Patch 1.4.3 21-27 February - Page 45
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Devolved
United States2753 Posts
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grs
Germany2339 Posts
On February 22 2012 05:38 Devolved wrote: Yes, it does not, scroll a bit up. It is between all the Terran tears and rage.Does anyone know if the Phoenix range upgrade affects graviton beam? | ||
CandyHunterz
Canada66 Posts
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Guamshin
Netherlands295 Posts
It's a bit weird that they might use this patch for the tournament but honestly i don't think it's gonna have that much of an impact. | ||
IRL_Sinister
Ireland621 Posts
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Berailfor
441 Posts
On February 22 2012 05:16 Erik.TheRed wrote: why do they have to give us all this CPM, EPM, EAPM nonsense in the first place? Just give us APM and be done with it. This is getting silly and ridiculous. I actually really like how it is now. They did give you APM back. But also effective actions per minute. This way you can compare with others to see how effective each one of your clicks is. That's cool to me | ||
Exigaet
Canada355 Posts
On February 22 2012 05:42 CandyHunterz wrote: hey guys, i cant play any games after the patch. Sc2 keeps telling me i need to patch my client in order to join games which i already have. I am using sc2relocalizer, maybe the problem has something to do with it? is anybody having similar issues? If you updated NA you cannot play on EU or KR until next week. | ||
TheDraken
United States640 Posts
On February 22 2012 05:00 shizna wrote: mules don't give you free money. they allow you to gather your minerals FASTER, but you still get the same number of minerals eventually. i don't think you realise how difficult terran would be if you didn't have scanner sweep. it's used for scouting more than detection. it's ESSENTIAL for scouting. if you think terran shouldn't 'waste' mules to scan, then you need to give terran a marine that can run at zergling speed, flying supply depots, an observer or something in order to scout. i mean you could build barracks and float them around.. but that costs almost as much as a scan and they can be killed so they're not exactly permenant..... you must not have taken basic economics. money now is worth more than the same amount of money later. so yes, MULEs make money. ESSENTIAL for scouting you say? honestly if we gave you a marine that ran like a zergling you'd still complain, since a marine zergling is useless against a walled off opponent. wait wait wait wait wait. are you SERIOUSLY complaining about using a floating barracks? overlord: 100 minerals. 200 hp. move speed 0.47. gives 8 supply. barracks: 150 minerals. 1000 hp. move speed 0.9375. makes fucking marines anywhere. how can you possibly complain about having to float a barracks?? oh wait. it's because you've been spoiled with free magic crop circles. ridiculous. | ||
grs
Germany2339 Posts
On February 22 2012 05:44 Exigaet wrote: If you updated NA you cannot play on EU or KR until next week. I am pretty sure EU gets updated tomorrow as usual; at least that is what the news say. | ||
TG Manny
United States325 Posts
On February 22 2012 05:46 TheDraken wrote: you must not have taken basic economics. money now is worth more than the same amount of money later. so yes, MULEs make money. ESSENTIAL for scouting you say? honestly if we gave you a marine that ran like a zergling you'd still complain, since a marine zergling is useless against a walled off opponent. wait wait wait wait wait. are you SERIOUSLY complaining about using a floating barracks? overlord: 100 minerals. 200 hp. move speed 0.47. gives 8 supply. barracks: 150 minerals. 1000 hp. move speed 0.9375. makes fucking marines anywhere. how can you possibly complain about having to float a barracks?? oh wait. it's because you've been spoiled with free magic crop circles. ridiculous. Any relatively good Terran is now moving away from using scans as scouting material until late-game for the sake of MULEing more. Terrans can scout with pressure, reapers, etc. I never use scans unless I abso-freaking-lutely need to determine between two similar but different builds and I haven't micro'd my worker well enough to keep it alive (IE 4g vs 1g expand, 111 or mech opening, etc.) Also please don't compare an overlord to a barracks for scouting. Supply buildings do different functions for different races. Toss can power buildings and warpin on their supply, terran can make sim-cities and prevent agression with depots, and zerg can scout and (later) detect+scout faster for a fairly cheap upgrade after lairtech. The over-seer can essentially be a free-scan 100% of the time if you never lose it and use changelings to check upgrades, infrastructure, etc. To make a barracks just to scout costs 150 minerals, mining time, and precious marine creation time. It's like making a proxy hatch in your opponents base with a ton of spines. It'll eventually go down but you're losing effective production and a lot of early resources to make it. | ||
kofman
Andorra698 Posts
On February 22 2012 05:46 TheDraken wrote: you must not have taken basic economics. money now is worth more than the same amount of money later. so yes, MULEs make money. ESSENTIAL for scouting you say? honestly if we gave you a marine that ran like a zergling you'd still complain, since a marine zergling is useless against a walled off opponent. wait wait wait wait wait. are you SERIOUSLY complaining about using a floating barracks? overlord: 100 minerals. 200 hp. move speed 0.47. gives 8 supply. barracks: 150 minerals. 1000 hp. move speed 0.9375. makes fucking marines anywhere. how can you possibly complain about having to float a barracks?? oh wait. it's because you've been spoiled with free magic crop circles. ridiculous. If terran didn't have scan, then how the hell would terran deal with cloaked units? no, not ravens, since they are super far up the tech tree and don't do anything other than detect. You are really stupid if you are comparing barracks and overlords. If anything, you should be comparing overlords and supply depots. overlords can move around and scout, supply depots can't. How can you possibly complain when you have flying supply depots that are great for scouting and units that move super fast? Scans take money, moving overlords and zerglings around is free. Please, actually play the game before making ridiculous statements. | ||
TailsPrower
Canada94 Posts
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Xorphene
United Kingdom492 Posts
On February 22 2012 06:04 kofman wrote: not ravens, since they are super far up the tech tree and don't do anything other than detect. On February 22 2012 06:04 kofman wrote: Scans take money. Please, actually play the game before making ridiculous statements. Scans take energy. As for the remainder of your second statement, i'll direct you to the first quote. | ||
CyDe
United States1010 Posts
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Clarity_nl
Netherlands6826 Posts
On February 22 2012 05:46 TheDraken wrote: wait wait wait wait wait. are you SERIOUSLY complaining about using a floating barracks? overlord: 100 minerals. 200 hp. move speed 0.47. gives 8 supply. barracks: 150 minerals. 1000 hp. move speed 0.9375. makes fucking marines anywhere. Made me laugh out loud so hard. On February 22 2012 06:09 TailsPrower wrote: just played and my APM was like 70 and my EPM was about 110. Does that mean its backwards? Maybe your actions are so efficient, blizzard is rewarding you? But no, APM is still the blizzard weird number. EPM is like the sc2gears version of EAPM. CPM is APM. Did I confuse you? good. | ||
TheResidentEvil
United States991 Posts
APM values displayed on the Leader Board are now calculated by counting every click and command that has been issued by the player. EPM values displayed on the Leader Board are calculated by counting only actual commands issued by the player (Effective Actions Per Minute). Zerg Larvae are now displayed in the unit panel of the Leader Board. Balance PROTOSS Phoenix A new upgrade has been added to the Fleet Beacon: Anion Pulse-Crystals. This upgrade increases Phoenix weapon range by +2. TERRAN Ghost Snipe damage changed from 45 to 25 (+25 vs Psionic). Orbital Command Center MULE now always returns 30 minerals per trip, regardless of mineral type. Bug Fixes The “Try the Next Patch” button now properly launches the PTR client when a PTR is available. Unread chat notifications no longer reset when entering or leaving a game. Map information now loads immediately in the Match History screen after logging onto Battle.net. In the Korean version, the Reduced Violence option now remains checked when restoring gameplay defaults. Fixed a display issue that could occur when binding certain keys on a French keyboard. Fixed a crash that could occur when exiting StarCraft II on systems with Geforce FX 5700 graphics cards. Fixed a crash that could occur when saving and loading games between High and Low video settings. Fixed an issue that could cause some players to be dropped from custom games after spending an extended time in the lobby. Fixed an issue which was causing some players with a full version of SC2 to be stuck in Starter Edition. Fixed an issue that could cause ladder matches to sometimes start three seconds late. Fixed an issue where overlapping units could sometimes traverse cliff levels. Fixed an issue which prevented some players from receiving credit for Top X achievements after Season 3. Fixed an issue which caused FFA games to reset the progress of the Team Hot Streak achievement. Fixed an issue where the Restart button was incorrectly showing up when loading Vs. AI saved games from previous versions of StarCraft II. Mac Bug Fixes Fixed an issue where the cursor would disappear when using the middle mouse button. Fixed an issue which caused performance to drop significantly during large battles. Fixed an issue that was causing certain mod maps to crash after loading. The Reduce Mouse Lag option now works properly on Macs. | ||
da_head
Canada3350 Posts
The patch "bnet\Battle.net\i18n\enUS\String\CLIENT_GAMES.xml" could not be applied. (MD5 mismatch: expected 0x7910023471D6234022B7E4C301AE7103, actual 0xC65D91668D5E2C873E254C2539D24F19.)(PTCApply_BSDiff failed.) If this problem persists, you may be able to solve it by uninstalling and then reinstalling the game. If you are unable to correct this problem, please contact Blizzard Technical Support. (BNUpdate: ![]() I had this problem last patch, but i remb someone said to delete a certain folder in my documents which fixed it. I dont remb which one though. Any help?? | ||
vaderseven
United States2556 Posts
Someone should link the patch notes! StarCraft II: Wings of Liberty - Patch 1.4.3 General APM values displayed on the Leader Board are now calculated by counting every click and command that has been issued by the player. EPM values displayed on the Leader Board are calculated by counting only actual commands issued by the player (Effective Actions Per Minute). Zerg Larvae are now displayed in the unit panel of the Leader Board. Balance PROTOSS Phoenix A new upgrade has been added to the Fleet Beacon: Anion Pulse-Crystals. This upgrade increases Phoenix weapon range by +2. TERRAN Ghost Snipe damage changed from 45 to 25 (+25 vs Psionic). Orbital Command Center MULE now always returns 30 minerals per trip, regardless of mineral type. Bug Fixes The “Try the Next Patch” button now properly launches the PTR client when a PTR is available. Unread chat notifications no longer reset when entering or leaving a game. Map information now loads immediately in the Match History screen after logging onto Battle.net. In the Korean version, the Reduced Violence option now remains checked when restoring gameplay defaults. Fixed a display issue that could occur when binding certain keys on a French keyboard. Fixed a crash that could occur when exiting StarCraft II on systems with Geforce FX 5700 graphics cards. Fixed a crash that could occur when saving and loading games between High and Low video settings. Fixed an issue that could cause some players to be dropped from custom games after spending an extended time in the lobby. Fixed an issue which was causing some players with a full version of SC2 to be stuck in Starter Edition. Fixed an issue that could cause ladder matches to sometimes start three seconds late. Fixed an issue where overlapping units could sometimes traverse cliff levels. Fixed an issue which prevented some players from receiving credit for Top X achievements after Season 3. Fixed an issue which caused FFA games to reset the progress of the Team Hot Streak achievement. Fixed an issue where the Restart button was incorrectly showing up when loading Vs. AI saved games from previous versions of StarCraft II. Mac Bug Fixes Fixed an issue where the cursor would disappear when using the middle mouse button. Fixed an issue which caused performance to drop significantly during large battles. Fixed an issue that was causing certain mod maps to crash after loading. The Reduce Mouse Lag option now works properly on Macs. | ||
Ben...
Canada3485 Posts
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da_head
Canada3350 Posts
On February 22 2012 06:40 vaderseven wrote: Someone should link the patch notes! Try looking 2 posts above you lol. | ||
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