Flash practicing sc2 article translation - Page 34
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danbel1005
United States1319 Posts
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JayDee_
548 Posts
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BlackGosu
Canada1046 Posts
On May 08 2012 11:33 JayDee_ wrote: You guys can thank Blizzard for not allowing LAN. Organizations (kespa, gom, etc) play nice when all somebody has to do is pull the plug. agreed. if sc2 had lan, i doubt we would even see the switch from bw to sc2 | ||
Tachion
Canada8573 Posts
On May 08 2012 07:13 KiLL_ORdeR wrote: Here's a great video (Second part of 2, but this is the more action packed part) of Jaedong's insance speed in first person view. Trying to find a flash fpvod but it seems that none exist. Look at how action packed that ZvP is ![]() | ||
Gosi
Sweden9072 Posts
On May 08 2012 11:45 Tachion wrote: Look at how action packed that ZvP is ![]() It's not just the action, is the whole supply thing too. Look at how much action there is and they are only around 70-130 supply and it allows comebacks when you pull out godly play like Jaedong that game. In Sc2 that supply is nothing and you run around with 200/200 rouch army in sc2 at the same ingame time like in that BW game. >( | ||
ROOTheognis
United States4482 Posts
On May 08 2012 11:55 Gosi wrote: It's not just the action, is the whole supply thing too. Look at how much action there is and they are only around 70-130 supply and it allows comebacks when you pull out godly play like Jaedong that game. In Sc2 that supply is nothing and you run around with 200/200 rouch army in sc2 at the same ingame time like in that BW game. >( Alot easier to stage comebacks in SC1 I do agree xD. | ||
phANT1m
South Africa535 Posts
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WombaT
Northern Ireland23698 Posts
On May 08 2012 11:55 Gosi wrote: It's not just the action, is the whole supply thing too. Look at how much action there is and they are only around 70-130 supply and it allows comebacks when you pull out godly play like Jaedong that game. In Sc2 that supply is nothing and you run around with 200/200 rouch army in sc2 at the same ingame time like in that BW game. >( Sigh, looks so much more fun to play/watch at times, hopefully Blizz can get SC2 to that level by the time Legacy of the Void is dropped on us | ||
ArcTimes
Peru269 Posts
On May 08 2012 12:04 YoiChiBow wrote: Alot easier to stage comebacks in SC1 I do agree xD. You can be sure that what jaedong did was not easy lol. | ||
vthree
Hong Kong8039 Posts
Look at how action packed that ZvP is god damn I hope it can be like that in SC2 some day. Problem is the way SC2 is designed doesn't really cater to action all over the map style. In BW, you can have small engagements all over the place. This is because defenders advantage is much greater and a smaller amount of units can hold off/trade efficiently vs a significantly larger force. So you end up with players having about 50% of their army defending their bases and the rest all over the map. In SC2, the bigger army (even 20% more support) has a huge advantage. Unless the unit comps are hard hard counters, the bigger army will win and more efficiently. So most SC2 engagements are ball vs ball. You do get multi prong attacks sometimes but most are just base harass and lasts a short time. You rarely see multi fights in different location. Because it is just better to your entire army all together. | ||
jeffvip
211 Posts
On May 08 2012 11:55 Gosi wrote: It's not just the action, is the whole supply thing too. Look at how much action there is and they are only around 70-130 supply and it allows comebacks when you pull out godly play like Jaedong that game. In Sc2 that supply is nothing and you run around with 200/200 rouch army in sc2 at the same ingame time like in that BW game. >( This is What I was trying to told in TL but keep getting warned or ban from them. Roaches, Marauder and Colossus is making SC2 look dumb. Dumb these unit plz | ||
rysecake
United States2632 Posts
On May 08 2012 11:06 pallad wrote: Say what ? First thing. a) tasteless is commentator , NOT analysis LIKE Artosis , thats why commentators cast in duets. TB +Appolo , Day 9 + DJ etc. b) tasteless say himself he has mega hyped love and passion for Sc2 , dont try to think for him. Other thing.. Maby he just get older ? ,you lose some of "gaming power and enthusiasm" with years passes by.. Actually tasteless used to do both. He would do color commentary as well as analysis in a game by himself. He was a very very talented caster. I can't speak for tasteless of course but you can easily tell his passion for sc2 is not like it was for sc1. Believe what you want to believe but don't think he has "mega hyped love and passion" for sc2 just because he says it. last thing. you come off very rude. | ||
Adreme
United States5574 Posts
On May 08 2012 12:53 rysecake wrote: Actually tasteless used to do both. He would do color commentary as well as analysis in a game by himself. He was a very very talented caster. I can't speak for tasteless of course but you can easily tell his passion for sc2 is not like it was for sc1. Believe what you want to believe but don't think he has "mega hyped love and passion" for sc2 just because he says it. last thing. you come off very rude. I cant "easily" tell anything about someones passion. I choose to take the man at his word until science gives us awesome mind reading devices that mean we dont have to. | ||
iky43210
United States2099 Posts
On May 08 2012 12:39 vthree wrote: Problem is the way SC2 is designed doesn't really cater to action all over the map style. In BW, you can have small engagements all over the place. This is because defenders advantage is much greater and a smaller amount of units can hold off/trade efficiently vs a significantly larger force. So you end up with players having about 50% of their army defending their bases and the rest all over the map. In SC2, the bigger army (even 20% more support) has a huge advantage. Unless the unit comps are hard hard counters, the bigger army will win and more efficiently. So most SC2 engagements are ball vs ball. You do get multi prong attacks sometimes but most are just base harass and lasts a short time. You rarely see multi fights in different location. Because it is just better to your entire army all together. This is probably more true for protoss, they like their balls clump and tight, zerg and terran, not so much. It really boils down to the map types, and we ought to get rid of all these choke point/few entrances maps | ||
crms
United States11933 Posts
I'm not saying its bad and BW > SC 2 or anything, but you have to understand the core differences between the games. | ||
foxmulder_ms
United States140 Posts
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-Exalt-
United States972 Posts
On May 08 2012 11:33 JayDee_ wrote: You guys can thank Blizzard for not allowing LAN. Organizations (kespa, gom, etc) play nice when all somebody has to do is pull the plug. Lol are you suggesting MKP etc pulled the plug to his computer ie when he was losing to ST_Parting? Can we keep our wild accusations to ourselfs please? | ||
slappy
United States1271 Posts
On May 08 2012 13:05 crms wrote: He will be top teir and possibly win more than anyone else but he can't dominate sc2 like he did in BW. The games are far to different and once you get to the highest tier of skill it's much easier to loss to someone lesser skilled than you in SC2. SC2 has much more rigidity with its builds and counter units, in BW flash could rely on pure mechanics and skill to overcome various obstacles mortals couldn't. This just isn't possible in SC2. I'm not saying its bad and BW > SC 2 or anything, but you have to understand the core differences between the games. this pretty much sums up how I feel. It is partially why I feel the BW scene is more exciting. Not even saying BW is better (even though I think is is ![]() ![]() | ||
NotSorry
United States6722 Posts
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figq
12519 Posts
On May 08 2012 14:53 NotSorry wrote: Yeah, what's with the lack of replay leaking? I was hoping by now we'd have dozens of top BW pro sc2replays.Need someone to sneak into the KT house and steal Flash replays. | ||
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