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UI still sub-par 2 years later. Why don't we care? - Page 70

Forum Index > SC2 General
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zazone
Profile Joined April 2011
Romania460 Posts
March 04 2012 00:00 GMT
#1381
tbh I'm not seeing any changes even in HotS lol
Who, after all, speaks today of the annihilation of the Armenians?-Adolf Hitler
bro_fenix
Profile Joined February 2010
United States132 Posts
March 04 2012 00:07 GMT
#1382
I agree with OP: SC2 could use a UI update, like a major one. Auto-tournaments, clan support, and Chat Channels! would be wholeheartedly welcomed. Thanks for the effort OP.
Life isnt about waiting for the storm to pass... Its about learning to dance in the rain.
JackDT
Profile Joined January 2012
724 Posts
March 04 2012 04:36 GMT
#1383
On March 04 2012 01:05 Shockk wrote:
It's great to see people picking up on the custom system criticism now that the StarCraft Master map is out. I've seen several comments and threads on various boards pointing out that they're bypassing the popularity system. Not that the map wouldn't have made spot #1 anyway considering how starved the community (or what's left of it) is for new content, but the irony sure is delicious.


Well in that particular case, it's a single player map so it doesn't actually matter as much whether it was on the list at all.

For mutliplayer games, if you want to dig through the unknown maps and find a good one -- there's no point. You'll never get players in your game. There has to be a list of waiting-for-players maps to even have a chance, and there's not. So unless you're dedicated enough to spam channels you can't play them at all.
kingD
Profile Joined March 2012
1 Post
March 04 2012 20:32 GMT
#1384
I don't want to distract from the UI issue, but bnet2 still doesn't have support for tournaments, auto or custom. So the fundamental means of competing is still ladder grind, which hasn't been improved upon since the 90s, and is a step backwards from war3.

Combined with the UI issue its all really sad.
MackTen
Profile Joined September 2011
United States8 Posts
March 05 2012 10:15 GMT
#1385
I entirely agree with the OP, and I was refered here by Diablo's Reddit, for the record.
"I can beat Idra in a real game without using real units." -Huk
Integra
Profile Blog Joined January 2008
Sweden5626 Posts
Last Edited: 2012-03-05 10:40:13
March 05 2012 10:34 GMT
#1386
Awesome article/excellent written post regarding battle.Net 2.0 from the Diablo3 forums:

The Battle.Net Ghost town effect(http://us.battle.net/d3/en/forum/topic/4139865470):
---Credit goes to Azzure at diii.net forums---


There is a fundamental problem with Battle.net 2.0, and it has existed since SC2.

The lack of presence and "Ghost-town Effect" of Battle.net.

Like many others, my history with Blizzard games is very long, detailed and grateful. Grateful that Blizzard existed because their games have been the only ones that have been ridiculously fun, long-lasting and satisfying. I started with SC1. Than I played D2 for many years. I even played WC3 for a few years, and of course, WoW for many years.

Starcraft 2 was the first Blizzard game that I only played for 1 month. Not because it was too competitive, too difficult or not fun, but because the game had something missing in it. I would find myself only logging on to play a game or two, than logging off. A far cry from previous Blizzard games, where I would log on, chat to people, mess around, talk strategy, experiment, play games with friends and in the mix of that, play the game. Eventually, Starcraft 2 felt like every other non-Blizzard game - dead, finished and pointless to play.

Battle.net 2.0 turned SC2 in to a ghost town, and ruined one of the most social RTS games in history. As I wrote this article, on a Saturday afternoon, there are just 13,000 SC2 games being played right now, Worldwide. At this same time, there are 51,000 games being played in Diablo 2, an 11 year old game. SC2 has no community except for the e-sports community. Why? Because Battle.net 2.0 doesn't have any kind of social features, and is built from the ground up to prevent communities from ever forming.

Before Battle.net 2.0, I didn't log in just to play the game and log back off. I logged in because it was a part of my every-day entertainment schedule. It was what I did instead of watch TV or play other games. And it was the most satisfying piece of entertainment for me for the last decade. Battle.net 2.0 took away every single part of the Blizzard community, and became a means to an end for them, rather than an epic gaming platform that brought players together and was a social metropolis of entertainment, community and excellent games.

Blizzard have done something to Battle.net. Whether intentional design choice or just plain bad work and negligent design, Blizzard has turned Battle.net and its related games to ghost towns, where players come in, play for a bit, and jump back out. No longer is Battle.net the place you hang in, socialize in, idle in and keep open on your computer throughout the entire day, but rather an invisible platform that pushes you in to a quick game. Where your identity is invisible, and you don't see anyone else. Where the community is non-existant, and your character doesn't even have a presence save for a 4 player game.

Without avatars and proper chat channels, Diablo 3 will be a ghost town. It will feel like a dead game with no heart, no memories and no community. No presence, no indiviudality, no "hey check out my new Sword that I just found", no random private messages from some guy who wants to ask you about your build, or your gear. No sense of achievement, no bragging rights, no talking to a bunch of strangers about Demon Hunter strategies.

The people who know me and read my posts, articles etc know that overall, I'm very Blizzard-friendly. I agree with a lot of their controversial design decisions, and defend them quite commonly when the community makes negative statements about them that I don't agree with.

And here I am. Telling you and any one from Blizzard that may be reading, that I 100% disagree with the design direction for the social aspects of Battle.net 2.0, and strongly feel that this game's longevity and the enjoyment it provides is going to be significantly and negatively impacted by the decisions to not have proper chat channels, not have a real sense of presence in Battle.net (In Diablo 3's case, avatars within these chat channels) and not have a more vibrant social feature set within Battle.net.

I am also not alone in this opinion. Take the time to read this excellent article on teamliquid. Also note that a recent poll suggested that the vast majority of players want proper chat channels and would feel like not having them would be detrimental to the game for them.

While it is completely unrealistic to expect any changes before the launch of Diablo 3, I, and hopefully many people in the community would like to appeal to Blizzard to please improve Battle.net 2.0's chat channels, and avatars to a level that even Diablo 2 had, and to not repeat the same mistakes of Starcraft 2.

Even Diablo 3 players dislikes this, if this goes on every game related to battle.Net 0.2 will have posts/topics about it...
"Dark Pleasure" | | I survived the Locust war of May 3, 2014
Shockk
Profile Blog Joined July 2010
Germany2269 Posts
March 05 2012 10:49 GMT
#1387
That's an amazing writeup, and he even referenced our thread! Thanks for mentioning this. Added to the OP.
Velr
Profile Blog Joined July 2008
Switzerland10884 Posts
March 05 2012 11:00 GMT
#1388
On March 05 2012 19:34 Integra wrote:
Awesome article/excellent written post regarding battle.Net 2.0 from the Diablo3 forums:

The Battle.Net Ghost town effect(http://us.battle.net/d3/en/forum/topic/4139865470):
Show nested quote +
---Credit goes to Azzure at diii.net forums---


There is a fundamental problem with Battle.net 2.0, and it has existed since SC2.

The lack of presence and "Ghost-town Effect" of Battle.net.

Like many others, my history with Blizzard games is very long, detailed and grateful. Grateful that Blizzard existed because their games have been the only ones that have been ridiculously fun, long-lasting and satisfying. I started with SC1. Than I played D2 for many years. I even played WC3 for a few years, and of course, WoW for many years.

Starcraft 2 was the first Blizzard game that I only played for 1 month. Not because it was too competitive, too difficult or not fun, but because the game had something missing in it. I would find myself only logging on to play a game or two, than logging off. A far cry from previous Blizzard games, where I would log on, chat to people, mess around, talk strategy, experiment, play games with friends and in the mix of that, play the game. Eventually, Starcraft 2 felt like every other non-Blizzard game - dead, finished and pointless to play.

Battle.net 2.0 turned SC2 in to a ghost town, and ruined one of the most social RTS games in history. As I wrote this article, on a Saturday afternoon, there are just 13,000 SC2 games being played right now, Worldwide. At this same time, there are 51,000 games being played in Diablo 2, an 11 year old game. SC2 has no community except for the e-sports community. Why? Because Battle.net 2.0 doesn't have any kind of social features, and is built from the ground up to prevent communities from ever forming.

Before Battle.net 2.0, I didn't log in just to play the game and log back off. I logged in because it was a part of my every-day entertainment schedule. It was what I did instead of watch TV or play other games. And it was the most satisfying piece of entertainment for me for the last decade. Battle.net 2.0 took away every single part of the Blizzard community, and became a means to an end for them, rather than an epic gaming platform that brought players together and was a social metropolis of entertainment, community and excellent games.

Blizzard have done something to Battle.net. Whether intentional design choice or just plain bad work and negligent design, Blizzard has turned Battle.net and its related games to ghost towns, where players come in, play for a bit, and jump back out. No longer is Battle.net the place you hang in, socialize in, idle in and keep open on your computer throughout the entire day, but rather an invisible platform that pushes you in to a quick game. Where your identity is invisible, and you don't see anyone else. Where the community is non-existant, and your character doesn't even have a presence save for a 4 player game.

Without avatars and proper chat channels, Diablo 3 will be a ghost town. It will feel like a dead game with no heart, no memories and no community. No presence, no indiviudality, no "hey check out my new Sword that I just found", no random private messages from some guy who wants to ask you about your build, or your gear. No sense of achievement, no bragging rights, no talking to a bunch of strangers about Demon Hunter strategies.

The people who know me and read my posts, articles etc know that overall, I'm very Blizzard-friendly. I agree with a lot of their controversial design decisions, and defend them quite commonly when the community makes negative statements about them that I don't agree with.

And here I am. Telling you and any one from Blizzard that may be reading, that I 100% disagree with the design direction for the social aspects of Battle.net 2.0, and strongly feel that this game's longevity and the enjoyment it provides is going to be significantly and negatively impacted by the decisions to not have proper chat channels, not have a real sense of presence in Battle.net (In Diablo 3's case, avatars within these chat channels) and not have a more vibrant social feature set within Battle.net.

I am also not alone in this opinion. Take the time to read this excellent article on teamliquid. Also note that a recent poll suggested that the vast majority of players want proper chat channels and would feel like not having them would be detrimental to the game for them.

While it is completely unrealistic to expect any changes before the launch of Diablo 3, I, and hopefully many people in the community would like to appeal to Blizzard to please improve Battle.net 2.0's chat channels, and avatars to a level that even Diablo 2 had, and to not repeat the same mistakes of Starcraft 2.

Even Diablo 3 players dislikes this, if this goes on every game related to battle.Net 0.2 will have posts/topics about it...



Yeah.. This so much...

Battle.net 1.0 was kinda like facebook for games.. Just that it was YEARS ahead of Facebook/Myspace....


But then, something strange happened.
Social media grows HUGE and everyone and their mother is jumping ont he train to get some money out of it... Except game developers which decide that having chat rooms are not needed? just WTF, WTF, WTF?

Btw: It's not only Blizzard.. Relic also stopped having chatrooms in their games (DoW2) and had them before (DoW1).
Tedde93
Profile Joined October 2010
Sweden169 Posts
March 05 2012 11:10 GMT
#1389
I can't believe you are actually comparing the custom games in wc3 with the ones in sc2, the custom game system in wc3 was shit, most people couldn't host games without fiddling with firewall and stuff, joining games with frinds (that you did not host) was a pain in the as and lastly you say you compare the custom games in sc2 and wc3 which is fairly stupid since it took a couple of years before they actually got any good and to be fair there weren't actually that many good custom games. The only things that excisted (were played) were pretty much dota, footmen, a few tds and vamparism.
Patiance is the element of succes"
Mysticesper
Profile Joined January 2011
United States1183 Posts
Last Edited: 2012-03-05 11:17:59
March 05 2012 11:16 GMT
#1390
On March 05 2012 20:10 Tedde93 wrote:
I can't believe you are actually comparing the custom games in wc3 with the ones in sc2, the custom game system in wc3 was shit, most people couldn't host games without fiddling with firewall and stuff, joining games with frinds (that you did not host) was a pain in the as and lastly you say you compare the custom games in sc2 and wc3 which is fairly stupid since it took a couple of years before they actually got any good and to be fair there weren't actually that many good custom games. The only things that excisted (were played) were pretty much dota, footmen, a few tds and vamparism.

That isn't what is being discussed here.. that is just due to the nuances of peer-peer hosting.
This is all interface. Bnet 1.0 was superior. Yes, ancient technology like IRC is far superior to what exists now. You can easily wrap IRC up in a pretty shell and make it work well... it's not hard. Look at WoW. it's almost the same thing, but wrapped up in such a way that it works.

Game quality is relative... and not being discussed here either.
Benkestok
Profile Joined July 2010
Denmark63 Posts
March 05 2012 11:21 GMT
#1391
I totally agree. Ive stopped playing SC2 for that very reason. It just felt like another crap grind, which is no fun at all, Hell, for the first time EVER, im not even sure if i wanna play HOTS. Ill buy it, because well, its a Blizzard game and its SC2. But if it doesnt deliver, then i wont touch the last expansion. Faith in a companys name only takes you so far, and tbh, my faith in Blizzard is being tested to the limit. Oh old Blizzard, Bioware, how i miss thee.
Faranth
Profile Blog Joined December 2009
933 Posts
Last Edited: 2012-03-09 16:56:07
March 05 2012 11:35 GMT
#1392
--- Nuked ---
kuroshiro
Profile Joined October 2010
United Kingdom378 Posts
Last Edited: 2012-03-05 12:10:07
March 05 2012 12:07 GMT
#1393
I've been messing around on Iccup (broodwar) a bit recently. Team/clan support on the website is really basic, but still feels really nice. Advertised tournaments for all skill ranges on the website reminded me that there's a world outside of ladder, and that I could participate too.

On top of that, stats for your matchups (and team stats), like on ICCUP, should just be implemented. Blizzard aren't kidding anyone any more, SC2 is not for casuals (i.e. grandma). Every other internet community knows about sc2 and knows that its a tough game and that you will get your ass handed to you a lot. You have to be competitive-minded to overcome that, and as such probably (at the least) won't mind seeing your stats and at best will enjoy them.

My guess is that Blizz just don't want to invest in putting this all together and maintaining it. Like I say ICCUP support is basic, and everyone would be overjoyed if they announced even that basic level of support, but blizzard would never be satisfied with something that is only just functional (Yes I appreciate the irony of this statement in a thread about BNET 0.2), or at least wouldn't go into implementing it with the objective of it being only at that level.

I guess my feelings are very much in alignment with Azzure's post on diii.net... I really feel the lack of community oriented features is a major factor in why I don't play the game so much any more.
I am you, and you are me.
Shockk
Profile Blog Joined July 2010
Germany2269 Posts
March 05 2012 12:26 GMT
#1394
On March 05 2012 20:10 Tedde93 wrote:
I can't believe you are actually comparing the custom games in wc3 with the ones in sc2, the custom game system in wc3 was shit, most people couldn't host games without fiddling with firewall and stuff, joining games with frinds (that you did not host) was a pain in the as and lastly you say you compare the custom games in sc2 and wc3 which is fairly stupid since it took a couple of years before they actually got any good and to be fair there weren't actually that many good custom games. The only things that excisted (were played) were pretty much dota, footmen, a few tds and vamparism.


Please actually read posts before starting into a pointless rant. Understand what this discussion is about. This isn't about technicalities. Or about ignoring the flaws W3's system had (of which there were plenty). This is about the fact that a 9 year old flawed system did its job - that is, promoting custom games and connecting players - a lot better than the "Gaming revolution" SC2 does.
Thylacine
Profile Joined August 2011
Sweden882 Posts
March 05 2012 12:41 GMT
#1395
That diablo 3 thread was so so so good...But it made me abit sad. Sc2 is falling down, dying fast because of blizzards massive mistake and epic failure. They gotta act soon.
What you're looking at could be the end of a particularly terrifying nightmare. It isn't. It's the beginning. Introducing Mr. John Valentine, air traveler. His destination: the Twilight Zone...
I)enyo
Profile Joined March 2012
Turkey2 Posts
March 05 2012 13:25 GMT
#1396
THERE IS NO FAILURE!!

For Blizzard everything works as intended. If we don't talk about money then we only talk bullsh*t. Just a simple math:

Monthly revenue of WoW subscribers: 10,000,000 x $15 = $150,000,000

Diablo3 must sell 2,500,000 copies "each month" to match this amount of money. Any of you thinks it's possible?

Blizzard doesn't want Bnet0.2 to be a social community meeting platform and become a popular place warmly welcoming gamers. That is why when you look at Bnet interface you have the abandoned long-ago "Ghost Town" feeling and you are the zombies isolated from each other, can't communicate and wandering mindlessy in this town.

This is Blizzard's way of saying to WoW players: "Stay where you are. Don't cancel your WoW subscriptions. There is nothing to see in Bnet. If you want social interaction WoW is the only option!"
Ashur
Profile Joined January 2004
Czech Republic646 Posts
March 05 2012 14:32 GMT
#1397
On March 05 2012 22:25 I)enyo wrote:
THERE IS NO FAILURE!!


Ye, I know you are sarcastic.. But there is a failure. That's why this thread has 70 pages.
mafia shit bullshit
Charger
Profile Blog Joined September 2010
United States2405 Posts
March 05 2012 17:29 GMT
#1398
This is all so depressing. I can't help but feel defeated. I mean, with all the shit wrong with Bnet 2.0 and the 0% progress correcting the problems what else am I supposed to feel? It's almost like Blizzard would have to do a complete 180 with their design and that's just never ever going to happen.
It's easy to be a Monday morning quarterback.
PanDMonium
Profile Joined May 2011
United States12 Posts
March 05 2012 17:46 GMT
#1399
On March 05 2012 22:25 I)enyo wrote:This is Blizzard's way of saying to WoW players: "Stay where you are. Don't cancel your WoW subscriptions. There is nothing to see in Bnet. If you want social interaction WoW is the only option!"


I really wonder about that possible cannibalization. How many SC2 players are also WoW players anyway? Is it a substantial share?
Boundz(DarKo)
Profile Joined March 2009
5311 Posts
March 05 2012 17:52 GMT
#1400
Read through all these articles by now and I could not agree more. As it stands now i will definitely NOT buy HotS. Thanks alot blizz.
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