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Monetizing Starcraft / LordJerith rant. Thoughts? - Page 39

Forum Index > SC2 General
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CursedFeanor
Profile Joined August 2010
Canada539 Posts
February 12 2012 18:56 GMT
#761
I agree with this whole rant and truly hope MLG takes note...

Sure making people pay for quality content will turn away some, but those are not the members that we need to "make e-sports" happen.
SupLilSon
Profile Joined October 2011
Malaysia4123 Posts
February 12 2012 19:11 GMT
#762
On February 13 2012 00:12 FXOBoSs wrote:
Show nested quote +
On February 13 2012 00:00 Timerly wrote:
It's funny how even people like Boss argue against the most basic principles of economics and consumer behaviour. To my knowledge no company has made profits by forcing something on its consumers without some monopoly. I also think that even GSL and such are still startups in relative terms. Do people really believe the actual hardcore fanbase for SC2 is that big? We need tons more internal numbers before saying anything of the like. Relative subscription rates for GOM, who bought which package...it's just not there for anybody but GOM, not even for Boss. You can talk all day, there's no basis. All kinds of different businesses have taken all kinds of different paths to success or failure. There are professionals in the most niche of sports and there are companies who live off the broadcasting. E-sports history tells us that making predictions is waaaay harder than it might seem even to the most experienced business people. Remember CS in 2000? Stuff got serious. The huge CPL and what came of it. WCG growth and decline. Nothing so far points to a clear direction.

My very personal opinion is that Blizzard should back all of this. The whole thing is built around people consuming their product. They wouldn't even have to make profits, any money from it would just flow back into their marketing budget which is enough to run 10 GSLs and might return quite a bit more in long term effects. Kotick likes exploiting franchises at least annually, obviously keeping people playing and wanting the next installment should be a priority in marketing, yet they choose to randomly dish out advertisement instead of turning SC2 into an even bigger phenomenon. You can make that stuff a trend, you need the opinion leaders in gaming, the hardcore crowd. I alone got like a dozen people to at least try SC2, about half of them bought it...and I'm far from the extremely hardcore crowd. I didn't pay for any events, yet I made SC2 grow. This is what should really matter here because those were at least 250$ worth of sales. Do I have to mention how multiplication and powers work? If that doesn't happen we can talk all day but SC2 won't get anywhere near the point it could go. Game lifespans are too short. Even BW had a dozen years to grow and still remained niche. You can't get the financial backing to make something explode without Blizzard's involvement.

Organisations like ESL do most stuff right. They don't go overboard on prize money, they keep the production quality up while travelling around the world and most important of all, they hedge their risks. Have multiple games in your leagues, guys, it doesn't hurt anybody. Why get all this setup only for SC2 when you could run CS, LoL, DotA and a dozen more tournaments with the same equipment? That's just wasting potential with your fixed costs being quite a huge chunk of your whole financial structure.


SC2 numbers are indecline not increase. Viewer numbers are in decline (outside of korea). The korean scene is starting to grow a good viewerbase and you can notice this at the gom studio with more people venturing towards it. GOM has been providing a free stream for a long time, with no revenue at all entering their coffers. They provide a product more than worth the money it costs. They have given plenty to the community, answered to feed back for more than 12 months and adjusted to fit to the community.
Their HQ stream is better than anything else out there and more stable, and they rarely have major stream issues of which they are quick to fix.
They are endorsed by blizzard (they have rights to the korean sc2 monopoly) and SHOULD monetize on it to expand further for the viewing experience and to support the players who are struggling financially.

If they continue to provide it free, with no ad revenue (which subscriptions is more cost efficient) then they will inevitably implode if a sponsor pulls its funding. If they were to create a very affordable HQ m/m subscription, they will support the growth of their business, as well as the industry as a whole. I dont see why if there was funding for it, GOM wouldn't pick up other games and increase the standard of content quality across the broad. At the moment only sc2 has decent production and regular streamed events.

If GOM is going to do BUSINESS right, they need to monetize correctly, where there is money. There is currently very little money in the sponsorship market, there is no merchandise thats worth buying and ad revenue is extremely low to the point that its laughable. Cheap subscription is the best way for GOM to monetize. GOM being the only entity who has a 99.99% ready product for sale.

In no way to I compare GOM to FXO's event. It would be insulting GOM. FXO is no where near as established as gom, and its entirely why we do not do quality cuts, or content prevention, or anything else for those who subscribe. Its merely a way to dodge ads and win prizes. And until my product is close to goms, I would never force subscriptions or hurt those who don't subscribe (except subscriber only chat because sometimes chat goes nuts).

So yeh, we can talk about this again when my product is super HD and sexified like GOM's.


Uh where is this all coming from? GOM seems to be doing fine as they have a number of sponsors. Even if you watch the free stream you still watch a number of ads from Gskill and other sponsors such as Pepsi and Hot6ix. I know a number of people who subscribe to GOM because they offer the best competition, best production quality, best casters and many other features such as VODs. Do you really have insight into GOM's financial business and have sufficient proof that they are suffering from the free stream? It's really not even fair to compare GOM to any of the current western productions and that is exactly why no one wants to throw money at the western scene. With SC2 player numbers dropping outside of Korea it should be obvious that this is the problem. The quickly exploding interest in SC2 has stopped and people are actually losing interest, even with an insane over saturation of free content. If you are losing viewers while the content is free, how do you expect to expand viewership when people have to pay?
Schnullerbacke13
Profile Joined August 2010
Germany1199 Posts
February 12 2012 19:12 GMT
#763
On February 13 2012 02:50 JimmyJRaynor wrote:
Show nested quote +
On February 13 2012 02:37 Schnullerbacke13 wrote: This is the reason why there is so much free content. The amount of free and cheap content is the reason why people will not pay for expensive productions. They simply don't have to.

the quality of the "free content" produced by 1 guy is poor compared to a UFC PPV.

go to a UFC event... talk to a few people ring side.
find me any "esports fans" that have the kind of money the guys sitting ringside at the UFC have

do the same for a Yankees home game, a Maple Leafs home game or a Lakers home game.



I think nobody has a problem to pay if he wents for a real live event (not stream/tv). However the difference on stream between an expensive production and a one man show production is not big enough to make people pay. I don't care for HD (it anyways tends to stutter) and i don't need fancy animations. As long there is high level play (high masters/GM), i am completely satisfied with "low quality" productions. Also the quality of casters frequently is not that much worse than that of the "high quality" production (well, ofc tastosis is unreached for now ;-) ). No offense, just telling like it is. I even do not watch free gom streams anymore, because i have to login (forgot password).

maybe it is also because of sc2: At the very top level SC2 becomes somewhat one-dimensional, it does not make a huge difference in entertainment level to me wether i watch some top EU GM players or top korean pros.
21 is half the truth
RaiderRob
Profile Joined March 2010
Netherlands377 Posts
February 12 2012 19:13 GMT
#764
I'm already paying for SC2 content. It's a currency called time, and while I understand SC2 tournament organizers do not value my time I do. And lately I find more and more that even without having to pay euro's or dollars I don't think they're worth my time. I know that's not the answer the eSports advocates want to hear but there's too much content and most of the time I find I'd rather be doing something else.
People don't want freedom but fair leadership
StarStruck
Profile Blog Joined April 2010
25339 Posts
February 12 2012 20:31 GMT
#765
On February 13 2012 04:13 RaiderRob wrote:
I'm already paying for SC2 content. It's a currency called time, and while I understand SC2 tournament organizers do not value my time I do. And lately I find more and more that even without having to pay euro's or dollars I don't think they're worth my time. I know that's not the answer the eSports advocates want to hear but there's too much content and most of the time I find I'd rather be doing something else.


Good point and as Zlasher pointed out there is too much content floating around.

As for me,

I only watch certain events and matches because there isn't enough time to catch everything. I'll read up on the results and some reports, but not much else.

There is too much content and not enough fans to adopt such models like the UFC. Do not shoot yourselves in the foot and continue to brand.
RajaF
Profile Joined March 2011
Canada530 Posts
February 12 2012 20:35 GMT
#766
On February 13 2012 03:56 CursedFeanor wrote:
I agree with this whole rant and truly hope MLG takes note...

Sure making people pay for quality content will turn away some, but those are not the members that we need to "make e-sports" happen.


Actually those people are exactly the people you need to "make e-sports" happen. The only people that will pay to watch SC2 are the hardcore fans. Everyone else will just waste their time on the next best free thing like LoL or DOTA2. SC2 needs to stay free for a long time before anything like PPV will become viable. They just need to find a way to make money off the people that ARE ALREADY MAKING TONS OF MONEY from this game.
Defeated1
Profile Joined October 2011
United States17 Posts
February 12 2012 21:56 GMT
#767
I would pay to watch MLG SC2 streams but just them because i really like the quality of the tournaments they put on EX: MLG Providence. I would really only pay to watch them and not the other events like Dreamhack, IEM, etc. People buy stupid stuff like cigarettes for $10 and say they want to quit hey why not quit and put your $10 to the tournament stream you always wait for. In all honestly i think that half of the audience that watches live streams are 13-18 years of age and the rest of them are like me 20+ years old that have actually work shitty part time jobs and go to school.
BrosephBrostar
Profile Blog Joined December 2009
United States445 Posts
February 12 2012 23:48 GMT
#768
On February 13 2012 00:02 FXOBoSs wrote:
As I stated earlier, for e-sports business to be successful on ad revenue alone (Free media) you need 50k viewers at once to make it worth while. Which very very few are doing. Exposure is valuable if you use it properly, which its not being done. And a sponsorship model only works if you have other forms of revenue.


Is this for real? I thought SC2 was supposed to be really popular. The last proleague finals got like 20 times that, and BW is supposed to be dying. If the entire world can't even beat one country then how is SC2's popularity not a scam?
Naughty
Profile Joined March 2011
United States114 Posts
February 13 2012 00:34 GMT
#769
I would not pay unless production is increased drastically, and down time is almost removed apart from ad time.
Im not going to pay 25$ to watch an event when my time restrictions will only allow me to catch perhaps 1 or two games, while all my other time is spent watching a crowed of people sitting in chairs.

to date GSL is the only tournament that can provide that, No one else has got close.
tdt
Profile Joined October 2010
United States3179 Posts
Last Edited: 2012-02-13 01:37:16
February 13 2012 00:57 GMT
#770
On February 12 2012 19:23 dUTtrOACh wrote:
UFC didn't start out as a well-greased marketing machine like it is now. The problem is that E-Sports is a grass-roots effort outside of Korea at the moment, and like pretty much all grass-roots 'sports' with proportionately small following Iwhen compared to the UFC some entrepreneurs will go bust trying to make it work as a money generator.

Indeed, Dana White spent 80 million dollars before UFC made a dime on production, marketing, legal etc to take it from a bankrupted niche bloodsport to mainstream and even then it was slow go. Today it has capitalization of around a billion dollars from 2 million (what they bought it for). But make no mistake the business made that market and it's high time SC2 do the same if they want profit.

It's so funny to hear ppl think you can just charge and make money on SC2 without giving anything worth paying for like UFC did and GSL is doing. OP talks about entitlement of the viewers but OPs idea that you are entitled to make a profit are even more ridiculous considering 90% of businesses FAIL in generating profit and fail. Time for a bunch to fail it seems as they fail to grow their market and make their events a MUST see. They are just crying on their way down. Oh and asking for charity in business is a sure fire sign of desperation/not to watch. I'd stay away from that too.
MC for president
-ForeverAlone-
Profile Joined June 2011
274 Posts
February 13 2012 20:50 GMT
#771
On February 13 2012 09:34 Naughty wrote:
I would not pay unless production is increased drastically, and down time is almost removed apart from ad time.
Im not going to pay 25$ to watch an event when my time restrictions will only allow me to catch perhaps 1 or two games, while all my other time is spent watching a crowed of people sitting in chairs.

to date GSL is the only tournament that can provide that, No one else has got close.

Agreed. I pay for GSL because I press Play and can watch an hour or 2 of the best SC2 matches with great casting and not have to worry about trying to time things so I get back 3 hours later when the crowd shot is finally done.
omg terran is hard to play
Neshmo
Profile Joined August 2010
Sweden5 Posts
February 13 2012 21:00 GMT
#772
Free HD stream without casters, pay for casters. USP, unique selling point.
Primadog
Profile Blog Joined April 2010
United States4411 Posts
February 13 2012 21:11 GMT
#773
On February 13 2012 00:12 FXOBoSs wrote:
Show nested quote +
On February 13 2012 00:00 Timerly wrote:
It's funny how even people like Boss argue against the most basic principles of economics and consumer behaviour. To my knowledge no company has made profits by forcing something on its consumers without some monopoly. I also think that even GSL and such are still startups in relative terms. Do people really believe the actual hardcore fanbase for SC2 is that big? We need tons more internal numbers before saying anything of the like. Relative subscription rates for GOM, who bought which package...it's just not there for anybody but GOM, not even for Boss. You can talk all day, there's no basis. All kinds of different businesses have taken all kinds of different paths to success or failure. There are professionals in the most niche of sports and there are companies who live off the broadcasting. E-sports history tells us that making predictions is waaaay harder than it might seem even to the most experienced business people. Remember CS in 2000? Stuff got serious. The huge CPL and what came of it. WCG growth and decline. Nothing so far points to a clear direction.

My very personal opinion is that Blizzard should back all of this. The whole thing is built around people consuming their product. They wouldn't even have to make profits, any money from it would just flow back into their marketing budget which is enough to run 10 GSLs and might return quite a bit more in long term effects. Kotick likes exploiting franchises at least annually, obviously keeping people playing and wanting the next installment should be a priority in marketing, yet they choose to randomly dish out advertisement instead of turning SC2 into an even bigger phenomenon. You can make that stuff a trend, you need the opinion leaders in gaming, the hardcore crowd. I alone got like a dozen people to at least try SC2, about half of them bought it...and I'm far from the extremely hardcore crowd. I didn't pay for any events, yet I made SC2 grow. This is what should really matter here because those were at least 250$ worth of sales. Do I have to mention how multiplication and powers work? If that doesn't happen we can talk all day but SC2 won't get anywhere near the point it could go. Game lifespans are too short. Even BW had a dozen years to grow and still remained niche. You can't get the financial backing to make something explode without Blizzard's involvement.

Organisations like ESL do most stuff right. They don't go overboard on prize money, they keep the production quality up while travelling around the world and most important of all, they hedge their risks. Have multiple games in your leagues, guys, it doesn't hurt anybody. Why get all this setup only for SC2 when you could run CS, LoL, DotA and a dozen more tournaments with the same equipment? That's just wasting potential with your fixed costs being quite a huge chunk of your whole financial structure.


SC2 numbers are indecline not increase. Viewer numbers are in decline (outside of korea). The korean scene is starting to grow a good viewerbase and you can notice this at the gom studio with more people venturing towards it. GOM has been providing a free stream for a long time, with no revenue at all entering their coffers. They provide a product more than worth the money it costs. They have given plenty to the community, answered to feed back for more than 12 months and adjusted to fit to the community.
Their HQ stream is better than anything else out there and more stable, and they rarely have major stream issues of which they are quick to fix.
They are endorsed by blizzard (they have rights to the korean sc2 monopoly) and SHOULD monetize on it to expand further for the viewing experience and to support the players who are struggling financially.

If they continue to provide it free, with no ad revenue (which subscriptions is more cost efficient) then they will inevitably implode if a sponsor pulls its funding. If they were to create a very affordable HQ m/m subscription, they will support the growth of their business, as well as the industry as a whole. I dont see why if there was funding for it, GOM wouldn't pick up other games and increase the standard of content quality across the broad. At the moment only sc2 has decent production and regular streamed events.

If GOM is going to do BUSINESS right, they need to monetize correctly, where there is money. There is currently very little money in the sponsorship market, there is no merchandise thats worth buying and ad revenue is extremely low to the point that its laughable. Cheap subscription is the best way for GOM to monetize. GOM being the only entity who has a 99.99% ready product for sale.

In no way to I compare GOM to FXO's event. It would be insulting GOM. FXO is no where near as established as gom, and its entirely why we do not do quality cuts, or content prevention, or anything else for those who subscribe. Its merely a way to dodge ads and win prizes. And until my product is close to goms, I would never force subscriptions or hurt those who don't subscribe (except subscriber only chat because sometimes chat goes nuts).

So yeh, we can talk about this again when my product is super HD and sexified like GOM's.


Finally someone came out and said it.
Thank God and gunrun.
zokj
Profile Joined July 2010
Canada136 Posts
February 13 2012 21:20 GMT
#774
I've read a handful of pages here and a bit of the debate over whether ppv is viable, whether limiting production costs would eek out profitability, and what sort of content/production has some ppv value. These are all interesting ideas but I think they're missing the fundamental problem.

Esports is too small. I follow all the goings on of starcraft and I don't really see how the community engages a new audience. Companies like UFC grew at a grass roots level but they grew through marketing and reaching new audiences. A lot of the evolution of sc2 broadcasting as been an attempt win over the same 20k people who watch sc2 content nightly. That base number of 20k needs to grow.. finding a way to make more money off the same number of people is always good, but I don't think it solves any of the financial issues at hand. The reason my cousins don't follow esports has nothing to do with the production quality of NASL (or anyone else).

A lot of the suggestions in this thread are ideas on how to improve the experience of the 20k people who are already dedicated. - those 20k don't really matter. Pleasing/attracting the next 20k is more important.

The single best marketing tool i've seen developed is barcraft. Its done well, but it needs to grow further. Engaging the outside world, showing them that we will attend barcrafts will induce new investment into the space. I remember how surprised the venue owners were at a barcraft I attended.. "who are these people", "why are we so busy on a sunday afternoon". "Whats that on TV". Those are the engagements we need.
Voison
Profile Joined September 2011
United States25 Posts
Last Edited: 2012-02-13 23:09:25
February 13 2012 23:03 GMT
#775
http://www.majorleaguegaming.com/news/winter-arena-ppv-announcement/

It's official.. Guess well see where it goes from here..
Its up to the community now, if they want to support MLG/E-Sports or not.
TeamLegacy.net
dignitasNewmaN
Profile Joined January 2011
Sweden137 Posts
February 13 2012 23:18 GMT
#776
Told ya.
Team Dignitas Founder & Communications Director - @dignitasNewmaN on twitter.
DaemonX
Profile Joined September 2010
545 Posts
February 13 2012 23:18 GMT
#777
Totally wrong. You can't charge more for watching SC2 until you fix the fundamental issues that make it different from watching football. More monetization simply strangles it. I sure as hell aren't paying for more than what I do now - NASL and GSL.
shaftofpleasure
Profile Blog Joined December 2011
Korea (North)1375 Posts
February 14 2012 00:12 GMT
#778
Good Luck Western "E-Sports".
It's either the holes of my nose are getting smaller or my fingers are getting bigger. /// Always Rooting for the Underdog. Hyuk/Sin/Jaehoon/Juni/Hyvva/Hoejja/Canata //// Hiding in thread somewhere where BW is still in it's pure form here on TL.
vVv Gaming
Profile Joined May 2011
United States20 Posts
February 14 2012 01:20 GMT
#779
Looks like Jerry was right! Monetization is the future of eSports, IF there is a future for eSports.

Everyone make sure to get your pass and support MLG! It should be an amazing event!

http://twitch.tv/mlg_arena/subscribe?discount_code=MLG2012VVV478
www.vvv-gaming.com
nam nam
Profile Joined June 2010
Sweden4672 Posts
February 14 2012 01:25 GMT
#780
On February 14 2012 06:11 Primadog wrote:
Show nested quote +
On February 13 2012 00:12 FXOBoSs wrote:
On February 13 2012 00:00 Timerly wrote:
It's funny how even people like Boss argue against the most basic principles of economics and consumer behaviour. To my knowledge no company has made profits by forcing something on its consumers without some monopoly. I also think that even GSL and such are still startups in relative terms. Do people really believe the actual hardcore fanbase for SC2 is that big? We need tons more internal numbers before saying anything of the like. Relative subscription rates for GOM, who bought which package...it's just not there for anybody but GOM, not even for Boss. You can talk all day, there's no basis. All kinds of different businesses have taken all kinds of different paths to success or failure. There are professionals in the most niche of sports and there are companies who live off the broadcasting. E-sports history tells us that making predictions is waaaay harder than it might seem even to the most experienced business people. Remember CS in 2000? Stuff got serious. The huge CPL and what came of it. WCG growth and decline. Nothing so far points to a clear direction.

My very personal opinion is that Blizzard should back all of this. The whole thing is built around people consuming their product. They wouldn't even have to make profits, any money from it would just flow back into their marketing budget which is enough to run 10 GSLs and might return quite a bit more in long term effects. Kotick likes exploiting franchises at least annually, obviously keeping people playing and wanting the next installment should be a priority in marketing, yet they choose to randomly dish out advertisement instead of turning SC2 into an even bigger phenomenon. You can make that stuff a trend, you need the opinion leaders in gaming, the hardcore crowd. I alone got like a dozen people to at least try SC2, about half of them bought it...and I'm far from the extremely hardcore crowd. I didn't pay for any events, yet I made SC2 grow. This is what should really matter here because those were at least 250$ worth of sales. Do I have to mention how multiplication and powers work? If that doesn't happen we can talk all day but SC2 won't get anywhere near the point it could go. Game lifespans are too short. Even BW had a dozen years to grow and still remained niche. You can't get the financial backing to make something explode without Blizzard's involvement.

Organisations like ESL do most stuff right. They don't go overboard on prize money, they keep the production quality up while travelling around the world and most important of all, they hedge their risks. Have multiple games in your leagues, guys, it doesn't hurt anybody. Why get all this setup only for SC2 when you could run CS, LoL, DotA and a dozen more tournaments with the same equipment? That's just wasting potential with your fixed costs being quite a huge chunk of your whole financial structure.


SC2 numbers are indecline not increase. Viewer numbers are in decline (outside of korea). The korean scene is starting to grow a good viewerbase and you can notice this at the gom studio with more people venturing towards it. GOM has been providing a free stream for a long time, with no revenue at all entering their coffers. They provide a product more than worth the money it costs. They have given plenty to the community, answered to feed back for more than 12 months and adjusted to fit to the community.
Their HQ stream is better than anything else out there and more stable, and they rarely have major stream issues of which they are quick to fix.
They are endorsed by blizzard (they have rights to the korean sc2 monopoly) and SHOULD monetize on it to expand further for the viewing experience and to support the players who are struggling financially.

If they continue to provide it free, with no ad revenue (which subscriptions is more cost efficient) then they will inevitably implode if a sponsor pulls its funding. If they were to create a very affordable HQ m/m subscription, they will support the growth of their business, as well as the industry as a whole. I dont see why if there was funding for it, GOM wouldn't pick up other games and increase the standard of content quality across the broad. At the moment only sc2 has decent production and regular streamed events.

If GOM is going to do BUSINESS right, they need to monetize correctly, where there is money. There is currently very little money in the sponsorship market, there is no merchandise thats worth buying and ad revenue is extremely low to the point that its laughable. Cheap subscription is the best way for GOM to monetize. GOM being the only entity who has a 99.99% ready product for sale.

In no way to I compare GOM to FXO's event. It would be insulting GOM. FXO is no where near as established as gom, and its entirely why we do not do quality cuts, or content prevention, or anything else for those who subscribe. Its merely a way to dodge ads and win prizes. And until my product is close to goms, I would never force subscriptions or hurt those who don't subscribe (except subscriber only chat because sometimes chat goes nuts).

So yeh, we can talk about this again when my product is super HD and sexified like GOM's.


Finally someone came out and said it.

Please show proof of this. I can give you several examples of the opposite.
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