Our Misguided Quest for Perfect Balance - Page 11
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ElMacedonian
United States79 Posts
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The KY
United Kingdom6252 Posts
On May 15 2012 02:36 Irre wrote: Forgg- " terran is very bad" on his stream the other day ![]() Translation; 'I said I'd have taken a GSL already and I'm just an average Korean, but I don't want to blame myself so I'll blame balance. All those bumps of the Elephant thread, for this?!' But yeah. So many people playing this game on low levels mistake things that are good as things that are imbalanced, just because their race doesn't have it. I think every right minded person can recognise how dumb that kind of thing is, it's just a matter of recognising when we do it ourselves which is harder.. But even in the pro scene, I'd much prefer personally if balance was a secondary issue, because there's nothing you can do about it by whining publicly, and skill among players was really the main focus. Obviously balance is an issue and there should be discussion but I just think it'd be healthier if every so often someone would be like 'hm zerg isn't doing so well in GSL. Why is this?' rather than 'protoss is imbalanced and they continue to buff them BLIZZARD WTF LOL this overlord speed is useless I want damage buffs to all my units then we'll start calling it balanced'. Which is why I have no problem with Flash stating his opinion in that interview. It amounts to very little other than him saying TvP is pretty hard, I don't think his tone implies he is blaming the game for his losses or begging for buffs/nerfs. | ||
Scootaloo
655 Posts
On May 15 2012 03:12 DemigodcelpH wrote: You don't have to figure out the game to know that it's imbalanced in it's current state, and no I haven't been "all-in'd too much" on ladder. Your post is Protoss denial. Red herring argument, and then ad hominem (direct personal attack to substitute having nothing to say) argument all in vain attempts to discredit Flash's analysis. In other words you have no argument and are trying to save face. Keep disrespecting Flash, because a random forum Toss knows best. Some very sophisticated terms you use, too bad you completely invalidate them by using them yourself. Red herring with your silly "protoss denial" term, that sounds so pretentious and offensive I'm amazed you havn't been warned yet. And then ofcourse you try to insult him by implying he was saving face and has no argument because in your biased opinion you don't agree. And you seem incredibly emotional, for gods sake calm down and don't unecessarily pick fights. For the longest time terran has been saying how balanced the game was when only Terrans and DRG where able to win anything significant, the kilotons of terran qq in this thread feels rediculous considering it's history. | ||
Account252508
3454 Posts
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Account252508
3454 Posts
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Irre
United States646 Posts
1) Archons take longer to build from 2 HT.. for not costing resources its pretty lame to just on demand make a ton of archons and basically melt a low heatlh bio army after a battle. 2) This is a big/controversial one: Zealots warp in with no shields. It is the most basic gateway unit, and if its built i understand it being full shielded, but in the late game 3/3 zealots warped in with full shields are just far too cost effective and require too much to deal with after a big battle to allow a terran to win a fight and gain an advantage. HT is an investment, having a HT with energy at a base is ok, but requireing sick micro and medivac energy left over after a 200/200 fight is just unrealistic and you need that to even think about pushing a base. I think removing shields from zealots that are warped in in the face fo a terran would go a LONG way to helping the T gain an advantage after winning battles. I DO NOT think this would really effect the early midgame where protoss timings are vulnerable. This is because warping in zealots to reinforce a battle is often fruitless. there are no forcefields left, there is no splash.. stalkers and sentries are far more effective in those battles. Reinforcing zealots are just not that good, and I don't believe would break the matchup with midgame timings. Also, most of the units that deal wtih drops are often stalkers, and zealots only try to buy time/close in units of a dropship until it can be dealt with more efficiently. So basically...zealots wouldnt warp in with shields to reinforce, but they would gain them at a normal rate after that..so if you are prepared for a push ( P Has observers they should know something is coming), they will be prepared to deal, they just can't warp in full upgraded zealots with full shields. I think this would really go a long way to balancing the matchup while at the same time leaving the devastating and dynamic parts of the protoss army ( archons, HT, Collosus/immortals/ etc.) It would also slightly nerf some of the earlier all ins, but not too many of them. | ||
Zairair
87 Posts
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Micket
United Kingdom2163 Posts
In a fighting game community, low tier mains will often comment on how shot their character is, which is universally agreed upon amongst the community. These low tier players don't believe they deserve to win because they have to play much better on average to wins given match, but they sure as hell will comment on how difficult a matchup is, or how limited your options are. Merely stating difficulties is not te same as whining. Let's take map balance into account. We know metaloplis is Z favoured ZvT. A Terran player will be the first to say, 'gee, TvZ is simply poorly balanced here.' Your kneejerk response isnt 'shut up fag more gg more skill.' Your response is, 'yeah it is, you'll have to play really well here. Hardly balance qqing to the extent which you imply. | ||
SolidMoose
United States1240 Posts
On May 15 2012 05:59 monkybone wrote: Storm is by far the most powerful. You must move out of the area of effect or else lose your units. So in addition to dealing damage, it indirectly makes the units affected stop firing. Alternately, they die. Straight up 50 seems like a bit much. Id rather see something like 7(+3 armored) per 0.5 second, instead of 10 per 0.5 second. The main issue is helping marines. | ||
SCRK
Netherlands17 Posts
1. Learn to play one race. 2. Learn to off-race a little as the "most-whiny" race. You don't have to put much effort in it, just get to know the race a little and how you should play out the game vs your own race. 3. Whenever someone complains about balance offer them a deal, you play as your off-race (their race) and they play and yours. The winner has proven the other race is OP, because "you both don't know the other race very well". 4a. You play the game, win and joke about your opponent being so Bad they are able to lose with an OP race. 4b. Your opponent refuses and you laugh because you know your opponent doesn't want to play because they are scared of losing, which would prove they are really worse than you. | ||
Heh_
Singapore2712 Posts
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