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Ping in starcraft 2

Forum Index > SC2 General
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Account252508
Profile Joined February 2012
3454 Posts
Last Edited: 2012-05-17 20:32:23
May 17 2012 20:26 GMT
#1
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NexUmbra
Profile Blog Joined June 2009
Scotland3776 Posts
May 17 2012 20:32 GMT
#2
Do you mean latency as in the in game animations slowing down stuff that happens? like when SCVs move they don't start off at max speed?
Life has won two GSLs and a Blizzard Cup. NOT three GSLs.
Account252508
Profile Joined February 2012
3454 Posts
Last Edited: 2012-05-17 20:35:43
May 17 2012 20:33 GMT
#3
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PhuxPro
Profile Blog Joined May 2010
United States294 Posts
May 17 2012 20:35 GMT
#4
By testing my ping at pingtest.net I got the result: 3ms. So don't think the problem is my internet connection.


BNet servers and the server you picked on speedtest might not be the same server. I think you have a lot to learn about what exactly latency is plus a lot more about how things work in general

But try this: play an offline game in SC2 with an AI and do the stopwatch test again
If it matches your data above then it's not your connection to the server
Money was meant solely to be spent.
HolyExlxF
Profile Joined March 2011
United States256 Posts
May 17 2012 20:41 GMT
#5
I think that there are too many human variables in this test to make it statistically significant. You might want to try measuring your reaction time and subtracting it from your measurements for a more accurate result.
ᕕ( ᐛ )ᕗ ᕕ( ᐛ )ᕗ ᕕ( ᐛ )ᕗ ᕕ( ᐛ )ᕗ ᕕ( ᐛ )ᕗ ᕕ( ᐛ )ᕗ ᕕ( ᐛ )ᕗ ᕕ( ᐛ )ᕗ
Cortza
Profile Blog Joined January 2011
South Africa328 Posts
May 17 2012 20:42 GMT
#6
Just by playing a random game vs ai you can tell the game's response is instant.

I honestly don't know what is to blame half the time, on the part of blizzard's own servers or my service provider. Although I can always grant about 0.3s of latency on my end.
RavenLoud
Profile Joined March 2011
Canada1100 Posts
May 17 2012 20:47 GMT
#7
I remember when I played with dial up, 0.5 sec delay for everything
RoyAlex
Profile Joined August 2010
Norway420 Posts
May 17 2012 20:48 GMT
#8
Yea, there is quite a high latency in SC2, a lot higher than ppl think. Since there is no LAN, you have never tried SC2 with LAN ping so you have never felt the difference.

But, you can experience LAN ping! Just start up map editor and load up a ladder map and try it out, it almost unreal how different it is. Your forcefields happens before you even press, atleast that what it feels like.

misspo
Profile Joined March 2012
France28 Posts
Last Edited: 2012-05-17 20:52:50
May 17 2012 20:49 GMT
#9
Well, when you create a game in the single part of battle.net against AI you will see that the reaction time is instant.

The most oblivious thing to show that the game lag is when you have to split marines...

Try a marine split challenge map on multiplayer and on single player part after.

I agree that you can't really mesure your lantency but you feel it and you must admit it.
breath
Profile Joined March 2012
United States199 Posts
May 17 2012 20:50 GMT
#10
I agree with HolyExlxF. Your testing your reaction times not how fast the game is responding.

I do agree that there is lag at times, but how your testing it does not prove anything.
Smile tomorrow will be worse :)
Account252508
Profile Joined February 2012
3454 Posts
Last Edited: 2012-05-17 20:53:33
May 17 2012 20:51 GMT
#11
--- Nuked ---
vindKtiv
Profile Blog Joined June 2009
United States215 Posts
May 17 2012 20:56 GMT
#12
It was a well discussed fact during the beginning of SC2's beta that playing SC2 on B.Net featured a built-in delay of 100/200 ms. The added delay was suppose to help lag or whatnot, but has been featured in SC1 and WC3. The added delay in online play is the reason why playing against AI feels very responsive while playing against other players online feels more sluggish.
Mesha
Profile Blog Joined January 2010
Bosnia-Herzegovina439 Posts
May 17 2012 20:58 GMT
#13
The latency in sc2 and the whole server and no lan BS is like going to war with rocks not with guns. At least that's the difference with server latency and lan when we talk about microing units. One of the cool proofs just how much of potential is being destroyed by having no lan is the last level of Blizzard's custom map - Starcraft Master - last level (30) - medivac and tank. Try to play it online and then turn off your internet, and try the map offline (you can find it in the play vs. A.I. department).
It's like different game.
I mean sc2 is playable but soooo much potential is just ruined because of the unavoidable latency.
Reality hits you hard bro.
Account252508
Profile Joined February 2012
3454 Posts
Last Edited: 2012-05-17 20:59:38
May 17 2012 20:58 GMT
#14
--- Nuked ---
Zombo Joe
Profile Joined May 2010
Canada850 Posts
May 17 2012 21:03 GMT
#15
The problem is we don't even need LAN, the delay just has to be reduced. Its not internet lag that makes things slow, its the artificial delay Blizzard added for some reason.
I am Terranfying.
Yorbon
Profile Joined December 2011
Netherlands4272 Posts
May 17 2012 21:11 GMT
#16
On May 18 2012 06:03 Zombo Joe wrote:
The problem is we don't even need LAN, the delay just has to be reduced. Its not internet lag that makes things slow, its the artificial delay Blizzard added for some reason.

Is there any information from blizzard confirming this and/or elaborating on this?
Nancial
Profile Joined July 2011
197 Posts
May 17 2012 21:12 GMT
#17
The only thing I hope for is that when WC4 comes out they will have figured something out with most major providers to reduce the ACTUAL delay to smth ~75 ms , 100ms at most. It's the thing that makes wc3 impossible to play @ bnet whatsoever. And I dont see them implementing lan in ... what will it probably be, 2015 ?
SecondSandwich
Profile Joined July 2008
United States319 Posts
May 17 2012 21:12 GMT
#18
Sorry, but I am not confident in your results. Human reaction time to a visual stimulus can vary between about 120-250ms. It is likely your results are off by at least this much. I appreciate your ambition, but your attempt to accurately measure this is futile.
"Whatever [flash] says is the best, is the best" -Artosis i!i!i!i!i!Find Match!i!i!i!i!!i
Roxor9999
Profile Joined December 2011
Netherlands771 Posts
May 17 2012 21:16 GMT
#19
1: Open command prompt
2: Type in ''tracert eu.battle.net'' replace eu with what server you're on.
3: Look at the last ping before it times out.
figq
Profile Blog Joined May 2010
12519 Posts
May 17 2012 21:21 GMT
#20
Summary: [offline / vs AI] - no lag ; [online] - some lag ; [online with much larger army] - even more lag.
+ Blizzard has auto-delay 100-200ms for online play, which is true in BW and WC3 too.
It remains mysterious why the more lag with larger army - perhaps it takes better CPU? My experience so far is that the pathing algorithm is the bottleneck when there are numerous units on the map, so the CPU becomes even more important for good performance than the graphics card (and setting to lowest graphics settings doesn't help).
If you stand next to my head, you can hear the ocean. - Day[9]
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