Breadth of Gameplay in SC2 - Page 74
Forum Index > SC2 General |
NEW IN-GAME CHANNEL: FRB | ||
Antares777
United States1971 Posts
| ||
| ||
bertu
Brazil871 Posts
I`ve been trying to mimick Protoss BW openings, with some success. For reference: PvZ: FFE with +1 4-gate pressure; PvP: 2-gate expand with stalkers; PvT 12 nexus. | ||
MNdakota
United States512 Posts
As you said, I think it would be a nice contribution if someone posts some builds that they think would be viable at all skill levels. Obviously these builds would change over time. I also thank IronManSC for supporting this thread. You probably have the loudest voice out of all of us. ![]() ![]() | ||
MinimalistSC2
United States121 Posts
| ||
VictorJones
United States235 Posts
DontGiveUp March 25 2012 12:15 wrote: Could anyone with experience on 6m1hyg post some basic build orders for each matchup? Of course, it is impossible to figure everything out yet, or even to have optimal BOs, but I feel that if people had some starting point, they would be more encouraged to test out this format. I`ve been trying to mimick Protoss BW openings, with some success. For reference: PvZ: FFE with +1 4-gate pressure; PvP: 2-gate expand with stalkers; PvT 12 nexus. Accessibility is huge ![]() | ||
windsupernova
Mexico5280 Posts
On March 25 2012 08:38 GPThunder wrote: Sc2 is a great game, what 6m is trying to do is make it better. Stephano vs Polt is awesome to watch, why? Because when Stephano and Polt play, they are doing multipronged, multi engagment battles all over the match. Their matches are not over in one big deathball engagement, but from winning many small victories. This is what 6m is trying to promote. But doesn't that speaks of how evenly matched both players are? Look at Polt vs idra. The games were crappy as hell but that was because Polt manhandled idra, not because of some design issue. I support experimenting with maps to make the game better but I don't like how people think it will magically make ALL games much better. Even BW had its fair share of terrible games.I agree with that guy in that there seems to be some kinda of counterintuitivness within the OP. Mind you I love both games, and have watched my fair share of both. But he makes a point | ||
blade55555
United States17423 Posts
On March 25 2012 08:32 Muppetz wrote: I really hope this never gets to see the light. I never played Starcraft 1, and i think Sc2 is a great game as it is. Explicitly saying in the OP u dont want this to be like SC1 and then reading the comments ala "trying this feels so much more like bw", "this is so much more bw-esque" just ... is somehow counterintuitiv. Why would u even want it to feel like Sc1? There is no need -_- I am going to state that last weekend the Lone Starcraft Clash was so awesome with the current state. Have u guys watched Stephano vs. Polt? Great games. I was sitting on the edge of my seat watching this series. How can u even claim that these were boring? I dont get it. MLG this weekend just about the same and we havent even reached the final day. Sc2 is a fast paced game and that is good. Longer games? No thank u. ~20 min are just fine P.S. To the guys saying that 1basing terrans doing 1-1-1 are that great, espeacially Heart vs. Huk on Metalopolis: U do realise that Huk made made so many mistakes and quite frankly played kinda bad, right? Yes but imagine how much better games could be. For example how many games do you see a protoss expand past 3 bases? I rarely do, it's always 3 base and sometimes I see 4 but most of the time I see protoss play they stick to 3 bases and go for the deathball. Terran I see get a 4'th a lot more then I have ever seen protoss do it, but I also see most terrans stay on 3 base for a really really long time. Just my opinion anyway I want to see more expanding past 3 bases in longerish macro games and not just getting 3 bases then turtling for a super death push. I do think this 6m 1hyg could immensely improve the game if we ever got proper testing with pro's and what not. | ||
IronManSC
United States2119 Posts
+ Show Spoiler + ![]() Basically I reduced fog density and made some areas slightly more chokey. It was too open previously. This gives protoss a better chance to guard their bases in the late game when getting on 4+ bases. I really should make a map thread haha | ||
[]Phase[]
Belgium927 Posts
Wether it will actually improve pro sc2 games' entertainment value is something we can not yet predict, but I believe it is still worth the shot. If it keeps people entertained, why not. The hardest part will be getting blizzard to support this. In my eyes they always seemed to listen to the community... but it takes them ages to actually make a change. And when they do make changes, they seem to be mostly minor ones (which is understandable). They won't just all of the sudden want to throw their baby (original sc2) overboard, and go with something that the community came up with. They have as purpose (and as duty to the shareholders) of making lots and lots of money. Will they actually take such a big risk for HOTS? I believe if they do, a lot more people might join sc2, because let's be honest, the way it is now people are going to keep joining, but a lot more will stop playing sc2, and simply stick to watching. If those people could be inspired again, partially by this 'fix', I see both us and blizzard closer to our goals : a good and fun game, and lots and lots of money. | ||
necrimanci
70 Posts
On March 25 2012 08:32 Muppetz wrote: I really hope this never gets to see the light. I never played Starcraft 1, and i think Sc2 is a great game as it is. (...) watching 2 people have a one small engagement and then sit back for 20 minutes for one army clash and a gg is great? That's not macro play, that's a 3, 4 or even 5 base all in, cause economy doesnt matter once you lose your 1hotkey deathball. Id rather watch 2 players 1base, so that i can see the action right away, instead of wasting my time to listen to casters filler it up till the one-battle-gg happens on maps where you have to expand aggressively you have stuff to watch during the "midgame" | ||
Eiaco
170 Posts
| ||
- special tactics -
Ukraine39 Posts
| ||
Gyro_SC2
Canada540 Posts
| ||
Archvil3
Denmark989 Posts
![]() Map Thread | ||
Kleen-X
Denmark48 Posts
On March 26 2012 00:11 Gyro_SC2 wrote: Im terran. When I play these games I mass CC and morph them into planetary fortress. fortress are in godmode on this mod. Wow I did not consider this, but it makes totally sense since people will have smaller armies for a longer time. It simply becomes really hard to stop a terran from expanding. | ||
monitor
United States2403 Posts
On March 26 2012 01:06 Kleen-X wrote: Wow I did not consider this, but it makes totally sense since people will have smaller armies for a longer time. It simply becomes really hard to stop a terran from expanding. As the OP says, balance has to be redone- there will definitely be imbalances. I think that PFs are strong, but not having MULEs hurts even more in 6m than 8m. | ||
Kamelixs
Sweden88 Posts
On March 26 2012 01:04 Archvil3 wrote: The Grid 6m, a 6m2g version of the MOTM february finalist map TPW The Grid available on EU and NA ![]() Map Thread Oh wow. That maps looks so nice! :D The tileset is amazing | ||
hunts
United States2113 Posts
On March 25 2012 17:28 IronManSC wrote: 6M Cross Point version 0.3 is released! + Show Spoiler + ![]() Basically I reduced fog density and made some areas slightly more chokey. It was too open previously. This gives protoss a better chance to guard their bases in the late game when getting on 4+ bases. I really should make a map thread haha the little high ground area with a ramp by the 3rd/4th (depending on which order you take expand in) feels too strong vs Z, for having P/T stage aggression from. Also the little high ground area by that same expo should be unpalatable or else again dropping tanks on it would be way too good. And again the nat just feels way too safe and unharassable. | ||
MNdakota
United States512 Posts
I really want to this idea come into effect. ![]() | ||
| ||