Developers Update : Heart of the Swarm - Page 61
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Aquilla
69 Posts
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Zorgaz
Sweden2951 Posts
On April 13 2012 03:39 ssg wrote: But man if they could sovle the tank issue with TvT, I think TvT will instantly become the best MU. Sad the other mirror are so far behind. Tank issue? TvT is the best MU ![]() | ||
Aquilla
69 Posts
On April 13 2012 02:33 PassiveAce wrote: hahaha I cant believe they havnt yet scraped nexus recall. I am gonna do some reallllllllly annoying builds if that comes out on day 1 of HOTS. no doubt it will be removed eventually. Protoss just gets a free scroll of town portal for every nexus with 75 energy or w/e? totally insane, I hope I get to use it. Yea im going to abuse the crap out of this when it first gets out. Zealot sentry timing. If zerg doesnt have enough units, i WIN!. If zerg has units, recall and take no losses. Macro Nexus ftw | ||
ssg
United States1770 Posts
I agree that it might be the best MU already, but it can get a little drawn out mech vs. mech , having to draw back the tank line inches at a time. It's a small complaint, but looks like they are trying to fix it anyways, | ||
Velr
Switzerland10686 Posts
If they would have done this in SC/BW the game would look TOTALLY diffrent. No one complains in SC/BW that Bio isn't viable in TvP and TvZ... But for some reason in SC2 everything has to work against everything... | ||
IPlaySC
United States79 Posts
On April 13 2012 02:54 Doodsmack wrote: Amazing that after almost two years of release you guys still haven't learned the lesson that you can't predict the effects a patch will have on the game until you've tested the changes. 80% of the arguments in this thread are indistinguishable from those who said that removal of khaydarin amulet would make the HT obsolete. Smarten up. Thank you. I don't know how everyone in this thread knows so much about how these changes will affect balance. I agree that blizzard seems to be creating roles for each unit rather than letting players be creative, but again I think we'll have to see these units in action before we make any kind of diagnosis on how this game will be broken upon release. | ||
tuho12345
4482 Posts
the issue with lower level is tank's splash damage is way too high. Both T afraid to fight so they drag the game forever. Very frustrating to play sometime, especially cross map like Shakuras | ||
Arco
United States2090 Posts
On April 13 2012 03:59 Velr wrote: And no one exactly knows why. If they would have done this in SC/BW the game would look TOTALLY diffrent. No one complains in SC/BW that Bio isn't viable in TvP and TvZ... But for some reason in SC2 everything has to work against everything... Bionic is used in TvZ and TvP in BW...it's quite viable. | ||
iky43210
United States2099 Posts
Whats stalling TvT is the map choice where there are only 1 or 2 exit points, not the setup. On some maps, tank turtling isn't much of a problem | ||
CruelZeratul
Germany4588 Posts
On April 13 2012 04:06 Tump wrote: Bionic is used in TvZ and TvP in BW...it's quite viable. Looks more like Tank Marine in ZvT most of the time like we have in SC2. And its really rarely seen in TvP. | ||
Velr
Switzerland10686 Posts
On April 13 2012 04:06 Tump wrote: Bionic is used in TvZ and TvP in BW...it's quite viable. Oh..lol. Wanted to write TvT and TvP. Never saw it in TvP (aside from some all-ins that hit before reaver/storm).. But did not follow Proleague that much recently... | ||
nerak
Brazil256 Posts
The funny thing is that it seems that Dustin Browder love units that aren't a-move based. He even tried weird concepts like replicant and shredder. And he is invested in the swarm host, oracle and viper. It is ironic that with a designer that loves so much elements that doesn't involve direct attack, SC2 has such a problem with deathballs. I blame the pathing... I know Browder already said it is too late to fix it (he didn't use such depressing words, but he said it at Blizzcon anyway), but the pathing is the real villain here and it is a pity that no one noticed this at alpha or early beta. FRB people! Here's your chance, this guy named Dustin Browder. He dislikes deathballs too. He can be your ally. But remember, maybe small skirmishes instead of deathballs isn't enough for him; he wants to see more use of those magic tricks he created. Keep that in mind when designing your maps! | ||
Arco
United States2090 Posts
On April 13 2012 04:12 CruelZeratul wrote: Looks more like Tank Marine in ZvT most of the time like we have in SC2. And its really rarely seen in TvP. Viable, obviously transitions are made later on. Also, Flash has used Marine/Medic/Tank all-ins in BW as of late. Sometimes bio was also used to deal with Carriers. | ||
Blasterion
China10272 Posts
On April 13 2012 04:06 tuho12345 wrote: the issue with lower level is tank's splash damage is way too high. Both T afraid to fight so they drag the game forever. Very frustrating to play sometime, especially cross map like Shakuras Actually Tank's Splash damage is way too low, You haven't seen real tank damage until you played BW where tanks do 70, Drawn out mech games is what TvT is about that's why it's fun. | ||
Gingerninja
United Kingdom1339 Posts
On April 13 2012 03:54 ssg wrote: I agree that it might be the best MU already, but it can get a little drawn out mech vs. mech , having to draw back the tank line inches at a time. It's a small complaint, but looks like they are trying to fix it anyways, I've never seen a pro TvT play out that way in months.. maybe it's a ladder thing, I'm Zerg so I obviously don't see TvT's on ladder. | ||
Archas
United States6531 Posts
On April 12 2012 01:41 Kimaker wrote: I don't know that I want "air protoss" to be an option. It doesn't exactly fit with their particular idiom of being an honorable warrior culture with superior technology. That didn't stop Tassadar's fleet from glassing a couple dozen Zerg-infested human colony worlds back in StarCraft I. | ||
Euronyme
Sweden3804 Posts
On April 12 2012 23:37 ProxyKnoxy wrote: Yes, what game designer doesn't put flaws into his game on purpose? I see how you came to that logical conclusion. The no lan thing is on purpose and pretty much DQs any online game from being a quality game. It's necessary, but still very bad. The clumping of units and the fact that many units are never used are also things about sc2 that's on purpose but removes diversity. It's also a rock paper scissor game, where every unit has a hard hard counter that shuts it down completely. There is also too much splash damage units, and 1-2 base strategies are still extremely potent. All these things are intentional, and to many it decreases the quality value of the game to a lot of people. Personally I don't necessarely think so, but that's a list of things I've seen primarily BW players complain about when asked about SC2. The quality is in the end very much so subjective, but I can definitely see a point in that SC2 has a lot of intentional flaws to make the game prettier and more appealing to newbs. | ||
FakeDeath
Malaysia6060 Posts
On April 12 2012 15:44 Seiniyta wrote: Here the funny thing will be, good players will be chronoboosting all the time so when the situation arises it might happen that you don't have a recall on time if it it's like 100 energy ![]() Trust me.If mass recall makes it into the game, we will see macro nexus just for mass recall. 400 minerals to save your entire army or bring them back to prevent base trade scenario. I gladly take it. | ||
Euronyme
Sweden3804 Posts
On April 12 2012 01:41 Kimaker wrote: I don't know that I want "air protoss" to be an option. It doesn't exactly fit with their particular idiom of being an honorable warrior culture with superior technology. What? If you played the single player, you'd know that the protoss home planet has been destroyed and that they all live on ships. Protoss should be only air if anything. What's weird are the colossi and all that shit. Remove the collsi, make the tempest into an air collosi, keep and buff the carrier. Boom! Lore solved. | ||
SeinGalton
South Africa387 Posts
Being a zerg, I'm particularly stoked to play with the Viper and the Swarm host. I'm feeling a little skeptical about their proposed improvements on the Nydus Canal but I'm not complaining: the nydus canal needs fixing, it's too underused. I've always felt that it should have great defensive capabilities, like having detection or an ability that could help protect/save an expansion. I don't feel there's a need for that though, so it would require some thought. | ||
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