Breadth of Gameplay in SC2 - Page 91
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Randomaccount#77123
United States5003 Posts
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OldManSenex
United States130 Posts
In the early game races that rely a lot on gas income (Protoss being the big example) will be further disadvantaged. They'll have to pull workers away from minerals in order to get their gas income, spend more just to get the 2 additional geysers, and can't take advantage of the additional gas from their natural expansion as easily. Getting the stalker/sentry/immortal force needed to defend a third base will be noticably harder when you need to have 6 more workers, lose 150 minerals for extractors and have fewer minerals for other units until you get full saturation on 2 base (full saturation being an impressive 15 or so on minerals with 6 on gas, for 42 on 2 bases!) In the late game, as mentioned before, it also dramatically increases the number of workers needed to sustain full base saturation. Instead of wanting minimum 12 on minerals and 3 on gas for 75 workers on 5 bases, the additional gas will bump this up to 90. I feel that's starting to cut into army size, and starts to put Terran at a noticeable advantage because of the MULE mechanic. I'll also admit I've never really understood what benefit having 2 low yield gas would add to the game. If you have too much gas you can place 2 or 1 worker in the geyser to regulate gas income, and if you're trying to scout what your opponent is doing clicking the gas geyser and counting the remaining amount is far more reliable than just looking at how many gasses they've taken. I may totally be missing something, and if so please let me know! ![]() | ||
Seriox
Germany373 Posts
That's why im curious if there are any games with some famous progamers to watch yet. | ||
OldManSenex
United States130 Posts
Here's the tourney thread for more information: http://www.teamliquid.net/forum/viewmessage.php?topic_id=324001 | ||
Seriox
Germany373 Posts
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Pull
United States308 Posts
Also...Barrin is sexy. I'd be up for trying out the 2lyg but I definitely like how the variant is now...But I guess this IS the testing phase! I really would need to try it before I could comment on how I feel about it though. We'll see how it goes! | ||
yakitate304
United States655 Posts
On March 31 2012 09:02 Seriox wrote: Ah, great. Thank you. I will tune in if I have the time to do so. Additionally, HeavensLighT (Zerg, LighT eSports), ClashShew (Protoss, Team Clash) and GoSuViBE (Zerg, It's GoSu) have signed up! It's shaping up to be a very talented tournament and should not only be entertaining, but also explore the 6m1hyg/FRB concept at a higher level with a good number of games to analyze! | ||
drgoats
United States310 Posts
Edit: I also want to add that some of the players that you have invited to the tournament are solid streamers with a good following. I would definitely encourage them to stream their matches live so that their viewers can see these new maps in action. More eyes on this the better. | ||
Polygamy
Austria1114 Posts
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stebo
United States45 Posts
On March 29 2012 14:11 Barrin wrote:I really do have my own renown as a mapmaking theorist I laughed out loud when I read this. Are you really that full of yourself? 95% of the maps you've made look & feel unplayable; I cringe when I look at the vomited doodads & textures on each map. The only map you've made that I would actually consider playing on is Glacial Spike, which is a pretty decent map I have to say, so kudos on that. Don't be offended though; out of all the time and effort you've put into map making, despite how bad most of your maps are: you have succeeded on making one or two good maps, which is more than a lot of map makers can say for themselves.Here's an idea, replace Devolution with Glacial Spike. It's a better idea then keeping Devolution in the map pool of 6m. | ||
YungLee
29 Posts
On these maps has the mule minerals per trip been reduced? .. silly question ... no it is not changed.. the ratio of maximum income/time as T on one base vs. P or Z on one base has increased as a ratio.... ( think of the mule as having 4 scv's stacked on one mineral patch... if there were only one mineral patch terrans could not lose... is it safe to say reducing mineral patches only buffs terrans.) balance issues here?maybe i dont know... but think about this.. you have to compare mules & chornoboost & larvae... these do not change, the minerals do... being of far greater effect on protoss and zerg compared to terrans... so all changes rely on one thing... the map yo... the map yo play on. ok still high and been typing this little bit for like 30 minutes but I think I am right about this.. its not equal change... obviously blunt ok edit: protoss would need more chronoboost to stay even with terran... Is what im getting at... but also the sentry really gets messed up... Maybe i am wrong... idk ok thanks | ||
OldManSenex
United States130 Posts
I've been continuing to upload games to my channel and only posting some of them here, so if you're interested in seeing more 6m games and being automatically told when I upload new content be sure to subscribe. ![]() @Stebo: I have to admit I'm a little confused by your opinion of Devolution. In order to get from defending your natural/third to the choke by the mineral only base you have to run through your natural, down a ramp, through the mineral only base, up a ramp, and into the choke. It's a really long distance, even if you've already walled in one of the chokes you can be practically guaranteed to lose some of the wall-in buildings, meaning your opponent has a very easy target to get in and chip away at. Two pronged attacks can also be hard to deal with unless you're clever about how you split your forces, and fast moving enemy forces can get from your natural to the back choke far faster than your own army. Is super-turtle mode a problem you've been running into a lot? | ||
sam!zdat
United States5559 Posts
On March 31 2012 18:26 YungLee wrote: obviously blunt ok edit: protoss would need more chronoboost to stay even with terran... Is what im getting at... but also the sentry really gets messed up... Maybe i am wrong... idk ok thanks You generally only want to spend a single chrono on probes, and it is much easier to start sentry production in the early game due to increased gas. In fact, it can be hard to spend all of your chrono, and hard to produce mineral intensive units! | ||
Randomaccount#77123
United States5003 Posts
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Akamu
United States309 Posts
On March 31 2012 22:29 OldManSenex wrote: For those Terran players who haven't already checked it out from Pull's post up above, here's a TvT where one player tries mech, and does it pretty well! http://www.youtube.com/watch?v=p7YND2f5jDU I've been continuing to upload games to my channel and only posting some of them here, so if you're interested in seeing more 6m games and being automatically told when I upload new content be sure to subscribe. ![]() @Stebo: I have to admit I'm a little confused by your opinion of Devolution. In order to get from defending your natural/third to the choke by the mineral only base you have to run through your natural, down a ramp, through the mineral only base, up a ramp, and into the choke. It's a really long distance, even if you've already walled in one of the chokes you can be practically guaranteed to lose some of the wall-in buildings, meaning your opponent has a very easy target to get in and chip away at. Two pronged attacks can also be hard to deal with unless you're clever about how you split your forces, and fast moving enemy forces can get from your natural to the back choke far faster than your own army. Is super-turtle mode a problem you've been running into a lot? Hey dudes great job casting that game! I played below my best >.< But Guldas is a mech-a-holic and i always struggle vs that style. | ||
OldManSenex
United States130 Posts
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TzTz
Germany511 Posts
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OldManSenex
United States130 Posts
![]() Game 1: Game 2: If you like the casting and content be sure to subscribe, you'll get automatic updates as more casts are released and it really helps me out. Thanks! | ||
DMII
Germany92 Posts
I think having 7 Mineral patches and have them only mine 4 Minerals per trip could be something that's worth testing. If I calculated correctly that would be 30% less Mineral income compared to the standard 8m bases, which means a little bit less than a 6m base and it pushes the number of workers needed per base a little bit higher. But probably this would make Mules slightly stronger than they already are. (And kill those with OCD especially those who obsess about multiples of 5.) Also it could take some speed out of the earlygame, which can be both a good or a bad thing. Anyways, I like how some of the games turn out, can't wait to see the tournament footage. ^^ | ||
Zoomacroom
36 Posts
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