• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 11:02
CET 17:02
KST 01:02
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12
Community News
$21,000 RyongYi Cup Season 3 announced (Jan 22-Feb 7)4Weekly Cups (Dec 29-Jan 4): Protoss rolls, 2v2 returns6[BSL21] Non-Korean Championship - Starts Jan 103SC2 All-Star Invitational: Jan 17-1822Weekly Cups (Dec 22-28): Classic & MaxPax win, Percival surprises3
StarCraft 2
General
Weekly Cups (Dec 29-Jan 4): Protoss rolls, 2v2 returns SC2 All-Star Invitational: Jan 17-18 Weekly Cups (Dec 22-28): Classic & MaxPax win, Percival surprises Chinese SC2 server to reopen; live all-star event in Hangzhou Starcraft 2 Zerg Coach
Tourneys
$21,000 RyongYi Cup Season 3 announced (Jan 22-Feb 7) WardiTV Winter Cup WardiTV Mondays SC2 AI Tournament 2026 OSC Season 13 World Championship
Strategy
Simple Questions Simple Answers
Custom Maps
Map Editor closed ?
External Content
Mutation # 507 Well Trained Mutation # 506 Warp Zone Mutation # 505 Rise From Ashes Mutation # 504 Retribution
Brood War
General
I would like to say something about StarCraft BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion StarCraft & BroodWar Campaign Speedrun Quest Data analysis on 70 million replays
Tourneys
[Megathread] Daily Proleagues [BSL21] Grand Finals - Sunday 21:00 CET [BSL21] Non-Korean Championship - Starts Jan 10 SLON Grand Finals – Season 2
Strategy
Game Theory for Starcraft Simple Questions, Simple Answers Current Meta [G] How to get started on ladder as a new Z player
Other Games
General Games
General RTS Discussion Thread Nintendo Switch Thread Awesome Games Done Quick 2026! Stormgate/Frost Giant Megathread Should offensive tower rushing be viable in RTS games?
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine Trading/Investing Thread The Big Programming Thread
Fan Clubs
White-Ra Fan Club
Media & Entertainment
Anime Discussion Thread
Sports
2024 - 2026 Football Thread Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List TL+ Announced
Blogs
Life Update and thoughts.
FuDDx
How do archons sleep?
8882
Psychological Factors That D…
TrAiDoS
James Bond movies ranking - pa…
Topin
StarCraft improvement
iopq
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1553 users

Breadth of Gameplay in SC2 - Page 61

Forum Index > SC2 General
Post a Reply
Prev 1 59 60 61 62 63 113 Next
NEW IN-GAME CHANNEL: FRB
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
Last Edited: 2012-03-22 15:47:54
March 22 2012 15:45 GMT
#1201
--- Nuked ---
drgoats
Profile Joined March 2010
United States310 Posts
March 22 2012 15:50 GMT
#1202
Barrin, what I think you should do is make all of the main possibilities available for play instead of picking one right now. It seems like the community is leaning towards the 1g but it doesn't mean that we should take the 2g from them. Let them test all versions to see if we can find out what is best. There seems to be issues with too much gas on the 2g but I am not really sure that we have enough games played with it to determine that.

I also think you should make the map with the workers mining less gas. I know that you are against that due to your map makers code but it is the easiest method possible to ensure that the gas/mineral ratio stays the same. Let's see how it plays out.

So basically I think you should have those three Devolution maps available and see where the community takes it.
[]Phase[]
Profile Joined September 2010
Belgium927 Posts
March 22 2012 15:57 GMT
#1203
I get the 8m mains, however I don't want to give 1basing too big of an advantage. would 7m for main be any good?
See.Blue
Profile Blog Joined October 2008
United States2673 Posts
March 22 2012 15:57 GMT
#1204
On March 23 2012 00:45 Barrin wrote:
@See.Blue

Well okay :D <3

btw, adding Shakuras Plateau and probably Tal'Darim Altar to the 6m pool today.

(proper 6m1hyg Devolution and Entombed are both uploaded (NA), with the tag simply being 6m)


:D you da bess
-Archangel-
Profile Joined May 2010
Croatia7457 Posts
Last Edited: 2012-03-22 15:59:59
March 22 2012 15:59 GMT
#1205
Anyone streaming games on these maps atm?
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
Last Edited: 2012-03-22 16:06:46
March 22 2012 16:04 GMT
#1206
--- Nuked ---
Grumbels
Profile Blog Joined May 2009
Netherlands7031 Posts
March 22 2012 16:06 GMT
#1207
Well, you should really have decided on one before making the OP. :o
Well, now I tell you, I never seen good come o' goodness yet. Him as strikes first is my fancy; dead men don't bite; them's my views--amen, so be it.
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
Last Edited: 2012-03-22 16:15:46
March 22 2012 16:07 GMT
#1208
--- Nuked ---
0neder
Profile Joined July 2009
United States3733 Posts
March 22 2012 16:09 GMT
#1209
On March 23 2012 01:04 Barrin wrote:
Honestly, the end-all to this is to both (1) fix worker mining AI to be more like BW and (2) make low yield gas geysers.

One thing I really dislike about Browder and his team is their refusal to consider or test tried-and-true fundamentals that would really improve SC2. Their positive accomplishments with units, creep, etc. are enough. They can do things like this as well as high ground, etc.
Gfire
Profile Joined March 2011
United States1699 Posts
March 22 2012 16:10 GMT
#1210
I'll upload a version of Outcome with 1hyg as well. Search for "6m1hyg Outcome" to find it on AM.

I would like to know what you guys think about the mineral only expos. How many should there be and how should they be positioned? They of course screw with the resource ratio, so they can cause very mineral-heavy games, but typically it would be something like Terran wants it because they need mins (not as much as before because of higher mule count, but once they mine out they will,) Zerg will take it just because they need macro hatches anyway, and for Toss it's somewhat useless.

Toss seems a little weak, even, from what I've seen, because they have a hard time securing further expos (Zerg has more mobility and Terrans have planetary,) but they also rely on gas a lot and make the least use of a mineral-only base.
all's fair in love and melodies
Conti
Profile Joined November 2010
Germany2516 Posts
March 22 2012 16:17 GMT
#1211
Honestly, I think you should reduce the gas income to 3 per trip and leave the worker AI alone. And I'm not saying that because I think it's the best thing to do, I'm saying this because I think this will give us the most realistic chance that Blizzard will actually take a serious look at this.

Blizzard will never "dumb down" their worker AI (and I'm pretty sure that's how they'd see it), so no matter how awesome it would be or how well it would solve all the problems, it's just not going to happen. Changing the gas income from 4 to 3, on the other hand, doesn't sound like that big a deal. As people have said above multiple times now, KISS applies here.

That, and it would immediately solve the gas problem we're having currently so we could move on to the next steps of our plan.
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
Last Edited: 2012-03-22 16:25:07
March 22 2012 16:24 GMT
#1212
--- Nuked ---
Gfire
Profile Joined March 2011
United States1699 Posts
Last Edited: 2012-03-22 16:31:37
March 22 2012 16:30 GMT
#1213
Reduction in mineral income doesn't reach 25% until you have 18 workers on minerals. So if you reduce the gas in the geyser, you end up with less available relative to minerals in time leading up to that. You'd probably take both gasses by the time you saturate with 18, so that would be 24 total workers. So it would be around three minutes that you have less gas compared to normal. Things like sentries will be harder to get out, which could hurt the ability to defend certain things. There's balance problems like this with any gas setup, it's very likely gas-intensive rush builds become very strong with 1hyg for instance. 2g with normal income seems like it has the best curve so it would have the least of these possible issues, but it makes it a bit wonky early on, you have so much gas and no incentive to pull guys off since you are saturated on the minerals.

I will try to abuse any of this as much as I can on the 1hyg while we're on it, of course, for testing purposes.
all's fair in love and melodies
MNdakota
Profile Joined March 2012
United States512 Posts
March 22 2012 16:31 GMT
#1214
Do people realize that you do not have to have all three workers on a geyser all the time? You know you can put either two, or one if you don't want to go super gas heavy... :|
You may have a fresh start any moment you choose, for this thing we call "failure" is not the falling down, but the staying down.
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
Last Edited: 2012-03-22 16:34:08
March 22 2012 16:33 GMT
#1215
--- Nuked ---
drgoats
Profile Joined March 2010
United States310 Posts
March 22 2012 16:36 GMT
#1216
On March 23 2012 01:04 Barrin wrote:
Show nested quote +
On March 23 2012 00:50 drgoats wrote:
Barrin, what I think you should do is make all of the main possibilities available for play instead of picking one right now. It seems like the community is leaning towards the 1g but it doesn't mean that we should take the 2g from them. Let them test all versions to see if we can find out what is best. There seems to be issues with too much gas on the 2g but I am not really sure that we have enough games played with it to determine that.

I also think you should make the map with the workers mining less gas. I know that you are against that due to your map makers code but it is the easiest method possible to ensure that the gas/mineral ratio stays the same. Let's see how it plays out.

So basically I think you should have those three Devolution maps available and see where the community takes it.

Honestly, the end-all to this is to both (1) fix worker mining AI to be more like BW and (2) make low yield gas geysers.

It would feel pretty silly to me to open the data editor to change gas geysers, but then not go and do what really should be done in the data editor (fix workers for softer cap and be slower simultaneously).

There's soo many ways to go about this, and they all have their pros and cons. No matter what I do, there will be arguments against it. I'm trying to find the best medium.. it's incredibly difficult without the resources and freedom that blizzard has.

I actually did give you guys a choice between 6m2g and 6m1hyg for a while there, and 6m1hyg was the favorite by far.

I'm trying to to make too many versions of these maps... Wouldn't it be awesome to have one of them on the front page? That's not gonna happen if I have 3 different versions of a single map.

Also, it's just plain easier to get people to play with each other when it's not spread out across multiple versions. I would really like to have enough people that could fill out all those versions, but there just isn't enough people doing this for that.

Right now we're at the point where we should focus our concentration on one resources set and wear it down until we're sure we know what's wrong with it. 1000000% serious, I am confident with not changing 6m1hyg (2000m/5000g) for a long time. We can't really afford anything else right now.


I see what you are saying, however, just because a poll chose 1hyg over 2g does not mean that the poll is an accurate measure of what is a better map. I still think that this needs to be played out more since people generally will make quick decisions based on little information. For example, your quick change to 2g and then back to 1hyg.

If you are not going to give us all three maps, then I do agree with your decision to keep it as one map and only one map. Switching back and forth and taking away options from the testers will only make the testing process more tedious and difficult.

Lastly, the reason why I think you should change the amount of gas that is being mined is because I am pretty sure that is exactly how Blizzard would do it. I do not think they will mess with the AI since this is the AI for SC2 and not for SCBW. Changing the gas is the easiest and quickest fix that can be applied while keeping everything else the same.
Gfire
Profile Joined March 2011
United States1699 Posts
March 22 2012 16:39 GMT
#1217
If I were Blizzard, I would just leave it at 4 gas and balance the units around it in HotS, and that's what I hope they do.
all's fair in love and melodies
TzTz
Profile Blog Joined April 2010
Germany511 Posts
March 22 2012 16:56 GMT
#1218
You probably can't "think" this one out so easily. As you said, the only thing we can really do is play the shit out of those maps.

To find out specifics like how much gas per base, or should you change worker AI (Which I think is just another way of doing the same thing, so why bother with it now?) you would have to test it. But getting this movement going strong is much more important right now. Go and tweet casters and pros to test out the maps Maybe we can get some more tournaments that are being streamed together... That's the things to do right now I guess.
1st_Panzer_Div.
Profile Joined November 2010
United States621 Posts
March 22 2012 16:56 GMT
#1219
Have you been keeping track of win rates between races at all for this? I just feel like protoss actually gets a pretty big nerf under this style, a lot of protoss play right now (albeit it boring) is based on defending until you can get supplies close enough to fight. If you had to go to 4 bases for this, I see it being all but impossible to win a PvZ.

I could be completely wrong however.
Manager, Team RIP ZeeZ
Mementoss
Profile Blog Joined February 2011
Canada2595 Posts
March 22 2012 17:08 GMT
#1220
Awesome OP, so interesting trying out now.

Lets get some pros play for money in an only 6m1hyg tournament. Like 8 people invitational or something. I think TotalBiscuit would be perfect for this as he has already made some kickass tournaments and seems to listen to the communities ideas/ is not scared of trying things out (see random monobattles tournament).
http://www.youtube.com/watch?v=uu96xMwFVXw
Prev 1 59 60 61 62 63 113 Next
Please log in or register to reply.
Live Events Refresh
Next event in 11h 58m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RotterdaM 653
Lowko568
BRAT_OK 135
goblin 59
DivinesiaTV 20
MindelVK 1
StarCraft: Brood War
Britney 27337
Rain 5028
EffOrt 1839
Stork 753
Shuttle 557
BeSt 479
Mini 192
actioN 186
Rush 173
Barracks 136
[ Show more ]
Dewaltoss 116
Mind 74
Hyun 56
JYJ 53
Killer 53
Larva 48
HiyA 48
soO 37
910 25
Rock 22
Yoon 17
scan(afreeca) 11
ajuk12(nOOB) 10
Terrorterran 4
Dota 2
Gorgc6051
qojqva2355
syndereN462
Counter-Strike
oskar55
Other Games
Grubby3443
singsing2056
Liquid`RaSZi1395
hiko1034
Harstem320
B2W.Neo275
XaKoH 173
ArmadaUGS137
mouzStarbuck105
QueenE87
djWHEAT75
Liquid`VortiX70
KnowMe68
XcaliburYe64
Liquid`Hasu55
TKL 1
Organizations
Other Games
gamesdonequick28408
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• FirePhoenix5
• Michael_bg 2
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Jankos4404
• Shiphtur276
Upcoming Events
SOOP
11h 58m
SHIN vs GuMiho
Cure vs Creator
The PondCast
17h 58m
Wardi Open
19h 58m
Big Gabe XPERIONCRAFT
20h 58m
AI Arena Tournament
1d 3h
Sparkling Tuna Cup
1d 17h
WardiTV Invitational
1d 20h
IPSL
2 days
DragOn vs Sziky
Replay Cast
2 days
Wardi Open
2 days
[ Show More ]
Monday Night Weeklies
3 days
WardiTV Invitational
3 days
WardiTV Invitational
4 days
The PondCast
5 days
Liquipedia Results

Completed

Proleague 2026-01-08
WardiTV 2025
META Madness #9

Ongoing

C-Race Season 1
IPSL Winter 2025-26
OSC Championship Season 13
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025

Upcoming

BSL 21 Non-Korean Championship
CSL 2025 WINTER (S19)
Escore Tournament S1: W4
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Rongyi Cup S3
Thunderfire SC2 All-star 2025
Big Gabe Cup #3
Nations Cup 2026
Underdog Cup #3
NA Kuram Kup
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.