really deserve the competitive scene focus it's getting right now. Like Tobi said it's not designed for it and the only reason it's getting the attention is because of the money pumped by Riot.

How complicated is Basketball? Baseball? Tennis? Soccer? Hockey? Chess? These games in itself are not complicated, what makes it complicated is the fact that it is a human vs human interaction within game rules, that's where it becomes complicated. I think it's disingenuous to say that LoL is any easier than Dota, because it has simplified mechanics, or it's missing different game mechanics, but when the competition is human vs human, all bets are off on difficulty level.

I don't get how buying champions affects LoL as an esport? Pros have access to all the champions in tourney realm, and most of them own all the champions in regular server realm. The purchasing of runes, are accessible to everyone, and it's only through IP, no one can straight up 'buy' runes.


For me personally if i wanted to try to play league of legends for the purpose of becoming competitive, i would not be able to play or learn or even be on the same playing field as every other player simply because i haven't paid for the champions or grinded out the levels and runes. That is not a way to create a competitive game. In dota whether it is your first time playing a hero or your 1000th time playing a hero the hero has the exact same skills and stats regardless.

I agree that competition creates difficulty by itself, but at the same time it is harder to play chess than checkers simply because of the mechanics of each game, personally in league of legends i feel much less able to take advantage of my opponent simply because of the game.

For example, the map of league of legends is much smaller than dota, and the towers in league of legends are much more powerful than in dota, because of those mechanics if i dominate someone in a lane in league of legends 1 on 1, i am not able to use the advantage to a better extent because they can run away much easier and the tower does so much damage i can't really dive and kill them. That is one reason why league of legends seems to even the playing field for better and worse players which effectively hurts the idea of competition, another example of that is no denying, no losing gold on death, etc. There are just a lot of mechanics about league of legends that makes me feel like it doesn't allow me to be as competitive as i would like to be.

Professional league of legends players can put the exact same amount of time and effort in their game, but i don't feel like they are rewarded with the ability to show their higher skill level because of the way league of legends is designed.

How is this any different than professionals getting customized equipment? from customized sneakers to, exactly weighted rackets?


Also, if you weren't so fast to judge lol, right now in the current state of pro-level matches, the meta is the fact that people can snow ball out of small advantages, rapidly, so your point about not being able to abuse advantages is moot.

Missing mechanics isn't a "bad" thing. Some times over complexity is a bad thing, because sometimes it just doesn't add to the game. But then again, some people still argue automine is too nubbish for sc2, if you're one to share the same opinion, then that's just a difference in opinion we'll never see eye to eye.
liftlift > tsm
Sikly
Profile Joined June 2011
United States413 Posts
August 22 2012 05:07 GMT
#1397
On August 22 2012 13:49 wei2coolman wrote:
Show nested quote +
On August 22 2012 06:43 BeanerBurrito wrote:
On August 22 2012 06:33 wei2coolman wrote:
On August 22 2012 06:27 Bleak wrote:
Tobi is right. LoL might be fun to fool around casually, but if you're looking for a real competitive game, DoTA is what you need. There are so many subtleties and details into DoTA that takes time to learn and notice. You don't even lose gold when you die in LoL, you cannot deny, mana costs are not an issue and you can spam your skills, you have to buy heroes and buffs to gain access to them etc....The list just goes on.

In my opinion LoL as a game does not really deserve the competitive scene focus it's getting right now. Like Tobi said it's not designed for it and the only reason it's getting the attention is because of the money pumped by Riot.

How complicated is Basketball? Baseball? Tennis? Soccer? Hockey? Chess? These games in itself are not complicated, what makes it complicated is the fact that it is a human vs human interaction within game rules, that's where it becomes complicated. I think it's disingenuous to say that LoL is any easier than Dota, because it has simplified mechanics, or it's missing different game mechanics, but when the competition is human vs human, all bets are off on difficulty level.

I don't get how buying champions affects LoL as an esport? Pros have access to all the champions in tourney realm, and most of them own all the champions in regular server realm. The purchasing of runes, are accessible to everyone, and it's only through IP, no one can straight up 'buy' runes.


For me personally if i wanted to try to play league of legends for the purpose of becoming competitive, i would not be able to play or learn or even be on the same playing field as every other player simply because i haven't paid for the champions or grinded out the levels and runes. That is not a way to create a competitive game. In dota whether it is your first time playing a hero or your 1000th time playing a hero the hero has the exact same skills and stats regardless.

I agree that competition creates difficulty by itself, but at the same time it is harder to play chess than checkers simply because of the mechanics of each game, personally in league of legends i feel much less able to take advantage of my opponent simply because of the game.

For example, the map of league of legends is much smaller than dota, and the towers in league of legends are much more powerful than in dota, because of those mechanics if i dominate someone in a lane in league of legends 1 on 1, i am not able to use the advantage to a better extent because they can run away much easier and the tower does so much damage i can't really dive and kill them. That is one reason why league of legends seems to even the playing field for better and worse players which effectively hurts the idea of competition, another example of that is no denying, no losing gold on death, etc. There are just a lot of mechanics about league of legends that makes me feel like it doesn't allow me to be as competitive as i would like to be.

Professional league of legends players can put the exact same amount of time and effort in their game, but i don't feel like they are rewarded with the ability to show their higher skill level because of the way league of legends is designed.

How is this any different than professionals getting customized equipment? from customized sneakers to, exactly weighted rackets?


Also, if you weren't so fast to judge lol, right now in the current state of pro-level matches, the meta is the fact that people can snow ball out of small advantages, rapidly, so your point about not being able to abuse advantages is moot.

Missing mechanics isn't a "bad" thing. Some times over complexity is a bad thing, because sometimes it just doesn't add to the game. But then again, some people still argue automine is too nubbish for sc2, if you're one to share the same opinion, then that's just a difference in opinion we'll never see eye to eye.


The difference is rackets and sneakers are more like a mouse and keyboard, hero's are more like the court or ball. In my opinion at least. I have no problem with LoL, but I prefer dota2 /shrug.
Kar98
Profile Joined January 2011
Australia924 Posts
August 22 2012 05:08 GMT
#1398
How do I go about viewing the latest interview?
jmbthirteen
Profile Blog Joined February 2011
United States10734 Posts
Last Edited: 2012-08-22 05:14:42
August 22 2012 05:14 GMT
#1399
On August 22 2012 14:08 Kar98 wrote:
How do I go about viewing the latest interview?

its not up yet. JP said the upload process was taking forever and it has to process still after that. It is a 3 hour video so not too surprising.

hopefully up soon though, looking forward to watching it.

EDIT: oh and when its up it will be on JP's youtube.
www.superbeerbrothers.com
Kishin2
Profile Joined May 2011
United States7534 Posts
August 22 2012 05:30 GMT
#1400
Really a great episode with Tobi on. Easily my second favorite episode with 2gd being first and tasteless being after this. Maybe it's because I'm a DotA fan at heart, but hearing Tobi talk about everything really made me proud. It's also gotten me even more hyped for the Valve documentary!
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