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Breadth of Gameplay in SC2 - Page 73

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NEW IN-GAME CHANNEL: FRB
Destructicon
Profile Blog Joined September 2011
4713 Posts
March 24 2012 23:16 GMT
#1441
Great to see so much support for this idea, and great to see Ironman also pitch in with a map of his own. Hopefully this will raise some eyebrows and even grab more of Blizzard's attention.
WriterNever give up, never surrender! https://www.youtube.com/user/DestructiconSC
Polygamy
Profile Joined January 2010
Austria1114 Posts
March 24 2012 23:20 GMT
#1442
On March 25 2012 08:14 IronManSC wrote:
New experimental map now published on NA as 6M Cross Point, version 0.2

[image loading]


THANK YOU!!!!
Once we have a few more maps I will look into hosting some small tournaments.
elanobissen
Profile Joined February 2011
Denmark244 Posts
March 24 2012 23:21 GMT
#1443
On March 25 2012 08:14 IronManSC wrote:
New experimental map now published on NA as 6M Cross Point, version 0.2


Looks really good!
Grumbels
Profile Blog Joined May 2009
Netherlands7031 Posts
March 24 2012 23:28 GMT
#1444
On March 25 2012 06:10 Afterhours wrote:
Show nested quote +
On March 25 2012 05:09 hockjock wrote:
Lol gotta Love that 1-1-1 huh? Heart vs HuK Games ONE and three+ Show Spoiler +
Hint terren wins both of them and stays on 1 base


Dude, after that BS happened, and the general poor outcome for most of the Protoss at MLG, Im kinda over standard play.

So tired of seeing the same 1 base build (1-1-1) still handle most Tosses like a joke. Only reason to log onto SC2 anymore is for 6m/1hyg games.

Please don't turn this thread into a variant of the Elephant in the Room, where every time anyone does a one-base build and wins, it's time to come back here to complain about it.
Well, now I tell you, I never seen good come o' goodness yet. Him as strikes first is my fancy; dead men don't bite; them's my views--amen, so be it.
hunts
Profile Joined September 2010
United States2113 Posts
March 24 2012 23:32 GMT
#1445
On March 25 2012 06:32 IronManSC wrote:
Hey guys! I'm working on a map to support this

[image loading]


Honestly not a big fan of it. It has too many chokes/ramps I think which promotes the deathball style that we don't really want and is usually really bad for zerg. Also I don't like the natural layout, very small ramp leading into the natural which makes it about as easy to defend as a main, makes it so you cant really do much harass vs T/P until they're already on 3+ bases.
twitch.tv/huntstv 7x legend streamer
Muppetz
Profile Joined May 2011
Germany47 Posts
March 24 2012 23:32 GMT
#1446
I really hope this never gets to see the light.

I never played Starcraft 1, and i think Sc2 is a great game as it is.

Explicitly saying in the OP u dont want this to be like SC1 and then reading the comments ala "trying this feels so much more like bw", "this is so much more bw-esque" just ... is somehow counterintuitiv. Why would u even want it to feel like Sc1? There is no need -_-

I am going to state that last weekend the Lone Starcraft Clash was so awesome with the current state. Have u guys watched Stephano vs. Polt? Great games. I was sitting on the edge of my seat watching this series. How can u even claim that these were boring? I dont get it.
MLG this weekend just about the same and we havent even reached the final day. Sc2 is a fast paced game and that is good. Longer games? No thank u. ~20 min are just fine

P.S. To the guys saying that 1basing terrans doing 1-1-1 are that great, espeacially Heart vs. Huk on Metalopolis: U do realise that Huk made made so many mistakes and quite frankly played kinda bad, right?
GPThunder
Profile Joined March 2011
Canada53 Posts
March 24 2012 23:38 GMT
#1447
On March 25 2012 08:32 Muppetz wrote:
I really hope this never gets to see the light.

I never played Starcraft 1, and i think Sc2 is a great game as it is.

Explicitly saying in the OP u dont want this to be like SC1 and then reading the comments ala "trying this feels so much more like bw", "this is so much more bw-esque" just ... is somehow counterintuitiv. Why would u even want it to feel like Sc1? There is no need -_-

I am going to state that last weekend the Lone Starcraft Clash was so awesome with the current state. Have u guys watched Stephano vs. Polt? Great games. I was sitting on the edge of my seat watching this series. How can u even claim that these were boring? I dont get it.
MLG this weekend just about the same and we havent even reached the final day. Sc2 is a fast paced game and that is good. Longer games? No thank u. ~20 min are just fine

P.S. To the guys saying that 1basing terrans doing 1-1-1 are that great, espeacially Heart vs. Huk on Metalopolis: U do realise that Huk made made so many mistakes and quite frankly played kinda bad, right?


Sc2 is a great game, what 6m is trying to do is make it better. Stephano vs Polt is awesome to watch, why? Because when Stephano and Polt play, they are doing multipronged, multi engagment battles all over the match. Their matches are not over in one big deathball engagement, but from winning many small victories. This is what 6m is trying to promote.
tecthe4th
Profile Joined March 2011
Canada16 Posts
Last Edited: 2012-03-24 23:54:56
March 24 2012 23:38 GMT
#1448
I love the idea. I'm thinking this idea doesn't even have to be implemented all at once, or not at all - there are ways to bring this idea about in gradations. I'm thinking:

-Varying the number of mineral patchs per expansion. Give your main 6m2g, your nat 7m1hyg, and your 3rd 7m2g (as an example). There are a number of ways to change the resource collection rate to favour the type of game you want. If you want to encourage players to take quick 4ths, make the fourth yield 8 mineral patches to the other expansions 6, for example.

-Vary the distance between mineral patches, or more fruitfully, the gas gysers to shape the resource collection rate you would like. Give an expansion 6m2g, but change the distance of one or both gysers so that you require 4 workers instead of 3. The resource collection rate is the same, but you max out your base 2 workers later.

-Why are gold patches not mixed in amongst regular mineral patches? Why not make a base 4m2hym2g, or 5m1hym2g for example? If you're worried about the effect it has on opening build orders, place the gold patches further back or to have fewer overall minerals, so that effect is diminished. Once again, you can control the resource collection rate per base to the effect you desire.

-What about having a regular 8m2g base, but having 2 patches that are ill placed -eitherdirectly behind another mineral patch, or far away enough so as to increase the number of workers you need to acheive saturation?


What I'm trying to suggest here is that if 6m2g or 6m1hyg doesn't work (perfectly) to acheive its desired result, there are ways to modify/experiment with the maps in question to achieve the exact result you're looking for.
BandonBanshee
Profile Joined February 2011
Canada437 Posts
March 24 2012 23:41 GMT
#1449
+ Show Spoiler +
On March 25 2012 08:32 Muppetz wrote:
I really hope this never gets to see the light.

I never played Starcraft 1, and i think Sc2 is a great game as it is.

Explicitly saying in the OP u dont want this to be like SC1 and then reading the comments ala "trying this feels so much more like bw", "this is so much more bw-esque" just ... is somehow counterintuitiv. Why would u even want it to feel like Sc1? There is no need -_-

I am going to state that last weekend the Lone Starcraft Clash was so awesome with the current state. Have u guys watched Stephano vs. Polt? Great games. I was sitting on the edge of my seat watching this series. How can u even claim that these were boring? I dont get it.
MLG this weekend just about the same and we havent even reached the final day. Sc2 is a fast paced game and that is good. Longer games? No thank u. ~20 min are just fine

P.S. To the guys saying that 1basing terrans doing 1-1-1 are that great, espeacially Heart vs. Huk on Metalopolis: U do realise that Huk made made so many mistakes and quite frankly played kinda bad, right?


You really didn't read this did you and its even more obvious you never played brood war so you didn't have to tell us. When he talks about brood war hes talking about how people expand faster and there are more skirmishes around the map. Just because you thought 1 game was exciting doesn't mean there isn't GLARING issues with sc2. Look at pvt for instance, there are usually 5-10 minute lulls on a regular basis in that match. Go watch Stats vs Reality PvT recently and tell me BW doesn't play out better.
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
Last Edited: 2012-03-25 00:29:05
March 25 2012 00:04 GMT
#1450
--- Nuked ---
Afterhours
Profile Joined March 2010
United States125 Posts
March 25 2012 00:39 GMT
#1451

Please don't turn this thread into a variant of the Elephant in the Room, where every time anyone does a one-base build and wins, it's time to come back here to complain about it.


Not trying to. Just expressing my preference for 6m/1hyg over Standard play as on now. MLG is just adding the icing to the cake.
http://i.imgur.com/pHvpBxx.gif
GPThunder
Profile Joined March 2011
Canada53 Posts
March 25 2012 00:43 GMT
#1452
hey Barrin if your trying to have a 5 map pool, have you played Redstone Fortress and Arrival? They are pretty good maps imo and work better than the ladder modified maps.
IronManSC
Profile Blog Joined November 2010
United States2119 Posts
March 25 2012 00:49 GMT
#1453
I've got a few changes to make to 6m Cross Point, so please be advised of this. Will publish when ready.
SC2 Mapmaker || twitter: @ironmansc || Ohana & Mech Depot || 3x TLMC finalist || www.twitch.tv/sc2mapstream
Afterhours
Profile Joined March 2010
United States125 Posts
March 25 2012 00:51 GMT
#1454
On March 25 2012 08:32 Muppetz wrote:
I really hope this never gets to see the light.

I never played Starcraft 1, and i think Sc2 is a great game as it is.

Explicitly saying in the OP u dont want this to be like SC1 and then reading the comments ala "trying this feels so much more like bw", "this is so much more bw-esque" just ... is somehow counterintuitiv. Why would u even want it to feel like Sc1? There is no need -_-

I am going to state that last weekend the Lone Starcraft Clash was so awesome with the current state. Have u guys watched Stephano vs. Polt? Great games. I was sitting on the edge of my seat watching this series. How can u even claim that these were boring? I dont get it.
MLG this weekend just about the same and we havent even reached the final day. Sc2 is a fast paced game and that is good. Longer games? No thank u. ~20 min are just fine

P.S. To the guys saying that 1basing terrans doing 1-1-1 are that great, espeacially Heart vs. Huk on Metalopolis: U do realise that Huk made made so many mistakes and quite frankly played kinda bad, right?


So youre basically denying facts that what made BW a good RTS game (read: Real Time Strategy, not making SC2 into BW), wont be useful in any other RTS game that is extremely similar to the predecessor.

Im sorry, but I dont agree. Just because you read a lot of players stating things like "feels more like BW", etc, doesnt mean its devaluing SC2. We like SC2, we also wanna see SC2 become as good as an RTS as BW was.

The difference between making SC2 like BW, and making SC2 into BW are two different things. BW had a good core, nothing wrong with trying to promote that strong core into SC2 as well.
http://i.imgur.com/pHvpBxx.gif
Ulfsark
Profile Blog Joined September 2010
United States958 Posts
March 25 2012 01:29 GMT
#1455
This is an awesome Idea. I kinda want to organize a tournament with this game type.

I foresee it becoming like Dota in warcraft 3. Its own thing inside the game that has its own community etc.
gg wp
IronManSC
Profile Blog Joined November 2010
United States2119 Posts
March 25 2012 02:28 GMT
#1456
It was mentioned that mutalisks come out fairly quickly (by 8 minutes of zerg is committed) rather than the usual 10 minute mark. Does this mean the high yield gas is too much? Or do you think blizzard would need to lower the income harvesting?
SC2 Mapmaker || twitter: @ironmansc || Ohana & Mech Depot || 3x TLMC finalist || www.twitch.tv/sc2mapstream
Gfire
Profile Joined March 2011
United States1699 Posts
March 25 2012 02:34 GMT
#1457
Unfortunately, things like fast cloak and/or air come quick if there's too much gas, but are dealt with with minerals. I'm not sure if it's worse with 2g or 1hyg, though.
all's fair in love and melodies
IronManSC
Profile Blog Joined November 2010
United States2119 Posts
Last Edited: 2012-03-25 03:05:44
March 25 2012 02:56 GMT
#1458
Out of 11 test games so far on Cross Point (all of them were enjoyable to watch), this was the most epic game:

PvZ. Very macro-oriented (5-6 bases each), and a lot of harassing and multi-attacks.

http://drop.sc/141542

Unfortunately, one of them left in the end because he felt he lost... still an epic game nonetheless, and reveals how positional play becomes a huge factor with 6m1hyg on a map like this.

Enjoy!
SC2 Mapmaker || twitter: @ironmansc || Ohana & Mech Depot || 3x TLMC finalist || www.twitch.tv/sc2mapstream
ChriseC
Profile Joined December 2010
Germany440 Posts
March 25 2012 03:03 GMT
#1459
great article and i fully agree. hope someone listens to it, but i think its hard to realise since it has a huge impact of the game its u most likely have to begin at a very early point in the game.

but sometimes im really tired of the very turtly style of, its unbelievale how much stuff u can get out of 3 bases o_o
VictorJones
Profile Blog Joined December 2010
United States235 Posts
March 25 2012 03:10 GMT
#1460
More maps are added. Is this movement gaining momentum?? I hope so :3

IronManSC United States. March 25 2012 11:28 wrote:
It was mentioned that mutalisks come out fairly quickly (by 8 minutes of zerg is committed) rather than the usual 10 minute mark. Does this mean the high yield gas is too much? Or do you think blizzard would need to lower the income harvesting?


it's not a problem. The mutas come quicker but there are WAY less of them so static defenses work really well to fend them off
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