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Patch 1.4.3 21-27 February - Page 45

Forum Index > SC2 General
1362 CommentsPost a Reply
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Devolved
Profile Joined April 2008
United States2753 Posts
February 21 2012 20:38 GMT
#881
Does anyone know if the Phoenix range upgrade affects graviton beam?
$♥$
grs
Profile Blog Joined April 2011
Germany2339 Posts
February 21 2012 20:41 GMT
#882
On February 22 2012 05:38 Devolved wrote:
Does anyone know if the Phoenix range upgrade affects graviton beam?
Yes, it does not, scroll a bit up. It is between all the Terran tears and rage.
CandyHunterz
Profile Joined January 2011
Canada66 Posts
February 21 2012 20:42 GMT
#883
hey guys, i cant play any games after the patch. Sc2 keeps telling me i need to patch my client in order to join games which i already have. I am using sc2relocalizer, maybe the problem has something to do with it? is anybody having similar issues?
Guamshin
Profile Joined January 2011
Netherlands295 Posts
February 21 2012 20:43 GMT
#884
Oh so much Terran tears, QQ and rage. You guys must have played alot of high level lategame TvZ's eh?

It's a bit weird that they might use this patch for the tournament but honestly i don't think it's gonna have that much of an impact.
Weeeee
IRL_Sinister
Profile Blog Joined May 2011
Ireland621 Posts
February 21 2012 20:44 GMT
#885
NA Grandmaster is up. Currently 73 people in it.
Berailfor
Profile Joined January 2012
441 Posts
February 21 2012 20:44 GMT
#886
On February 22 2012 05:16 Erik.TheRed wrote:
why do they have to give us all this CPM, EPM, EAPM nonsense in the first place?

Just give us APM and be done with it. This is getting silly and ridiculous.



I actually really like how it is now. They did give you APM back. But also effective actions per minute. This way you can compare with others to see how effective each one of your clicks is. That's cool to me
Exigaet
Profile Joined May 2010
Canada355 Posts
February 21 2012 20:44 GMT
#887
On February 22 2012 05:42 CandyHunterz wrote:
hey guys, i cant play any games after the patch. Sc2 keeps telling me i need to patch my client in order to join games which i already have. I am using sc2relocalizer, maybe the problem has something to do with it? is anybody having similar issues?


If you updated NA you cannot play on EU or KR until next week.
TheDraken
Profile Joined July 2011
United States640 Posts
February 21 2012 20:46 GMT
#888
On February 22 2012 05:00 shizna wrote:
Show nested quote +
On February 22 2012 04:42 TheDraken wrote:
On February 22 2012 04:37 xOff wrote:
On February 22 2012 04:36 CyDe wrote:
On February 22 2012 04:25 p1cKLes wrote:
On February 22 2012 04:12 dAPhREAk wrote:
On February 22 2012 04:04 p1cKLes wrote:
On February 22 2012 03:43 dAPhREAk wrote:
On February 22 2012 03:05 Trealador wrote:
Anyone who says terran is the best race, hasn't been watching GSL for months.

terran won the last three GSLs, Code-S (August, October, November).

http://wiki.teamliquid.net/starcraft2/GOMTV_Global_Starcraft_II_League

and how many terran are there in the current GSL, Code S?? hrmmm....

http://wiki.teamliquid.net/starcraft2/2012_Global_StarCraft_II_League_Season_1/Code_S

yeah, they are doing pretty bad in GSL.

I’m not sure anyone is saying that Terran doesn’t have the ability to win GSL’s? But I don’t believe winning a GSL automatically equates to being OP.

Terran is an extremely difficult race to master. If you look at the statistics in silver, gold, platinum and diamond they show Terran significantly behind their counter parts, but if you manage to get over the hurdle and become a code S multi-tasking god, then you too can be a GSL champion. Unfortunately, that’s the minority and we are the majority which means most of us are all stuck pulling are hair out.

I’ve also been of the opinion that Terran’s metagame was developing at a much quicker rate than the other 2 races, which left both Zerg and Protoss always trying to catch up with the metagame shifts. I remember when there was a new strategy coming out on a weekly basis for Terran. Now, I think we are at a state where Terran’s metagame is slowing down. Zerg and Protoss have pretty much figured out how to properly defend most of Terrans timing attacks. I think this is where you are going to start see Protoss and Zerg shine.

The other statistic I would point to is the length of each game showing that Terran obviously feels the need to end the game quickly, because their ability to win mid and late game significantly decreases as Protoss Techs up and Zerg Macro’s up.

i was only responding to the post i quoted, which implied that terrans have been doing poorly in GSL.

to respond to your post, Blizzard doesnt (and shouldnt) balance the game around casual players. sc2 tournaments would be a complete farce if Blizzard decides terran needs a buff because bronze-GM (non-progamers) can't play terran well. the only people it should be balanced around are people who play the game professionally. it gives everyone something to aspire to.

Sorry I didn’t mean to jump into the middle of a conversation.

I agree with this in part, but on some level they do have to balance it for the lower levels, because they have to appease the casual gamers in order to get gamers interested enough to watch tournaments and support the esport financially.

If you have gamers that are just so utterly frustrated that they give up, then you’re losing gamers, which means you have less gamers watching tournaments and therefore less money to support the esport. Without the gamers supporting the esport you don’t have enough money in circulation to have big tournaments. So in part, I do agree that they have to focus on your top tier player to make it watchable, but at the same time if you don’t have enough people watching and taking part in the tournaments, then the esport ceases to exist.


Yes, I agree with you in terms of balancing lower levels while keeping higher levels reasonable, for sure. This is why I am a big fan of raising the "skill floor"; as in, making a change that can only make people better, instead of hinder them.

For instance, if Blizzard was to put a 50 second cooldown on MULEs (something I would not support, although I think a lesser cooldown would be good), the highest level of play shouldn't be affected at all, right? The highest level of play should be hitting every calldown right on the dot (of course they don't, but this would encourage them to). However, lower levels of the game who forget MULEs for three minutes then call down six MULEs to get an income of over 9000 would be nerfed.

Just an idea, and something that I enjoy thinking about.


A key part of playing safely is to save some scans, its not about hitting mules on the mark like injects..


for as good as an on-demand giant detection crop circle is, i think the price of forgoing some MULEs entirely to save energy is more than reasonable. my god. you do realize you have ravens right?


mules don't give you free money. they allow you to gather your minerals FASTER, but you still get the same number of minerals eventually.

i don't think you realise how difficult terran would be if you didn't have scanner sweep. it's used for scouting more than detection. it's ESSENTIAL for scouting. if you think terran shouldn't 'waste' mules to scan, then you need to give terran a marine that can run at zergling speed, flying supply depots, an observer or something in order to scout.

i mean you could build barracks and float them around.. but that costs almost as much as a scan and they can be killed so they're not exactly permenant.....


you must not have taken basic economics. money now is worth more than the same amount of money later. so yes, MULEs make money.

ESSENTIAL for scouting you say? honestly if we gave you a marine that ran like a zergling you'd still complain, since a marine zergling is useless against a walled off opponent.

wait wait wait wait wait. are you SERIOUSLY complaining about using a floating barracks?
overlord: 100 minerals. 200 hp. move speed 0.47. gives 8 supply.
barracks: 150 minerals. 1000 hp. move speed 0.9375. makes fucking marines anywhere.

how can you possibly complain about having to float a barracks?? oh wait. it's because you've been spoiled with free magic crop circles. ridiculous.
fast food. y u no make me fast? <( ಠ益ಠ <)
grs
Profile Blog Joined April 2011
Germany2339 Posts
February 21 2012 20:46 GMT
#889
On February 22 2012 05:44 Exigaet wrote:
Show nested quote +
On February 22 2012 05:42 CandyHunterz wrote:
hey guys, i cant play any games after the patch. Sc2 keeps telling me i need to patch my client in order to join games which i already have. I am using sc2relocalizer, maybe the problem has something to do with it? is anybody having similar issues?


If you updated NA you cannot play on EU or KR until next week.

I am pretty sure EU gets updated tomorrow as usual; at least that is what the news say.
TG Manny
Profile Blog Joined September 2011
United States325 Posts
February 21 2012 20:55 GMT
#890
On February 22 2012 05:46 TheDraken wrote:
Show nested quote +
On February 22 2012 05:00 shizna wrote:
On February 22 2012 04:42 TheDraken wrote:
On February 22 2012 04:37 xOff wrote:
On February 22 2012 04:36 CyDe wrote:
On February 22 2012 04:25 p1cKLes wrote:
On February 22 2012 04:12 dAPhREAk wrote:
On February 22 2012 04:04 p1cKLes wrote:
On February 22 2012 03:43 dAPhREAk wrote:
On February 22 2012 03:05 Trealador wrote:
Anyone who says terran is the best race, hasn't been watching GSL for months.

terran won the last three GSLs, Code-S (August, October, November).

http://wiki.teamliquid.net/starcraft2/GOMTV_Global_Starcraft_II_League

and how many terran are there in the current GSL, Code S?? hrmmm....

http://wiki.teamliquid.net/starcraft2/2012_Global_StarCraft_II_League_Season_1/Code_S

yeah, they are doing pretty bad in GSL.

I’m not sure anyone is saying that Terran doesn’t have the ability to win GSL’s? But I don’t believe winning a GSL automatically equates to being OP.

Terran is an extremely difficult race to master. If you look at the statistics in silver, gold, platinum and diamond they show Terran significantly behind their counter parts, but if you manage to get over the hurdle and become a code S multi-tasking god, then you too can be a GSL champion. Unfortunately, that’s the minority and we are the majority which means most of us are all stuck pulling are hair out.

I’ve also been of the opinion that Terran’s metagame was developing at a much quicker rate than the other 2 races, which left both Zerg and Protoss always trying to catch up with the metagame shifts. I remember when there was a new strategy coming out on a weekly basis for Terran. Now, I think we are at a state where Terran’s metagame is slowing down. Zerg and Protoss have pretty much figured out how to properly defend most of Terrans timing attacks. I think this is where you are going to start see Protoss and Zerg shine.

The other statistic I would point to is the length of each game showing that Terran obviously feels the need to end the game quickly, because their ability to win mid and late game significantly decreases as Protoss Techs up and Zerg Macro’s up.

i was only responding to the post i quoted, which implied that terrans have been doing poorly in GSL.

to respond to your post, Blizzard doesnt (and shouldnt) balance the game around casual players. sc2 tournaments would be a complete farce if Blizzard decides terran needs a buff because bronze-GM (non-progamers) can't play terran well. the only people it should be balanced around are people who play the game professionally. it gives everyone something to aspire to.

Sorry I didn’t mean to jump into the middle of a conversation.

I agree with this in part, but on some level they do have to balance it for the lower levels, because they have to appease the casual gamers in order to get gamers interested enough to watch tournaments and support the esport financially.

If you have gamers that are just so utterly frustrated that they give up, then you’re losing gamers, which means you have less gamers watching tournaments and therefore less money to support the esport. Without the gamers supporting the esport you don’t have enough money in circulation to have big tournaments. So in part, I do agree that they have to focus on your top tier player to make it watchable, but at the same time if you don’t have enough people watching and taking part in the tournaments, then the esport ceases to exist.


Yes, I agree with you in terms of balancing lower levels while keeping higher levels reasonable, for sure. This is why I am a big fan of raising the "skill floor"; as in, making a change that can only make people better, instead of hinder them.

For instance, if Blizzard was to put a 50 second cooldown on MULEs (something I would not support, although I think a lesser cooldown would be good), the highest level of play shouldn't be affected at all, right? The highest level of play should be hitting every calldown right on the dot (of course they don't, but this would encourage them to). However, lower levels of the game who forget MULEs for three minutes then call down six MULEs to get an income of over 9000 would be nerfed.

Just an idea, and something that I enjoy thinking about.


A key part of playing safely is to save some scans, its not about hitting mules on the mark like injects..


for as good as an on-demand giant detection crop circle is, i think the price of forgoing some MULEs entirely to save energy is more than reasonable. my god. you do realize you have ravens right?


mules don't give you free money. they allow you to gather your minerals FASTER, but you still get the same number of minerals eventually.

i don't think you realise how difficult terran would be if you didn't have scanner sweep. it's used for scouting more than detection. it's ESSENTIAL for scouting. if you think terran shouldn't 'waste' mules to scan, then you need to give terran a marine that can run at zergling speed, flying supply depots, an observer or something in order to scout.

i mean you could build barracks and float them around.. but that costs almost as much as a scan and they can be killed so they're not exactly permenant.....


you must not have taken basic economics. money now is worth more than the same amount of money later. so yes, MULEs make money.

ESSENTIAL for scouting you say? honestly if we gave you a marine that ran like a zergling you'd still complain, since a marine zergling is useless against a walled off opponent.

wait wait wait wait wait. are you SERIOUSLY complaining about using a floating barracks?
overlord: 100 minerals. 200 hp. move speed 0.47. gives 8 supply.
barracks: 150 minerals. 1000 hp. move speed 0.9375. makes fucking marines anywhere.

how can you possibly complain about having to float a barracks?? oh wait. it's because you've been spoiled with free magic crop circles. ridiculous.


Any relatively good Terran is now moving away from using scans as scouting material until late-game for the sake of MULEing more. Terrans can scout with pressure, reapers, etc. I never use scans unless I abso-freaking-lutely need to determine between two similar but different builds and I haven't micro'd my worker well enough to keep it alive (IE 4g vs 1g expand, 111 or mech opening, etc.)

Also please don't compare an overlord to a barracks for scouting. Supply buildings do different functions for different races. Toss can power buildings and warpin on their supply, terran can make sim-cities and prevent agression with depots, and zerg can scout and (later) detect+scout faster for a fairly cheap upgrade after lairtech. The over-seer can essentially be a free-scan 100% of the time if you never lose it and use changelings to check upgrades, infrastructure, etc.

To make a barracks just to scout costs 150 minerals, mining time, and precious marine creation time. It's like making a proxy hatch in your opponents base with a ton of spines. It'll eventually go down but you're losing effective production and a lot of early resources to make it.

Singularity is at hand...
kofman
Profile Joined August 2011
Andorra698 Posts
February 21 2012 21:04 GMT
#891
On February 22 2012 05:46 TheDraken wrote:
Show nested quote +
On February 22 2012 05:00 shizna wrote:
On February 22 2012 04:42 TheDraken wrote:
On February 22 2012 04:37 xOff wrote:
On February 22 2012 04:36 CyDe wrote:
On February 22 2012 04:25 p1cKLes wrote:
On February 22 2012 04:12 dAPhREAk wrote:
On February 22 2012 04:04 p1cKLes wrote:
On February 22 2012 03:43 dAPhREAk wrote:
On February 22 2012 03:05 Trealador wrote:
Anyone who says terran is the best race, hasn't been watching GSL for months.

terran won the last three GSLs, Code-S (August, October, November).

http://wiki.teamliquid.net/starcraft2/GOMTV_Global_Starcraft_II_League

and how many terran are there in the current GSL, Code S?? hrmmm....

http://wiki.teamliquid.net/starcraft2/2012_Global_StarCraft_II_League_Season_1/Code_S

yeah, they are doing pretty bad in GSL.

I’m not sure anyone is saying that Terran doesn’t have the ability to win GSL’s? But I don’t believe winning a GSL automatically equates to being OP.

Terran is an extremely difficult race to master. If you look at the statistics in silver, gold, platinum and diamond they show Terran significantly behind their counter parts, but if you manage to get over the hurdle and become a code S multi-tasking god, then you too can be a GSL champion. Unfortunately, that’s the minority and we are the majority which means most of us are all stuck pulling are hair out.

I’ve also been of the opinion that Terran’s metagame was developing at a much quicker rate than the other 2 races, which left both Zerg and Protoss always trying to catch up with the metagame shifts. I remember when there was a new strategy coming out on a weekly basis for Terran. Now, I think we are at a state where Terran’s metagame is slowing down. Zerg and Protoss have pretty much figured out how to properly defend most of Terrans timing attacks. I think this is where you are going to start see Protoss and Zerg shine.

The other statistic I would point to is the length of each game showing that Terran obviously feels the need to end the game quickly, because their ability to win mid and late game significantly decreases as Protoss Techs up and Zerg Macro’s up.

i was only responding to the post i quoted, which implied that terrans have been doing poorly in GSL.

to respond to your post, Blizzard doesnt (and shouldnt) balance the game around casual players. sc2 tournaments would be a complete farce if Blizzard decides terran needs a buff because bronze-GM (non-progamers) can't play terran well. the only people it should be balanced around are people who play the game professionally. it gives everyone something to aspire to.

Sorry I didn’t mean to jump into the middle of a conversation.

I agree with this in part, but on some level they do have to balance it for the lower levels, because they have to appease the casual gamers in order to get gamers interested enough to watch tournaments and support the esport financially.

If you have gamers that are just so utterly frustrated that they give up, then you’re losing gamers, which means you have less gamers watching tournaments and therefore less money to support the esport. Without the gamers supporting the esport you don’t have enough money in circulation to have big tournaments. So in part, I do agree that they have to focus on your top tier player to make it watchable, but at the same time if you don’t have enough people watching and taking part in the tournaments, then the esport ceases to exist.


Yes, I agree with you in terms of balancing lower levels while keeping higher levels reasonable, for sure. This is why I am a big fan of raising the "skill floor"; as in, making a change that can only make people better, instead of hinder them.

For instance, if Blizzard was to put a 50 second cooldown on MULEs (something I would not support, although I think a lesser cooldown would be good), the highest level of play shouldn't be affected at all, right? The highest level of play should be hitting every calldown right on the dot (of course they don't, but this would encourage them to). However, lower levels of the game who forget MULEs for three minutes then call down six MULEs to get an income of over 9000 would be nerfed.

Just an idea, and something that I enjoy thinking about.


A key part of playing safely is to save some scans, its not about hitting mules on the mark like injects..


for as good as an on-demand giant detection crop circle is, i think the price of forgoing some MULEs entirely to save energy is more than reasonable. my god. you do realize you have ravens right?


mules don't give you free money. they allow you to gather your minerals FASTER, but you still get the same number of minerals eventually.

i don't think you realise how difficult terran would be if you didn't have scanner sweep. it's used for scouting more than detection. it's ESSENTIAL for scouting. if you think terran shouldn't 'waste' mules to scan, then you need to give terran a marine that can run at zergling speed, flying supply depots, an observer or something in order to scout.

i mean you could build barracks and float them around.. but that costs almost as much as a scan and they can be killed so they're not exactly permenant.....


you must not have taken basic economics. money now is worth more than the same amount of money later. so yes, MULEs make money.

ESSENTIAL for scouting you say? honestly if we gave you a marine that ran like a zergling you'd still complain, since a marine zergling is useless against a walled off opponent.

wait wait wait wait wait. are you SERIOUSLY complaining about using a floating barracks?
overlord: 100 minerals. 200 hp. move speed 0.47. gives 8 supply.
barracks: 150 minerals. 1000 hp. move speed 0.9375. makes fucking marines anywhere.

how can you possibly complain about having to float a barracks?? oh wait. it's because you've been spoiled with free magic crop circles. ridiculous.

If terran didn't have scan, then how the hell would terran deal with cloaked units? no, not ravens, since they are super far up the tech tree and don't do anything other than detect.

You are really stupid if you are comparing barracks and overlords. If anything, you should be comparing overlords and supply depots. overlords can move around and scout, supply depots can't.

How can you possibly complain when you have flying supply depots that are great for scouting and units that move super fast? Scans take money, moving overlords and zerglings around is free. Please, actually play the game before making ridiculous statements.
TailsPrower
Profile Joined March 2011
Canada94 Posts
February 21 2012 21:09 GMT
#892
just played and my APM was like 70 and my EPM was about 110. Does that mean its backwards?
Xorphene
Profile Joined January 2011
United Kingdom492 Posts
February 21 2012 21:11 GMT
#893
On February 22 2012 06:04 kofman wrote:
not ravens, since they are super far up the tech tree and don't do anything other than detect.


On February 22 2012 06:04 kofman wrote:
Scans take money. Please, actually play the game before making ridiculous statements.


Scans take energy.

As for the remainder of your second statement, i'll direct you to the first quote.
T: Polt, Fantasy, Flash, Jjakji. P: HerO, Rain, Grubby, SoS. Z: Jaedong, Scarlett, Snute, Life. Casters: ToD, Apollo, MrBitter, Artosis, Day[9].
CyDe
Profile Blog Joined November 2011
United States1010 Posts
February 21 2012 21:20 GMT
#894
OH YES! I just downloaded the patch, and I have always wanted Zerg larvae to be shown in the units tab! Thank you Blizz :D
youtube.com/GamingCyDe-- My totally abandoned youtube channel that I might revisit at some point
Clarity_nl
Profile Joined November 2011
Netherlands6826 Posts
Last Edited: 2012-02-21 21:21:28
February 21 2012 21:20 GMT
#895
On February 22 2012 05:46 TheDraken wrote:
wait wait wait wait wait. are you SERIOUSLY complaining about using a floating barracks?
overlord: 100 minerals. 200 hp. move speed 0.47. gives 8 supply.
barracks: 150 minerals. 1000 hp. move speed 0.9375. makes fucking marines anywhere.


Made me laugh out loud so hard.

On February 22 2012 06:09 TailsPrower wrote:
just played and my APM was like 70 and my EPM was about 110. Does that mean its backwards?


Maybe your actions are so efficient, blizzard is rewarding you?

But no, APM is still the blizzard weird number.
EPM is like the sc2gears version of EAPM.
CPM is APM.

Did I confuse you? good.
FIGHT THE GOOD FIGHT AGAINST STUPIDITY CLARITY, I BELIEVE IN YOU! - Palmar
TheResidentEvil
Profile Joined September 2010
United States991 Posts
February 21 2012 21:35 GMT
#896
General


APM values displayed on the Leader Board are now calculated by counting every click and command that has been issued by the player.
EPM values displayed on the Leader Board are calculated by counting only actual commands issued by the player (Effective Actions Per Minute).
Zerg Larvae are now displayed in the unit panel of the Leader Board.

Balance


PROTOSS
Phoenix
A new upgrade has been added to the Fleet Beacon: Anion Pulse-Crystals. This upgrade increases Phoenix weapon range by +2.


TERRAN
Ghost
Snipe damage changed from 45 to 25 (+25 vs Psionic).
Orbital Command Center
MULE now always returns 30 minerals per trip, regardless of mineral type.

Bug Fixes


The “Try the Next Patch” button now properly launches the PTR client when a PTR is available.
Unread chat notifications no longer reset when entering or leaving a game.
Map information now loads immediately in the Match History screen after logging onto Battle.net.
In the Korean version, the Reduced Violence option now remains checked when restoring gameplay defaults.
Fixed a display issue that could occur when binding certain keys on a French keyboard.
Fixed a crash that could occur when exiting StarCraft II on systems with Geforce FX 5700 graphics cards.
Fixed a crash that could occur when saving and loading games between High and Low video settings.
Fixed an issue that could cause some players to be dropped from custom games after spending an extended time in the lobby.
Fixed an issue which was causing some players with a full version of SC2 to be stuck in Starter Edition.
Fixed an issue that could cause ladder matches to sometimes start three seconds late.
Fixed an issue where overlapping units could sometimes traverse cliff levels.
Fixed an issue which prevented some players from receiving credit for Top X achievements after Season 3.
Fixed an issue which caused FFA games to reset the progress of the Team Hot Streak achievement.
Fixed an issue where the Restart button was incorrectly showing up when loading Vs. AI saved games from previous versions of StarCraft II.

Mac Bug Fixes


Fixed an issue where the cursor would disappear when using the middle mouse button.
Fixed an issue which caused performance to drop significantly during large battles.
Fixed an issue that was causing certain mod maps to crash after loading.
The Reduce Mouse Lag option now works properly on Macs.
da_head
Profile Blog Joined November 2008
Canada3350 Posts
February 21 2012 21:39 GMT
#897
Hey guys, im posting this again because no one replied to me yet. When attempting to patch, it would freeze at 99% and give me this error:

The patch "bnet\Battle.net\i18n\enUS\String\CLIENT_GAMES.xml" could not be applied. (MD5 mismatch: expected 0x7910023471D6234022B7E4C301AE7103, actual 0xC65D91668D5E2C873E254C2539D24F19.)(PTCApply_BSDiff failed.) If this problem persists, you may be able to solve it by uninstalling and then reinstalling the game. If you are unable to correct this problem, please contact Blizzard Technical Support. (BNUpdate:TCApply)

I had this problem last patch, but i remb someone said to delete a certain folder in my documents which fixed it. I dont remb which one though. Any help??
When they see MC Probe, all the ladies disrobe.
vaderseven
Profile Joined September 2008
United States2556 Posts
February 21 2012 21:40 GMT
#898
http://us.launcher.battle.net/patchnotes/

Someone should link the patch notes!

StarCraft II: Wings of Liberty - Patch 1.4.3

General

APM values displayed on the Leader Board are now calculated by counting every click and command that has been issued by the player.
EPM values displayed on the Leader Board are calculated by counting only actual commands issued by the player (Effective Actions Per Minute).
Zerg Larvae are now displayed in the unit panel of the Leader Board.

Balance

PROTOSS
Phoenix
A new upgrade has been added to the Fleet Beacon: Anion Pulse-Crystals. This upgrade increases Phoenix weapon range by +2.

TERRAN
Ghost
Snipe damage changed from 45 to 25 (+25 vs Psionic).
Orbital Command Center
MULE now always returns 30 minerals per trip, regardless of mineral type.

Bug Fixes

The “Try the Next Patch” button now properly launches the PTR client when a PTR is available.
Unread chat notifications no longer reset when entering or leaving a game.
Map information now loads immediately in the Match History screen after logging onto Battle.net.
In the Korean version, the Reduced Violence option now remains checked when restoring gameplay defaults.
Fixed a display issue that could occur when binding certain keys on a French keyboard.
Fixed a crash that could occur when exiting StarCraft II on systems with Geforce FX 5700 graphics cards.
Fixed a crash that could occur when saving and loading games between High and Low video settings.
Fixed an issue that could cause some players to be dropped from custom games after spending an extended time in the lobby.
Fixed an issue which was causing some players with a full version of SC2 to be stuck in Starter Edition.
Fixed an issue that could cause ladder matches to sometimes start three seconds late.
Fixed an issue where overlapping units could sometimes traverse cliff levels.
Fixed an issue which prevented some players from receiving credit for Top X achievements after Season 3.
Fixed an issue which caused FFA games to reset the progress of the Team Hot Streak achievement.
Fixed an issue where the Restart button was incorrectly showing up when loading Vs. AI saved games from previous versions of StarCraft II.

Mac Bug Fixes

Fixed an issue where the cursor would disappear when using the middle mouse button.
Fixed an issue which caused performance to drop significantly during large battles.
Fixed an issue that was causing certain mod maps to crash after loading.
The Reduce Mouse Lag option now works properly on Macs.
Ben...
Profile Joined January 2011
Canada3485 Posts
February 21 2012 21:40 GMT
#899
Happy with the Mac fixes. I play SC2 on my Macbook Pro on when I can't use my desktop and it was kinda ridiculous how you would go from 60FPS solid to a slow crawl as soon as a larger battle happened. Hopefully this fixes that completely.
"Cliiiiiiiiiiiiiiiiide" -Tastosis
da_head
Profile Blog Joined November 2008
Canada3350 Posts
February 21 2012 21:43 GMT
#900
On February 22 2012 06:40 vaderseven wrote:
Someone should link the patch notes!


Try looking 2 posts above you lol.
When they see MC Probe, all the ladies disrobe.
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