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Developers Update : Heart of the Swarm - Page 61

Forum Index > SC2 General
1844 CommentsPost a Reply
Prev 1 59 60 61 62 63 93 Next
Aquilla
Profile Joined May 2011
69 Posts
April 12 2012 18:48 GMT
#1201
I like how blizzard is trying to make things interesting but I dont like how blizzard is trying to make units so specific. Players are the ones who do the creative thing with units and develop strategies with them by using them in cool combinations and unique ways. It kind of seems like blizzard is trying to nudge players into playing their way by creating such specific units. Saying this unit is "supposed to" be used this way doesn't fly with pro gamers. Nevertheless I still think that pros will find creative ways to use units. The problem is that the game balance will get destroyed when pros figure out these strats. In BW, the makers made new units just to have new units and let the players figure out how to use them. It kind of seems like blizzard is giving an instruction manual with each unit for HotS. That's just my 2 cents. I still think blizzard is doing a good job overall and am excited for HotS
Zorgaz
Profile Joined June 2010
Sweden2951 Posts
April 12 2012 18:49 GMT
#1202
On April 13 2012 03:39 ssg wrote:
But man if they could sovle the tank issue with TvT, I think TvT will instantly become the best MU. Sad the other mirror are so far behind.


Tank issue?

TvT is the best MU
Furthermore, I think the Collosi should be removed! (Zorgaz -Terran/AbrA-Random/Zorg-Dota2) Guineapigs <3
Aquilla
Profile Joined May 2011
69 Posts
April 12 2012 18:52 GMT
#1203
On April 13 2012 02:33 PassiveAce wrote:
hahaha I cant believe they havnt yet scraped nexus recall. I am gonna do some reallllllllly annoying builds if that comes out on day 1 of HOTS. no doubt it will be removed eventually. Protoss just gets a free scroll of town portal for every nexus with 75 energy or w/e? totally insane, I hope I get to use it.


Yea im going to abuse the crap out of this when it first gets out. Zealot sentry timing. If zerg doesnt have enough units, i WIN!. If zerg has units, recall and take no losses. Macro Nexus ftw
ssg
Profile Joined July 2011
United States1777 Posts
April 12 2012 18:54 GMT
#1204
On April 13 2012 03:49 Zorgaz wrote:
Show nested quote +
On April 13 2012 03:39 ssg wrote:
But man if they could sovle the tank issue with TvT, I think TvT will instantly become the best MU. Sad the other mirror are so far behind.


Tank issue?

TvT is the best MU

I agree that it might be the best MU already, but it can get a little drawn out mech vs. mech , having to draw back the tank line inches at a time. It's a small complaint, but looks like they are trying to fix it anyways,
Velr
Profile Blog Joined July 2008
Switzerland10924 Posts
April 12 2012 18:59 GMT
#1205
And no one exactly knows why.

If they would have done this in SC/BW the game would look TOTALLY diffrent.
No one complains in SC/BW that Bio isn't viable in TvP and TvZ... But for some reason in SC2 everything has to work against everything...
IPlaySC
Profile Joined June 2010
United States79 Posts
April 12 2012 19:04 GMT
#1206
On April 13 2012 02:54 Doodsmack wrote:
Amazing that after almost two years of release you guys still haven't learned the lesson that you can't predict the effects a patch will have on the game until you've tested the changes. 80% of the arguments in this thread are indistinguishable from those who said that removal of khaydarin amulet would make the HT obsolete. Smarten up.

Thank you.
I don't know how everyone in this thread knows so much about how these changes will affect balance. I agree that blizzard seems to be creating roles for each unit rather than letting players be creative, but again I think we'll have to see these units in action before we make any kind of diagnosis on how this game will be broken upon release.
tuho12345
Profile Blog Joined July 2011
4482 Posts
April 12 2012 19:06 GMT
#1207
On April 13 2012 03:49 Zorgaz wrote:
Show nested quote +
On April 13 2012 03:39 ssg wrote:
But man if they could sovle the tank issue with TvT, I think TvT will instantly become the best MU. Sad the other mirror are so far behind.


Tank issue?

TvT is the best MU

the issue with lower level is tank's splash damage is way too high. Both T afraid to fight so they drag the game forever. Very frustrating to play sometime, especially cross map like Shakuras
Arco
Profile Joined September 2009
United States2090 Posts
Last Edited: 2012-04-12 19:07:49
April 12 2012 19:06 GMT
#1208
On April 13 2012 03:59 Velr wrote:
And no one exactly knows why.

If they would have done this in SC/BW the game would look TOTALLY diffrent.
No one complains in SC/BW that Bio isn't viable in TvP and TvZ... But for some reason in SC2 everything has to work against everything...

Bionic is used in TvZ and TvP in BW...it's quite viable.
iky43210
Profile Blog Joined May 2011
United States2099 Posts
April 12 2012 19:07 GMT
#1209
I honestly think TvT is fine where it is, I don't know why Blizzard thinks it needs to change.

Whats stalling TvT is the map choice where there are only 1 or 2 exit points, not the setup. On some maps, tank turtling isn't much of a problem
CruelZeratul
Profile Joined May 2010
Germany4588 Posts
April 12 2012 19:12 GMT
#1210
On April 13 2012 04:06 Tump wrote:
Show nested quote +
On April 13 2012 03:59 Velr wrote:
And no one exactly knows why.

If they would have done this in SC/BW the game would look TOTALLY diffrent.
No one complains in SC/BW that Bio isn't viable in TvP and TvZ... But for some reason in SC2 everything has to work against everything...

Bionic is used in TvZ and TvP in BW...it's quite viable.


Looks more like Tank Marine in ZvT most of the time like we have in SC2. And its really rarely seen in TvP.
Velr
Profile Blog Joined July 2008
Switzerland10924 Posts
April 12 2012 19:13 GMT
#1211
On April 13 2012 04:06 Tump wrote:
Show nested quote +
On April 13 2012 03:59 Velr wrote:
And no one exactly knows why.

If they would have done this in SC/BW the game would look TOTALLY diffrent.
No one complains in SC/BW that Bio isn't viable in TvP and TvZ... But for some reason in SC2 everything has to work against everything...

Bionic is used in TvZ and TvP in BW...it's quite viable.


Oh..lol.
Wanted to write TvT and TvP.
Never saw it in TvP (aside from some all-ins that hit before reaver/storm).. But did not follow Proleague that much recently...
nerak
Profile Blog Joined September 2011
Brazil256 Posts
Last Edited: 2012-04-12 19:20:09
April 12 2012 19:18 GMT
#1212
The Starcraft dev team surely loves nydys worms... I remember that in 2010 when people said Zerg were UP, they said there were possibilities, and they always mentioned that Worms weren't being as used as they could be. Also the Worm was the the first zerg unit to be revealed, along with the zergling and the baneling.

The funny thing is that it seems that Dustin Browder love units that aren't a-move based. He even tried weird concepts like replicant and shredder. And he is invested in the swarm host, oracle and viper. It is ironic that with a designer that loves so much elements that doesn't involve direct attack, SC2 has such a problem with deathballs.

I blame the pathing... I know Browder already said it is too late to fix it (he didn't use such depressing words, but he said it at Blizzcon anyway), but the pathing is the real villain here and it is a pity that no one noticed this at alpha or early beta.

FRB people! Here's your chance, this guy named Dustin Browder. He dislikes deathballs too. He can be your ally. But remember, maybe small skirmishes instead of deathballs isn't enough for him; he wants to see more use of those magic tricks he created. Keep that in mind when designing your maps!
"I am smiling" - Marauder Dynamite
Arco
Profile Joined September 2009
United States2090 Posts
Last Edited: 2012-04-12 19:21:41
April 12 2012 19:20 GMT
#1213
On April 13 2012 04:12 CruelZeratul wrote:
Show nested quote +
On April 13 2012 04:06 Tump wrote:
On April 13 2012 03:59 Velr wrote:
And no one exactly knows why.

If they would have done this in SC/BW the game would look TOTALLY diffrent.
No one complains in SC/BW that Bio isn't viable in TvP and TvZ... But for some reason in SC2 everything has to work against everything...

Bionic is used in TvZ and TvP in BW...it's quite viable.

Looks more like Tank Marine in ZvT most of the time like we have in SC2. And its really rarely seen in TvP.



Viable, obviously transitions are made later on.

Also, Flash has used Marine/Medic/Tank all-ins in BW as of late. Sometimes bio was also used to deal with Carriers.
Blasterion
Profile Blog Joined October 2010
China10272 Posts
April 12 2012 19:23 GMT
#1214
On April 13 2012 04:06 tuho12345 wrote:
Show nested quote +
On April 13 2012 03:49 Zorgaz wrote:
On April 13 2012 03:39 ssg wrote:
But man if they could sovle the tank issue with TvT, I think TvT will instantly become the best MU. Sad the other mirror are so far behind.


Tank issue?

TvT is the best MU

the issue with lower level is tank's splash damage is way too high. Both T afraid to fight so they drag the game forever. Very frustrating to play sometime, especially cross map like Shakuras

Actually Tank's Splash damage is way too low, You haven't seen real tank damage until you played BW where tanks do 70, Drawn out mech games is what TvT is about that's why it's fun.
[TLNY]Mahjong Club Thread
Gingerninja
Profile Blog Joined July 2010
United Kingdom1339 Posts
April 12 2012 19:24 GMT
#1215
On April 13 2012 03:54 ssg wrote:
Show nested quote +
On April 13 2012 03:49 Zorgaz wrote:
On April 13 2012 03:39 ssg wrote:
But man if they could sovle the tank issue with TvT, I think TvT will instantly become the best MU. Sad the other mirror are so far behind.


Tank issue?

TvT is the best MU

I agree that it might be the best MU already, but it can get a little drawn out mech vs. mech , having to draw back the tank line inches at a time. It's a small complaint, but looks like they are trying to fix it anyways,


I've never seen a pro TvT play out that way in months.. maybe it's a ladder thing, I'm Zerg so I obviously don't see TvT's on ladder.
戦いの中に答えはある
Archas
Profile Blog Joined July 2010
United States6531 Posts
April 12 2012 19:30 GMT
#1216
On April 12 2012 01:41 Kimaker wrote:
Show nested quote +
On April 12 2012 01:38 baldgye wrote:
so happy the shreader is gone, but I really don't agree with the phonex range negating the need for the tempest.. in the blizzcon build while totally OP the tempest gave P players to go stargate without having to build robo units aswell and allowed you to be an 'air protoss' with gateway units in tow... this is something phonex range dsnt at all allow and simply makes them a little better to deal with muta's...

...some good changes and some interesting ones... I wish they would just bring out a beta for us to play around with but by the sounds of the changes they have made and are still making, i can't see a beta being anywhere close to being ready...

I don't know that I want "air protoss" to be an option. It doesn't exactly fit with their particular idiom of being an honorable warrior culture with superior technology.

That didn't stop Tassadar's fleet from glassing a couple dozen Zerg-infested human colony worlds back in StarCraft I.
The room is ripe with the stench of bitches!
Euronyme
Profile Joined August 2010
Sweden3804 Posts
April 12 2012 19:30 GMT
#1217
On April 12 2012 23:37 ProxyKnoxy wrote:
Show nested quote +
On April 12 2012 23:03 Sapphire.lux wrote:
On April 12 2012 22:47 [F_]aths wrote:
On April 12 2012 22:41 kasumimi wrote:
tl;dr: As someone else posted it this thread, SC2 is just mediocre RTS, it's BW's momentum that is keeping the game alive, not actual game quality.

That is failed logic I think. A mediocre game wouldn't keep that many gamer (casuals and pros) when there are better games, they would return to BW (or even WC3.) While BW never really was big in the western world, look at the SC2 tournaments we have today. SC2 did what BW never could, and the expansion will get even more guys into the game.

COD.MW is by far the most popular FPS though is far from being the best ever. Popularity is not the same thing as quality.

Don't think SC2 is bad though, just has some design problems, most likely made on purpose.


Yes, what game designer doesn't put flaws into his game on purpose? I see how you came to that logical conclusion.


The no lan thing is on purpose and pretty much DQs any online game from being a quality game.
It's necessary, but still very bad.
The clumping of units and the fact that many units are never used are also things about sc2 that's on purpose but removes diversity.
It's also a rock paper scissor game, where every unit has a hard hard counter that shuts it down completely. There is also too much splash damage units, and 1-2 base strategies are still extremely potent.

All these things are intentional, and to many it decreases the quality value of the game to a lot of people. Personally I don't necessarely think so, but that's a list of things I've seen primarily BW players complain about when asked about SC2.

The quality is in the end very much so subjective, but I can definitely see a point in that SC2 has a lot of intentional flaws to make the game prettier and more appealing to newbs.
I bet i can maı̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̨̨̨̨̨̨ke you wipe your screen.
FakeDeath
Profile Joined January 2011
Malaysia6060 Posts
April 12 2012 19:37 GMT
#1218
On April 12 2012 15:44 Seiniyta wrote:
Show nested quote +
On April 12 2012 15:41 FakeDeath wrote:
On April 12 2012 15:27 Cyro wrote:
On April 12 2012 15:23 FakeDeath wrote:
On April 12 2012 15:05 IamPryda wrote:
If they do the mass recall right it will finally solve the problem of Protoss lossing a base trade in just about ever situation


If mass recall makes it into the game,Protoss will never ever lose in a base trade situation.


Because every time they engage in a base trade situation, their army will be superior to their opponents, and they will be able to critically damage their opponent before taking similar damage themselves to such an extent that the game will be unwinnable for their enemies.

Keep talking please, it will be good, but statements like that are delusional


How is it delusional? Mass recall is very strong. Protoss can be aggresive and at the same time not worry about counter attacks since they can just teleport their army back.This ability pretty much let you win a base trade scenario.



Here the funny thing will be, good players will be chronoboosting all the time so when the situation arises it might happen that you don't have a recall on time if it it's like 100 energy


Trust me.If mass recall makes it into the game, we will see macro nexus just for mass recall.
400 minerals to save your entire army or bring them back to prevent base trade scenario.
I gladly take it.
Play your best
Euronyme
Profile Joined August 2010
Sweden3804 Posts
April 12 2012 19:42 GMT
#1219
On April 12 2012 01:41 Kimaker wrote:
Show nested quote +
On April 12 2012 01:38 baldgye wrote:
so happy the shreader is gone, but I really don't agree with the phonex range negating the need for the tempest.. in the blizzcon build while totally OP the tempest gave P players to go stargate without having to build robo units aswell and allowed you to be an 'air protoss' with gateway units in tow... this is something phonex range dsnt at all allow and simply makes them a little better to deal with muta's...

...some good changes and some interesting ones... I wish they would just bring out a beta for us to play around with but by the sounds of the changes they have made and are still making, i can't see a beta being anywhere close to being ready...

I don't know that I want "air protoss" to be an option. It doesn't exactly fit with their particular idiom of being an honorable warrior culture with superior technology.


What? If you played the single player, you'd know that the protoss home planet has been destroyed and that they all live on ships. Protoss should be only air if anything. What's weird are the colossi and all that shit.
Remove the collsi, make the tempest into an air collosi, keep and buff the carrier. Boom! Lore solved.
I bet i can maı̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̨̨̨̨̨̨ke you wipe your screen.
SeinGalton
Profile Blog Joined April 2011
South Africa387 Posts
April 12 2012 19:50 GMT
#1220
Very happy with where HoTS is going. The removal of the shredder and the replicant specifically made me glad, and I hope they keep the carrier too. I hope they get the warhound to work, or something like it, as I'd like to see more mech play coming from Terrans, as well as a mechanic that would allow Protoss players to be more aggressive - the recall mechanic sounds promising, though I think it should also encourage mulitpronged aggression and not just be an escape exit out of a base trade situation.

Being a zerg, I'm particularly stoked to play with the Viper and the Swarm host. I'm feeling a little skeptical about their proposed improvements on the Nydus Canal but I'm not complaining: the nydus canal needs fixing, it's too underused. I've always felt that it should have great defensive capabilities, like having detection or an ability that could help protect/save an expansion. I don't feel there's a need for that though, so it would require some thought.

They're coming to get you, Barbara.
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