• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 07:00
CEST 13:00
KST 20:00
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5[ASL22] Ro16 Preview: Rough Waters10[ASL22] Ro24 Preview: Siren's Call8
Community News
StarCraft II 5.0.17 PTR Patch Notes (Sept 30, 2026)39Weekly Cups (Sept 21-27): herO and ByuN double2Weekly Cups (Sep 13-20): herO scores triple3BSL Season 2313Weekly Cups (Sep 7-12): SHIN, ByuN, MaxPax double down1
StarCraft 2
General
StarCraft II 5.0.17 PTR Patch Notes (Sept 30, 2026) How do you feel about the mass reverts in the 5.0.17 PTR? StarCraft open world shooter announced at BlizzCon Weekly Cups (Sept 21-27): herO and ByuN double Recent Patches and the Future
Tourneys
Stellar Fest TWO the Moon (Dec 16-20) 2026 GSTL Grand Finals SC2 INu's Battles#21 [ 3-Days tournament ] ScienceCraft (October 24-25) - Live Event Sparkling Tuna Cup - Weekly Open Tournament
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[M] (2) Sweltering Sands [M] (2) Frigid Storage
External Content
The PondCast: SC2 News & Results Mutation # 545 And Drops and Rifts Mutation # 544 Double Trouble Mutation # 543 Enhanced Defenses
Brood War
General
Fantasy returning? Bot on ladder BW General Discussion a Announcement on the JEDI Ringing Where can I find Flash replays that work?
Tourneys
[Megathread] Daily Proleagues [ASL22] Ro8 Day 4 [ASL22] Ro8 Day 3 [ASL22] Ro8 Day 2
Strategy
Cliff Jump Revisited (1 in a 1000 strategy) Replay Review Process - What do you do? Simple Questions, Simple Answers Odyssey Mineral Stack Saturation
Other Games
General Games
Nintendo Switch Thread General RTS Discussion Thread Warcraft III: The Frozen Throne Stormgate/Frost Giant Megathread Total Annihilation Zero
Dota 2
Dota 2 Champions League Season 3 Begins April 25! Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
Things Aren’t Peaceful in Palestine US Politics Mega-thread All you football fans (soccer)! Russo-Ukrainian War Thread Artificial Intelligence Thread
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! [Manga] One Piece Diablo Animated Series on Netflix
Sports
Football (Soccer) Thread MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
Escaping Into Video Games: G…
TrAiDoS
38 yo Retired SWE loo…
PurE)Rabbit-SF
Can Bots Beat Pros?? Starcr…
namkraft
[meme] I finally understa…
LUCKY_NOOB
Regacy Esports:Our Goa…
regacyesports
Customize Sidebar...

Website Feedback

Closed Threads



Active: 8123 users

Breadth of Gameplay in SC2 - Page 73

Forum Index > SC2 General
Post a Reply
Prev 1 71 72 73 74 75 113 Next
NEW IN-GAME CHANNEL: FRB
Destructicon
Profile Blog Joined September 2011
4713 Posts
March 24 2012 23:16 GMT
#1441
Great to see so much support for this idea, and great to see Ironman also pitch in with a map of his own. Hopefully this will raise some eyebrows and even grab more of Blizzard's attention.
WriterNever give up, never surrender! https://www.youtube.com/user/DestructiconSC
Polygamy
Profile Joined January 2010
Austria1114 Posts
March 24 2012 23:20 GMT
#1442
On March 25 2012 08:14 IronManSC wrote:
New experimental map now published on NA as 6M Cross Point, version 0.2

[image loading]


THANK YOU!!!!
Once we have a few more maps I will look into hosting some small tournaments.
elanobissen
Profile Joined February 2011
Denmark244 Posts
March 24 2012 23:21 GMT
#1443
On March 25 2012 08:14 IronManSC wrote:
New experimental map now published on NA as 6M Cross Point, version 0.2


Looks really good!
Grumbels
Profile Blog Joined May 2009
Netherlands7032 Posts
March 24 2012 23:28 GMT
#1444
On March 25 2012 06:10 Afterhours wrote:
Show nested quote +
On March 25 2012 05:09 hockjock wrote:
Lol gotta Love that 1-1-1 huh? Heart vs HuK Games ONE and three+ Show Spoiler +
Hint terren wins both of them and stays on 1 base


Dude, after that BS happened, and the general poor outcome for most of the Protoss at MLG, Im kinda over standard play.

So tired of seeing the same 1 base build (1-1-1) still handle most Tosses like a joke. Only reason to log onto SC2 anymore is for 6m/1hyg games.

Please don't turn this thread into a variant of the Elephant in the Room, where every time anyone does a one-base build and wins, it's time to come back here to complain about it.
Well, now I tell you, I never seen good come o' goodness yet. Him as strikes first is my fancy; dead men don't bite; them's my views--amen, so be it.
hunts
Profile Joined September 2010
United States2113 Posts
March 24 2012 23:32 GMT
#1445
On March 25 2012 06:32 IronManSC wrote:
Hey guys! I'm working on a map to support this

[image loading]


Honestly not a big fan of it. It has too many chokes/ramps I think which promotes the deathball style that we don't really want and is usually really bad for zerg. Also I don't like the natural layout, very small ramp leading into the natural which makes it about as easy to defend as a main, makes it so you cant really do much harass vs T/P until they're already on 3+ bases.
twitch.tv/huntstv 7x legend streamer
Muppetz
Profile Joined May 2011
Germany47 Posts
March 24 2012 23:32 GMT
#1446
I really hope this never gets to see the light.

I never played Starcraft 1, and i think Sc2 is a great game as it is.

Explicitly saying in the OP u dont want this to be like SC1 and then reading the comments ala "trying this feels so much more like bw", "this is so much more bw-esque" just ... is somehow counterintuitiv. Why would u even want it to feel like Sc1? There is no need -_-

I am going to state that last weekend the Lone Starcraft Clash was so awesome with the current state. Have u guys watched Stephano vs. Polt? Great games. I was sitting on the edge of my seat watching this series. How can u even claim that these were boring? I dont get it.
MLG this weekend just about the same and we havent even reached the final day. Sc2 is a fast paced game and that is good. Longer games? No thank u. ~20 min are just fine

P.S. To the guys saying that 1basing terrans doing 1-1-1 are that great, espeacially Heart vs. Huk on Metalopolis: U do realise that Huk made made so many mistakes and quite frankly played kinda bad, right?
GPThunder
Profile Joined March 2011
Canada53 Posts
March 24 2012 23:38 GMT
#1447
On March 25 2012 08:32 Muppetz wrote:
I really hope this never gets to see the light.

I never played Starcraft 1, and i think Sc2 is a great game as it is.

Explicitly saying in the OP u dont want this to be like SC1 and then reading the comments ala "trying this feels so much more like bw", "this is so much more bw-esque" just ... is somehow counterintuitiv. Why would u even want it to feel like Sc1? There is no need -_-

I am going to state that last weekend the Lone Starcraft Clash was so awesome with the current state. Have u guys watched Stephano vs. Polt? Great games. I was sitting on the edge of my seat watching this series. How can u even claim that these were boring? I dont get it.
MLG this weekend just about the same and we havent even reached the final day. Sc2 is a fast paced game and that is good. Longer games? No thank u. ~20 min are just fine

P.S. To the guys saying that 1basing terrans doing 1-1-1 are that great, espeacially Heart vs. Huk on Metalopolis: U do realise that Huk made made so many mistakes and quite frankly played kinda bad, right?


Sc2 is a great game, what 6m is trying to do is make it better. Stephano vs Polt is awesome to watch, why? Because when Stephano and Polt play, they are doing multipronged, multi engagment battles all over the match. Their matches are not over in one big deathball engagement, but from winning many small victories. This is what 6m is trying to promote.
tecthe4th
Profile Joined March 2011
Canada16 Posts
Last Edited: 2012-03-24 23:54:56
March 24 2012 23:38 GMT
#1448
I love the idea. I'm thinking this idea doesn't even have to be implemented all at once, or not at all - there are ways to bring this idea about in gradations. I'm thinking:

-Varying the number of mineral patchs per expansion. Give your main 6m2g, your nat 7m1hyg, and your 3rd 7m2g (as an example). There are a number of ways to change the resource collection rate to favour the type of game you want. If you want to encourage players to take quick 4ths, make the fourth yield 8 mineral patches to the other expansions 6, for example.

-Vary the distance between mineral patches, or more fruitfully, the gas gysers to shape the resource collection rate you would like. Give an expansion 6m2g, but change the distance of one or both gysers so that you require 4 workers instead of 3. The resource collection rate is the same, but you max out your base 2 workers later.

-Why are gold patches not mixed in amongst regular mineral patches? Why not make a base 4m2hym2g, or 5m1hym2g for example? If you're worried about the effect it has on opening build orders, place the gold patches further back or to have fewer overall minerals, so that effect is diminished. Once again, you can control the resource collection rate per base to the effect you desire.

-What about having a regular 8m2g base, but having 2 patches that are ill placed -eitherdirectly behind another mineral patch, or far away enough so as to increase the number of workers you need to acheive saturation?


What I'm trying to suggest here is that if 6m2g or 6m1hyg doesn't work (perfectly) to acheive its desired result, there are ways to modify/experiment with the maps in question to achieve the exact result you're looking for.
BandonBanshee
Profile Joined February 2011
Canada437 Posts
March 24 2012 23:41 GMT
#1449
+ Show Spoiler +
On March 25 2012 08:32 Muppetz wrote:
I really hope this never gets to see the light.

I never played Starcraft 1, and i think Sc2 is a great game as it is.

Explicitly saying in the OP u dont want this to be like SC1 and then reading the comments ala "trying this feels so much more like bw", "this is so much more bw-esque" just ... is somehow counterintuitiv. Why would u even want it to feel like Sc1? There is no need -_-

I am going to state that last weekend the Lone Starcraft Clash was so awesome with the current state. Have u guys watched Stephano vs. Polt? Great games. I was sitting on the edge of my seat watching this series. How can u even claim that these were boring? I dont get it.
MLG this weekend just about the same and we havent even reached the final day. Sc2 is a fast paced game and that is good. Longer games? No thank u. ~20 min are just fine

P.S. To the guys saying that 1basing terrans doing 1-1-1 are that great, espeacially Heart vs. Huk on Metalopolis: U do realise that Huk made made so many mistakes and quite frankly played kinda bad, right?


You really didn't read this did you and its even more obvious you never played brood war so you didn't have to tell us. When he talks about brood war hes talking about how people expand faster and there are more skirmishes around the map. Just because you thought 1 game was exciting doesn't mean there isn't GLARING issues with sc2. Look at pvt for instance, there are usually 5-10 minute lulls on a regular basis in that match. Go watch Stats vs Reality PvT recently and tell me BW doesn't play out better.
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
Last Edited: 2012-03-25 00:29:05
March 25 2012 00:04 GMT
#1450
--- Nuked ---
Afterhours
Profile Joined March 2010
United States125 Posts
March 25 2012 00:39 GMT
#1451

Please don't turn this thread into a variant of the Elephant in the Room, where every time anyone does a one-base build and wins, it's time to come back here to complain about it.


Not trying to. Just expressing my preference for 6m/1hyg over Standard play as on now. MLG is just adding the icing to the cake.
http://i.imgur.com/pHvpBxx.gif
GPThunder
Profile Joined March 2011
Canada53 Posts
March 25 2012 00:43 GMT
#1452
hey Barrin if your trying to have a 5 map pool, have you played Redstone Fortress and Arrival? They are pretty good maps imo and work better than the ladder modified maps.
IronManSC
Profile Blog Joined November 2010
United States2119 Posts
March 25 2012 00:49 GMT
#1453
I've got a few changes to make to 6m Cross Point, so please be advised of this. Will publish when ready.
SC2 Mapmaker || twitter: @ironmansc || Ohana & Mech Depot || 3x TLMC finalist || www.twitch.tv/sc2mapstream
Afterhours
Profile Joined March 2010
United States125 Posts
March 25 2012 00:51 GMT
#1454
On March 25 2012 08:32 Muppetz wrote:
I really hope this never gets to see the light.

I never played Starcraft 1, and i think Sc2 is a great game as it is.

Explicitly saying in the OP u dont want this to be like SC1 and then reading the comments ala "trying this feels so much more like bw", "this is so much more bw-esque" just ... is somehow counterintuitiv. Why would u even want it to feel like Sc1? There is no need -_-

I am going to state that last weekend the Lone Starcraft Clash was so awesome with the current state. Have u guys watched Stephano vs. Polt? Great games. I was sitting on the edge of my seat watching this series. How can u even claim that these were boring? I dont get it.
MLG this weekend just about the same and we havent even reached the final day. Sc2 is a fast paced game and that is good. Longer games? No thank u. ~20 min are just fine

P.S. To the guys saying that 1basing terrans doing 1-1-1 are that great, espeacially Heart vs. Huk on Metalopolis: U do realise that Huk made made so many mistakes and quite frankly played kinda bad, right?


So youre basically denying facts that what made BW a good RTS game (read: Real Time Strategy, not making SC2 into BW), wont be useful in any other RTS game that is extremely similar to the predecessor.

Im sorry, but I dont agree. Just because you read a lot of players stating things like "feels more like BW", etc, doesnt mean its devaluing SC2. We like SC2, we also wanna see SC2 become as good as an RTS as BW was.

The difference between making SC2 like BW, and making SC2 into BW are two different things. BW had a good core, nothing wrong with trying to promote that strong core into SC2 as well.
http://i.imgur.com/pHvpBxx.gif
Ulfsark
Profile Blog Joined September 2010
United States958 Posts
March 25 2012 01:29 GMT
#1455
This is an awesome Idea. I kinda want to organize a tournament with this game type.

I foresee it becoming like Dota in warcraft 3. Its own thing inside the game that has its own community etc.
gg wp
IronManSC
Profile Blog Joined November 2010
United States2119 Posts
March 25 2012 02:28 GMT
#1456
It was mentioned that mutalisks come out fairly quickly (by 8 minutes of zerg is committed) rather than the usual 10 minute mark. Does this mean the high yield gas is too much? Or do you think blizzard would need to lower the income harvesting?
SC2 Mapmaker || twitter: @ironmansc || Ohana & Mech Depot || 3x TLMC finalist || www.twitch.tv/sc2mapstream
Gfire
Profile Joined March 2011
United States1699 Posts
March 25 2012 02:34 GMT
#1457
Unfortunately, things like fast cloak and/or air come quick if there's too much gas, but are dealt with with minerals. I'm not sure if it's worse with 2g or 1hyg, though.
all's fair in love and melodies
IronManSC
Profile Blog Joined November 2010
United States2119 Posts
Last Edited: 2012-03-25 03:05:44
March 25 2012 02:56 GMT
#1458
Out of 11 test games so far on Cross Point (all of them were enjoyable to watch), this was the most epic game:

PvZ. Very macro-oriented (5-6 bases each), and a lot of harassing and multi-attacks.

http://drop.sc/141542

Unfortunately, one of them left in the end because he felt he lost... still an epic game nonetheless, and reveals how positional play becomes a huge factor with 6m1hyg on a map like this.

Enjoy!
SC2 Mapmaker || twitter: @ironmansc || Ohana & Mech Depot || 3x TLMC finalist || www.twitch.tv/sc2mapstream
ChriseC
Profile Joined December 2010
Germany440 Posts
March 25 2012 03:03 GMT
#1459
great article and i fully agree. hope someone listens to it, but i think its hard to realise since it has a huge impact of the game its u most likely have to begin at a very early point in the game.

but sometimes im really tired of the very turtly style of, its unbelievale how much stuff u can get out of 3 bases o_o
VictorJones
Profile Blog Joined December 2010
United States235 Posts
March 25 2012 03:10 GMT
#1460
More maps are added. Is this movement gaining momentum?? I hope so :3

IronManSC United States. March 25 2012 11:28 wrote:
It was mentioned that mutalisks come out fairly quickly (by 8 minutes of zerg is committed) rather than the usual 10 minute mark. Does this mean the high yield gas is too much? Or do you think blizzard would need to lower the income harvesting?


it's not a problem. The mutas come quicker but there are WAY less of them so static defenses work really well to fend them off
Prev 1 71 72 73 74 75 113 Next
Please log in or register to reply.
Live Events Refresh
The PondCast
10:00
Episode 111
CranKy Ducklings31
CranKy Ducklings SOOP13
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ProTech126
StarCraft: Brood War
Shuttle 2749
Bisu 1027
Horang2 681
Jaedong 589
Hyuk 499
BeSt 446
actioN 289
firebathero 257
Light 238
Zeus 210
[ Show more ]
Stork 171
Leta 138
Soulkey 135
EffOrt 117
Last 101
Soma 96
ZerO 76
Mini 74
Sexy 68
Pusan 64
Rush 57
Mong 46
ggaemo 43
Killer 42
Mind 38
Aegong 36
Shinee 35
soO 28
hero 27
Bale 23
ToSsGirL 21
PianO 19
sorry 16
Sharp 16
Terrorterran 15
NaDa 14
Free 13
Yoon 12
JulyZerg 11
HiyA 10
Shine 9
Noble 7
ajuk12(nOOB) 7
Snow 5
Dota 2
Dendi140
Fuzer 115
League of Legends
Reynor62
Counter-Strike
olofmeister1521
shoxiejesuss1243
x6flipin224
Heroes of the Storm
Khaldor1919
crisheroes553
Other Games
gofns42287
singsing1863
XBOCT330
DeMusliM190
Mew2King164
Livibee109
B2W.Neo101
ArmadaUGS74
QueenE54
Liquid`LucifroN16
ZerO(Twitch)12
Chillindude9
Organizations
Dota 2
PGL Dota 2 - Main Stream291
[ Show 14 non-featured ]
StarCraft 2
• Berry_CruncH321
• LUISG 40
• StrangeGG 10
• Letter144
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• FirePhoenix1
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Jankos2365
Upcoming Events
OSC
2h
Stellar Fest
2h
OSC
13h
Stellar Fest
1d 2h
CranKy Ducklings
1d 23h
Online Event
2 days
FEL
2 days
AI Arena Tournament
2 days
BSL: Ladder Tournament
2 days
Sparkling Tuna Cup
2 days
[ Show More ]
INu's Battles
3 days
herO vs Classic
Percival vs Rogue
BSL Open Qualifier
3 days
BSL Open Qualifier
3 days
Replay Cast
3 days
Afreeca Starleague
3 days
Rush vs Light
WardiTV Weekly
4 days
Replay Cast
4 days
Afreeca Starleague
4 days
Soma vs Soulkey
INu's Battles
5 days
SHIN vs Cure
ByuN vs Zoun
PiGosaur Cup
5 days
The PondCast
6 days
INu's Battles
7 days
Liquipedia Results

Completed

Proleague 2026-09-27
Blizzard Classic Cup 2026
Calamity Invitational

Ongoing

ASL Season 22
Super Anchor Qualifying S3
CSL 2026 AUTUMN (S22)
Acropolis #5
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual

Upcoming

Acropolis #5 - GSB
Acropolis #5 - GSC
BSL Season 23
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Custodian Cup
Copium Cup
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.