Patch 1.4.3 - Preview Blog - Page 148
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Please DISCUSS the changes and the impact they will have on gameplay. Straight up whining and bitching will get you a ban, no exceptions. | ||
warblob004
United States198 Posts
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Scrubwave
Poland1786 Posts
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shizna
United Kingdom803 Posts
perhaps all of the decent terran players saved their energy to write emails to blizzard? | ||
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Elyvilon
United States13143 Posts
On February 12 2012 05:05 shizna wrote: there actually aren't as many terran tears as i would have expected... perhaps all of the decent terran players saved their energy to write emails to blizzard? I think it's more that there aren't that many terrans. I miss TvT ![]() | ||
roymarthyup
1442 Posts
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IMoperator
4476 Posts
On February 12 2012 05:08 Elyvilon wrote: I think it's more that there aren't that many terrans. I miss TvT ![]() Also, terrans are used to getting nerfed anyway. | ||
HighLach
United States132 Posts
The snipe change was necessary. It was unfair that terran could have tons of ghosts and kill all the zerg lategame units: Infestors, Broodlords, Corruptors, Ultralisks. People will probably just have to micro their vikings better against zerg. Marauders deal with ultralisks decently already(I hope they fix the ultralisk kiting bug too). Either unit might even get a buff in the future. The versatility complaint is naive, because every other race has to make changes to their army to survive a tech switch. The phoenix change sounds reasonable. I'm not so excited for heart of the swarm. | ||
R!!
Brazil938 Posts
On February 12 2012 05:05 shizna wrote: there actually aren't as many terran tears as i would have expected... perhaps all of the decent terran players saved their energy to write emails to blizzard? Everyone has switched already :O. But seriously, it's just hillarious seeing people trying to compare the difficulty of microing terran in the late game with either protoss or more importantly zerg (especially air), you can't even micro broods, and you don't need to, all you gotta do is keep your mouth open, let the drool roll whilst eargerly waiting to fungal the poor vikings trying desperately to kite before everything disappears.I wonder how much more the T representation will plummet in the lower leagues after those nerfs. | ||
Raygun
348 Posts
I guess this is all in the name of Esports. Ladder Terran is already low and it seems to get lower every patch. Korean Terrans are still going strong in tournaments though, I guess that's all that matters. | ||
blinkingangels
105 Posts
On February 12 2012 04:59 IMoperator wrote: loool. Terran doesn't beat toss when both play equally. Terran has to play better than the toss in the late game to deal with the massive amounts of aoe. This is true.. as with TvZ and TvP, after 20 min the game becomes an uphill battle for Terran. Before then the better player will win, but afterwards it takes much more skill for Terran to win as opposed to their opponent (I'm talking mid masters and below here). This is especially true in TvP, where protoss is on 4 base and camping around with their deathball. | ||
SC2NeCro
Canada507 Posts
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OwNaGeForce
12 Posts
On February 12 2012 03:23 -Duderino- wrote: The funny thing is that if this patch goes through the raven will replace the ghost. So intead of Siege tank, ghost, rine. It will be Raven, siege tank, rine/rauder. And I will be laughing so hard when zerg realizes they would rather of had ghosts spend 2 min sniping there hearts out rather then 3 seeker missile killing all there broodlords at once. Heaven forbid this actually works well, or else it will probably get nerfed too =((( | ||
zmansman17
United States2567 Posts
I Wouldn't be surprised if the intent of this change is actually different in scope than we actually think. Maybe the goal is to drive pros away from ghosts and into more Raven-based HSM play. Honestly, that is the only other vialbe option against Broodlords (If anyone doubts me on this, refer to the 2 posts above me with MVP on BelShir Beach when he attempts to use vikings without ghosts). So perhaps the ultimate goal is to do just that-- change the metagame, gameplay and maybe even force some of the Korean Terrans (let's face it, some of the top professional players) to consider switching races. | ||
riff
United States113 Posts
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Blasterion
China10272 Posts
On February 12 2012 05:23 riff wrote: It doesn't matter how low Terran representation goes in the lower leagues as long as it's balanced in the top Korean leagues. These nerfs are for the best, not for the baddies. Any bets on which lower league (Bronze-GM on any server) will hit sub-20% Terran representation next season? Platinum to Diamond maybe. Bronze- Gold are too terrible to be affected, Master-Grandmaster will be able to adapt well enough Platinum to Diamond players are stubborn and like to stick to their comfort zones then give up and switch races. | ||
zmansman17
United States2567 Posts
On February 12 2012 05:25 Blasterion wrote: Platinum to Diamond maybe. Bronze- Gold are too terrible to be affected, Master-Grandmaster will be able to adapt well enough Platinum to Diamond players are stubborn and like to stick to their comfort zones then give up and switch races. This certainly will affect all masters players and even GM players on the NA server. I rely on ghosts in late game TvP and TvZ for snipes on zealots in the first MU and snipes on ultras, broodlords in the second MU. I'm sure how these changes are going to drastically reduce my ability to win in these late game settings. Sure, I may adapt and go for more all-in mid game timings, but I can't see how this won't reach top masters players (rank 2 master) or GM players. | ||
R!!
Brazil938 Posts
On February 12 2012 05:25 Blasterion wrote: Platinum to Diamond maybe. Bronze- Gold are too terrible to be affected, Master-Grandmaster will be able to adapt well enough Platinum to Diamond players are stubborn and like to stick to their comfort zones then give up and switch races. How masters 'will be able to adapt well' if there the terran numbers are also constantly going down ? | ||
Cdtf
France15 Posts
On February 12 2012 05:25 Blasterion wrote: Platinum to Diamond maybe. Bronze- Gold are too terrible to be affected, Master-Grandmaster will be able to adapt well enough Platinum to Diamond players are stubborn and like to stick to their comfort zones then give up and switch races. Yup. As a low level (Gold) Terran player, I cannot say this patch will change anything for me. Actually, I use Ghosts for the Nukes and the EMP. That's all. BUT. Guys saying "Men, if the Protoss has a death ball, or if the Zerg has mass BL, you did it wrong" are fools. We should be able to play late game as well. I'm a casual player. I'm here for the lol factor, and I would like to make fun of all my units. So, no problem with Ghost nerf, if only we could use all our T3 units ![]() Battle Cruiser need a buff. BC is an "a-click" unit, just like BL and Corruptors. Perfect for unskilled gamers. Huge sky fights on TvZ late game would be so much fun, and a good answer to the low Terran winrate after the 20 minutes mark. | ||
ActionpointTV
60 Posts
On February 12 2012 04:53 duct_TAPE wrote: I agree with your point of Terran having to be a bit more cost effective than zerg just because of the nature of the two races, that's the reason I made my point. But as wierd as it sounds, it dosn't make sense to ever bring in the 'units lost' tab in a balance discussion cause the races are functioning in a different way. I don't think you understood me right, I made the argument that you can't bring in cost efficiency in the game like Duderino did in his post, I'm not talking about the specific balance of the game itself. I see no reason not to consider unit costs in this discussion, especially after we agreed upon that terran need for been cost effective against zerg. Counter unit by definition is a unit that is able to take out its target in a cost effective manner, soft counter=slightly more cost effective, hard counter= largely cost effective. We cannot talk about units and counter units without counting their costs, otherwise one could say that banelings are counter to spreader thors, with is absurd, so here we have to keep units cost in mind and, following this logic, ghosts won't be a counter to broodlords or ultralisks if this patch goes through unchanged. In one thing I think we can both agree, that only time will show have exactly this change will affect zvt, but ,something tells me, terrans have one hell of a challenge before them. | ||
Blasterion
China10272 Posts
On February 12 2012 05:39 Remi wrote: I see no reason not to consider unit costs in this discussion, especially after we agreed upon that terran need for been cost effective against zerg. Counter unit by definition is a unit that is able to take out its target in a cost effective manner, soft counter=slightly more cost effective, hard counter= largely cost effective. We cannot talk about units and counter units without counting their costs, otherwise one could say that banelings are counter to spreader thors, with is absurd, so here we have to keep units cost in mind and, following this logic, ghosts won't be a counter to broodlords or ultralisks if this patch goes through unchanged. In one thing I think we can both agree, that only time will show have exactly this change will affect zvt, but ,something tells me, terrans have one hell of a challenge before them. Soft Counter is.... Require work and micro to counter, Hard Counter is A-move counter i believe. | ||
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