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Account252508
3454 Posts
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NexUmbra
Scotland3776 Posts
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Account252508
3454 Posts
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PhuxPro
United States294 Posts
By testing my ping at pingtest.net I got the result: 3ms. So don't think the problem is my internet connection. BNet servers and the server you picked on speedtest might not be the same server. I think you have a lot to learn about what exactly latency is plus a lot more about how things work in general But try this: play an offline game in SC2 with an AI and do the stopwatch test again If it matches your data above then it's not your connection to the server | ||
HolyExlxF
United States256 Posts
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Cortza
South Africa328 Posts
I honestly don't know what is to blame half the time, on the part of blizzard's own servers or my service provider. Although I can always grant about 0.3s of latency on my end. | ||
RavenLoud
Canada1100 Posts
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RoyAlex
Norway420 Posts
But, you can experience LAN ping! Just start up map editor and load up a ladder map and try it out, it almost unreal how different it is. Your forcefields happens before you even press, atleast that what it feels like. ![]() | ||
misspo
France28 Posts
The most oblivious thing to show that the game lag is when you have to split marines... Try a marine split challenge map on multiplayer and on single player part after. I agree that you can't really mesure your lantency but you feel it and you must admit it. | ||
breath
United States199 Posts
I do agree that there is lag at times, but how your testing it does not prove anything. | ||
Account252508
3454 Posts
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vindKtiv
United States215 Posts
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Mesha
Bosnia-Herzegovina439 Posts
It's like different game. I mean sc2 is playable but soooo much potential is just ruined because of the unavoidable latency. | ||
Account252508
3454 Posts
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Zombo Joe
Canada850 Posts
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Yorbon
Netherlands4272 Posts
On May 18 2012 06:03 Zombo Joe wrote: The problem is we don't even need LAN, the delay just has to be reduced. Its not internet lag that makes things slow, its the artificial delay Blizzard added for some reason. Is there any information from blizzard confirming this and/or elaborating on this? | ||
Nancial
197 Posts
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SecondSandwich
United States319 Posts
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Roxor9999
Netherlands771 Posts
2: Type in ''tracert eu.battle.net'' replace eu with what server you're on. 3: Look at the last ping before it times out. | ||
figq
12519 Posts
+ Blizzard has auto-delay 100-200ms for online play, which is true in BW and WC3 too. It remains mysterious why the more lag with larger army - perhaps it takes better CPU? My experience so far is that the pathing algorithm is the bottleneck when there are numerous units on the map, so the CPU becomes even more important for good performance than the graphics card (and setting to lowest graphics settings doesn't help). | ||
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