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Breadth of Gameplay in SC2 - Page 92

Forum Index > SC2 General
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NEW IN-GAME CHANNEL: FRB
MNdakota
Profile Joined March 2012
United States512 Posts
April 01 2012 02:24 GMT
#1821
On April 01 2012 11:13 Zoomacroom wrote:
The 6m movement is pretty interesting to me, but I find myself more intuitively drawn to 6m2g than 6m1hyg. Right now, the gas count is so incredibly important to scouting your opponent's build; whether you scout 0, 1 or 2 gases is usually the most important thing your scouting worker sees. If maps switched to 6m1hyg, doesn't that make scouting very difficult? Feels like it's turning the early game way too much on its head.


Kind of dumb that you could judge a whole entire build just from some gas geysers. It's more interesting for a player to scout more really, instead of judging a build.
You may have a fresh start any moment you choose, for this thing we call "failure" is not the falling down, but the staying down.
Furycrab
Profile Joined April 2010
Canada456 Posts
April 01 2012 02:50 GMT
#1822
I don't want to comment on my general feelings on the whole thing other than overall I disagree with the concept and universally am not a huge fan of when map makers try to be game designers (or any player for that matter).

Do feel I want to Chime in on the quick comment on LoL success.

MOBAs are probably always going to be more accessible than RTS so that point still remains... However there are some key points you missed with your comments I feel are worth mentioning.

While the average LOL game is longer than an SC2 game, the average Match is longer. Tournament formats, BO1/BO3 being used where as SC2 even a BO3 is often considered bare minimum with people saying "anyone can take off a BO3 off anyone".

Also worth noting watching a MOBA tournament can act as ones own learning tool. Since any other player is playing on the exact same map using the exact same tools.

It's not an excuse for any poor map pool in a tournament, and most players aren't on the level where map alone is a reason to not take anything from the pros. However watching tournaments where most and sometimes all the maps are different from the ones played by the average player is a problem, especially when you consider that one of the easiest forms of early learning is direct emulation.
Too tired to come up with something witty.
OldManSenex
Profile Joined June 2011
United States130 Posts
April 01 2012 02:50 GMT
#1823
I don't think there's any call to be mean dakota.

@Zoom: What most people have been doing on the 1hyg version of 6m maps is to click the gas and see how much has been mined. It's a more sure-fire way of knowing what your opponent can and can't do than simply how many gasses they have. I personally like this feature a lot, as it rewards more high level play rather than the, "No gas = gasless expand, 1 gas = reactor hellions, 2 gas = cloak banshees" I often see in TvZ.
For FRB shoutcasts and analysis check out www.youtube.com/wiseoldsenex
FrozenFrotie
Profile Joined January 2011
Singapore156 Posts
Last Edited: 2012-04-01 03:05:15
April 01 2012 03:03 GMT
#1824
On March 30 2012 19:35 OldManSenex wrote:
So there's a new game uploaded in my channel that might have some bearing on the Protoss underpowered vs. Zerg debate, and while I'd rather not kick the hornet's next with that particular subject, I do feel it's worth watching. Obviously it can't be used as anything beyond a single datapoint, and I'm certain both players could have done various things that would significantly change the outcome. For those who are interested in just watching the game without knowing the outcome I've put my thoughts on the game in a spoiler.

+ Show Spoiler +
First thing's first: Protoss loses. However, what I think was pretty important to see here is the way he loses. The Protoss player is able to solidly secure 4 bases and even briefly take 5. Cannons are critical to his defense, and several times are literally the only thing keeping him alive. Yet despite all that he had several opportunities to win the game and it could have gone either way. What ends up killing him isn't actually the huge zergling/roach sledgehammer attacks some people in the thread are worried about (though those attacks do happen), it's the incredible mobility of mutalisk/zergling. For those who may have missed it above, I AM NOT SAYING THE MATCHUP IS PERFECTLY BALANCED! All I'm trying to point out is that in this game the Protoss was able to use non-standard strategies with a heavy emphasis on cannons to hold his bases, and that there might be ways for Protoss to succeed against Zerg in a FRB game that do not involve changing unit balance.






Hi guys, I am Frosty from the video. Just a few thoughts about ZvP on FRB.

I feel that zerg mobility may not be "imba" on FRB maps, just relatively more powerful. Perhaps maps should be made less open than cross point, but I can't say that for sure because I know that I am mechanically lacking in a sense that I couldn't keep my minerals low. I could also have transitioned more quickly to HTs or kept my pheonixes alive, and the game could have turned out differently.

Edit: Thanks OldManSenex for casting my game!
Kaos_StarCraft
Profile Joined November 2011
Australia92 Posts
April 01 2012 03:32 GMT
#1825
This is the single greatest forum post regarding eSports I have ever seen.
It is a supreme testament to the passion held by Starcraft gamers for their beloved game.
I tip my hat to you Sir Barrin.
yakitate304
Profile Joined April 2009
United States655 Posts
April 01 2012 03:42 GMT
#1826
On April 01 2012 12:32 Kaos_StarCraft wrote:
This is the single greatest forum post regarding eSports I have ever seen.
It is a supreme testament to the passion held by Starcraft gamers for their beloved game.
I tip my hat to you Sir Barrin.


Glad you feel that way! Please, please be sure to check out the "FRB Grand Tournament", where pro players such as iS.Axslav, GoSuViBE, vileIllusion, HeavensLighT, NMxMasa, and ClashShew will put this concept to the test on 6m1hyg maps!


http://www.teamliquid.net/forum/viewmessage.php?topic_id=324001
Yaki's Streaming Madness: twitch.tv/YakiSC ||| FRB Grand Tournament Organizer ||| @YakiStarCraft ||| Youtube.com/YakiStarCraft
MNdakota
Profile Joined March 2012
United States512 Posts
Last Edited: 2012-04-01 05:25:38
April 01 2012 05:25 GMT
#1827
On April 01 2012 11:50 OldManSenex wrote:
I don't think there's any call to be mean dakota.


Oops sorry. It wasn't supposed to be mean. I did not mean it. TT
You may have a fresh start any moment you choose, for this thing we call "failure" is not the falling down, but the staying down.
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
April 01 2012 14:22 GMT
#1828
--- Nuked ---
RageCommodore
Profile Joined September 2011
Germany912 Posts
April 01 2012 15:20 GMT
#1829
Doesn't this concept meant that there is even less room for mistakes? I mean fewer tools (in form of money available) -->you misread the situation slightly = you instantly die because you won't have the money to change your build?
BW: sGs.sTaRfaLL SC2: MarojiN | fan of: Darkforce, DBS, Last, Mvp, BoguS/InnoVatioN | Executer vs Choosy on Gladiator - Never forget T-T
NeThZOR
Profile Blog Joined November 2010
South Africa7387 Posts
April 01 2012 16:54 GMT
#1830
On April 02 2012 00:20 RageCommodore wrote:
Doesn't this concept meant that there is even less room for mistakes? I mean fewer tools (in form of money available) -->you misread the situation slightly = you instantly die because you won't have the money to change your build?

In my view that would serve the correct purpose = by making the game more prerogatory. I think the game needs to be that way for it to become more competitive and thus more satisfactory for professional gamers.
SuperNova - 2015 | SKT1 fan for years | Dear, FlaSh, PartinG, Soulkey, Naniwa
Zorgaz
Profile Joined June 2010
Sweden2951 Posts
April 01 2012 17:33 GMT
#1831
On April 01 2012 12:03 FrozenFrotie wrote:
Show nested quote +
On March 30 2012 19:35 OldManSenex wrote:
So there's a new game uploaded in my channel that might have some bearing on the Protoss underpowered vs. Zerg debate, and while I'd rather not kick the hornet's next with that particular subject, I do feel it's worth watching. Obviously it can't be used as anything beyond a single datapoint, and I'm certain both players could have done various things that would significantly change the outcome. For those who are interested in just watching the game without knowing the outcome I've put my thoughts on the game in a spoiler.

+ Show Spoiler +
First thing's first: Protoss loses. However, what I think was pretty important to see here is the way he loses. The Protoss player is able to solidly secure 4 bases and even briefly take 5. Cannons are critical to his defense, and several times are literally the only thing keeping him alive. Yet despite all that he had several opportunities to win the game and it could have gone either way. What ends up killing him isn't actually the huge zergling/roach sledgehammer attacks some people in the thread are worried about (though those attacks do happen), it's the incredible mobility of mutalisk/zergling. For those who may have missed it above, I AM NOT SAYING THE MATCHUP IS PERFECTLY BALANCED! All I'm trying to point out is that in this game the Protoss was able to use non-standard strategies with a heavy emphasis on cannons to hold his bases, and that there might be ways for Protoss to succeed against Zerg in a FRB game that do not involve changing unit balance.


http://www.youtube.com/watch?v=D2INkGEMhGU



Hi guys, I am Frosty from the video. Just a few thoughts about ZvP on FRB.

I feel that zerg mobility may not be "imba" on FRB maps, just relatively more powerful. Perhaps maps should be made less open than cross point, but I can't say that for sure because I know that I am mechanically lacking in a sense that I couldn't keep my minerals low. I could also have transitioned more quickly to HTs or kept my pheonixes alive, and the game could have turned out differently.

Edit: Thanks OldManSenex for casting my game!


That game was really entertaining to watch, i can only assume it was a fun to play

Interesting stuff!
Furthermore, I think the Collosi should be removed! (Zorgaz -Terran/AbrA-Random/Zorg-Dota2) Guineapigs <3
RageCommodore
Profile Joined September 2011
Germany912 Posts
April 01 2012 17:52 GMT
#1832
On April 02 2012 01:54 NeThZOR wrote:
Show nested quote +
On April 02 2012 00:20 RageCommodore wrote:
Doesn't this concept meant that there is even less room for mistakes? I mean fewer tools (in form of money available) -->you misread the situation slightly = you instantly die because you won't have the money to change your build?

In my view that would serve the correct purpose = by making the game more prerogatory. I think the game needs to be that way for it to become more competitive and thus more satisfactory for professional gamers.


I agree partially, but the chance to randomly lose seems to rise a lot by utilizing this concept.
Don't get me wrong, I like the idea of FRB, but the system of hard counters in SC2 would become even worse than it already is.
BW: sGs.sTaRfaLL SC2: MarojiN | fan of: Darkforce, DBS, Last, Mvp, BoguS/InnoVatioN | Executer vs Choosy on Gladiator - Never forget T-T
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
Last Edited: 2012-04-01 21:51:31
April 01 2012 21:49 GMT
#1833
--- Nuked ---
IronManSC
Profile Blog Joined November 2010
United States2119 Posts
April 01 2012 22:23 GMT
#1834
Still no poll barrin? If you're going to create a thread on how to do FRB map-making then it's good to take the best or the most favorite(s) maps from FRB by running a poll to use an examples.
SC2 Mapmaker || twitter: @ironmansc || Ohana & Mech Depot || 3x TLMC finalist || www.twitch.tv/sc2mapstream
MNdakota
Profile Joined March 2012
United States512 Posts
Last Edited: 2012-04-01 22:53:30
April 01 2012 22:43 GMT
#1835
On April 02 2012 07:23 IronManSC wrote:
Still no poll barrin? If you're going to create a thread on how to do FRB map-making then it's good to take the best or the most favorite(s) maps from FRB by running a poll to use an examples.


Off-topic Iron, but how do I make a skybox on my map? I'm having a hard time figuring it out. :/

EDIT: Nevermind, I figured it out.
You may have a fresh start any moment you choose, for this thing we call "failure" is not the falling down, but the staying down.
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
April 01 2012 23:15 GMT
#1836
--- Nuked ---
neoghaleon55
Profile Blog Joined August 2010
United States7435 Posts
Last Edited: 2012-04-01 23:53:04
April 01 2012 23:40 GMT
#1837
Although this is a great idea on passing, I have huge concerns about the balance of the game should this change take place.
Consider that with less resources, players will rely more on micro to gain an edge in battle. When this comes into play, I get the feeling that the versatility of Terran may become too strong. There have been articles in the past posting DPS/mineral or microability of a unit, both key points where the Terran race excels.

Also the placement of expansions need to be very intricately placed. Maps with forward bases will disfavor the zerg's need for expansion, even more so than normal on a FRB map.

Anyway, I'm interested to see how this develops.
Right now I'm leaning toward's plexa's argument...it's actually the poorly designed units that are ruining the game, not the resource rates.
moo...for DRG
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
April 01 2012 23:52 GMT
#1838
--- Nuked ---
VictorJones
Profile Blog Joined December 2010
United States235 Posts
April 02 2012 05:53 GMT
#1839
Got back to my computer. Tomorrow will test again :D Can't wait <3
413X
Profile Joined April 2010
Sweden203 Posts
April 02 2012 08:15 GMT
#1840
Ive been playing SC2 massively since release, several thousands of games. But even though Ive done that, I still think SC2 is pretty bad. Don't take it the wrong way as in "it sucks". It doesn't, but it is badly made in comparison to BW and WC3. The sole reason may be what the OP posted while everyone has been summerizing it all through the years that "it's too much terrible terrible damage". Don't want to engage too much into the discussion except bumping and saying I HOPE BLIZZ READ IT AND UNDERSTAND IT. Good thread.
The pro noob
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