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Breadth of Gameplay in SC2 - Page 75

Forum Index > SC2 General
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NEW IN-GAME CHANNEL: FRB
Antares777
Profile Joined June 2010
United States1971 Posts
March 25 2012 17:53 GMT
#1481
I am joining the cult.

6m Retrograde
[image loading]

The idea here is that you do not want to have a death ball army. If you do, you will not be able to hold that many expansions. Another idea that I have been thinking of for a while is using Force Fields to influence players to get massive units, just to spice up gameplay a bit.

Thoughts?
MNdakota
Profile Joined March 2012
United States512 Posts
Last Edited: 2012-03-25 18:02:34
March 25 2012 17:57 GMT
#1482
On March 26 2012 02:53 Antares777 wrote:
I am joining the cult.

6m Retrograde
[image loading]

The idea here is that you do not want to have a death ball army. If you do, you will not be able to hold that many expansions. Another idea that I have been thinking of for a while is using Force Fields to influence players to get massive units, just to spice up gameplay a bit.

Thoughts?


The general idea is great. I like it. I think I would have to play on it first before I throw out any opinions yet.

Also, have you textured the map yet? Because at the moment it looks ugly, I'm assuming it's not finished. xD

I honestly think the map making community needs more creative ideas like this and I think that 6m1hyg helps with that. I think it would be interesting if there was smaller units only zones so bigger units like siege tanks can't enter that zone etc... I like your thinking with the force fields!
You may have a fresh start any moment you choose, for this thing we call "failure" is not the falling down, but the staying down.
Eluadyl
Profile Joined May 2010
Turkey364 Posts
March 25 2012 18:00 GMT
#1483
On March 26 2012 02:53 Antares777 wrote:
I am joining the cult.

+ Show Spoiler +
6m Retrograde
[image loading]

The idea here is that you do not want to have a death ball army. If you do, you will not be able to hold that many expansions. Another idea that I have been thinking of for a while is using Force Fields to influence players to get massive units, just to spice up gameplay a bit.

Thoughts?


Force fields look real cool this way. I hope they work out well too

Not enough energy
Antares777
Profile Joined June 2010
United States1971 Posts
March 25 2012 18:10 GMT
#1484
I'm not finished, I just wanted to get the idea out there. I'll try to make it look pretty by tonight, but my texturing skills aren't that good, so don't expect anything amazing. I might even change the title set, who knows.
necrimanci
Profile Joined March 2011
70 Posts
March 25 2012 18:52 GMT
#1485
doesnt the map have too few expansions?
Polygamy
Profile Joined January 2010
Austria1114 Posts
March 25 2012 18:57 GMT
#1486
soooo many new maps to try, very exciting!
Polygamy
Profile Joined January 2010
Austria1114 Posts
March 25 2012 19:07 GMT
#1487
On March 26 2012 01:45 Kamelixs wrote:
Show nested quote +
On March 26 2012 01:04 Archvil3 wrote:
The Grid 6m, a 6m2g version of the MOTM february finalist map TPW The Grid available on EU and NA


[image loading]


Map Thread


Oh wow. That maps looks so nice! :D
The tileset is amazing


I think at the moment we are mostly playing 1HYG until we give the 2 gas 3per trip a try.
Gfire
Profile Joined March 2011
United States1699 Posts
Last Edited: 2012-03-25 19:14:01
March 25 2012 19:10 GMT
#1488
@Antares: Fully walling off places with FFs really messes with the AI. I'm not sure that's a great idea in a map, really.


I would like to request that we move discussion of specific maps somewhere else and leave this thread to the general idea. It would be good to have a "FRB map thread" where people can post their maps and they can all be found, and discussed to some extent (or linked to the map thread if there is one.)
all's fair in love and melodies
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
March 25 2012 19:51 GMT
#1489
--- Nuked ---
Antares777
Profile Joined June 2010
United States1971 Posts
March 25 2012 20:54 GMT
#1490
On March 26 2012 04:10 Gfire wrote:
@Antares: Fully walling off places with FFs really messes with the AI. I'm not sure that's a great idea in a map, really.


In what way? Does the AI not recognize them for movement or something?
Gfire
Profile Joined March 2011
United States1699 Posts
March 25 2012 21:06 GMT
#1491
That's correct. Armies will try to walk through them. I've messed around with it, and there's no really good option.
all's fair in love and melodies
OldManSenex
Profile Joined June 2011
United States130 Posts
Last Edited: 2012-03-25 22:17:46
March 25 2012 22:05 GMT
#1492
Hey everyone! A new update, this time an analysis of a game on Cross Point sent to me by the illustrious Ironman! For those who don't know, Ironman is on the ESV mapmaking team and the author of Ohana, a GSL map! Do I even need to tell you folks how cool it is that he's designing maps specifically for FRB games? The map is awesome, the game is awesome and the cast went really well, so definitely check it out!

A quick side note, I missed 2 small zergling runbys on this map (6 lings or less each time) and the most damage done was to force a nexus cancel that got rebuilt < 20 seconds later. I didn't think it was worth redoing the whole cast for so I left it as is and I'm just preempting the hawkeyed minimap watchers that might rag on me for missing it.

Part 1:


Part 2:


Part 3:


Part 4:


For those who are interested you can find even more shoutcasts and analyses of FRB games at my youtube channel, www.youtube.com/wiseoldsenex

Stay tuned for important news tomorrow, as something Pull, Barrin and myself have been working on is nearly ready for announcement. (An announcement of an announcement, announception!)
For FRB shoutcasts and analysis check out www.youtube.com/wiseoldsenex
GPThunder
Profile Joined March 2011
Canada53 Posts
March 25 2012 22:17 GMT
#1493
Is that a cast of the epic game Ironman linked?
OldManSenex
Profile Joined June 2011
United States130 Posts
March 25 2012 22:19 GMT
#1494
@GPThunder: Yes indeed. For those interested you can check out the replay yourself a page or two back in the thread, or it might have been added to the first page under the 'Replays' Section.
For FRB shoutcasts and analysis check out www.youtube.com/wiseoldsenex
GPThunder
Profile Joined March 2011
Canada53 Posts
March 25 2012 22:21 GMT
#1495
Can't wait to watch it after MLG.
-ForeverAlone-
Profile Joined June 2011
274 Posts
March 25 2012 22:40 GMT
#1496
Some FRB casts on a whole bunch of maps. Not as awesome as Senex's casts, but they were super fun to watch, maybe they'll entertain you as much as they did me. Thanks to the guys in 7m. We'll be doing more tonight.







omg terran is hard to play
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
March 25 2012 23:18 GMT
#1497
--- Nuked ---
GPThunder
Profile Joined March 2011
Canada53 Posts
March 25 2012 23:22 GMT
#1498
Nice update
OldManSenex
Profile Joined June 2011
United States130 Posts
March 25 2012 23:35 GMT
#1499
I think they both look great, with a vague preference for the desert version just because of the current tilesets used on Ladder and in tournaments. For example, on ladder right now there's 1 asteroid, 1 cityscape, 1 purple-rocks thingy, 2 dark stone, and 3 forest/greenery. That makes the desert tileset stand out to me because it's less commonly used, but the new version looks great!
For FRB shoutcasts and analysis check out www.youtube.com/wiseoldsenex
moskonia
Profile Joined January 2011
Israel1448 Posts
March 25 2012 23:43 GMT
#1500
i still think 6 bases for 6m1hyg setup is to few expo's, u need at least 6+gold or 8 normal ones, but anyways would love to play retrograde if it is uploaded to the eu
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