• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 01:39
CET 07:39
KST 15:39
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12
Community News
ComeBackTV's documentary on Byun's Career !8Weekly Cups (Dec 8-14): MaxPax, Clem, Cure win4Weekly Cups (Dec 1-7): Clem doubles, Solar gets over the hump1Weekly Cups (Nov 24-30): MaxPax, Clem, herO win2BGE Stara Zagora 2026 announced15
StarCraft 2
General
When will we find out if there are more tournament ComeBackTV's documentary on Byun's Career ! Weekly Cups (Dec 8-14): MaxPax, Clem, Cure win RSL Revival - 2025 Season Finals Preview Weekly Cups (Dec 1-7): Clem doubles, Solar gets over the hump
Tourneys
Winter Warp Gate Amateur Showdown #1: Sparkling Tuna Cup - Weekly Open Tournament $5,000+ WardiTV 2025 Championship RSL Offline Finals Info - Dec 13 and 14! Master Swan Open (Global Bronze-Master 2)
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 504 Retribution Mutation # 503 Fowl Play Mutation # 502 Negative Reinforcement Mutation # 501 Price of Progress
Brood War
General
How Rain Became ProGamer in Just 3 Months BGH Auto Balance -> http://bghmmr.eu/ FlaSh on: Biggest Problem With SnOw's Playstyle screp: Command line app to parse SC rep files [BSL21] RO8 Bracket & Prediction Contest
Tourneys
Small VOD Thread 2.0 [Megathread] Daily Proleagues [BSL21] WB SEMIFINALS - Saturday 21:00 CET [BSL21] RO8 - Day 2 - Sunday 21:00 CET
Strategy
Simple Questions, Simple Answers Game Theory for Starcraft Current Meta Fighting Spirit mining rates
Other Games
General Games
Mechabellum Stormgate/Frost Giant Megathread Nintendo Switch Thread PC Games Sales Thread Path of Exile
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Survivor II: The Amazon Sengoku Mafia TL Mafia Community Thread
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine The Games Industry And ATVI YouTube Thread
Fan Clubs
White-Ra Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
TL+ Announced Where to ask questions and add stream?
Blogs
The (Hidden) Drug Problem in…
TrAiDoS
I decided to write a webnov…
DjKniteX
James Bond movies ranking - pa…
Topin
Thanks for the RSL
Hildegard
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1860 users

Match Making Rating Tool - Page 103

Forum Index > SC2 General
Post a Reply
Prev 1 101 102 103 104 105 207 Next
Excalibur_Z
Profile Joined October 2002
United States12240 Posts
November 20 2012 06:43 GMT
#2041
On November 20 2012 15:10 Kakaru2 wrote:
Hots will have two separate MMRs for ranked/unranked play.


Will this "feature" make it impossible to use this tool to learn the true rating? Does it mean that all games versus unranked will have to be added/substracted 12 points since there will be no information from the webserver?

IF true then Blizzard just added another obfuscation to their list.


This depends entirely upon how Blizzard chooses to report the results of a match. If the results are not published to a player's match history, or if they come up as "Draw", then there is no issue because those results can be ignored. If they're reported as "wins" or "losses" then things become much less clear, because even a result of "loss" without any points attached can mean anything from "you lost a game to a far superior opponent" to "you had no points left to lose" to "this was an unranked game" which can potentially become very confusing. I think the most likely scenario is that players in the Unranked pool will appear to always be in placement matches on the game results screen (where no league icon appears next to the player's name), so perhaps if this is detectable by the RAM scanner it may be possible to correctly identify who is playing Unranked and who is not, but simply querying the web server would only produce unusable data points.
Moderator
Mendelfist
Profile Joined September 2010
Sweden356 Posts
November 20 2012 07:10 GMT
#2042
On November 20 2012 15:43 Excalibur_Z wrote:
This depends entirely upon how Blizzard chooses to report the results of a match. If the results are not published to a player's match history, or if they come up as "Draw", then there is no issue because those results can be ignored.

It seems that unranked games are shown as wins or losses without points, so this can be a problem. Another problem is that a majority of the players, at least in the lower leagues, seem to prefer unranked games, so the number of unusable games will be much larger than before.
skeldark
Profile Joined April 2010
Germany2223 Posts
Last Edited: 2012-11-20 08:23:02
November 20 2012 08:18 GMT
#2043
Save gaming: kill esport
skeldark
Profile Joined April 2010
Germany2223 Posts
Last Edited: 2012-11-20 08:23:10
November 20 2012 08:20 GMT
#2044
Save gaming: kill esport
skeldark
Profile Joined April 2010
Germany2223 Posts
Last Edited: 2012-11-20 08:23:17
November 20 2012 08:21 GMT
#2045
Save gaming: kill esport
skeldark
Profile Joined April 2010
Germany2223 Posts
Last Edited: 2012-11-20 09:04:49
November 20 2012 08:21 GMT
#2046
Edit: I quarterposted ... WTF?
And wasted my 2k with this oO

On November 20 2012 09:28 korona wrote:
Show nested quote +
On November 20 2012 06:45 skeldark wrote:
On November 19 2012 11:23 dicedicerevolution wrote:
Not sure if this has already been brought up, but I get -10,000 values for my opponents and the values are at the BEGINNING (left most) of the graph.

I'm also unable to find the version of my MMR tools.

Please advise! >_<

you see the version like korona said.
First line in the log.
I will write filter to catch this mistakes in next patch.
If it destroy your graph disable opponents so long.

On November 19 2012 13:22 korona wrote:
On November 19 2012 11:23 dicedicerevolution wrote:
Not sure if this has already been brought up, but I get -10,000 values for my opponents and the values are at the BEGINNING (left most) of the graph.

One explanation is: It analyzes in chunks of 200 games. This happened to me couple of days ago too. Play more and it will fix itself when 'a good game' slips into the first chunk.

E.g. if you have played 205 games the chunks would be 1 to 5 and 6 to 205.

Did this explain your case (have you just played over 200 (or little over dividable by 200 amount) recorded matches after SC2 v1.5)?

Not any more. Since tiers are gone i dont have to calculate them any-more and the whole process is way faster.
So i removed the chunk behaviour.

Hmm. I was expecting you to remove the analysis constraint, but there is still some kind of 200 games limitation. E.g. I have played 202 recorded games with one of my accounts after SC2 v1.5. Before reaching 200 games everything was fine. But now for 2 first games the MMR crashed to -9 999, just like in dicedicerevolution's case (if he is describing the same 'bug') and the last 200 are fine (my fifth game was 'a good game', so I think the graph will fix itself after I play 3 games more). Also the 'Analyser Log' lists first games 3 to 202 (chunk of 200) and then games 1 to 2. I will later PM you a picture and better description.

Edit: Sent PM with more details. Also tested out hypothesis that the graph would fix itself after playing 3 more games (added 3 games to games_new.dat). The graph did fix itself.


Yes will be fixed next version. Thanks

On November 20 2012 15:10 Kakaru2 wrote:
Hots will have two separate MMRs for ranked/unranked play.
http://www.youtube.com/watch?feature=player_detailpage&v=slyTsK3hp2o#t=142s

Will this "feature" make it impossible to use this tool to learn the true rating? Does it mean that all games versus unranked will have to be added/substracted 12 points since there will be no information from the webserver?

IF true then Blizzard just added another obfuscation to their list.


Blizzard employee... So you have to decode it:
"Their will be two separate MMR. " "We strip the unranked one from your rank one"
"They play in one big pool"
=
Their will be only one MMR.
We just copy it and put it in the unranked opponent finder if you play unranked.
But the unranked system dont change it.
Big pool = just another instance of the opponent finder.

However the unranked have no impact on the ranked. So the calculation is not affected.
I doubt they will change a lot in the system itself. In the end we know they are lazy.

@Excalibur_Z & @Mendelfist
Games have a modus tag. So if they do it right they will add an "unranked 1v1" modus.
Than its no problem at all. If they do it the lazy & dirty way, like always, they let them look like ladder games.
In this case they can look like +- 0 games.
The problem is that its hard to tell if their was an mistake in the calculation or if its unranked.
Their is no clear "Ladder" Ram entry. Its hard to find out the gametyp ingame.


Possible Problems:
Obvious it will create more idle places in ladder.
With less ladder games played by our opponent, his MMR will be not as accurate.
People will boost their MMR and than only play unranked because they are afraid to loose MMR.
(Boosting = wait for winning streak stop playing, the GM - Method)
Many people do this, what will increase the average MMR.
But MMR is nothing else than the difference to average and will adjust.
So its a reason more not to play ranked... and so on.

A skill system that is not allowed to judge your games is no skill system.
Its a normal blizzard solution:
Problem: Our system is bad and people are afraid of using it.
Solution: We add a bad fix to it.
Problem: Our System is even worse now.
Solution: We add a second system that dont show anything.
Problem: Now we have a bad system and a system without information. Why not making just one good system?
Solution: Game sold, tell someone who cares...


Beside that: Lets look from the eyes of a software maker on the new system:

Real software engineer:
We make an unranked system where you play someone.
How will people use it?
Their are different types of users: Some want to train against a specific race some dont care.
So do we need an option for that?
If not, people will just instant leave the game if the opponent is not the race they want.
So you have to disconnect several times if you search for the race you want.
If you dont care for opponent race, you still load the game for nothing because their is a big chance he will disconnect.
Disconnect and Re-log is a terrible way to implement race-search. So we should add an extra option for that!


Blizzard employee:
We make a unranked system where you play someone.
What do we eat today?

Save gaming: kill esport
pulperi
Profile Joined March 2011
Finland87 Posts
November 20 2012 10:03 GMT
#2047
Isn't having unranked/ranked players in same pool insanely stupid.
Literally first thing that comes into my mind is win trading. Just queue against each other repeatedly and always let the one playing ranked win.

Also like Skeldark said above if you are playing unranked to practice a specific build or matchup ofc you'll insta leave all the games where you roll wrong race/bad map. I guess most ppl playing ranked won't mind the free points. Staring at the loading screen gets old really fast if every other game is a insta leave.
Mendelfist
Profile Joined September 2010
Sweden356 Posts
November 20 2012 10:22 GMT
#2048
On November 20 2012 19:03 pulperi wrote:
Also like Skeldark said above if you are playing unranked to practice a specific build or matchup ofc you'll insta leave all the games where you roll wrong race/bad map.

That won't work well because it will screw up your unranked MMR. It won't be much of a practice then.
skeldark
Profile Joined April 2010
Germany2223 Posts
Last Edited: 2012-11-20 10:39:29
November 20 2012 10:34 GMT
#2049
On November 20 2012 19:03 pulperi wrote:
Isn't having unranked/ranked players in same pool insanely stupid.
Literally first thing that comes into my mind is win trading. Just queue against each other repeatedly and always let the one playing ranked win.

Also like Skeldark said above if you are playing unranked to practice a specific build or matchup ofc you'll insta leave all the games where you roll wrong race/bad map. I guess most ppl playing ranked won't mind the free points. Staring at the loading screen gets old really fast if every other game is a insta leave.



On November 20 2012 19:22 Mendelfist wrote:
Show nested quote +
On November 20 2012 19:03 pulperi wrote:
Also like Skeldark said above if you are playing unranked to practice a specific build or matchup ofc you'll insta leave all the games where you roll wrong race/bad map.

That won't work well because it will screw up your unranked MMR. It won't be much of a practice then.


I dont think there will be something like an unranked MMR.
There will be just a copy of your ranked MMR.
Unranked matches will not change anything.
This way you can not win trade and leave dont affect your MMR.

Making an unranked MMR would be even by blizzard standard, insane stupid.
Whats the point of an UNRANKED match making RANKING league?
Than we just have a Hidden and a Super hidden league ...

Also:
7.4 Online in few minutes.
I fixed the 200 games bug and the -10000 opponent value.
Save gaming: kill esport
Mendelfist
Profile Joined September 2010
Sweden356 Posts
November 20 2012 12:25 GMT
#2050
On November 20 2012 19:34 skeldark wrote:
I dont think there will be something like an unranked MMR.
There will be just a copy of your ranked MMR.
Unranked matches will not change anything.
This way you can not win trade and leave dont affect your MMR.

Making an unranked MMR would be even by blizzard standard, insane stupid.
Whats the point of an UNRANKED match making RANKING league?
Than we just have a Hidden and a Super hidden league ...


I'm pretty sure there are two independent MMRs in the beta at the moment. I'm playing both my main race ranked and at the same time offracing as terran in unranked games, and I do not get the same opponents.
This post also agrees with me, unless something has changed:
link

And I'm not sure why you think it's a bad idea. I think it's an excellent idea. The point is obviously to get even games. David Kim also said in a post somewhere that they are considering having three separate MMRs for each race when playing unranked.
skeldark
Profile Joined April 2010
Germany2223 Posts
Last Edited: 2012-11-20 12:53:18
November 20 2012 12:36 GMT
#2051
On November 20 2012 21:25 Mendelfist wrote:
Show nested quote +
On November 20 2012 19:34 skeldark wrote:
I dont think there will be something like an unranked MMR.
There will be just a copy of your ranked MMR.
Unranked matches will not change anything.
This way you can not win trade and leave dont affect your MMR.

Making an unranked MMR would be even by blizzard standard, insane stupid.
Whats the point of an UNRANKED match making RANKING league?
Than we just have a Hidden and a Super hidden league ...


I'm pretty sure there are two independent MMRs in the beta at the moment. I'm playing both my main race ranked and at the same time offracing as terran in unranked games, and I do not get the same opponents.
This post also agrees with me, unless something has changed:
link

And I'm not sure why you think it's a bad idea. I think it's an excellent idea. The point is obviously to get even games. David Kim also said in a post somewhere that they are considering having three separate MMRs for each race when playing unranked.

if this is true the whole system is a joke.
IF you can play ranked vs unranked and the ranked is ranked on this game than its not 2 pools.
Mathematical its the same Ladder with more than one account for each player!
This alone is against the pre-sets of any skill function and make the result meaningless.

IF you can not play ranked vs unranked but there is an unranked MMR than the hole "unranked" is a joke.
Its just another league where they dont publish the MMR. This time not even the "blizzard point MMR".
You can not loose and get the same level of opponents what make training new builds pointless.
So instead of a move ahead its a move back.

But this will not be my problem any more.
I decided to stop this work with HOTS.
I will publish all data and code i have then, for someone else to keep going.
All map makers & Modders & Stats creator & Anticheat guys i know. left sc2.
Im the last one left together with the creator of sc2gears.
It just get boring to analyse this mess.
Save gaming: kill esport
Mendelfist
Profile Joined September 2010
Sweden356 Posts
November 20 2012 12:58 GMT
#2052
On November 20 2012 21:36 skeldark wrote:
IF you can play ranked vs unranked and the ranked is ranked on this game than its not 2 pools.
Mathematical its the same Ladder with more than one account for each player!

Yes, unranked and ranked are playing against each other (in the beta) and if David Kims suggestion is implemented (indepentent MMRs for every unranked race) you will essentially have four accounts for every player. Note that he only said he thought it would be a good idea, not that they will actually implement it.
skeldark
Profile Joined April 2010
Germany2223 Posts
Last Edited: 2012-11-20 13:11:12
November 20 2012 13:00 GMT
#2053
On November 20 2012 21:58 Mendelfist wrote:
Show nested quote +
On November 20 2012 21:36 skeldark wrote:
IF you can play ranked vs unranked and the ranked is ranked on this game than its not 2 pools.
Mathematical its the same Ladder with more than one account for each player!

Yes, unranked and ranked are playing against each other (in the beta) and if David Kims suggestion is implemented (indepentent MMRs for every unranked race) you will essentially have four accounts for every player. Note that he only said he thought it would be a good idea, not that they will actually implement it.

Instead of calculating a accurate skill and than hide it, they will mess up the skill function itself.
In this case there is nothing to do any more. The whole system is pointless.

I stated this for the challenge to break what they said is unbreakable.
But when you adjust all the mistakes of the hiding functions to final get the another inaccurate number,
where is the point of using it? Also for me, its a lot of fun to analyse a well made complex system but no fun at all to analyse a bad one.
Im just tired of undo their bugs and random rules.
Save gaming: kill esport
Mendelfist
Profile Joined September 2010
Sweden356 Posts
November 20 2012 13:22 GMT
#2054
On November 20 2012 22:00 skeldark wrote:
Instead of calculating a accurate skill and than hide it, they will mess up the skill function itself.
In this case there is nothing to do any more. The whole system is pointless.

Is your objection that people who are playing unranked will mess up the MMR by just fooling around in their games? I'm not too worried about it. I don't see it in the beta, and as long as the majority don't I think the system will be reasonably stable. And win trading won't be a big problem because you can't choose your opponents.
skeldark
Profile Joined April 2010
Germany2223 Posts
Last Edited: 2012-11-20 13:38:40
November 20 2012 13:27 GMT
#2055
DOUBLE

Argh!
How do i double post all the time?
The update button should be at a different location than the post button or have a different color Oo
Save gaming: kill esport
skeldark
Profile Joined April 2010
Germany2223 Posts
Last Edited: 2012-11-20 13:36:23
November 20 2012 13:28 GMT
#2056
On November 20 2012 22:22 Mendelfist wrote:
Show nested quote +
On November 20 2012 22:00 skeldark wrote:
Instead of calculating a accurate skill and than hide it, they will mess up the skill function itself.
In this case there is nothing to do any more. The whole system is pointless.

Is your objection that people who are playing unranked will mess up the MMR by just fooling around in their games? I'm not too worried about it. I don't see it in the beta, and as long as the majority don't I think the system will be reasonably stable. And win trading won't be a big problem because you can't choose your opponents.


Different player have different amount of accounts in the pool. This alone is against the pre set rules of any skill system.
It will not be statistic independent because better players play more and will use more accounts. They will play statistic significant worse on their 2 account. If can analyse the impact on the skill distribution and try to undo it mathematical but we know blizzard will not do that. They even fail in easy task of distribute the leagues correct.
Their are ways to make ranked and unranked systems. Done thousand of times by thousand of games.
Blizzard just fucks all the math behind it and create again their own little bad designed system.
By having 2. Different MMRs in one system with different scale but allow an interaction of this two systems is just like....

People dont like the ladder system because the fake data, that shows you better than you are, creates pressure.
Instead of removing the lies and with it the pressure, they add a second view on the system, where they hide ALL information. Ignoring that this system mess with the math behind the main skill function.

BTW: You can choose your opponents if you do it clever.


Save gaming: kill esport
Mendelfist
Profile Joined September 2010
Sweden356 Posts
November 20 2012 13:38 GMT
#2057
I don't understand what you are trying to say. As I understand it it wont' be any problem at all for your tool. You can use your existing code almost as it is. There won't be different MMRs with different scales. There will be only one, the same one as today. It won't be possible to calculate your unranked MMR of course, and you will have to throw away all games where your opponent plays as unranked, but apart from that I see no problems.
skeldark
Profile Joined April 2010
Germany2223 Posts
Last Edited: 2012-11-20 13:44:00
November 20 2012 13:39 GMT
#2058
On November 20 2012 22:38 Mendelfist wrote:
I don't understand what you are trying to say. As I understand it it wont' be any problem at all for your tool. You can use your existing code almost as it is. There won't be different MMRs with different scales. There will be only one, the same one as today. It won't be possible to calculate your unranked MMR of course, and you will have to throw away all games where your opponent plays as unranked, but apart from that I see no problems.


The point is:
Yes i can still calculate the MMR.
And this MMR is garbage. It will still kind of represent your skill but not very accurate.
I back calculate the real skill value. But with such a system there is no real skill value that worth the name.

TLDR: There is nothing of value left in the system thats worth calculating it.
Save gaming: kill esport
Mendelfist
Profile Joined September 2010
Sweden356 Posts
November 20 2012 13:45 GMT
#2059
On November 20 2012 22:39 skeldark wrote:
The point is:
Yes i can still calculate the MMR.
And this MMR is garbage. There is nothing of value left in the system thats worth calculating it.
It will still kind of represent your skill but not very accurate.

Why? The system is identical to the one used today, except that you get several accounts.
skeldark
Profile Joined April 2010
Germany2223 Posts
Last Edited: 2012-11-20 14:06:22
November 20 2012 13:48 GMT
#2060
On November 20 2012 22:45 Mendelfist wrote:
Show nested quote +
On November 20 2012 22:39 skeldark wrote:
The point is:
Yes i can still calculate the MMR.
And this MMR is garbage. There is nothing of value left in the system thats worth calculating it.
It will still kind of represent your skill but not very accurate.

Why? The system is identical to the one used today, except that you get several accounts.

What is against the rule of any skill function. Skill function calculate the diffrence of your skill compare to the average skill.
By having different amount of account per user your average server skill is no longer the average user skill.
So the skill functions works under a wrong assumption already.
The affect dont have to be big.
The point that very good sc2 players often play more than one account in not big, but already noticeable in the ladder.
But if the better players have significant more accounts or if a significant different behaviour for 2. and 3. accounts exist, the skill derivation moves away form standard derivation. Without standard derivation, the skill function can not work.
TLDR: the output skill value (MMR) will get more and more inaccurate over time until the point where the whole system collapse.

The effect can be in a manageable scale. But there is a negative effect, so you should try to avoid this situation and not create it. In fact, the skill is not in good derivation at the moment ( i can tell on offset changes) so you are in a situation where the last thing that you want to do, is to make it worse.

Beside that, i dont understand why would you do it. A "unranked" system that is ranked just make no sense at all.
Where is the point of playing "unranked" when you get ranked? The word unranked, is just another lie.
Just to get a second ladder account?



Save gaming: kill esport
Prev 1 101 102 103 104 105 207 Next
Please log in or register to reply.
Live Events Refresh
Next event in 3h 21m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RuFF_SC2 228
StarCraft: Brood War
Calm 9036
Shuttle 497
Leta 357
ZergMaN 51
Nal_rA 43
Mong 30
Bale 24
League of Legends
JimRising 634
C9.Mang0232
Counter-Strike
summit1g9130
Other Games
WinterStarcraft495
Trikslyr25
ToD3
Organizations
Other Games
gamesdonequick1148
StarCraft: Brood War
UltimateBattle 50
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 13 non-featured ]
StarCraft 2
• practicex 31
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Other Games
• Scarra1619
• Shiphtur231
Upcoming Events
CranKy Ducklings
3h 21m
WardiTV 2025
4h 21m
Spirit vs Cure
Reynor vs MaxPax
SHIN vs TBD
Solar vs herO
Classic vs TBD
SC Evo League
5h 51m
Ladder Legends
12h 21m
BSL 21
13h 21m
Sziky vs Dewalt
eOnzErG vs Cross
Sparkling Tuna Cup
1d 3h
Ladder Legends
1d 10h
BSL 21
1d 13h
StRyKeR vs TBD
Bonyth vs TBD
Replay Cast
2 days
Wardi Open
2 days
[ Show More ]
Monday Night Weeklies
2 days
WardiTV Invitational
4 days
Replay Cast
5 days
WardiTV Invitational
5 days
ByuN vs Solar
Clem vs Classic
Cure vs herO
Reynor vs MaxPax
Liquipedia Results

Completed

Acropolis #4 - TS3
RSL Offline Finals
Kuram Kup

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
YSL S2
BSL Season 21
Slon Tour Season 2
CSL Season 19: Qualifier 1
WardiTV 2025
META Madness #9
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22

Upcoming

CSL Season 19: Qualifier 2
CSL 2025 WINTER (S19)
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Big Gabe Cup #3
OSC Championship Season 13
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.