|
On February 23 2012 14:17 Empirimancer wrote: Like I said earlier, I don't expect Terran winrates to drop significantly, we'll just see more cheese and more all-ins from Terran players, that's all.
*sigh*...and as a Terran this fucking sucks........
|
On February 23 2012 14:18 McPricE wrote: I'm a little drunk and just spit balling here b/c I know this sounds loco, but how about this for late game T option
A huge change for BATTLECRUISERS - big nerf on overall stats. bigger nerf on (especially)cost, and build time. The sheer concept of an armored air/good dps to all units Capital ship could really play a role in larger numbers(still very repairable as well) as an overall weaker unit imo. I mean FFS dont they have like 500HP and 3 armor? Thats so much leeway in raw stats for a little number crunching to design a chaper/weaker unit in the right balance.
PLUS- these are bad ass everyone wants to see them, AMIRITE?
You probably mean buffs, not nerfs. Right?
Heck, even I know battlecruisers could use some viability...
|
On February 23 2012 14:19 McPricE wrote:Show nested quote +On February 23 2012 14:17 Empirimancer wrote: Like I said earlier, I don't expect Terran winrates to drop significantly, we'll just see more cheese and more all-ins from Terran players, that's all.
*sigh*...and as a Terran this fucking sucks........
It sucks for everyone. Protoss and Zerg don't want to face Terran all-ins, and longer games are usually more fun for everyone. It also sucks for us as spectators, obviously.
|
On February 23 2012 14:24 Empirimancer wrote:Show nested quote +On February 23 2012 14:19 McPricE wrote:On February 23 2012 14:17 Empirimancer wrote: Like I said earlier, I don't expect Terran winrates to drop significantly, we'll just see more cheese and more all-ins from Terran players, that's all.
*sigh*...and as a Terran this fucking sucks........ It sucks for everyone. Protoss and Zerg don't want to face Terran all-ins, and longer games are usually more fun for everyone. It also sucks for us as spectators, obviously.
And I'm sure the terran all ins will be "too strong" and they want to see longer games and nerf the all ins....
|
On February 23 2012 12:47 McPricE wrote: Blizzard is so fucking retarded. I mean really. Patch timing? Seriously thats worse timing than dumping ur GF on the day her dad dies. HEY lets completely ruin one of the main units in the Terran army b/c like 3 ppl in the world are gosu enough to make it look OP in like 3 isolated games. Im only a diamond level player and my understanding of the game isn't top notch but an underdeveloped howler monkey would know the snipe change is FUCKING OUTLANDISH! ALL CAPS SCREAMING!!!
OK - Browder, Kim u guys wanna butt-fuck ghosts sans lube, FINE. At least do minus damage to massive so ur FIXING the perceived FUCKING problem, not RUINING an entire fucking unit and IMO and entire fucking matchup lategame (and the best MU at that!). The only hope is that the nerf is such overkill that Terrans just lol die and it gets fixed. I say Fuck blizzard and fuck anyone who thinks this patch is Kosher. Ban me. I dont give a fuck.
Oh and if you tell me to stop QQing and play a different race - FUCK you. Protoss are gay fucking aliens and Zerg are the inherently evil bad guys from Startship troopers. Who the fuck wants to kill humans with either of those fucking pathetic lifeforms.
FUCK this game I wish I could just quit.
i agree with his message. i kinda like his foul language too as a matter of fact. makes his message that more elegant.
'darn' just doesnt do it when you are furious, now does it ?
|
I havent played for a few weeks, is it a bad time to come back? -p.s. I play T
|
Blizzard really seems to have lost touch with its community.
A patch with a proposed nerf that is so above and beyond what they even explained they were trying to accomplish, with no PTR and apparent zero willingness to consider a wide range of more appropriate rule changes (such as qxc's "damage pentalty vs. massive" suggestion which saw near unanimous approval in the announcement thread). On the one hand, it's great that we can see what their thinking is, but then it's also disappointing to see that thought process so misaligned with what they're actually doing.
Then there's the timing, which is baffling in its insensitivity. Launching mandatory rules changes with so little forewarning and in complete disregard for the more major events supporting your product? Completely avoidable, and not really defensible.
|
Don't know what they were thinking doing this before gsl/mlg were done. Gumiho screwed lol
|
just played a game on NA and now im screwed for playing my main server SEA for 4 days T_T oh well i guess bonus pool keeps rising
|
I say REDESIGN ghosts and ravens . Ghosts are no longer the super badass casters they were advertized to be . Ravens are useless casters .
Make ghosts the cheap utility units they were in BW , and just swap out Ravens useless spells for the Science vessel Irradiate . HOTS is the perfect oportunity to scrap what clearly isnt working !!!!
The ghost nerf does not really affect me as im not good enough to custom mass snipe and i dont use scroll snipe me , but it was the ONLY late game unit transition in the terran army in ALL matchups!!!! Everything else is either bio+medi/viking or bio-tank-viking ... essentially u are playing with early and mid game units all game
|
On February 23 2012 13:41 m0ck wrote:Show nested quote +On February 23 2012 13:30 BoxingKangaroo wrote:On February 23 2012 13:19 m0ck wrote:On February 23 2012 13:11 BoxingKangaroo wrote:On February 23 2012 13:03 happyness wrote: ^ I will agree that this is really bad timings for a patch.
Gumiho will need a lot of luck. One nerf and all Terran is now a useless race in need of luck to win. Bad timing sure, but is there ever a 'good' time these days with the number of tournaments on around the world? Also I'll reiterate that I think it's naiive to assume that this will affect the pros negatively. It will change their strategies probably, but they and everyone else have known about these changes for quite a while. I can only assume that they have practiced with the changes in preparation for when the patch landed and are suitably prepared for tonight. They're pros after all, and it's their business to be ready for balance changes. Zergs get to play safer early/mid if they know they can dominate late. But true, it's too early to make a final judgment. In any case, zergs are having a very hard time in Korea. But this is also about competition, not just balance. When it is as easily avoidable as waiting to deliver the patch till after the weekend, then why the fuck not? It's a balance change made for pro level, introduced at a time where it fucks up what will possibly be the weekend with the most pro level competition throughout the year. GSL semis, MLG and Assembly. I don't quite understand why you see the need to to play the 'Leave Blizzard alone'-card. They deserve backlash to help them learn. But will it fuck up the competition? As I said, any pro worth his salt will have thought about, strategised and practiced builds with these balance changes implemented on custom maps. In which case it doesn't matter when the patch drops, the pro's will be prepared for it. At worst it will give those with more professional teams a greater advantage over those without the resources to do the same. I think you hugely underestimate how long it takes for balance-changes to stabilize and for the players to learn to adapt. This isn't something that happens overnight or by any player in isolation. By patching in changes with unknown ramifications you're making a more random tournament. Even more so, the players have played important matches all the way up to the day of the patch. Practicing for the todays patch may very well have cost you the qualification for NASL, your teams win in a big money tourney or your chance for a victory in a smaller tournament. It was completely avoidable. But for whatever reason it wasn't. To the detriment of both the players and the audience.
Needing to practice for patches will always mean you can't do other things like participate in smaller tournaments for example. I'm not sure what that has to do with when the patch drops.
Perhaps I am underestimating how long changes take to stabilise. But if that's your argument, isn't it better to drop it now instead of after? That leaves more time for the meta-game to stabilise for the GSL Finals proper. Isn't it better to have more stability for the finals if it comes at the expense of the RO4 rather than the other way around?
Three options: 1. Drop before GSL RO4, Assembly and MLG - this screws MLG and Assembly (supposedly) but allows game to stabilise for GSL Finals. 2. Drop after GSL RO4 - this saves Assembly and MLG but makes the GSL Finals more volatile. 3. Drop after GSL Finals - this potentially screws the casual gamers waiting for a patch.
|
On February 23 2012 12:22 SillyPrincess wrote:Show nested quote +On February 18 2012 12:52 Acronysis wrote: Ugh, thats devistating. That could totally scew the results for the events =/ I thought they wouldve at least slightly planned it out. Guess not. They only changed ghost snipe because it was never intended to counter broodlords in the manner they did. (Watch NesTea vs MvP). So basically the only 'result' that gets screwed are people who split the map in half with planetary fortresses and make 20 ghosts and wait for the map to be mined while zerg can do nothing about it. Yep, another noob who thinks blizzcon finals is a good example of "OP ghosts".
|
On February 23 2012 19:07 Torra wrote:Show nested quote +On February 23 2012 12:22 SillyPrincess wrote:On February 18 2012 12:52 Acronysis wrote: Ugh, thats devistating. That could totally scew the results for the events =/ I thought they wouldve at least slightly planned it out. Guess not. They only changed ghost snipe because it was never intended to counter broodlords in the manner they did. (Watch NesTea vs MvP). So basically the only 'result' that gets screwed are people who split the map in half with planetary fortresses and make 20 ghosts and wait for the map to be mined while zerg can do nothing about it. Yep, another noob who thinks blizzcon finals is a good example of "OP ghosts".
Ok then watch other late game tvz scenarios rather then saying "yep another noob who thinks" like wow your a dick.
|
On February 23 2012 19:08 blade55555 wrote:Show nested quote +On February 23 2012 19:07 Torra wrote:On February 23 2012 12:22 SillyPrincess wrote:On February 18 2012 12:52 Acronysis wrote: Ugh, thats devistating. That could totally scew the results for the events =/ I thought they wouldve at least slightly planned it out. Guess not. They only changed ghost snipe because it was never intended to counter broodlords in the manner they did. (Watch NesTea vs MvP). So basically the only 'result' that gets screwed are people who split the map in half with planetary fortresses and make 20 ghosts and wait for the map to be mined while zerg can do nothing about it. Yep, another noob who thinks blizzcon finals is a good example of "OP ghosts". Ok then watch other late game tvz scenarios rather then saying "yep another noob who thinks" like wow your a dick. Just saying. Most of u refer to this as an example.
|
basically, if IMMvP drops below a 99.9% win rate in TvZ or TvP, then you know with 100% certainty that terran is underpowered.
if blizzard balanced the game through solely conforming to the above criterion, sc2 would be perfectly balanced.
|
Great approach from the community for the patch, as usual. Every single time that there are a balance patch, regardless of the race, there will be these fanatic race defenders trying to state why it will change everything. I bet you all have some fancy looking statistics that will show precisely how it will affect to every matchup, I DOUBT IT.
Give the patch a time, I AGREE THE FACT THAT IT SHOULD'VE SEEN THE DAYLIGHT IN PTR FIRST before even considering patching up the game.
OFF TOPIC:
Why can't people discuss these things in a good manner instead of calling people dumbfucks or ignorant who doesn't want to face any facts, since only fact is that every matchup will be fucked up when the main race is being raced. Seriously? This doesn't help the starcraft community at all, more infact makes people stop playing and stops supporting the game itself. There are some awesome personalities in the forum and completely understand CONSTRUCTIVE CRITICISM which ain't the same as running over someone with fancy curse words and shouting that your opinion sucks. Peace yo~
|
On February 23 2012 19:15 Torra wrote:Show nested quote +On February 23 2012 19:08 blade55555 wrote:On February 23 2012 19:07 Torra wrote:On February 23 2012 12:22 SillyPrincess wrote:On February 18 2012 12:52 Acronysis wrote: Ugh, thats devistating. That could totally scew the results for the events =/ I thought they wouldve at least slightly planned it out. Guess not. They only changed ghost snipe because it was never intended to counter broodlords in the manner they did. (Watch NesTea vs MvP). So basically the only 'result' that gets screwed are people who split the map in half with planetary fortresses and make 20 ghosts and wait for the map to be mined while zerg can do nothing about it. Yep, another noob who thinks blizzcon finals is a good example of "OP ghosts". Ok then watch other late game tvz scenarios rather then saying "yep another noob who thinks" like wow your a dick. Just saying. Most of u refer to this as an example.
I don't think the example necessarily matters when in the end the people are correct. Ghosts were retardedly OP in late game TvZ matches. They made the game less fun to play, they made the game less fun to watch. A Ghost nerf NEEDED to happen. Did they need to be nerfed as much as they were? Only time will tell.
|
On February 23 2012 19:21 PeZuY wrote: Great approach from the community for the patch, as usual. Every single time that there are a balance patch, regardless of the race, there will be these fanatic race defenders trying to state why it will change everything. I bet you all have some fancy looking statistics that will show precisely how it will affect to every matchup, I DOUBT IT.
Give the patch a time, I AGREE THE FACT THAT IT SHOULD'VE SEEN THE DAYLIGHT IN PTR FIRST before even considering patching up the game.
OFF TOPIC:
Why can't people discuss these things in a good manner instead of calling people dumbfucks or ignorant who doesn't want to face any facts, since only fact is that every matchup will be fucked up when the main race is being raced. Seriously? This doesn't help the starcraft community at all, more infact makes people stop playing and stops supporting the game itself. There are some awesome personalities in the forum and completely understand CONSTRUCTIVE CRITICISM which ain't the same as running over someone with fancy curse words and shouting that your opinion sucks. Peace yo~
Because young kids and uneducated people post here. Welcome to the internet.
|
On February 23 2012 16:38 Catalyst wrote: Blizzard really seems to have lost touch with its community.
A patch with a proposed nerf that is so above and beyond what they even explained they were trying to accomplish, with no PTR and apparent zero willingness to consider a wide range of more appropriate rule changes (such as qxc's "damage pentalty vs. massive" suggestion which saw near unanimous approval in the announcement thread). On the one hand, it's great that we can see what their thinking is, but then it's also disappointing to see that thought process so misaligned with what they're actually doing.
Then there's the timing, which is baffling in its insensitivity. Launching mandatory rules changes with so little forewarning and in complete disregard for the more major events supporting your product? Completely avoidable, and not really defensible. Activision says they've lost nothing! Soon SC: Money Wars will go live to give every player a unique single individual massive online role playing experience, and with an added 25 dollars per month you can get every new Call of Duty, all the way until Call of Duty 85: the rise of Antarctica comes out.
|
I am really having a hard time seeing the point with this patch for protoss. An +2 upgrade in range that requires you to spend 350/200 and then 150/150 to tech it ?
While terran players have vikings that are +9 in range by default ................ I can see that we cant have the same range as Vikings cause they are alot slower, BUT why on earth do we need to build a fleet beacon for this ? Its not like carriers are going to be more used, or mothership 400/400 in an midgame situation. I am baffled ........
|
|
|
|