Breadth of Gameplay in SC2 - Page 61
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Randomaccount#77123
United States5003 Posts
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drgoats
United States310 Posts
I also think you should make the map with the workers mining less gas. I know that you are against that due to your map makers code but it is the easiest method possible to ensure that the gas/mineral ratio stays the same. Let's see how it plays out. So basically I think you should have those three Devolution maps available and see where the community takes it. | ||
[]Phase[]
Belgium927 Posts
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See.Blue
United States2673 Posts
On March 23 2012 00:45 Barrin wrote: @See.Blue Well okay :D <3 btw, adding Shakuras Plateau and probably Tal'Darim Altar to the 6m pool today. (proper 6m1hyg Devolution and Entombed are both uploaded (NA), with the tag simply being 6m) :D you da bess | ||
-Archangel-
Croatia7457 Posts
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Randomaccount#77123
United States5003 Posts
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Grumbels
Netherlands7028 Posts
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Randomaccount#77123
United States5003 Posts
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0neder
United States3733 Posts
On March 23 2012 01:04 Barrin wrote: Honestly, the end-all to this is to both (1) fix worker mining AI to be more like BW and (2) make low yield gas geysers. One thing I really dislike about Browder and his team is their refusal to consider or test tried-and-true fundamentals that would really improve SC2. Their positive accomplishments with units, creep, etc. are enough. They can do things like this as well as high ground, etc. | ||
Gfire
United States1699 Posts
I would like to know what you guys think about the mineral only expos. How many should there be and how should they be positioned? They of course screw with the resource ratio, so they can cause very mineral-heavy games, but typically it would be something like Terran wants it because they need mins (not as much as before because of higher mule count, but once they mine out they will,) Zerg will take it just because they need macro hatches anyway, and for Toss it's somewhat useless. Toss seems a little weak, even, from what I've seen, because they have a hard time securing further expos (Zerg has more mobility and Terrans have planetary,) but they also rely on gas a lot and make the least use of a mineral-only base. | ||
Conti
Germany2516 Posts
Blizzard will never "dumb down" their worker AI (and I'm pretty sure that's how they'd see it), so no matter how awesome it would be or how well it would solve all the problems, it's just not going to happen. Changing the gas income from 4 to 3, on the other hand, doesn't sound like that big a deal. As people have said above multiple times now, KISS applies here. That, and it would immediately solve the gas problem we're having currently so we could move on to the next steps of our plan. | ||
Randomaccount#77123
United States5003 Posts
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Gfire
United States1699 Posts
I will try to abuse any of this as much as I can on the 1hyg while we're on it, of course, for testing purposes. | ||
MNdakota
United States512 Posts
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Randomaccount#77123
United States5003 Posts
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drgoats
United States310 Posts
On March 23 2012 01:04 Barrin wrote: Honestly, the end-all to this is to both (1) fix worker mining AI to be more like BW and (2) make low yield gas geysers. It would feel pretty silly to me to open the data editor to change gas geysers, but then not go and do what really should be done in the data editor (fix workers for softer cap and be slower simultaneously). There's soo many ways to go about this, and they all have their pros and cons. No matter what I do, there will be arguments against it. I'm trying to find the best medium.. it's incredibly difficult without the resources and freedom that blizzard has. I actually did give you guys a choice between 6m2g and 6m1hyg for a while there, and 6m1hyg was the favorite by far. I'm trying to to make too many versions of these maps... Wouldn't it be awesome to have one of them on the front page? That's not gonna happen if I have 3 different versions of a single map. Also, it's just plain easier to get people to play with each other when it's not spread out across multiple versions. I would really like to have enough people that could fill out all those versions, but there just isn't enough people doing this for that. Right now we're at the point where we should focus our concentration on one resources set and wear it down until we're sure we know what's wrong with it. 1000000% serious, I am confident with not changing 6m1hyg (2000m/5000g) for a long time. We can't really afford anything else right now. I see what you are saying, however, just because a poll chose 1hyg over 2g does not mean that the poll is an accurate measure of what is a better map. I still think that this needs to be played out more since people generally will make quick decisions based on little information. For example, your quick change to 2g and then back to 1hyg. If you are not going to give us all three maps, then I do agree with your decision to keep it as one map and only one map. Switching back and forth and taking away options from the testers will only make the testing process more tedious and difficult. Lastly, the reason why I think you should change the amount of gas that is being mined is because I am pretty sure that is exactly how Blizzard would do it. I do not think they will mess with the AI since this is the AI for SC2 and not for SCBW. Changing the gas is the easiest and quickest fix that can be applied while keeping everything else the same. | ||
Gfire
United States1699 Posts
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TzTz
Germany511 Posts
To find out specifics like how much gas per base, or should you change worker AI (Which I think is just another way of doing the same thing, so why bother with it now?) you would have to test it. But getting this movement going strong is much more important right now. Go and tweet casters and pros to test out the maps ![]() | ||
1st_Panzer_Div.
United States621 Posts
I could be completely wrong however. | ||
Mementoss
Canada2595 Posts
Lets get some pros play for money in an only 6m1hyg tournament. Like 8 people invitational or something. I think TotalBiscuit would be perfect for this as he has already made some kickass tournaments and seems to listen to the communities ideas/ is not scared of trying things out (see random monobattles tournament). | ||
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