UI still sub-par 2 years later. Why don't we care? - Page 70
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zazone
Romania460 Posts
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bro_fenix
United States132 Posts
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JackDT
724 Posts
On March 04 2012 01:05 Shockk wrote: It's great to see people picking up on the custom system criticism now that the StarCraft Master map is out. I've seen several comments and threads on various boards pointing out that they're bypassing the popularity system. Not that the map wouldn't have made spot #1 anyway considering how starved the community (or what's left of it) is for new content, but the irony sure is delicious. Well in that particular case, it's a single player map so it doesn't actually matter as much whether it was on the list at all. For mutliplayer games, if you want to dig through the unknown maps and find a good one -- there's no point. You'll never get players in your game. There has to be a list of waiting-for-players maps to even have a chance, and there's not. So unless you're dedicated enough to spam channels you can't play them at all. | ||
kingD
1 Post
Combined with the UI issue its all really sad. | ||
MackTen
United States8 Posts
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Integra
Sweden5626 Posts
The Battle.Net Ghost town effect(http://us.battle.net/d3/en/forum/topic/4139865470): ---Credit goes to Azzure at diii.net forums--- There is a fundamental problem with Battle.net 2.0, and it has existed since SC2. The lack of presence and "Ghost-town Effect" of Battle.net. Like many others, my history with Blizzard games is very long, detailed and grateful. Grateful that Blizzard existed because their games have been the only ones that have been ridiculously fun, long-lasting and satisfying. I started with SC1. Than I played D2 for many years. I even played WC3 for a few years, and of course, WoW for many years. Starcraft 2 was the first Blizzard game that I only played for 1 month. Not because it was too competitive, too difficult or not fun, but because the game had something missing in it. I would find myself only logging on to play a game or two, than logging off. A far cry from previous Blizzard games, where I would log on, chat to people, mess around, talk strategy, experiment, play games with friends and in the mix of that, play the game. Eventually, Starcraft 2 felt like every other non-Blizzard game - dead, finished and pointless to play. Battle.net 2.0 turned SC2 in to a ghost town, and ruined one of the most social RTS games in history. As I wrote this article, on a Saturday afternoon, there are just 13,000 SC2 games being played right now, Worldwide. At this same time, there are 51,000 games being played in Diablo 2, an 11 year old game. SC2 has no community except for the e-sports community. Why? Because Battle.net 2.0 doesn't have any kind of social features, and is built from the ground up to prevent communities from ever forming. Before Battle.net 2.0, I didn't log in just to play the game and log back off. I logged in because it was a part of my every-day entertainment schedule. It was what I did instead of watch TV or play other games. And it was the most satisfying piece of entertainment for me for the last decade. Battle.net 2.0 took away every single part of the Blizzard community, and became a means to an end for them, rather than an epic gaming platform that brought players together and was a social metropolis of entertainment, community and excellent games. Blizzard have done something to Battle.net. Whether intentional design choice or just plain bad work and negligent design, Blizzard has turned Battle.net and its related games to ghost towns, where players come in, play for a bit, and jump back out. No longer is Battle.net the place you hang in, socialize in, idle in and keep open on your computer throughout the entire day, but rather an invisible platform that pushes you in to a quick game. Where your identity is invisible, and you don't see anyone else. Where the community is non-existant, and your character doesn't even have a presence save for a 4 player game. Without avatars and proper chat channels, Diablo 3 will be a ghost town. It will feel like a dead game with no heart, no memories and no community. No presence, no indiviudality, no "hey check out my new Sword that I just found", no random private messages from some guy who wants to ask you about your build, or your gear. No sense of achievement, no bragging rights, no talking to a bunch of strangers about Demon Hunter strategies. The people who know me and read my posts, articles etc know that overall, I'm very Blizzard-friendly. I agree with a lot of their controversial design decisions, and defend them quite commonly when the community makes negative statements about them that I don't agree with. And here I am. Telling you and any one from Blizzard that may be reading, that I 100% disagree with the design direction for the social aspects of Battle.net 2.0, and strongly feel that this game's longevity and the enjoyment it provides is going to be significantly and negatively impacted by the decisions to not have proper chat channels, not have a real sense of presence in Battle.net (In Diablo 3's case, avatars within these chat channels) and not have a more vibrant social feature set within Battle.net. I am also not alone in this opinion. Take the time to read this excellent article on teamliquid. Also note that a recent poll suggested that the vast majority of players want proper chat channels and would feel like not having them would be detrimental to the game for them. While it is completely unrealistic to expect any changes before the launch of Diablo 3, I, and hopefully many people in the community would like to appeal to Blizzard to please improve Battle.net 2.0's chat channels, and avatars to a level that even Diablo 2 had, and to not repeat the same mistakes of Starcraft 2. Even Diablo 3 players dislikes this, if this goes on every game related to battle.Net 0.2 will have posts/topics about it... | ||
Shockk
Germany2269 Posts
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Velr
Switzerland10596 Posts
On March 05 2012 19:34 Integra wrote: Awesome article/excellent written post regarding battle.Net 2.0 from the Diablo3 forums: The Battle.Net Ghost town effect(http://us.battle.net/d3/en/forum/topic/4139865470): Even Diablo 3 players dislikes this, if this goes on every game related to battle.Net 0.2 will have posts/topics about it... Yeah.. This so much... Battle.net 1.0 was kinda like facebook for games.. Just that it was YEARS ahead of Facebook/Myspace.... But then, something strange happened. Social media grows HUGE and everyone and their mother is jumping ont he train to get some money out of it... Except game developers which decide that having chat rooms are not needed? just WTF, WTF, WTF? Btw: It's not only Blizzard.. Relic also stopped having chatrooms in their games (DoW2) and had them before (DoW1). | ||
Tedde93
Sweden169 Posts
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Mysticesper
United States1183 Posts
On March 05 2012 20:10 Tedde93 wrote: I can't believe you are actually comparing the custom games in wc3 with the ones in sc2, the custom game system in wc3 was shit, most people couldn't host games without fiddling with firewall and stuff, joining games with frinds (that you did not host) was a pain in the as and lastly you say you compare the custom games in sc2 and wc3 which is fairly stupid since it took a couple of years before they actually got any good and to be fair there weren't actually that many good custom games. The only things that excisted (were played) were pretty much dota, footmen, a few tds and vamparism. That isn't what is being discussed here.. that is just due to the nuances of peer-peer hosting. This is all interface. Bnet 1.0 was superior. Yes, ancient technology like IRC is far superior to what exists now. You can easily wrap IRC up in a pretty shell and make it work well... it's not hard. Look at WoW. it's almost the same thing, but wrapped up in such a way that it works. Game quality is relative... and not being discussed here either. | ||
Benkestok
Denmark63 Posts
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Faranth
933 Posts
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kuroshiro
United Kingdom378 Posts
On top of that, stats for your matchups (and team stats), like on ICCUP, should just be implemented. Blizzard aren't kidding anyone any more, SC2 is not for casuals (i.e. grandma). Every other internet community knows about sc2 and knows that its a tough game and that you will get your ass handed to you a lot. You have to be competitive-minded to overcome that, and as such probably (at the least) won't mind seeing your stats and at best will enjoy them. My guess is that Blizz just don't want to invest in putting this all together and maintaining it. Like I say ICCUP support is basic, and everyone would be overjoyed if they announced even that basic level of support, but blizzard would never be satisfied with something that is only just functional (Yes I appreciate the irony of this statement in a thread about BNET 0.2), or at least wouldn't go into implementing it with the objective of it being only at that level. I guess my feelings are very much in alignment with Azzure's post on diii.net... I really feel the lack of community oriented features is a major factor in why I don't play the game so much any more. | ||
Shockk
Germany2269 Posts
On March 05 2012 20:10 Tedde93 wrote: I can't believe you are actually comparing the custom games in wc3 with the ones in sc2, the custom game system in wc3 was shit, most people couldn't host games without fiddling with firewall and stuff, joining games with frinds (that you did not host) was a pain in the as and lastly you say you compare the custom games in sc2 and wc3 which is fairly stupid since it took a couple of years before they actually got any good and to be fair there weren't actually that many good custom games. The only things that excisted (were played) were pretty much dota, footmen, a few tds and vamparism. Please actually read posts before starting into a pointless rant. Understand what this discussion is about. This isn't about technicalities. Or about ignoring the flaws W3's system had (of which there were plenty). This is about the fact that a 9 year old flawed system did its job - that is, promoting custom games and connecting players - a lot better than the "Gaming revolution" SC2 does. | ||
Thylacine
Sweden882 Posts
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I)enyo
Turkey2 Posts
For Blizzard everything works as intended. If we don't talk about money then we only talk bullsh*t. Just a simple math: Monthly revenue of WoW subscribers: 10,000,000 x $15 = $150,000,000 Diablo3 must sell 2,500,000 copies "each month" to match this amount of money. Any of you thinks it's possible? Blizzard doesn't want Bnet0.2 to be a social community meeting platform and become a popular place warmly welcoming gamers. That is why when you look at Bnet interface you have the abandoned long-ago "Ghost Town" feeling and you are the zombies isolated from each other, can't communicate and wandering mindlessy in this town. This is Blizzard's way of saying to WoW players: "Stay where you are. Don't cancel your WoW subscriptions. There is nothing to see in Bnet. If you want social interaction WoW is the only option!" | ||
Ashur
Czech Republic646 Posts
On March 05 2012 22:25 I)enyo wrote: THERE IS NO FAILURE!! Ye, I know you are sarcastic.. But there is a failure. That's why this thread has 70 pages. | ||
Charger
United States2405 Posts
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PanDMonium
United States12 Posts
On March 05 2012 22:25 I)enyo wrote:This is Blizzard's way of saying to WoW players: "Stay where you are. Don't cancel your WoW subscriptions. There is nothing to see in Bnet. If you want social interaction WoW is the only option!" I really wonder about that possible cannibalization. How many SC2 players are also WoW players anyway? Is it a substantial share? | ||
Boundz(DarKo)
5311 Posts
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