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NEW IN-GAME CHANNEL: FRB |
On March 22 2012 22:43 []Phase[] wrote: Has someone tried merging this idea with the current hots units? I tested / am testing both maps, but i'd like to see what happens when you have them merged.
If we could get in contact with XenoX (I think his name is) the creator of the HOTS mod, we could possibly get him to implement it into 6m1hyg.
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I don't even get the point of having two thousand minerals / patch instead of the default. Because now bases will never mine out, so you don't need to get new bases and expand as much in a certain sense.
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On March 23 2012 00:09 Grumbels wrote: I don't even get the point of having two thousand minerals / patch instead of the default. Because now bases will never mine out, so you don't need to get new bases and expand as much in a certain sense. Well the problem that the OP pointed out didn't have much to do with the speed of mining out a base to begin with, the focus was a income rate per base.
I think it's at least worth testing out.
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On March 23 2012 00:00 Barrin wrote:Okay TBH what I liked about 2g (aside from the scouting thing) turned out to be not so hot after all. -Actually, even the scouting thing is tainted because you can do so much with 1 gas anyway and 2gas is an enormous tell. -And the extra workers per base is turning out to be more workers per base than I wanted. TBH, they don't actually "use" the soft cap of BW bases very often, it's mostly something to fall back on. They spread their workers thin, which is what 6m1hyg makes you want to do too (in a slightly different way). -its just too much gas. It really is >.< -the micro game of trying to steal a 1hyg is actually really fun imo (especially for spectators), the dynamic of trying to expand and take natural gas is fun too. -What we do here probably isn't what blizzard will end up doing if they choose to latch on to the idea. They'll probably do something else with a similar effect. I do have a certain crowd that is following this stuff and actually playing the games. A large part of this crowd used to play BW and the 1g thing is highly nostalgic. Another large part of them just want something new, and 1g is certainly new. Most of this crowd is telling me they want 1hyg, some others are saying that we should give 2g a chance (and to trust in me). But TBH I'm really starting to think that 1hyg will be better anyway. I also feel like I should give the people what they want, it is mostly a novel thing until Blizzard decides to take over. --- To be clear, I really do think 2g would be better, if I was to go ahead and make a Low Yield Gas (3 per trip). But doing that requires using the data editor, and I still feel that if I were to use the data editor I might as well go right to the source and change the workers themselves. I also want it to be really simple for other mapmakers to do this themselves, that adds a lot to this I think. If the 2g scouting argument wasn't so strong, I probably would have went right to 6m1hyg with 2000 @ each mineral and 5000 @ each gas. I was partly trying to avoid changing TWO values. But at this point I really feel like 6m1hyg with 2000 at each mineral and 5000 at each gas is our best bet. Poll: Now that you've tasted 6m2g, do you miss 1hyg?I want 6m1hyg back! 2000m/5000g! (33) 69% Keep 6m2g, it seems fine (7) 15% Keep 6m2g, try low yield gas (7) 15% If you change again I will esplode! (1) 2% 48 total votes Your vote: Now that you've tasted 6m2g, do you miss 1hyg? (Vote): I want 6m1hyg back! 2000m/5000g! (Vote): Keep 6m2g, it seems fine (Vote): Keep 6m2g, try low yield gas (Vote): If you change again I will esplode!
Maybe this is saying it one too many times... but I really don't think we will have to (or should) change from 6m1hyg with 2000m/5000g. As assurance for people not liking it being changed around so much, I promise I wont change it for at least a week after this (it is 1 week old today btw). 6m1hyg, 2000m/5000g version ready to be published...
There is not much difference to the player between a high yield gas and a low yield gas neither were ever used in a blizzard map. Using the data editor on neutral objects is very different from on units in terms of being an acceptable change. Some maps have changed the health and amour of rocks right? There is also that xel'naga tower that blows up after 7 minutes.
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I like 1hyg, although I havent gotten the chance to play 2g alot, so I cant tell what would work out best. I would like to see what happens with hots units implemented.
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The easiest way to test this out by Blizzard is to put one map in next ladder season with 6m1g (or 2g). They they can get 1000s of data, people that don't like it can vote it out and then at the end of season they can see if it is most voted out map (so most hated) and if races balance is OK or not. Then they can decide to do this with more maps or not.
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On March 23 2012 00:21 -Archangel- wrote: The easiest way to test this out by Blizzard is to put one map in next ladder season with 6m1g (or 2g). They they can get 1000s of data, people that don't like it can vote it out and then at the end of season they can see if it is most voted out map (so most hated) and if races balance is OK or not. Then they can decide to do this with more maps or not.
I'd say the odds of blizzard pushing this onto ladder without a HUGE community demand are somewhere between slim and none.
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On March 23 2012 00:21 -Archangel- wrote: The easiest way to test this out by Blizzard is to put one map in next ladder season with 6m1g (or 2g). They they can get 1000s of data, people that don't like it can vote it out and then at the end of season they can see if it is most voted out map (so most hated) and if races balance is OK or not. Then they can decide to do this with more maps or not.
The likely-hood of Blizzard doing this is nearly zero.
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Them we should make them!!! They lose nothing by putting just ONE map while they can gain a lot if this makes the game better.
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My main concern with more than 1 vespene geyser (and why I prefer the 6m1hyg route) is that with fewer mineral patches (and thus mineral income rate), getting up a second vespene geyser is actually a somewhat large investment in minerals. The additional supply tied up in workers is annoying as well, since more supply = more depots/pylons/overlords.
With the reduced income from 6 patches (which I like very much), making gas such a heavy mineral investment makes expanding even more of a risk/investment. I prefer 6m1hyg because I'd prefer the battles to be as much about securing expansions as possible, as opposed to not dying because you decided to expand
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On March 23 2012 00:09 Grumbels wrote: I don't even get the point of having two thousand minerals / patch instead of the default. Because now bases will never mine out, so you don't need to get new bases and expand as much in a certain sense. well, never might be an exaggeration, but it buffs mules and I get what you are saying.
Also I think 2g is somewhat needed right now; honestly, I think the best playground for this idea to grow, would be to get a 7m/2g (all bases) or main: 7-8m/2g, natural: 6-7m/2g, every other base 6m/1gas (regular or high yield) in some tournament or showmatch series.
I just don't think that this is going to catch on without (semi)pros playing on it competitively and for that there should be some very soft versions first and afterwards go more towards the original idea (if people like it and it doesn't mess up the game too much)
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On March 23 2012 00:00 Barrin wrote:Okay TBH what I liked about 2g (aside from the scouting thing) turned out to be not so hot after all. -Actually, even the scouting thing is tainted because you can do so much with 1 gas anyway and 2gas is an enormous tell. -And the extra workers per base is turning out to be more workers per base than I wanted. TBH, they don't actually "use" the soft cap of BW bases very often, it's mostly something to fall back on. They spread their workers thin, which is what 6m1hyg makes you want to do too (in a slightly different way). -its just too much gas. It really is >.< -the micro game of trying to steal a 1hyg is actually really fun imo (especially for spectators), the dynamic of trying to expand and take natural gas is fun too. -What we do here probably isn't what blizzard will end up doing if they choose to latch on to the idea. They'll probably do something else with a similar effect. I do have a certain crowd that is following this stuff and actually playing the games. A large part of this crowd used to play BW and the 1g thing is highly nostalgic. Another large part of them just want something new, and 1g is certainly new. Most of this crowd is telling me they want 1hyg, some others are saying that we should give 2g a chance (and to trust in me). But TBH I'm really starting to think that 1hyg will be better anyway. I also feel like I should give the people what they want, it is mostly a novel thing until Blizzard decides to take over. --- To be clear, I really do think 2g would be better, if I was to go ahead and make a Low Yield Gas (3 per trip). But doing that requires using the data editor, and I still feel that if I were to use the data editor I might as well go right to the source and change the workers themselves. I also want it to be really simple for other mapmakers to do this themselves, that adds a lot to this I think. If the 2g scouting argument wasn't so strong, I probably would have went right to 6m1hyg with 2000 @ each mineral and 5000 @ each gas. I was partly trying to avoid changing TWO values. But at this point I really feel like 6m1hyg with 2000 at each mineral and 5000 at each gas is our best bet. Poll: Now that you've tasted 6m2g, do you miss 1hyg?I want 6m1hyg back! 2000m/5000g! (33) 69% Keep 6m2g, it seems fine (7) 15% Keep 6m2g, try low yield gas (7) 15% If you change again I will esplode! (1) 2% 48 total votes Your vote: Now that you've tasted 6m2g, do you miss 1hyg? (Vote): I want 6m1hyg back! 2000m/5000g! (Vote): Keep 6m2g, it seems fine (Vote): Keep 6m2g, try low yield gas (Vote): If you change again I will esplode!
Maybe this is saying it one too many times... but I really don't think we will have to (or should) change from 6m1hyg with 2000m/5000g. As assurance for people not liking it being changed around so much, I promise I wont change it for at least a week after this (it is 1 week old today btw). 6m1hyg, 2000m/5000g version ready to be published...
Agree with just about everything here. 1hyg = the way to go
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On March 23 2012 00:21 -Archangel- wrote: The easiest way to test this out by Blizzard is to put one map in next ladder season with 6m1g (or 2g). They they can get 1000s of data, people that don't like it can vote it out and then at the end of season they can see if it is most voted out map (so most hated) and if races balance is OK or not. Then they can decide to do this with more maps or not.
The problem is that it would require all new strategies and timings for this one map. You can't reset the metagame for a subset of the map pool, it simply will never happen. What we need is community support and interest in this, once Blizz sees interest they can handle a lot of the balancing themselves if this becomes standard in HOTS
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I think the 1HYG would be overall better, but I also think that the 2 gas would have a higher chance of getting blizzards and the majority of the casual community's approval. I'd love it if the 6m/1HYG would become the standard for all maps.
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On March 23 2012 00:38 Barrin wrote:Show nested quote +On March 23 2012 00:27 Big J wrote:On March 23 2012 00:09 Grumbels wrote: I don't even get the point of having two thousand minerals / patch instead of the default. Because now bases will never mine out, so you don't need to get new bases and expand as much in a certain sense. well, never might be an exaggeration, but it buffs mules and I get what you are saying. Also I think 2g is somewhat needed right now; honestly, I think the best playground for this idea to grow, would be to get a 7m/2g (all bases) or main: 7-8m/2g, natural: 6-7m/2g, every other base 6m/1gas (regular or high yield) in some tournament or showmatch series. I just don't think that this is going to catch on without (semi)pros playing on it competitively and for that there should be some very soft versions first and afterwards go more towards the original idea (if people like it and it doesn't mess up the game too much) I don't know when I should do it (if ever), but I am starting to realize the value of 8m2g in the mains and then whatever we're doing for the rest. *THIS IDEA IS FOR A SORT OF *STARTER* VERSION, like blizzard's Novice maps* A good thing here about focusing so much on so few bases is that like more than half of the balance is focused on what happens in the main with 8m2g. I'd say like 55-60% of the balance lies there. Another 25-30% of the balance lies in having 8m2g naturals, etc. What I'm saying is that if we did 8m2g in the mains, we could preserve a massive amount of balance, and then go on into the rest of the game with almost all of the benefits of FRB (lessened only a little). Again, this would mostly be a sort of *Starter* version of these maps, to ease people into them. Separate from the hardcore straight up 6m mains/etc FRB maps.Poll: Starter Version with 8m2g mains then 6m rest?No. (37) 76% I like! I want NOW! (6) 12% I like! Work on this idea for the future. (6) 12% 49 total votes Your vote: Starter Version with 8m2g mains then 6m rest? (Vote): I like! I want NOW! (Vote): I like! Work on this idea for the future. (Vote): No.
K.I.S.S. (Keep it simple, stupid ). We're trying to make this catch on, keep it straightforward. Because then what do you do with 4player maps? Is expaning to another main now much more valuable? Just stick with the basics for now and let that develop its own metagame for a bit. I love what you're doin and I know it's exciting, but don't micromanage it so hard! Just let things evolve for a bit at first
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On March 23 2012 00:38 Barrin wrote:Show nested quote +On March 23 2012 00:27 Big J wrote:On March 23 2012 00:09 Grumbels wrote: I don't even get the point of having two thousand minerals / patch instead of the default. Because now bases will never mine out, so you don't need to get new bases and expand as much in a certain sense. well, never might be an exaggeration, but it buffs mules and I get what you are saying. Also I think 2g is somewhat needed right now; honestly, I think the best playground for this idea to grow, would be to get a 7m/2g (all bases) or main: 7-8m/2g, natural: 6-7m/2g, every other base 6m/1gas (regular or high yield) in some tournament or showmatch series. I just don't think that this is going to catch on without (semi)pros playing on it competitively and for that there should be some very soft versions first and afterwards go more towards the original idea (if people like it and it doesn't mess up the game too much) I don't know when I should do it (if ever), but I am starting to realize the value of 8m2g in the mains and then whatever we're doing for the rest. *THIS IDEA IS FOR A SORT OF *STARTER* VERSION, like blizzard's Novice maps* A good thing here about focusing so much on so few bases is that like more than half of the balance is focused on what happens in the main with 8m2g. I'd say like 55-60% of the balance lies there. Another 25-30% of the balance lies in having 8m2g naturals, etc. What I'm saying is that if we did 8m2g in the mains, we could preserve a massive amount of balance, and then go on into the rest of the game with almost all of the benefits of FRB (lessened only a little). Again, this would mostly be a sort of *Starter* version of these maps, to ease people into them. Separate from the hardcore straight up 6m mains/etc FRB maps.Poll: Starter Version with 8m2g mains then 6m rest?No. (37) 76% I like! I want NOW! (6) 12% I like! Work on this idea for the future. (6) 12% 49 total votes Your vote: Starter Version with 8m2g mains then 6m rest? (Vote): I like! I want NOW! (Vote): I like! Work on this idea for the future. (Vote): No.
Yes! I do enjoy this idea. This way the beginning of BOs can stay the same for the most part, but then after maybe 8 minutes the game completely changes from what it used to be.
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Well I'm all for 1hyg, but I don't like this switching back and forth business. Does "official permanent standard" mean anything anymore? 
However, all the mineral-heavy expos cause 1hyg to be more mineral-heavy than the standard 8m maps. What's everyone's thoughts on this? It seemed to promote a tone of T1 units to me and not a lot of tech.
If you're going to make mains 8m, you may as well make all the expos 2gas, because the mineral-only expos can make up for the gas in the later stages (when there is a lack of available gas expos.)
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