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Breadth of Gameplay in SC2 - Page 99

Forum Index > SC2 General
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NEW IN-GAME CHANNEL: FRB
Temple
Profile Joined February 2011
United States35 Posts
April 06 2012 08:18 GMT
#1961
there is no way to tell balance from one night of testing, and from one person. We will have to wait for some kind of data to resolve that issue.
Thrombozyt
Profile Blog Joined June 2010
Germany1269 Posts
April 06 2012 08:21 GMT
#1962
After watching a few VODs from games on FRB maps I wonder, if 1hyg per base is the best way. Gas steals on the one gyser have a much much higher effect and could become really tough to stop. How about the following suggestion:
2 normal gysers in the main, 1 normal gyser in the natural (-> same a 2 high yield) and then all other bases with 1 high yield gas?
NukeD
Profile Joined October 2010
Croatia1612 Posts
April 06 2012 08:21 GMT
#1963
On April 06 2012 17:13 Coeus1 wrote:
Played a few games on this, balance was not there for me yet. :/

Current game balance is not designed for one gas per 6 mineral patches.


Nice point Captain Obvious!
sorry for dem one liners
Zealos
Profile Blog Joined November 2011
United Kingdom3576 Posts
April 06 2012 08:36 GMT
#1964
I really really want this to work, but I just can't see Blizzard supporting it. Best of luck though.
On the internet if you disagree with or dislike something you're angry and taking it too seriously. == Join TLMafia !
Zealos
Profile Blog Joined November 2011
United Kingdom3576 Posts
Last Edited: 2012-04-06 10:49:59
April 06 2012 08:39 GMT
#1965
On April 06 2012 01:25 MNdakota wrote:
Show nested quote +
On April 06 2012 00:28 Zealos wrote:
I wish people would stop saying the skill ceiling in sc2 is too low. It's not ffs, and the goal of this isn't to raise the skill ceiling, it's to make the game focused on different things, such as more expansion management and small scale battles, not to make it harder per-say.


It already is harder than it is, but this will make multi-tasking and micro management more rewarding.

Maybe, but it is harder for both people, so the game itself won't be harder as such.

Let me put it this way - Would the game be better if whenever you wanted to build a worker you had to select your main building and type out the alphabet? Sure. It would be much harder, but it won't make it a better game.

These maps are great for reasons other than making it "Harder" That make it more exciting ect.
EDIT: Just realized I doubled, sorry :3
On the internet if you disagree with or dislike something you're angry and taking it too seriously. == Join TLMafia !
blade55555
Profile Blog Joined March 2009
United States17423 Posts
April 06 2012 08:52 GMT
#1966
On April 06 2012 17:36 Zealos wrote:
I really really want this to work, but I just can't see Blizzard supporting it. Best of luck though.


That's how I feel. I am done playing on it though, unless blizzard starts supporting it playing on it is just me wishing it could always be that way and playing on the 6m won't help me in most tournaments I play in. If blizzard does start switching to it, it would be so badass but again dont' expect it
When I think of something else, something will go here
TyrantPotato
Profile Blog Joined August 2010
Australia1541 Posts
April 06 2012 08:58 GMT
#1967
On April 06 2012 14:49 WniO wrote:
Hey guys i think i can make this way way better and take much more multitasking which would make the game take so much more skill. like SC2? FRB? no this is the next step. MBPB (More bases per base) + Show Spoiler +
[image loading]

So, what this does:
1. Adds way more bases, + Show Spoiler +
sc2 maps barely reach 12 or 14 bases in total and frb? rarely reaches 20. this? 33. THATS RIGHT 33. holy cow.

2. Takes up the full space of sc2s engine 256 x 256 allowing rush distances to stretch for miles.+ Show Spoiler +
MACRO is the game as we all know. Im actually plannin on boycotting hots until blizzard implements 512x512 which would make the game take at least 2 times the amount of skill of my plan!

3. More space more ace. + Show Spoiler +
all this added space and bases makes people expand non stop taxing there multitasking abilities to the point where even flash would have trouble. and thats what we want.

any thoughts? cause this would for certain make the game better and really allow sc2 units and gameplay mechanics to be played the way they were meant to be played. no more fast paced games no more excitement... just pure mechanics!
Edit: also, no doodads so no lag!


i have an idea.

how about coming up with some reasonable and tangable evidence as to why FRB is a bad idea instead of attempting to make a joke out of it?
Forever ZeNEX.
OldManSenex
Profile Joined June 2011
United States130 Posts
Last Edited: 2012-04-06 11:20:46
April 06 2012 09:01 GMT
#1968
It is my great pleasure to announce to everyone that the brackets for the FRB Grand Tournament are ready! Check out the FRB Grand Tournament thread to see which players were accepted and who will be battling who in the Round of 16.

The games will be broadcasted live on Friday, April 13th at 8pm Eastern time at www.twitch.tv/pullsc and http://cybersports.tv/. The VoD's will be uploaded the following day at www.youtube.com/wiseoldsenex.

Seriously, everyone should go check the brackets out. Boy is FRB ever going to get a stress test when these players get their hands on it! :D

EDIT: We also have an interview with areaSaroVati, a member of Area 51 Gaming and highly skilled Protoss player who will be taking part of the FRB Grand Tournament. For his experiences in Starcraft 2, the FRB Variant and preparing for the Tournament watch the link below:

For FRB shoutcasts and analysis check out www.youtube.com/wiseoldsenex
TheUltimate
Profile Joined August 2011
82 Posts
Last Edited: 2012-04-06 13:01:46
April 06 2012 13:01 GMT
#1969
Considering Ganzi and Rainbow have entered, does this mean FRB is gaining traction in the Korean sphere? Considering how much influence the Koreans have on the game (just look where most of our tournament maps come from), they shouldn't be ignored. Korean fans might be interested in watching Ganzi/Rainbow play in the modified game, so would it be an idea to have the tournament recast by an amateur Korean caster?

Also, thinking about GSL players has got me thinking ahout TvT. TvT is one of the matchups I'm the least interested in seeing improved, as it's already strategically quite interesting. Really, I think it's ZvZ, PvP, PvZ, and PvT that would benefit the most from a FRB setting. In ZvZ/PvP we might see a decrease in one-base plays, and in Pv*, less deathballs.

Barrin - I see you mentioned other matchups a lot in the OP. Do you have any thoughts on how FRB would affect TvT?
Gfire
Profile Joined March 2011
United States1699 Posts
April 06 2012 15:26 GMT
#1970
Bio might be stronger in TvT. You can't do the mech style of turtling on three bases and attacking when maxed. You'd need 4 bases probably, and spreading yourself out that much could make you pretty vulnerable.

I think it both players are going mech or marine-tank, maybe fighting over map control becomes more important because it translates into safer expansions.

Sadly, I think the openings will become less interesting with only 6m1hyg in the mains. Or at least, players would have to figure everything out again so the good openings haven't been thought of yet.
all's fair in love and melodies
TheUltimate
Profile Joined August 2011
82 Posts
April 06 2012 15:39 GMT
#1971
On April 07 2012 00:26 Gfire wrote:
Bio might be stronger in TvT. You can't do the mech style of turtling on three bases and attacking when maxed. You'd need 4 bases probably, and spreading yourself out that much could make you pretty vulnerable.

I think it both players are going mech or marine-tank, maybe fighting over map control becomes more important because it translates into safer expansions.

Sadly, I think the openings will become less interesting with only 6m1hyg in the mains. Or at least, players would have to figure everything out again so the good openings haven't been thought of yet.


I do wonder whether TvT games would take an unacceptably long time with FRB. In the past, if a certain sequence has played out, the game can extend to over an hour with a perfect deadlock, and every mineral on the map is mined out. In the worst case, FRB will just extend this play further.
Gfire
Profile Joined March 2011
United States1699 Posts
April 06 2012 16:23 GMT
#1972
I think it would happen less often, because there are so many more opportunities for one player or the other to get too ahead by that time. In FRB the endgame comes much later. If it is more rare but more extreme, I would be pretty happy. I think those sorts of situations are good once in a while, but are boring if they happen all the time.
all's fair in love and melodies
[]Phase[]
Profile Joined September 2010
Belgium927 Posts
Last Edited: 2012-04-06 16:34:37
April 06 2012 16:33 GMT
#1973
Holy cow, ganzi and rainbow, this for real?

Also : did Barrin talk to the peepmode creator yet? last time I posted in the thread to get some publicity for FRB, he seemed to still be waiting for a good FRB map. Any progress on that front?

EDIT : also im still abit sad there arent alot of ppl playing FRB on EU, or atleast there arent many people in the channels. I thought if it got inside one of those peepmode map lists it might be played abit more on EU
ppgButtercup
Profile Joined July 2009
United States159 Posts
April 07 2012 00:28 GMT
#1974
Sorry I dropped off the face of the world, been traveling for work. Anyways... I decided to provide a slightly better replay.

http://www.sc2replayed.com/replay-videos/18561

Basic a-moving of roaches. Infact, I should have taken my 2nd gas later and it would have even been more one-sided.
If at first you do not succeed, burn everything and pretend it never happened.
TeleShoTTgun
Profile Joined July 2011
11 Posts
April 07 2012 14:21 GMT
#1975
Does anyone care to answer that question properly?
http://gaming.stackexchange.com/questions/61490/what-does-frb-stand-for-in-starcraft

User was warned for this post
0neder
Profile Joined July 2009
United States3733 Posts
Last Edited: 2012-04-07 14:26:46
April 07 2012 14:25 GMT
#1976
On April 06 2012 17:21 Thrombozyt wrote:
After watching a few VODs from games on FRB maps I wonder, if 1hyg per base is the best way. Gas steals on the one gyser have a much much higher effect and could become really tough to stop. How about the following suggestion:
2 normal gysers in the main, 1 normal gyser in the natural (-> same a 2 high yield) and then all other bases with 1 high yield gas?

How about keeping gas steals as very meaningful?

Blizzard probably won't officially support this because of stubborn pride (they still added resources to Daybreak, for example), but that doesn't stop us from doing their job of game design.
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
Last Edited: 2012-04-07 14:51:25
April 07 2012 14:49 GMT
#1977
--- Nuked ---
JOJOsc2news
Profile Blog Joined March 2011
3000 Posts
April 07 2012 14:50 GMT
#1978
On April 07 2012 23:49 Barrin wrote:
FRB now with Peepmode! The best way to play!


That's amazing!!! Thanks!
✉ Tweets @sc2channel ⌦ Blog: http://www.teamliquid.net/blog/JOJO ⌫ "Arbiterssss... build more arbiterssss." Click 'Profile' for awesome shiro art!
Knalldi
Profile Joined May 2011
Germany50 Posts
Last Edited: 2012-04-07 15:00:41
April 07 2012 14:57 GMT
#1979
On April 07 2012 09:28 ppgButtercup wrote:
Sorry I dropped off the face of the world, been traveling for work. Anyways... I decided to provide a slightly better replay.

http://www.sc2replayed.com/replay-videos/18561

Basic a-moving of roaches. Infact, I should have taken my 2nd gas later and it would have even been more one-sided.


Are you sure that you won because of FRB or because toss tried a questionable 3gate exp into not scouting and therefore reacting properly to your roachball which was engaged way too bad and late? I mean it was a really big ball of roaches, but the way he engaged and lost units beforehand doesnt prove you right.

Nobody says FRB is balanced to the last detail, we just want to see gameplay on a broader scale mapwise, as those games tend to be most epic ones. And I personally feel FRB is on the right track to accomplish that goal.

And a word to the gas steals. AFAIK you can easily prevent a gassteal by just righclicking your worker to gas and parking it there. This way the opponent isn't able to build his building because you block it.
child7of7christ
Profile Joined August 2011
United States14 Posts
April 07 2012 18:50 GMT
#1980
On the Peepmode version of Cross Point, the Minerals only have 1500 and the HYG only has 2500. I don't know if that's the same case on Devolution.
Jesus is the way, the truth, and the life.
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