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Patch 1.4.3 - Preview Blog - Page 193

Forum Index > SC2 General
4449 CommentsPost a Reply
Prev 1 191 192 193 194 195 223 Next
Please DISCUSS the changes and the impact they will have on gameplay.

Straight up whining and bitching will get you a ban, no exceptions.
Thrombozyt
Profile Blog Joined June 2010
Germany1269 Posts
February 14 2012 08:42 GMT
#3841
Suggested changes to make the BC useful:
- Can move while shooting
- Can utilize air-to-ground and air-to-air batteries simultaneously
Optional: Upon research of the behemoth reactor, the BC gains 1 extra dmg.
GreatestThreat
Profile Joined May 2010
United States631 Posts
February 14 2012 08:50 GMT
#3842
On February 14 2012 17:42 Thrombozyt wrote:
Suggested changes to make the BC useful:
- Can move while shooting
- Can utilize air-to-ground and air-to-air batteries simultaneously
Optional: Upon research of the behemoth reactor, the BC gains 1 extra dmg.


Those first two are actually really good ideas.
"I'm ethereal! My children are legion, serial! They stick to my skin like beloved cysts... I TEAR AWAY WITH MY NAILS AND TEETH AND FISTS!"
Goldfish
Profile Blog Joined August 2010
2230 Posts
February 14 2012 08:52 GMT
#3843
Snipe should do +25 to workers too IMO.
https://connect.microsoft.com/WindowsServerFeedback/feedback/details/741495/biggest-explorer-annoyance-automatic-sorting-windows-7-server-2008-r2-and-vista#details Allow Disable Auto Arrange in Windows 7+
Micro_Jackson
Profile Joined August 2011
Germany2002 Posts
February 14 2012 08:58 GMT
#3844
The BC´s have the same problems as the Carriers have, too expensive, too slow, no splash, impossible to remax in time, too easy to counter with cheap units.

And for the "Ravens could fix the tvz latgame" - people: with building time a seeker missle needs a at least nearly 90 Seconds(with energy upgrade!). Thats 2 Rounds of Ultralisk which need 5! missles. Should i build 10 Starports and please the zerg to wait to kill a handfull of ultralisks?
Big J
Profile Joined March 2011
Austria16289 Posts
Last Edited: 2012-02-14 09:03:13
February 14 2012 09:01 GMT
#3845
On February 14 2012 17:50 GreatestThreat wrote:
Show nested quote +
On February 14 2012 17:42 Thrombozyt wrote:
Suggested changes to make the BC useful:
- Can move while shooting
- Can utilize air-to-ground and air-to-air batteries simultaneously
Optional: Upon research of the behemoth reactor, the BC gains 1 extra dmg.


Those first two are actually really good ideas.


what lol? The second one is like the most superbroken thing in the world.
"Hey, we thought the second highest dps unit in the game doesn't have enough dps, so we changed it that it deals now +75% damage in most realistic scenarios.
"In our next patch we will experiment with hydra range a little bit because it could be higher. We thought about 20."
Sallek
Profile Joined October 2010
Denmark17 Posts
February 14 2012 09:02 GMT
#3846
On February 14 2012 17:33 Thrombozyt wrote:

So how do YOU envision the 'BC a la surprise' to work? Buy SOMEHOW more time while you research ship weapons lvl 2+3? It's just a measely 410 seconds - SEVEN MINUTES!


A suggestion:

Fuse vehicle and aircraft armor/weapons upgrades.
Makes tech switches more effecient (as is already the case with P and Z - having 2 sets of upgrades I mean).

Also this guy have some cool suggestions:

On February 14 2012 17:42 Thrombozyt wrote:
Suggested changes to make the BC useful:
- Can move while shooting
- Can utilize air-to-ground and air-to-air batteries simultaneously



The third part I edited out (extra damage upgrade). The second part in there might be too much. But seeing how nearly all flying protoss units can fly and shoot simultaniously why Shouldn't BCs?

"Hurr durr because of Yamato."

I dont give 2 shits about the yamato. Its energy makes it susceptible to feedback and it can be NP'd way way before ever getting that upgrade.
Never question your luck
GreatestThreat
Profile Joined May 2010
United States631 Posts
February 14 2012 09:06 GMT
#3847
On February 14 2012 18:01 Big J wrote:
Show nested quote +
On February 14 2012 17:50 GreatestThreat wrote:
On February 14 2012 17:42 Thrombozyt wrote:
Suggested changes to make the BC useful:
- Can move while shooting
- Can utilize air-to-ground and air-to-air batteries simultaneously
Optional: Upon research of the behemoth reactor, the BC gains 1 extra dmg.


Those first two are actually really good ideas.


what lol? The second one is like the most superbroken thing in the world.
"Hey, we thought the second highest dps unit in the game doesn't have enough dps, so we changed it that it deals now +75% damage in most realistic scenarios.
"In our next patch we will experiment with hydra range a little bit because it could be higher. We thought about 20."


Yeah but have you looked at its DPS for cost? BCs need some kind of buff, they're almost as unused as carriers in high level play.
"I'm ethereal! My children are legion, serial! They stick to my skin like beloved cysts... I TEAR AWAY WITH MY NAILS AND TEETH AND FISTS!"
Sallek
Profile Joined October 2010
Denmark17 Posts
February 14 2012 09:11 GMT
#3848
On February 14 2012 18:06 GreatestThreat wrote:
Show nested quote +
On February 14 2012 18:01 Big J wrote:
On February 14 2012 17:50 GreatestThreat wrote:
On February 14 2012 17:42 Thrombozyt wrote:
Suggested changes to make the BC useful:
- Can move while shooting
- Can utilize air-to-ground and air-to-air batteries simultaneously
Optional: Upon research of the behemoth reactor, the BC gains 1 extra dmg.


Those first two are actually really good ideas.


what lol? The second one is like the most superbroken thing in the world.
"Hey, we thought the second highest dps unit in the game doesn't have enough dps, so we changed it that it deals now +75% damage in most realistic scenarios.
"In our next patch we will experiment with hydra range a little bit because it could be higher. We thought about 20."


Yeah but have you looked at its DPS for cost? BCs need some kind of buff, they're almost as unused as carriers in high level play.



Also, due to their high attack speed they are way, way less effective against units with armor upgrades. Changing the attack damage to higher with same DPS would be worthwhile.
Never question your luck
VPFaith
Profile Joined April 2011
United States261 Posts
February 14 2012 09:11 GMT
#3849
Its kinda funny how regular maruders do more damage than that of Snipe from Ghosts in patch 1.4.3. I think if blizzard wants ghosts only to counter the other spell casters, then why not just change snipe into Feedback and no need to ever worry about ghosts snipe ultralisks, brooldlords, and workers.
Never Give Up
Lithian
Profile Joined September 2010
Finland38 Posts
Last Edited: 2012-02-14 09:15:41
February 14 2012 09:12 GMT
#3850
Not sure if this has been suggested, but it seems that terrans have problems remaxing their lategame army and reacting to tech switches. So maybe adding an upgrade to engineering bay, which also needs either armory or fusion core, transforming all add-ons to tech reactors, similiar to the ones from the campaign.
Make people think they will lose, bluff if needed. People want an easy victory and will not attack if they think they will lose.
prOxi.FighT
Profile Joined October 2009
Australia114 Posts
February 14 2012 09:13 GMT
#3851
On February 14 2012 18:01 Big J wrote:
Show nested quote +
On February 14 2012 17:50 GreatestThreat wrote:
On February 14 2012 17:42 Thrombozyt wrote:
Suggested changes to make the BC useful:
- Can move while shooting
- Can utilize air-to-ground and air-to-air batteries simultaneously
Optional: Upon research of the behemoth reactor, the BC gains 1 extra dmg.


Those first two are actually really good ideas.


what lol? The second one is like the most superbroken thing in the world.
"Hey, we thought the second highest dps unit in the game doesn't have enough dps, so we changed it that it deals now +75% damage in most realistic scenarios.
"In our next patch we will experiment with hydra range a little bit because it could be higher. We thought about 20."


Well... They did double the DPS of infestors.
GreatestThreat
Profile Joined May 2010
United States631 Posts
February 14 2012 09:13 GMT
#3852
On February 14 2012 18:11 VPFaith wrote:
Its kinda funny how regular maruders do more damage than that of Snipe from Ghosts in patch 1.4.3. I think if blizzard wants ghosts only to counter the other spell casters, then why not just change snipe into Feedback and no need to ever worry about ghosts snipe ultralisks, brooldlords, and workers.


Marauders definitely do not do more damage than Snipe.

Before people complain can they at least learn the actual stats of the units.
"I'm ethereal! My children are legion, serial! They stick to my skin like beloved cysts... I TEAR AWAY WITH MY NAILS AND TEETH AND FISTS!"
VPFaith
Profile Joined April 2011
United States261 Posts
February 14 2012 09:14 GMT
#3853
Also, in TvP, Terrans are limited to go bio only, and mech never works in TvP. Why are we limited to play bio only vs Protoss? And why all PvPs are either 4 gate all in, or always some sort of 1 base play? If anything, PvP needs a fix, and ask why TvP we have to play Bio. Thanks.
Never Give Up
VPFaith
Profile Joined April 2011
United States261 Posts
February 14 2012 09:15 GMT
#3854
On February 14 2012 18:13 GreatestThreat wrote:
Show nested quote +
On February 14 2012 18:11 VPFaith wrote:
Its kinda funny how regular maruders do more damage than that of Snipe from Ghosts in patch 1.4.3. I think if blizzard wants ghosts only to counter the other spell casters, then why not just change snipe into Feedback and no need to ever worry about ghosts snipe ultralisks, brooldlords, and workers.


Marauders definitely do not do more damage than Snipe.

Before people complain can they at least learn the actual stats of the units.


Vs armored units <3, sorry I did not clarify that.
Never Give Up
Big J
Profile Joined March 2011
Austria16289 Posts
Last Edited: 2012-02-14 09:18:38
February 14 2012 09:17 GMT
#3855
On February 14 2012 18:06 GreatestThreat wrote:
Show nested quote +
On February 14 2012 18:01 Big J wrote:
On February 14 2012 17:50 GreatestThreat wrote:
On February 14 2012 17:42 Thrombozyt wrote:
Suggested changes to make the BC useful:
- Can move while shooting
- Can utilize air-to-ground and air-to-air batteries simultaneously
Optional: Upon research of the behemoth reactor, the BC gains 1 extra dmg.


Those first two are actually really good ideas.


what lol? The second one is like the most superbroken thing in the world.
"Hey, we thought the second highest dps unit in the game doesn't have enough dps, so we changed it that it deals now +75% damage in most realistic scenarios.
"In our next patch we will experiment with hydra range a little bit because it could be higher. We thought about 20."


Yeah but have you looked at its DPS for cost? BCs need some kind of buff, they're almost as unused as carriers in high level play.


No, because it is an endgame unit. You have to look at its dps per supply as well as the supply cap is one of the most limiting factors at that time. (and you want supplyefficient armies at that time... noone cares about the roach being one of the most costefficient units if you fight 200 vs 200 with it)
Also the dps is not the only great thing about the cruiser. 3armor and 550HP as an air unit, that's beefier than an ultralisk. Then add Yamato Canon...
There is a reason why a lot of people go mass BC in noncompetetive areas: it's already the best unit in the game statswise and can only be beaten by 1unit per race. If you make the BC only some kind of costefficient as well, you just give Terran an ultimate goal: "get 20cruiser, lift your buildings and you win".
I guess the air/ground simultanous attack would not change that BCs could get countered by Corruptor/Voidray/Viking, but it would just make going battlecruise so costefficient, that anytime an opponent uses ground, you would just go BC. If he goes air as well, the costefficieny of the BC investment would go through the roof. If he stays ground... mass BCs and win.
Mehukannu
Profile Joined October 2010
Finland421 Posts
February 14 2012 09:18 GMT
#3856
On February 14 2012 16:34 Big J wrote:
Show nested quote +
On February 14 2012 14:31 Mehukannu wrote:
On February 14 2012 14:15 Kharnage wrote:
On February 14 2012 13:53 xUnSeEnx wrote:
Storm from toss does something like 150 damage, which basically melts marines and marauders and can easily be cleaned up by a collosus.


I know I'm ignoring the rest of your post, but storm does 80 dmg (20 per sec). It's kind of hard to overlook it when you're out by almost double.

It is kinda funny and baffling when people just put some random numbers or unit stats or whatever from the game that are wrong even though you can quite easily check it from liquipedia tab at the top of the page, which has most knowledge from the game (build orders, unit stats, pro players, etc.) that are useful for easy accessing to a lot of information about the game.
I just wish some people would explore the site a little.


hey, he also said that 150dmg still needs cleaning up by colossus, so at least he doesn't know the HP of a marauder either

True, even more of a reason to get to know the site little more than just starcraft 2 section.
To be fair, it's not like marine or marauders instantly die to storms either or just collisi laser beams, but rather the combination of the two. So it still holds some merit that storm is the one trying to kill or atleast severely damages the units so the collosi can incinerate the survivors easier.
C=('. ' Q)
GreatestThreat
Profile Joined May 2010
United States631 Posts
February 14 2012 09:20 GMT
#3857
On February 14 2012 18:15 VPFaith wrote:
Show nested quote +
On February 14 2012 18:13 GreatestThreat wrote:
On February 14 2012 18:11 VPFaith wrote:
Its kinda funny how regular maruders do more damage than that of Snipe from Ghosts in patch 1.4.3. I think if blizzard wants ghosts only to counter the other spell casters, then why not just change snipe into Feedback and no need to ever worry about ghosts snipe ultralisks, brooldlords, and workers.


Marauders definitely do not do more damage than Snipe.

Before people complain can they at least learn the actual stats of the units.


Vs armored units <3, sorry I did not clarify that.


It's still incorrect though. Marauders do 10 damage, 20 vs armored. Snipe does 25. Even if you factor in weapon upgrades, you have to assume the enemy also has armor upgrades as well. If I'm correct on this +3 attack Marauders would do 26(?) vs armored. Against Ultralisks with full upgrades, they're still doing 20 damage. Snipe ignores armor reduction.

Also Snipe has range 10 in comparison to a Marauders range of 6.
"I'm ethereal! My children are legion, serial! They stick to my skin like beloved cysts... I TEAR AWAY WITH MY NAILS AND TEETH AND FISTS!"
GreatestThreat
Profile Joined May 2010
United States631 Posts
Last Edited: 2012-02-14 09:26:35
February 14 2012 09:23 GMT
#3858
On February 14 2012 18:17 Big J wrote:
Show nested quote +
On February 14 2012 18:06 GreatestThreat wrote:
On February 14 2012 18:01 Big J wrote:
On February 14 2012 17:50 GreatestThreat wrote:
On February 14 2012 17:42 Thrombozyt wrote:
Suggested changes to make the BC useful:
- Can move while shooting
- Can utilize air-to-ground and air-to-air batteries simultaneously
Optional: Upon research of the behemoth reactor, the BC gains 1 extra dmg.


Those first two are actually really good ideas.


what lol? The second one is like the most superbroken thing in the world.
"Hey, we thought the second highest dps unit in the game doesn't have enough dps, so we changed it that it deals now +75% damage in most realistic scenarios.
"In our next patch we will experiment with hydra range a little bit because it could be higher. We thought about 20."


Yeah but have you looked at its DPS for cost? BCs need some kind of buff, they're almost as unused as carriers in high level play.


No, because it is an endgame unit. You have to look at its dps per supply as well as the supply cap is one of the most limiting factors at that time. (and you want supplyefficient armies at that time... noone cares about the roach being one of the most costefficient units if you fight 200 vs 200 with it)
Also the dps is not the only great thing about the cruiser. 3armor and 550HP as an air unit, that's beefier than an ultralisk. Then add Yamato Canon...
There is a reason why a lot of people go mass BC in noncompetetive areas: it's already the best unit in the game statswise and can only be beaten by 1unit per race. If you make the BC only some kind of costefficient as well, you just give Terran an ultimate goal: "get 20cruiser, lift your buildings and you win".
I guess the air/ground simultanous attack would not change that BCs could get countered by Corruptor/Voidray/Viking, but it would just make going battlecruise so costefficient, that anytime an opponent uses ground, you would just go BC. If he goes air as well, the costefficieny of the BC investment would go through the roof. If he stays ground... mass BCs and win.


Noncompetitive games mean less than nothing for balance purposes.

And if the unit is such an "I win" button as you're making it sound, why then is it still almost completely unused in pro tournaments?

Edit: Sorry misread that. You were saying it would be that good if given the simultaneous ground and air attack. I'm not convinced that's the case but your argument makes sense. It wouldn't hurt to test it in a PTR though would it?
"I'm ethereal! My children are legion, serial! They stick to my skin like beloved cysts... I TEAR AWAY WITH MY NAILS AND TEETH AND FISTS!"
Big J
Profile Joined March 2011
Austria16289 Posts
Last Edited: 2012-02-14 09:31:36
February 14 2012 09:26 GMT
#3859
On February 14 2012 18:23 GreatestThreat wrote:
Show nested quote +
On February 14 2012 18:17 Big J wrote:
On February 14 2012 18:06 GreatestThreat wrote:
On February 14 2012 18:01 Big J wrote:
On February 14 2012 17:50 GreatestThreat wrote:
On February 14 2012 17:42 Thrombozyt wrote:
Suggested changes to make the BC useful:
- Can move while shooting
- Can utilize air-to-ground and air-to-air batteries simultaneously
Optional: Upon research of the behemoth reactor, the BC gains 1 extra dmg.


Those first two are actually really good ideas.


what lol? The second one is like the most superbroken thing in the world.
"Hey, we thought the second highest dps unit in the game doesn't have enough dps, so we changed it that it deals now +75% damage in most realistic scenarios.
"In our next patch we will experiment with hydra range a little bit because it could be higher. We thought about 20."


Yeah but have you looked at its DPS for cost? BCs need some kind of buff, they're almost as unused as carriers in high level play.


No, because it is an endgame unit. You have to look at its dps per supply as well as the supply cap is one of the most limiting factors at that time. (and you want supplyefficient armies at that time... noone cares about the roach being one of the most costefficient units if you fight 200 vs 200 with it)
Also the dps is not the only great thing about the cruiser. 3armor and 550HP as an air unit, that's beefier than an ultralisk. Then add Yamato Canon...
There is a reason why a lot of people go mass BC in noncompetetive areas: it's already the best unit in the game statswise and can only be beaten by 1unit per race. If you make the BC only some kind of costefficient as well, you just give Terran an ultimate goal: "get 20cruiser, lift your buildings and you win".
I guess the air/ground simultanous attack would not change that BCs could get countered by Corruptor/Voidray/Viking, but it would just make going battlecruise so costefficient, that anytime an opponent uses ground, you would just go BC. If he goes air as well, the costefficieny of the BC investment would go through the roof. If he stays ground... mass BCs and win.


Noncompetitive games mean less than nothing for balance purposes.

And if the unit is such an "I win" button as you're making it sound, why then is it still almost completely unused in pro tournaments?

Edit: Sorry misread that. You were saying it would be that good if given the simultaneous ground and air attack. I'm not convinced that's the case but your argument makes sense. It wouldn't hurt to test it in a PTR though would it?


ofc it wouldn't really hurt. But would it hurt to buff hydralisks, carriers, reaper...
nerf marines, marauder, banelings, colossi, stalker, roaches..
as well?

The question is, does the game need this kind of every unit is available costefficiently? I'm not even sure if the game would be really good, if every unit was balanced in a way that it is evenly good (in some way), because then there would be no real downside of going random units all game long.
Shikyo
Profile Blog Joined June 2008
Finland33997 Posts
Last Edited: 2012-02-14 09:39:42
February 14 2012 09:38 GMT
#3860
On February 14 2012 18:17 Big J wrote:
Show nested quote +
On February 14 2012 18:06 GreatestThreat wrote:
On February 14 2012 18:01 Big J wrote:
On February 14 2012 17:50 GreatestThreat wrote:
On February 14 2012 17:42 Thrombozyt wrote:
Suggested changes to make the BC useful:
- Can move while shooting
- Can utilize air-to-ground and air-to-air batteries simultaneously
Optional: Upon research of the behemoth reactor, the BC gains 1 extra dmg.


Those first two are actually really good ideas.


what lol? The second one is like the most superbroken thing in the world.
"Hey, we thought the second highest dps unit in the game doesn't have enough dps, so we changed it that it deals now +75% damage in most realistic scenarios.
"In our next patch we will experiment with hydra range a little bit because it could be higher. We thought about 20."


Yeah but have you looked at its DPS for cost? BCs need some kind of buff, they're almost as unused as carriers in high level play.


No, because it is an endgame unit. You have to look at its dps per supply as well as the supply cap is one of the most limiting factors at that time. (and you want supplyefficient armies at that time... noone cares about the roach being one of the most costefficient units if you fight 200 vs 200 with it)
Also the dps is not the only great thing about the cruiser. 3armor and 550HP as an air unit, that's beefier than an ultralisk. Then add Yamato Canon...
There is a reason why a lot of people go mass BC in noncompetetive areas: it's already the best unit in the game statswise and can only be beaten by 1unit per race. If you make the BC only some kind of costefficient as well, you just give Terran an ultimate goal: "get 20cruiser, lift your buildings and you win".
I guess the air/ground simultanous attack would not change that BCs could get countered by Corruptor/Voidray/Viking, but it would just make going battlecruise so costefficient, that anytime an opponent uses ground, you would just go BC. If he goes air as well, the costefficieny of the BC investment would go through the roof. If he stays ground... mass BCs and win.

What situations are those where they'd attack both air and ground at the same time? TvT? Nope, Vikings would kite them to oblivion. TvP? I guess they'd ehh... use the air attack vs Colossus? TvZ? Perhaps, though Corruptors would still destroy them in no time..

Those situations happen far less often than you think. Oh yeah and one more thing, air attack usually isn't something you upgrade very early on, so it's likely that at least AtG-wise you're up against very highly armored units, and in that case a Battlecruiser's DPS is greatly diminished

On February 14 2012 18:26 Big J wrote:
Show nested quote +
On February 14 2012 18:23 GreatestThreat wrote:
On February 14 2012 18:17 Big J wrote:
On February 14 2012 18:06 GreatestThreat wrote:
On February 14 2012 18:01 Big J wrote:
On February 14 2012 17:50 GreatestThreat wrote:
On February 14 2012 17:42 Thrombozyt wrote:
Suggested changes to make the BC useful:
- Can move while shooting
- Can utilize air-to-ground and air-to-air batteries simultaneously
Optional: Upon research of the behemoth reactor, the BC gains 1 extra dmg.


Those first two are actually really good ideas.


what lol? The second one is like the most superbroken thing in the world.
"Hey, we thought the second highest dps unit in the game doesn't have enough dps, so we changed it that it deals now +75% damage in most realistic scenarios.
"In our next patch we will experiment with hydra range a little bit because it could be higher. We thought about 20."


Yeah but have you looked at its DPS for cost? BCs need some kind of buff, they're almost as unused as carriers in high level play.


No, because it is an endgame unit. You have to look at its dps per supply as well as the supply cap is one of the most limiting factors at that time. (and you want supplyefficient armies at that time... noone cares about the roach being one of the most costefficient units if you fight 200 vs 200 with it)
Also the dps is not the only great thing about the cruiser. 3armor and 550HP as an air unit, that's beefier than an ultralisk. Then add Yamato Canon...
There is a reason why a lot of people go mass BC in noncompetetive areas: it's already the best unit in the game statswise and can only be beaten by 1unit per race. If you make the BC only some kind of costefficient as well, you just give Terran an ultimate goal: "get 20cruiser, lift your buildings and you win".
I guess the air/ground simultanous attack would not change that BCs could get countered by Corruptor/Voidray/Viking, but it would just make going battlecruise so costefficient, that anytime an opponent uses ground, you would just go BC. If he goes air as well, the costefficieny of the BC investment would go through the roof. If he stays ground... mass BCs and win.


Noncompetitive games mean less than nothing for balance purposes.

And if the unit is such an "I win" button as you're making it sound, why then is it still almost completely unused in pro tournaments?

Edit: Sorry misread that. You were saying it would be that good if given the simultaneous ground and air attack. I'm not convinced that's the case but your argument makes sense. It wouldn't hurt to test it in a PTR though would it?


ofc it wouldn't really hurt. But would it hurt to buff hydralisks, carriers, reaper...
nerf marines, marauder, banelings, colossi, stalker, roaches..
as well?

The question is, does the game need this kind of every unit is available costefficiently? I'm not even sure if the game would be really good, if every unit was balanced in a way that it is evenly good (in some way), because then there would be no real downside of going random units all game long.

The difference there is that Hydras and Reapers aren't the capital ultimate weapon of the race, even though yeah they'd deserve a buff. And I don't think anyone would mind a Carrier buff either.

If you tech up to the top of the tech tree you really should be getting something that's better than a unit you have available for 50 minerals the moment your Barracks is finished.
League of Legends EU West, Platinum III | Yousei Teikoku is the best thing that has ever happened to music.
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