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Breadth of Gameplay in SC2 - Page 74

Forum Index > SC2 General
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NEW IN-GAME CHANNEL: FRB
Antares777
Profile Joined June 2010
United States1971 Posts
March 25 2012 03:10 GMT
#1461
This is brilliant. Barrin, you are either a genius, or someone whose lost all of their wits. Either way, I'm going to support this movement, because I wanna make some crazy maps. I agree that creativity has been slumping, and I really badly want to turn that around, so I am going to try.
Gfire
Profile Joined March 2011
United States1699 Posts
March 25 2012 03:11 GMT
#1462
Here's my new map, published on NA as 6m1hyg Facer

[image loading]
all's fair in love and melodies
bertu
Profile Blog Joined June 2011
Brazil871 Posts
March 25 2012 03:15 GMT
#1463
Could anyone with experience on 6m1hyg post some basic build orders for each matchup? Of course, it is impossible to figure everything out yet, or even to have optimal BOs, but I feel that if people had some starting point, they would be more encouraged to test out this format.

I`ve been trying to mimick Protoss BW openings, with some success. For reference:

PvZ: FFE with +1 4-gate pressure; PvP: 2-gate expand with stalkers; PvT 12 nexus.
SEKO SEKO SEKO
MNdakota
Profile Joined March 2012
United States512 Posts
March 25 2012 03:30 GMT
#1464
I do know that a 1 rax expand does work against a Zerg, not sure about any other builds. I could try to list some builds but I think that a platinum build wouldn't really work with someone who is much more skilled than I am.

As you said, I think it would be a nice contribution if someone posts some builds that they think would be viable at all skill levels. Obviously these builds would change over time.

I also thank IronManSC for supporting this thread. You probably have the loudest voice out of all of us. A thing about your map by the way... I don't think there's enough bases actually, LOL! As silly as that sounds.
You may have a fresh start any moment you choose, for this thing we call "failure" is not the falling down, but the staying down.
MinimalistSC2
Profile Joined April 2011
United States121 Posts
March 25 2012 03:59 GMT
#1465
200% agree.
There is no such thing as perfection, only improvement.
VictorJones
Profile Blog Joined December 2010
United States235 Posts
March 25 2012 04:12 GMT
#1466
DontGiveUp March 25 2012 12:15 wrote:
Could anyone with experience on 6m1hyg post some basic build orders for each matchup? Of course, it is impossible to figure everything out yet, or even to have optimal BOs, but I feel that if people had some starting point, they would be more encouraged to test out this format.

I`ve been trying to mimick Protoss BW openings, with some success. For reference:

PvZ: FFE with +1 4-gate pressure; PvP: 2-gate expand with stalkers; PvT 12 nexus.


Accessibility is huge I don't have any set build orders that I'm confident enough in to put them down tho. I can't wait for a legitimate guide to make its way to the TL sidebar for a LRB MU. Imagine the stir it would cause :3
windsupernova
Profile Joined October 2010
Mexico5280 Posts
March 25 2012 04:24 GMT
#1467
On March 25 2012 08:38 GPThunder wrote:
Show nested quote +
On March 25 2012 08:32 Muppetz wrote:
I really hope this never gets to see the light.

I never played Starcraft 1, and i think Sc2 is a great game as it is.

Explicitly saying in the OP u dont want this to be like SC1 and then reading the comments ala "trying this feels so much more like bw", "this is so much more bw-esque" just ... is somehow counterintuitiv. Why would u even want it to feel like Sc1? There is no need -_-

I am going to state that last weekend the Lone Starcraft Clash was so awesome with the current state. Have u guys watched Stephano vs. Polt? Great games. I was sitting on the edge of my seat watching this series. How can u even claim that these were boring? I dont get it.
MLG this weekend just about the same and we havent even reached the final day. Sc2 is a fast paced game and that is good. Longer games? No thank u. ~20 min are just fine

P.S. To the guys saying that 1basing terrans doing 1-1-1 are that great, espeacially Heart vs. Huk on Metalopolis: U do realise that Huk made made so many mistakes and quite frankly played kinda bad, right?


Sc2 is a great game, what 6m is trying to do is make it better. Stephano vs Polt is awesome to watch, why? Because when Stephano and Polt play, they are doing multipronged, multi engagment battles all over the match. Their matches are not over in one big deathball engagement, but from winning many small victories. This is what 6m is trying to promote.


But doesn't that speaks of how evenly matched both players are? Look at Polt vs idra. The games were crappy as hell but that was because Polt manhandled idra, not because of some design issue.

I support experimenting with maps to make the game better but I don't like how people think it will magically make ALL games much better. Even BW had its fair share of terrible games.I agree with that guy in that there seems to be some kinda of counterintuitivness within the OP.

Mind you I love both games, and have watched my fair share of both. But he makes a point
"Its easy, just trust your CPU".-Boxer on being good at games
blade55555
Profile Blog Joined March 2009
United States17423 Posts
March 25 2012 06:31 GMT
#1468
On March 25 2012 08:32 Muppetz wrote:
I really hope this never gets to see the light.

I never played Starcraft 1, and i think Sc2 is a great game as it is.

Explicitly saying in the OP u dont want this to be like SC1 and then reading the comments ala "trying this feels so much more like bw", "this is so much more bw-esque" just ... is somehow counterintuitiv. Why would u even want it to feel like Sc1? There is no need -_-

I am going to state that last weekend the Lone Starcraft Clash was so awesome with the current state. Have u guys watched Stephano vs. Polt? Great games. I was sitting on the edge of my seat watching this series. How can u even claim that these were boring? I dont get it.
MLG this weekend just about the same and we havent even reached the final day. Sc2 is a fast paced game and that is good. Longer games? No thank u. ~20 min are just fine

P.S. To the guys saying that 1basing terrans doing 1-1-1 are that great, espeacially Heart vs. Huk on Metalopolis: U do realise that Huk made made so many mistakes and quite frankly played kinda bad, right?


Yes but imagine how much better games could be. For example how many games do you see a protoss expand past 3 bases? I rarely do, it's always 3 base and sometimes I see 4 but most of the time I see protoss play they stick to 3 bases and go for the deathball.

Terran I see get a 4'th a lot more then I have ever seen protoss do it, but I also see most terrans stay on 3 base for a really really long time.

Just my opinion anyway I want to see more expanding past 3 bases in longerish macro games and not just getting 3 bases then turtling for a super death push. I do think this 6m 1hyg could immensely improve the game if we ever got proper testing with pro's and what not.
When I think of something else, something will go here
IronManSC
Profile Blog Joined November 2010
United States2119 Posts
Last Edited: 2012-03-25 09:02:36
March 25 2012 08:28 GMT
#1469
6M Cross Point version 0.3 is released!

+ Show Spoiler +
[image loading]


Basically I reduced fog density and made some areas slightly more chokey. It was too open previously. This gives protoss a better chance to guard their bases in the late game when getting on 4+ bases.

I really should make a map thread haha
SC2 Mapmaker || twitter: @ironmansc || Ohana & Mech Depot || 3x TLMC finalist || www.twitch.tv/sc2mapstream
[]Phase[]
Profile Joined September 2010
Belgium927 Posts
March 25 2012 10:49 GMT
#1470
I think a lot of people are partially very excited and are willing to believe this will make sc2 a better game because it gives so many new things to experiment with, and it gives sc2 a completely new start.

Wether it will actually improve pro sc2 games' entertainment value is something we can not yet predict, but I believe it is still worth the shot. If it keeps people entertained, why not. The hardest part will be getting blizzard to support this. In my eyes they always seemed to listen to the community... but it takes them ages to actually make a change. And when they do make changes, they seem to be mostly minor ones (which is understandable). They won't just all of the sudden want to throw their baby (original sc2) overboard, and go with something that the community came up with. They have as purpose (and as duty to the shareholders) of making lots and lots of money. Will they actually take such a big risk for HOTS?

I believe if they do, a lot more people might join sc2, because let's be honest, the way it is now people are going to keep joining, but a lot more will stop playing sc2, and simply stick to watching. If those people could be inspired again, partially by this 'fix', I see both us and blizzard closer to our goals : a good and fun game, and lots and lots of money.
necrimanci
Profile Joined March 2011
70 Posts
March 25 2012 14:48 GMT
#1471
On March 25 2012 08:32 Muppetz wrote:
I really hope this never gets to see the light.

I never played Starcraft 1, and i think Sc2 is a great game as it is. (...)


watching 2 people have a one small engagement and then sit back for 20 minutes for one army clash and a gg is great? That's not macro play, that's a 3, 4 or even 5 base all in, cause economy doesnt matter once you lose your 1hotkey deathball. Id rather watch 2 players 1base, so that i can see the action right away, instead of wasting my time to listen to casters filler it up till the one-battle-gg happens

on maps where you have to expand aggressively you have stuff to watch during the "midgame"
Eiaco
Profile Joined January 2012
170 Posts
March 25 2012 14:50 GMT
#1472
This is such a good Idea, will someone tweet this @ Dustin Browder or David Kim please.
- special tactics -
Profile Joined March 2012
Ukraine39 Posts
March 25 2012 15:05 GMT
#1473
Wow nice read! Thanks!
White Ra is my hero!
Gyro_SC2
Profile Joined November 2010
Canada540 Posts
March 25 2012 15:11 GMT
#1474
Im terran. When I play these games I mass CC and morph them into planetary fortress. fortress are in godmode on this mod.
Archvil3
Profile Joined September 2010
Denmark989 Posts
Last Edited: 2012-03-25 16:08:39
March 25 2012 16:04 GMT
#1475
The Grid 6m, a 6m2g version of the MOTM february finalist map TPW The Grid available on EU and NA


[image loading]


Map Thread
Let thy speech be better than silence, or be silent.
Kleen-X
Profile Joined May 2011
Denmark48 Posts
March 25 2012 16:06 GMT
#1476
On March 26 2012 00:11 Gyro_SC2 wrote:
Im terran. When I play these games I mass CC and morph them into planetary fortress. fortress are in godmode on this mod.


Wow I did not consider this, but it makes totally sense since people will have smaller armies for a longer time. It simply becomes really hard to stop a terran from expanding.
monitor
Profile Blog Joined June 2010
United States2409 Posts
March 25 2012 16:44 GMT
#1477
On March 26 2012 01:06 Kleen-X wrote:
Show nested quote +
On March 26 2012 00:11 Gyro_SC2 wrote:
Im terran. When I play these games I mass CC and morph them into planetary fortress. fortress are in godmode on this mod.


Wow I did not consider this, but it makes totally sense since people will have smaller armies for a longer time. It simply becomes really hard to stop a terran from expanding.


As the OP says, balance has to be redone- there will definitely be imbalances. I think that PFs are strong, but not having MULEs hurts even more in 6m than 8m.
https://liquipedia.net/starcraft2/Monitor
Kamelixs
Profile Joined October 2011
Sweden88 Posts
March 25 2012 16:45 GMT
#1478
On March 26 2012 01:04 Archvil3 wrote:
The Grid 6m, a 6m2g version of the MOTM february finalist map TPW The Grid available on EU and NA


[image loading]


Map Thread


Oh wow. That maps looks so nice! :D
The tileset is amazing
hunts
Profile Joined September 2010
United States2113 Posts
March 25 2012 16:49 GMT
#1479
On March 25 2012 17:28 IronManSC wrote:
6M Cross Point version 0.3 is released!

+ Show Spoiler +
[image loading]


Basically I reduced fog density and made some areas slightly more chokey. It was too open previously. This gives protoss a better chance to guard their bases in the late game when getting on 4+ bases.

I really should make a map thread haha


the little high ground area with a ramp by the 3rd/4th (depending on which order you take expand in) feels too strong vs Z, for having P/T stage aggression from. Also the little high ground area by that same expo should be unpalatable or else again dropping tanks on it would be way too good. And again the nat just feels way too safe and unharassable.
twitch.tv/huntstv 7x legend streamer
MNdakota
Profile Joined March 2012
United States512 Posts
Last Edited: 2012-03-25 17:24:27
March 25 2012 17:20 GMT
#1480
Currently watching MLG with MarineKingPrime and Parting. They gather their armies so quickly!

I really want to this idea come into effect.
You may have a fresh start any moment you choose, for this thing we call "failure" is not the falling down, but the staying down.
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