• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 01:36
CET 06:36
KST 14:36
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Finals Preview: Sweet Victory!9[ASL22] Ro4 Preview: Mirror Mirror6[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5
Community News
Evil Geniuses - shutting down14ISSL (IntoTheTV x SOOP SC2 League): Premier5Weekly Cups (October 12-18): 5.0.17 era begins1[$1250] International ShieldBattery League75Weekly Cups (October 5-11): Farewell to 5.0.167
StarCraft 2
General
How do you feel about the mass reverts in the 5.0.17 PTR? REPORT: StarCraft 2: Remastered In Development Team Liquid Map Contest #22: Results and Winners No more SC2 streamers on team liquid? Evil Geniuses - shutting down
Tourneys
ScienceCraft (October 24-25) - Live Event Sparkling Tuna Cup - Weekly Open Tournament RSL goes to London! 2026 Offline Finals Nov 21-22 ISSL (IntoTheTV x SOOP SC2 League): Premier WORTEX Challenger Series — Open SC2 LAN in Budapes
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[G] How to playtest arcade maps [A] Nemrods 1/4 players [M] (2) Sweltering Sands
External Content
Mutation # 549 Endless Sparkles The PondCast: SC2 News & Results Mutation # 548 Shining Bright Mutation # 547 Temple Of Terror
Brood War
General
Recent recommended BW games Oceanic Brood War - Join and chat! Bot on ladder BW General Discussion Sagi.gg Launcher Released
Tourneys
[Megathread] Daily Proleagues [$1250] International ShieldBattery League [ASL22] Grand Finals [BSL23] RO24 Group C
Strategy
Cliff Jump Revisited (1 in a 1000 strategy) 50,000-Word Terran Builds Memo 2026-10-22 Simple Questions, Simple Answers
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Mobile Legends: Bang Bang Armies of Exigo - YesYes? General RTS Discussion Thread
Dota 2
Dota 2 Champions League Season 3 Begins April 25!
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
Things Aren’t Peaceful in Palestine US Politics Mega-thread European Politico-economics QA Mega-thread Russo-Ukrainian War Thread Canadian Politics Mega-thread
Fan Clubs
Reynor Fan Club The Flash Fan Club Serral Fan Club
Media & Entertainment
Anime Discussion Thread Movie Discussion! [Manga] One Piece
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
Innovate or Game Over?
TrAiDoS
ShieldBattery on Mac
Kraekkling
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
Can Bots Beat Pros?? Starcr…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 9441 users

Breadth of Gameplay in SC2 - Page 94

Forum Index > SC2 General
Post a Reply
Prev 1 92 93 94 95 96 113 Next
NEW IN-GAME CHANNEL: FRB
Gfire
Profile Joined March 2011
United States1699 Posts
Last Edited: 2012-04-03 17:08:24
April 03 2012 16:59 GMT
#1861
What mineral formation are you using, btw?

It's worth noting that the green line does have a more upward tilt towards the end, compared to the others, so it is showing the best continued growth in income beyond 20 or so workers, as expected, despite the issues with the earlier stages.

Increasing the harvest time will, indeed, decrease the amount that you gain from workers in the 16-20 range, because 16 workers will more fully saturate the base. You have to bring the harvest time up high enough that you reduce the amount that you get from the 8-16 range as well to create the "curve" as in BW. You have to bring the harvest time up quite a bit, so I had to increase the income to 6 per trip I think to get something that had enough overall income.
all's fair in love and melodies
Sketchius
Profile Joined March 2012
United States8 Posts
April 03 2012 19:54 GMT
#1862
For the mineral formation I copied the northeast base from Taldarim Alter.

I noticed that with the end of the curve, it is interesting. I'll try to run some more tests when I get a chance, with even higher mining time.
Gfire
Profile Joined March 2011
United States1699 Posts
April 03 2012 19:58 GMT
#1863
TDA main bases have a very low number of close patches so it won't work as well as something like the main on Xel Naga Caverns which has 4 close and 4 far patches.
all's fair in love and melodies
MNdakota
Profile Joined March 2012
United States512 Posts
April 03 2012 20:18 GMT
#1864
Well, Battle.net is doing maintenance.

How am I gunna get my feed of 6m1hyg now? TT
You may have a fresh start any moment you choose, for this thing we call "failure" is not the falling down, but the staying down.
lithyeld
Profile Joined October 2011
France13 Posts
April 03 2012 20:35 GMT
#1865
Going back to something disscussed before: if you want that adding workers to a mineral line continue to increase slightly mining rates after saturation like in BW and not cap completely like in SC2, there is a simple method to do this I think. No need of dumb AI.
Just make the mineral line a straight line instead of an arc of circle, so that some patches are (significantly) further away from the cc and require like 3.5 workers to get completely saturated, due to longer travel time for scv. Additional scv would then be not completely efficient because they would have to switch between different patches often...
This should work, doesn't it ?
Gfire
Profile Joined March 2011
United States1699 Posts
April 03 2012 21:11 GMT
#1866
The problem is that in SC2 the travel time is very low even for the further patches, because probes move so fast. It's important to have a contrast between close and far patches, and I've even tried using very far patches and close patches only and it still isn't that effective.
all's fair in love and melodies
scaban84
Profile Joined August 2010
United States1080 Posts
April 03 2012 21:36 GMT
#1867
Lowering minerals imbalances the ZvT and ZvP matchup. Everyone knows that Zerg wastes a lot more resources in units that the other two races do. Resource and supply inefficiency is the Achilles heel of the Zerg player. It needs its macro mechanics to reproduce faster than the opponent. That becomes harder without a big bank.
"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design." — Friedrich von Hayek
-ForeverAlone-
Profile Joined June 2011
274 Posts
April 03 2012 21:51 GMT
#1868
On April 04 2012 06:36 scaban84 wrote:
Lowering minerals imbalances the ZvT and ZvP matchup. Everyone knows that Zerg wastes a lot more resources in units that the other two races do. Resource and supply inefficiency is the Achilles heel of the Zerg player. It needs its macro mechanics to reproduce faster than the opponent. That becomes harder without a big bank.

No proof no care. In any case, the idea isn't that this change makes everything perfectly balanced, just more fun.
omg terran is hard to play
Destructicon
Profile Blog Joined September 2011
4713 Posts
April 03 2012 22:19 GMT
#1869
On April 04 2012 06:36 scaban84 wrote:
Lowering minerals imbalances the ZvT and ZvP matchup. Everyone knows that Zerg wastes a lot more resources in units that the other two races do. Resource and supply inefficiency is the Achilles heel of the Zerg player. It needs its macro mechanics to reproduce faster than the opponent. That becomes harder without a big bank.


Not true at all, zergs units trade much more cost effectively the less units are involved overall, its only once a critical mass of marines and tanks is reached that lings, banes, roaches and mutas start to evaporate. Speedlings with upgrades equal to or higher then a Terran trade very well in small to mid numbers.

The change will do the exact opposite of what you say, it will benefit ZvT a lot since zerg will be able to engage smaller groups of units across the map much more often. Also don't forget that not only is the zerg getting fewer resources per base, the terran and toss suffer from it as well.

ZvP won't be broken for Zerg, in fact it may be more detrimental for Protoss, because the race is very inflexible and needs to have its army mostly in one or two well defended spots to do well. With more bases that need to be secured Protoss could suffer greatly from busts, 2-3 pronged attacks, drops or nydus. I'm not really sure that this is the case, given that Toss is much more of a gas heavy race and it might be able to squeeze more cannons here and there. My point still stands though, ZvP won't become detrimental to zerg.

Lastly don't forget that, zerg can play two styles, one swarm and one cost effective, swarm style is what I'd describe as ling, bling, muta in ZvT and roach, lings, muta in ZvP, its relies on getting a good economic foothold and then applying constant pressure until the enemy breaks, its good and it can work in lots of situations. But, in case the zerg can't waste resources or wants to play more economically than, ling, infestor or roach infestor is a very good substitute that can work with fewer bases or resources overall.
WriterNever give up, never surrender! https://www.youtube.com/user/DestructiconSC
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
April 04 2012 00:16 GMT
#1870
--- Nuked ---
JazzJackrabbit
Profile Joined March 2012
Canada1272 Posts
April 04 2012 00:17 GMT
#1871
I am here because of ITG.
Gl!tch
Profile Joined December 2010
United States573 Posts
Last Edited: 2012-04-04 00:25:17
April 04 2012 00:22 GMT
#1872
Hmm, now ITG seems to think this isn't feasable. Still, I think more testing! Aperature science level testing!
“I mean, they say you die twice. One time when you stop breathing and a second time, a bit later on, when somebody says your name for the last time.” ― Banksy
TORTOISE
Profile Joined December 2010
United States515 Posts
April 04 2012 00:34 GMT
#1873
Im in full support of this, however ITG makes a good point. This project needs to be fully accepted by Blizzard or it will be nothing more than a custom map.
◕ ‿‿ ◕ ๑•́ ₃ •̀๑ ( ͡ ° ͜ ʖ ͡°)
0neder
Profile Joined July 2009
United States3733 Posts
April 04 2012 00:36 GMT
#1874
On April 04 2012 09:34 TORTOISE wrote:
Im in full support of this, however ITG makes a good point. This project needs to be fully accepted by Blizzard or it will be nothing more than a custom map.

I don't buy that. GSL pushed the envelope with maps without Blizzard. They could do this as well and test internally with top players. Balance is easy, the hard part is making the game as exciting as possible.
UniQ.eu
Profile Joined July 2010
Sweden82 Posts
April 04 2012 00:36 GMT
#1875
On April 04 2012 09:34 TORTOISE wrote:
Im in full support of this, however ITG makes a good point. This project needs to be fully accepted by Blizzard or it will be nothing more than a custom map.


This makes a lot of sense to me, but I think this was clear from the very start. InControl also encouraged the community to do more testing, which is what needs to be done. If this plays out well, and the following grows, then it will eventually grow on Blizzard and they will do something.
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
April 04 2012 00:43 GMT
#1876
--- Nuked ---
Seriox
Profile Joined November 2010
Germany373 Posts
April 04 2012 00:45 GMT
#1877
A Day9 funday monday would be a great thing. But I'm pretty sure this has already been mentioned.
Sanz
Profile Joined December 2010
150 Posts
April 04 2012 00:46 GMT
#1878
The tournaments were patching gold bases out of their maps and it was great move for everyone. I think this concept could be slowly introduced with a similar approach.
I don't thnik it would cause to much balance issues.
OldManSenex
Profile Joined June 2011
United States130 Posts
April 04 2012 01:11 GMT
#1879
Oh man, we got an ItG mention? Someone post a link, quick! :D
For FRB shoutcasts and analysis check out www.youtube.com/wiseoldsenex
MNdakota
Profile Joined March 2012
United States512 Posts
Last Edited: 2012-04-04 01:28:38
April 04 2012 01:25 GMT
#1880
On April 04 2012 09:34 TORTOISE wrote:
Im in full support of this, however ITG makes a good point. This project needs to be fully accepted by Blizzard or it will be nothing more than a custom map.


No, we'll be more of a community just like how iCCup was. Blizzard never supported it in fact they hated it but that is how the game was mostly played.

http://www.twitch.tv/onemoregametv/b/313841780

@ 32:20
You may have a fresh start any moment you choose, for this thing we call "failure" is not the falling down, but the staying down.
Prev 1 92 93 94 95 96 113 Next
Please log in or register to reply.
Live Events Refresh
Next event in 5h 24m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
WinterStarcraft534
StarCraft: Brood War
Rain 2388
GuemChi 1690
Leta 293
ProTech167
ZergMaN 34
Noble 14
Icarus 10
League of Legends
Doublelift4588
JimRising 718
Super Smash Bros
hungrybox613
Heroes of the Storm
Trikslyr38
Other Games
summit1g9151
C9.Mang0251
PiGStarcraft219
NeuroSwarm147
RuFF_SC294
Sick63
Organizations
Other Games
gamesdonequick509
[ Show 13 non-featured ]
StarCraft 2
• practicex 41
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• lizZardDota2109
League of Legends
• Stunt442
Other Games
• Scarra733
• Shiphtur618
Upcoming Events
IntoTheTV X SOOP
5h 24m
ByuN vs Lambo
MaxPax vs Bunny
PiGosaur Cup
18h 24m
The PondCast
1d 4h
Kung Fu Cup
1d 5h
IntoTheTV X SOOP
2 days
SHIN vs GuMiho
Clem vs Classic
OSC
2 days
WardiTV Invitational
3 days
GSL
3 days
Epic.LAN
3 days
Replay Cast
3 days
[ Show More ]
Sparkling Tuna Cup
4 days
Epic.LAN
4 days
Yamato Cup
5 days
Map Test Tournament
5 days
WardiTV Weekly
6 days
Replay Cast
6 days
Rogue vs Classic
Liquipedia Results

Completed

Acropolis #5 - GSC
Blizzard Classic Cup 2026
HCC Season 3

Ongoing

Acropolis #5
KCM Race Survival 2026 Season 4
International ShieldBattery League
BSL Season 23
PGL Masters Bucharest 2026
Stake Ranked Episode 5
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026

Upcoming

IPSL Winter 2026-27
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
eXTREMESLAND 2026
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.