• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 01:30
CET 07:30
KST 15:30
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12
Community News
ComeBackTV's documentary on Byun's Career !10Weekly Cups (Dec 8-14): MaxPax, Clem, Cure win4Weekly Cups (Dec 1-7): Clem doubles, Solar gets over the hump1Weekly Cups (Nov 24-30): MaxPax, Clem, herO win2BGE Stara Zagora 2026 announced15
StarCraft 2
General
ComeBackTV's documentary on Byun's Career ! Micro Lags When Playing SC2? When will we find out if there are more tournament Weekly Cups (Dec 8-14): MaxPax, Clem, Cure win RSL Revival - 2025 Season Finals Preview
Tourneys
$5,000+ WardiTV 2025 Championship Sparkling Tuna Cup - Weekly Open Tournament $100 Prize Pool - Winter Warp Gate Masters Showdow Winter Warp Gate Amateur Showdown #1 RSL Offline Finals Info - Dec 13 and 14!
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 505 Rise From Ashes Mutation # 504 Retribution Mutation # 503 Fowl Play Mutation # 502 Negative Reinforcement
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ Klaucher discontinued / in-game color settings Anyone remember me from 2000s Bnet EAST server? How Rain Became ProGamer in Just 3 Months FlaSh on: Biggest Problem With SnOw's Playstyle
Tourneys
[BSL21] LB QuarterFinals - Sunday 21:00 CET Small VOD Thread 2.0 [Megathread] Daily Proleagues [BSL21] WB SEMIFINALS - Saturday 21:00 CET
Strategy
Simple Questions, Simple Answers Game Theory for Starcraft Current Meta Fighting Spirit mining rates
Other Games
General Games
Stormgate/Frost Giant Megathread Beyond All Reason Path of Exile General RTS Discussion Thread Nintendo Switch Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Survivor II: The Amazon Sengoku Mafia TL Mafia Community Thread
Community
General
The Games Industry And ATVI US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine YouTube Thread
Fan Clubs
White-Ra Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
TL+ Announced Where to ask questions and add stream?
Blogs
The (Hidden) Drug Problem in…
TrAiDoS
I decided to write a webnov…
DjKniteX
James Bond movies ranking - pa…
Topin
Thanks for the RSL
Hildegard
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1281 users

Talking Balance with David Kim - Page 14

Forum Index > SC2 General
1416 CommentsPost a Reply
Prev 1 12 13 14 15 16 71 Next
Vapaach
Profile Joined February 2011
Finland994 Posts
April 27 2012 07:57 GMT
#261
On April 27 2012 10:28 LlamaNamedOsama wrote:
I have the same concerns about TvP...also, I found their comment that Protoss had the lowest representation at the highest levels of tournaments. Huh? The majority of the top 8 in current code S are protoss...


Making that conclusion from such a small sample size and one single occurence is just silly. In balance, the only thing that matters is the big picture.
If you never try you never know. Sase - Mana - TLO - WhiteRa - Naniwa - Sheth - HuK
MyLastSerenade
Profile Joined February 2010
Germany710 Posts
April 27 2012 07:59 GMT
#262
On April 27 2012 10:19 Sajaki wrote:
Nothing about TvP lategame what a joke.



i thought the same :/
in diamond - mid master it is sooo hard to keep up with protoss as a terran
KiLLJoy216
Profile Joined December 2010
United States71 Posts
April 27 2012 08:00 GMT
#263
On April 27 2012 16:56 Scila wrote:
Show nested quote +
On April 27 2012 16:53 KiLLJoy216 wrote:
On April 27 2012 16:46 Scila wrote:
On April 27 2012 16:36 KiLLJoy216 wrote:
On April 27 2012 15:47 acrimoneyius wrote:
On April 27 2012 15:29 darkness wrote:
On April 27 2012 15:27 acrimoneyius wrote:
Lower damage of storm, keep the radius. Absolutely ridiculous that ONE STORM can kill an entire pack of marines by itself.


Learn to use EMP and ghosts.


I know how to use them. If one storm lands successfully the battle is basically lost. How is that fair?


You are completely correct. I mean how unfair is it that a tier 3 unit can kill a tier 1 unit so easily, something must be wrong. Tired of these bronze league players' opinions. You SHOULD be punished for only going marines when its 20 minutes into the game, and 1 storm won't kill an entire pack of marines if you know how to micro.


This old argument would make sense if Terran's higher tier units were viable. Currently, they are not.

Really? Ghosts, Vikings, Ravens seem pretty viable to me, just to mention some. Raven is underrated in my opinion.


Ravens are not viable because SM is horrible. Battlecruisers are not viable. Thors are not viable versus Protoss, and somewhat viable against zerg. Ghosts have been nerfed into oblivion, and are only viable against Protoss.

:/ seems like you just don't want to try new things. The seeker missile is really powerful when it lands, and the raven has other abilities too. You can make a wall with turrets to funnel zealots and the point defense drone is really good especially early game. Ghosts are really good TvP, don't see why people keep saying otherwise. They outrange templar with snipe and EMP is really effective.
- Never argue with an idiot. People observing may have a hard time differentiating who the idiot is.
Otolia
Profile Blog Joined July 2011
France5805 Posts
April 27 2012 08:02 GMT
#264
Read the post, found it interesting. Read the answers, felt sad for our community.
SamsLiST
Profile Joined May 2011
Germany184 Posts
April 27 2012 08:04 GMT
#265
[insert random balance qq/flame]

doing nothing but rotating out the worst maps is the best they can do right now imo
and the cloudkdm stats are including lower leagues so they are not nearly as dramatic as it seems
Surgical_Strike
Profile Joined April 2012
United States72 Posts
April 27 2012 08:07 GMT
#266
there is an obvious problem with TvP matchup. It is even until storm charglots are out..and then it gets ugly... anyone denying this is either a biased protoss player or does not watch enough SC2. Id say that most likely storm needs to be nerfed... an idea i was thinking about is possibly giving ghosts stim so they could deal with chargelots a little better and not die because they are so slow during kiting... thus they could be massed easier and giving better opportunities to deny at least a few more storms. I have no idea if that would work but it would be interesting.
Anything worth doing, is worth doing right.
Chewie
Profile Joined May 2010
Denmark708 Posts
April 27 2012 08:08 GMT
#267
Its balanced but it aint BW, is it.
SC2ShoWTimE
Profile Joined April 2011
Germany722 Posts
April 27 2012 08:10 GMT
#268
kind of disappointing that they are not talking about balance at certain times in the game.

pvz lategame vs mass broodlord infestor corrupter is impossible to win against when zerg doesnt fly into the vortex with most of their broodlords and obviously a lot of terrans have huge problems in tvp lategame. not sure if david kim isnt aware of these problems or just doesnt want to talk about it.
Progamer
TheAwesomeAll
Profile Joined January 2011
Netherlands1609 Posts
April 27 2012 08:11 GMT
#269
The map pool is pretty imbalanced but because it hurts terran instead of favor terran (ST) were gonna stick around with it for a while.
dr Helvetica <3
Big J
Profile Joined March 2011
Austria16289 Posts
Last Edited: 2012-04-27 08:12:16
April 27 2012 08:12 GMT
#270
On April 27 2012 17:07 Surgical_Strike wrote:
there is an obvious problem with TvP matchup. It is even until storm charglots are out..and then it gets ugly... anyone denying this is either a biased protoss player or does not watch enough SC2. Id say that most likely storm needs to be nerfed... an idea i was thinking about is possibly giving ghosts stim so they could deal with chargelots a little better and not die because they are so slow during kiting... thus they could be massed easier and giving better opportunities to deny at least a few more storms. I have no idea if that would work but it would be interesting.


Yeah, there is an obvious problem with TvP, and it's that Terrans try to make it look Protossfavored, when it is obviously=statistics not.
KiLLJoy216
Profile Joined December 2010
United States71 Posts
April 27 2012 08:12 GMT
#271
On April 27 2012 17:07 Surgical_Strike wrote:
there is an obvious problem with TvP matchup. It is even until storm charglots are out..and then it gets ugly... anyone denying this is either a biased protoss player or does not watch enough SC2. Id say that most likely storm needs to be nerfed... an idea i was thinking about is possibly giving ghosts stim so they could deal with chargelots a little better and not die because they are so slow during kiting... thus they could be massed easier and giving better opportunities to deny at least a few more storms. I have no idea if that would work but it would be interesting.

Ban this troll please. Ghosts outrange templar with snipe already. Marauders with slow and ghosts destroys chargelot/templar/archon. 3 EMP's = no shields for archon or zealots, and templar has no energy for storm. Kite zealots with marauders with concussive shell, GG.
- Never argue with an idiot. People observing may have a hard time differentiating who the idiot is.
InoyouS2
Profile Joined December 2011
1005 Posts
April 27 2012 08:14 GMT
#272
Simple fix, get rid of zealot +1 base armour, it's the only starting unit that has armour, yet it's meant to be a light unit that is easily massable. Even hellions are not good against zealots because they don't line up as much, and charge lets them surround without the fear of getting AOE'd.

Chargelots are the reason for the imbalance in the matchup in nearly every pro game I've seen, and I can see the same problems in ladder games; zealots can be massed too easily and the Terran has no splash that can beat them.

IMMvp|fOrGG|IMNesTea|oGsMC|Liquid`Hero|DongRaeGu|Slayers_MMA|Liquid`TLO|MarineKingPrime|IMSeed
Young Terran
Profile Joined April 2012
United Kingdom265 Posts
April 27 2012 08:16 GMT
#273
blizzard are so blind
IamPryda
Profile Joined April 2011
United States1186 Posts
April 27 2012 08:16 GMT
#274
i am actually glad there will be no more major balences changes, i think the game is in a good place for once, when i ladder almost 99 percent of the time i can i look at a replay and see where i lost. As opposed to 3 months ago where i would just shake my head at some of the games a terran player would win despite his horrible play
Moar banelings less qq
Surgical_Strike
Profile Joined April 2012
United States72 Posts
April 27 2012 08:16 GMT
#275
This article clearly was released for one reason and one reason only by blizzard. They give the closest "adjusted stats" for the races from all leagues, then, they throw out really skewed numbers for maps... which they did not design mind you... trying to make themselves and their unit balancing look good and steer all conversation towards map balance.... which is a part of balancing a game but the maps cannot do it all. It does however make things ez on blizzard if people put the blame of imbalance on maps as they then do not have to fix/work on anything. saves them time, money, and PR.
Anything worth doing, is worth doing right.
Tommylew
Profile Blog Joined March 2010
Wales2717 Posts
April 27 2012 08:16 GMT
#276
On April 27 2012 10:35 L3g3nd_ wrote:
taking stats from ladder as balance is the worst idea i have EVER seen

EDIT: oh god its from all leagues? that is 100 times worse.


yeh all you will have is all terrans whining about the 54% n favour In P, when protoss is probably one of the easiest races at low levels so easier to win at bronze - plat no problem.
Live and Let Die!
KiLLJoy216
Profile Joined December 2010
United States71 Posts
April 27 2012 08:18 GMT
#277
On April 27 2012 17:14 InoyouS2 wrote:
Simple fix, get rid of zealot +1 base armour, it's the only starting unit that has armour, yet it's meant to be a light unit that is easily massable. Even hellions are not good against zealots because they don't line up as much, and charge lets them surround without the fear of getting AOE'd.

Chargelots are the reason for the imbalance in the matchup in nearly every pro game I've seen, and I can see the same problems in ladder games; zealots can be massed too easily and the Terran has no splash that can beat them.


.... Ever heard of Marauders with concussive shell? They demolish zealots. Just learn to kite.
- Never argue with an idiot. People observing may have a hard time differentiating who the idiot is.
Surgical_Strike
Profile Joined April 2012
United States72 Posts
April 27 2012 08:19 GMT
#278
On April 27 2012 17:12 Big J wrote:
Show nested quote +
On April 27 2012 17:07 Surgical_Strike wrote:
there is an obvious problem with TvP matchup. It is even until storm charglots are out..and then it gets ugly... anyone denying this is either a biased protoss player or does not watch enough SC2. Id say that most likely storm needs to be nerfed... an idea i was thinking about is possibly giving ghosts stim so they could deal with chargelots a little better and not die because they are so slow during kiting... thus they could be massed easier and giving better opportunities to deny at least a few more storms. I have no idea if that would work but it would be interesting.


Yeah, there is an obvious problem with TvP, and it's that Terrans try to make it look Protossfavored, when it is obviously=statistics not.


um actually statistics say it is protoss favored and so do the highest level games. have fun with gsl pvp fest.
Anything worth doing, is worth doing right.
Surgical_Strike
Profile Joined April 2012
United States72 Posts
Last Edited: 2012-04-27 08:21:49
April 27 2012 08:21 GMT
#279
you call me a troll and you say to counter chargelot archon with maurader.. you are an idiot.
Anything worth doing, is worth doing right.
Scila
Profile Joined October 2010
Canada1849 Posts
Last Edited: 2012-04-27 08:22:46
April 27 2012 08:21 GMT
#280
On April 27 2012 17:00 KiLLJoy216 wrote:
Show nested quote +
On April 27 2012 16:56 Scila wrote:
On April 27 2012 16:53 KiLLJoy216 wrote:
On April 27 2012 16:46 Scila wrote:
On April 27 2012 16:36 KiLLJoy216 wrote:
On April 27 2012 15:47 acrimoneyius wrote:
On April 27 2012 15:29 darkness wrote:
On April 27 2012 15:27 acrimoneyius wrote:
Lower damage of storm, keep the radius. Absolutely ridiculous that ONE STORM can kill an entire pack of marines by itself.


Learn to use EMP and ghosts.


I know how to use them. If one storm lands successfully the battle is basically lost. How is that fair?


You are completely correct. I mean how unfair is it that a tier 3 unit can kill a tier 1 unit so easily, something must be wrong. Tired of these bronze league players' opinions. You SHOULD be punished for only going marines when its 20 minutes into the game, and 1 storm won't kill an entire pack of marines if you know how to micro.


This old argument would make sense if Terran's higher tier units were viable. Currently, they are not.

Really? Ghosts, Vikings, Ravens seem pretty viable to me, just to mention some. Raven is underrated in my opinion.


Ravens are not viable because SM is horrible. Battlecruisers are not viable. Thors are not viable versus Protoss, and somewhat viable against zerg. Ghosts have been nerfed into oblivion, and are only viable against Protoss.

:/ seems like you just don't want to try new things. The seeker missile is really powerful when it lands, and the raven has other abilities too. You can make a wall with turrets to funnel zealots and the point defense drone is really good especially early game. Ghosts are really good TvP, don't see why people keep saying otherwise. They outrange templar with snipe and EMP is really effective.


Seeker Missile is NEVER seen in proplay because it is a really bad ability. "Wall of turrets" you're just grasping at straws now. I didn't say ghosts were bad in TvP. I said they were bad TvZ, and were overall nerfed too hard. You really have no idea what you're talking about.
All we have to decide is what to do with the time that is given to us.
Prev 1 12 13 14 15 16 71 Next
Please log in or register to reply.
Live Events Refresh
Next event in 2h 30m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
WinterStarcraft548
RuFF_SC2 211
NeuroSwarm 146
StarCraft: Brood War
Shuttle 361
PianO 229
Leta 160
sorry 85
yabsab 58
ajuk12(nOOB) 28
Yoon 22
Noble 16
Icarus 6
League of Legends
JimRising 739
Counter-Strike
summit1g9447
minikerr33
Heroes of the Storm
Khaldor141
Other Games
XaKoH 325
Organizations
Other Games
gamesdonequick644
BasetradeTV42
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 13 non-featured ]
StarCraft 2
• Hupsaiya 112
• practicex 17
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Lourlo1104
Upcoming Events
Replay Cast
2h 30m
Wardi Open
5h 30m
Monday Night Weeklies
10h 30m
WardiTV Invitational
2 days
Replay Cast
3 days
WardiTV Invitational
3 days
ByuN vs Solar
Clem vs Classic
Cure vs herO
Reynor vs MaxPax
Replay Cast
4 days
Sparkling Tuna Cup
6 days
Liquipedia Results

Completed

YSL S2
WardiTV 2025
META Madness #9

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
BSL Season 21
Slon Tour Season 2
CSL Season 19: Qualifier 2
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22

Upcoming

CSL 2025 WINTER (S19)
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Big Gabe Cup #3
OSC Championship Season 13
Nations Cup 2026
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.