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Game is new, and I wouldn't expect any of this to change any time soon. Just as players start to get a feel for SC2...boom Heart of the Swarm. Then in a couple more years, same thing with the next expansion. I doubt SC2 will be very stable any time in the next 3-4 years.
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On February 03 2012 18:33 Hinanawi wrote:Show nested quote +On February 03 2012 16:52 Sinensis wrote:On February 03 2012 15:51 Fionn wrote: It's not unpredictable. BW is the same as SC2 currently in predictably. Just replace Flash's name with MVP. Replace Jaedong's name with Nestea. Replace MC's name with Bisu. Replace MMA's name with Fantasy.
Fun fact: There have been 13 GSL finals, counting the Blizzzard Cup. Can you guess how many didn't involve one of The Big 4 of MVP, MMA, Nestea and MC? Only two and that was the first GSL between FruitDealer and Rainbow, and Jjakji playing Leenock in the last finals where MMA/MVP were in the semifinals and quarterfinals, both losing in five game series.
Flash 432-166 (72.24%) | Last 10 (old -> recent): L W W W W W W W W W MVP 128-44 (74.42%) | Last 10 (old -> recent): L W W W W W W W W W Nestea 32-22 (59.26%) | Last 10 (old -> recent): W W W W L W L W L L Nestea ZvZ 16-5(76.19%) | Last 10 (old -> recent): W W W W W W W W L L Jaedong 451-215 (67.72%) | Last 10 (old -> recent): W W W W L W L L L W Jaedong ZvZ 159-59 (72.94%) | Last 10 (old -> recent): L L W W W L L W W L (astonishing) Bisu 360-185 (66.06%) | Last 10 (old -> recent): L W L W W W L W W W MC 206-82 (71.53%) | Last 10 (old -> recent): W W L W L W W W W W MMA 98-39 (71.53%) | Last 10 (old -> recent): W W W W W W L W W W Fantasy 241-152 (61.32%) | Last 10 (old -> recent): W W W L W W W W W W Kind of fascinating actually... Irrelevant data, it's like comparing your old high school's chess club winrates with international grandmasters' winrates. If/when more than a couple actual good players start coming to SC2, expect those players' winrates to narrow down closer to 50%. Remember kids, the best way to lie is with statistics.
irrelevant post, op was talking about how volatile SC2 is as a game and these numbers show that at the top level it isn't. What will happen when (if) better players come it's another matter.
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Guys my post proves NOTHING okay? I just thought it was cool. Jeez.
You think MVP and Flash are even in the same space time continuums of skill? Hell no. MVP's skills are scrub level next to Flash's. The numbers are just fun to look at.
I took the numbers from the international database because I don't usually use SC2 TLPD, I didn't think to use Korea only. If someone wants they can grab the Korea only data and post it, or they can just look for themselves.
EDIT: Also I believe BW TLPD includes some international stuff like WCG...but whatever...
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On February 03 2012 18:33 Hinanawi wrote:Show nested quote +On February 03 2012 16:52 Sinensis wrote:On February 03 2012 15:51 Fionn wrote: It's not unpredictable. BW is the same as SC2 currently in predictably. Just replace Flash's name with MVP. Replace Jaedong's name with Nestea. Replace MC's name with Bisu. Replace MMA's name with Fantasy.
Fun fact: There have been 13 GSL finals, counting the Blizzzard Cup. Can you guess how many didn't involve one of The Big 4 of MVP, MMA, Nestea and MC? Only two and that was the first GSL between FruitDealer and Rainbow, and Jjakji playing Leenock in the last finals where MMA/MVP were in the semifinals and quarterfinals, both losing in five game series.
Flash 432-166 (72.24%) | Last 10 (old -> recent): L W W W W W W W W W MVP 128-44 (74.42%) | Last 10 (old -> recent): L W W W W W W W W W Nestea 32-22 (59.26%) | Last 10 (old -> recent): W W W W L W L W L L Nestea ZvZ 16-5(76.19%) | Last 10 (old -> recent): W W W W W W W W L L Jaedong 451-215 (67.72%) | Last 10 (old -> recent): W W W W L W L L L W Jaedong ZvZ 159-59 (72.94%) | Last 10 (old -> recent): L L W W W L L W W L (astonishing) Bisu 360-185 (66.06%) | Last 10 (old -> recent): L W L W W W L W W W MC 206-82 (71.53%) | Last 10 (old -> recent): W W L W L W W W W W MMA 98-39 (71.53%) | Last 10 (old -> recent): W W W W W W L W W W Fantasy 241-152 (61.32%) | Last 10 (old -> recent): W W W L W W W W W W Kind of fascinating actually... Irrelevant data, it's like comparing your old high school's chess club winrates with international grandmasters' winrates. If/when more than a couple actual good players start coming to SC2, expect those players' winrates to narrow down closer to 50%. Remember kids, the best way to lie is with statistics.
See Wildmoon! What did I say? Numbers are obviously irrelevant--especially when it shows that I'm wrong about my opinions. The only acceptable numbers are whatever shows I'm right.
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On February 03 2012 16:39 tree.hugger wrote: Sc2 feels unpredictable for a few reasons, but I don't think they have a lot to do with how dumb and coin-flippy most match-ups can be. Even though Sc2 is basically designed to never allow any player to come back from a deficit, some players are simply better at getting that early lead than others, and so they do better. When you compare the volatility just by looking at the names, it doesn't really look more than BW.
To me, the crucial difference is that we don't have proleague running in the background. With proleague, we saw good players before they did well in the starleagues, because teams gained confidence in them, sent them out to lose a few times, and gradually they matured, got more comfortable, and then they did well in individual stuff. It almost never was the other way around. In Sc2 in Korea, we don't have that kind of system. GOM treats team competition like another GSL, and while the teams take it seriously, it just doesn't happen often enough to give us a glimpse and regular skill check on a bunch of players. And because individual Sc2 games can be so stupid all the time, often you don't even feel as though you got a good read on a player, because the game consisted of some dumb immortal all-in, or a 1/1/1.
In Europe however, the Sc2 scene is much more predictable, because most top pros still play weekly cups, and so we're constantly getting a reference of their skill level compared to that of other players. We can see up and coming players as they emerge, because they start beating better and better people every week. We can see who will never be any good because they just stay the same. We can see who is falling off. Weekly cups are basically the equivalent of proleague. It doesn't need to be a team competiton, just a regular way of assessing a player's skill. In Korea, with all these new tournaments coming out, we have a better sense of who is good in Korea than we did before. Players like TSL_Symbol, for example, have been able to prove they have redeeming qualities, despite being terrible in Code B.
So while Sc2 is a pretty silly game in pretty much every respect compared to it's predecessor, and way less balanced and rewarding than tennis, the difficulty of predicting Korean sc2 is mostly because we just don't see these players very often. KSL, ESV Weekly, streams, GSTL?
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On February 03 2012 18:44 lorkac wrote:Show nested quote +On February 03 2012 18:33 Hinanawi wrote:On February 03 2012 16:52 Sinensis wrote:On February 03 2012 15:51 Fionn wrote: It's not unpredictable. BW is the same as SC2 currently in predictably. Just replace Flash's name with MVP. Replace Jaedong's name with Nestea. Replace MC's name with Bisu. Replace MMA's name with Fantasy.
Fun fact: There have been 13 GSL finals, counting the Blizzzard Cup. Can you guess how many didn't involve one of The Big 4 of MVP, MMA, Nestea and MC? Only two and that was the first GSL between FruitDealer and Rainbow, and Jjakji playing Leenock in the last finals where MMA/MVP were in the semifinals and quarterfinals, both losing in five game series.
Flash 432-166 (72.24%) | Last 10 (old -> recent): L W W W W W W W W W MVP 128-44 (74.42%) | Last 10 (old -> recent): L W W W W W W W W W Nestea 32-22 (59.26%) | Last 10 (old -> recent): W W W W L W L W L L Nestea ZvZ 16-5(76.19%) | Last 10 (old -> recent): W W W W W W W W L L Jaedong 451-215 (67.72%) | Last 10 (old -> recent): W W W W L W L L L W Jaedong ZvZ 159-59 (72.94%) | Last 10 (old -> recent): L L W W W L L W W L (astonishing) Bisu 360-185 (66.06%) | Last 10 (old -> recent): L W L W W W L W W W MC 206-82 (71.53%) | Last 10 (old -> recent): W W L W L W W W W W MMA 98-39 (71.53%) | Last 10 (old -> recent): W W W W W W L W W W Fantasy 241-152 (61.32%) | Last 10 (old -> recent): W W W L W W W W W W Kind of fascinating actually... Irrelevant data, it's like comparing your old high school's chess club winrates with international grandmasters' winrates. If/when more than a couple actual good players start coming to SC2, expect those players' winrates to narrow down closer to 50%. Remember kids, the best way to lie is with statistics. See Wildmoon! What did I say? Numbers are obviously irrelevant--especially when it shows that I'm wrong about my opinions. The only acceptable numbers are whatever shows I'm right.
![[image loading]](http://img703.imageshack.us/img703/9563/statisticsf.jpg)
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On February 03 2012 18:47 Hinanawi wrote:Show nested quote +On February 03 2012 18:44 lorkac wrote:On February 03 2012 18:33 Hinanawi wrote:On February 03 2012 16:52 Sinensis wrote:On February 03 2012 15:51 Fionn wrote: It's not unpredictable. BW is the same as SC2 currently in predictably. Just replace Flash's name with MVP. Replace Jaedong's name with Nestea. Replace MC's name with Bisu. Replace MMA's name with Fantasy.
Fun fact: There have been 13 GSL finals, counting the Blizzzard Cup. Can you guess how many didn't involve one of The Big 4 of MVP, MMA, Nestea and MC? Only two and that was the first GSL between FruitDealer and Rainbow, and Jjakji playing Leenock in the last finals where MMA/MVP were in the semifinals and quarterfinals, both losing in five game series.
Flash 432-166 (72.24%) | Last 10 (old -> recent): L W W W W W W W W W MVP 128-44 (74.42%) | Last 10 (old -> recent): L W W W W W W W W W Nestea 32-22 (59.26%) | Last 10 (old -> recent): W W W W L W L W L L Nestea ZvZ 16-5(76.19%) | Last 10 (old -> recent): W W W W W W W W L L Jaedong 451-215 (67.72%) | Last 10 (old -> recent): W W W W L W L L L W Jaedong ZvZ 159-59 (72.94%) | Last 10 (old -> recent): L L W W W L L W W L (astonishing) Bisu 360-185 (66.06%) | Last 10 (old -> recent): L W L W W W L W W W MC 206-82 (71.53%) | Last 10 (old -> recent): W W L W L W W W W W MMA 98-39 (71.53%) | Last 10 (old -> recent): W W W W W W L W W W Fantasy 241-152 (61.32%) | Last 10 (old -> recent): W W W L W W W W W W Kind of fascinating actually... Irrelevant data, it's like comparing your old high school's chess club winrates with international grandmasters' winrates. If/when more than a couple actual good players start coming to SC2, expect those players' winrates to narrow down closer to 50%. Remember kids, the best way to lie is with statistics. See Wildmoon! What did I say? Numbers are obviously irrelevant--especially when it shows that I'm wrong about my opinions. The only acceptable numbers are whatever shows I'm right. ![[image loading]](http://img703.imageshack.us/img703/9563/statisticsf.jpg)
You're obviously right!
When we compare winrates amongst top players in their respective fields to show similarities in the consistency of the winrates in those respective fields--they are obviously random and arbitrary comparisons like mountain ranges to hand guns
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On February 03 2012 18:49 lorkac wrote:Show nested quote +On February 03 2012 18:47 Hinanawi wrote:On February 03 2012 18:44 lorkac wrote:On February 03 2012 18:33 Hinanawi wrote:On February 03 2012 16:52 Sinensis wrote:On February 03 2012 15:51 Fionn wrote: It's not unpredictable. BW is the same as SC2 currently in predictably. Just replace Flash's name with MVP. Replace Jaedong's name with Nestea. Replace MC's name with Bisu. Replace MMA's name with Fantasy.
Fun fact: There have been 13 GSL finals, counting the Blizzzard Cup. Can you guess how many didn't involve one of The Big 4 of MVP, MMA, Nestea and MC? Only two and that was the first GSL between FruitDealer and Rainbow, and Jjakji playing Leenock in the last finals where MMA/MVP were in the semifinals and quarterfinals, both losing in five game series.
Flash 432-166 (72.24%) | Last 10 (old -> recent): L W W W W W W W W W MVP 128-44 (74.42%) | Last 10 (old -> recent): L W W W W W W W W W Nestea 32-22 (59.26%) | Last 10 (old -> recent): W W W W L W L W L L Nestea ZvZ 16-5(76.19%) | Last 10 (old -> recent): W W W W W W W W L L Jaedong 451-215 (67.72%) | Last 10 (old -> recent): W W W W L W L L L W Jaedong ZvZ 159-59 (72.94%) | Last 10 (old -> recent): L L W W W L L W W L (astonishing) Bisu 360-185 (66.06%) | Last 10 (old -> recent): L W L W W W L W W W MC 206-82 (71.53%) | Last 10 (old -> recent): W W L W L W W W W W MMA 98-39 (71.53%) | Last 10 (old -> recent): W W W W W W L W W W Fantasy 241-152 (61.32%) | Last 10 (old -> recent): W W W L W W W W W W Kind of fascinating actually... Irrelevant data, it's like comparing your old high school's chess club winrates with international grandmasters' winrates. If/when more than a couple actual good players start coming to SC2, expect those players' winrates to narrow down closer to 50%. Remember kids, the best way to lie is with statistics. See Wildmoon! What did I say? Numbers are obviously irrelevant--especially when it shows that I'm wrong about my opinions. The only acceptable numbers are whatever shows I'm right. ![[image loading]](http://img703.imageshack.us/img703/9563/statisticsf.jpg) You're obviously right! When we compare winrates amongst top players in their respective fields to show similarities in the consistency of the winrates in those respective fields--they are obviously random and arbitrary comparisons like mountain ranges to hand guns 
You should really lay off the sarcasm, it just makes you sound like a douche. The point was that statistics can lie, as they obviously are here. The reason the comparison is invalid is because the current 'best players' were players that were good in BW and took advantage of the immaturity of the game and stomping bad foreigners (and bad Koreans) to inflate their win ratio. Flash's 72% is about a thousand times more impressive than MVP's 74% or whatever, because of the quality of his opponents, and therefore lends more legitimacy to the argument of volatility (or lack thereof) in the game.
Every pro in this thread is agreeing on some level that SC2 is more volatile and less skill-based than BW, but you've got 'statistics' and sarcasm on your side, and you're not going to look any further into it than that.
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On February 03 2012 18:54 Hinanawi wrote:Show nested quote +On February 03 2012 18:49 lorkac wrote:On February 03 2012 18:47 Hinanawi wrote:On February 03 2012 18:44 lorkac wrote:On February 03 2012 18:33 Hinanawi wrote:On February 03 2012 16:52 Sinensis wrote:On February 03 2012 15:51 Fionn wrote: It's not unpredictable. BW is the same as SC2 currently in predictably. Just replace Flash's name with MVP. Replace Jaedong's name with Nestea. Replace MC's name with Bisu. Replace MMA's name with Fantasy.
Fun fact: There have been 13 GSL finals, counting the Blizzzard Cup. Can you guess how many didn't involve one of The Big 4 of MVP, MMA, Nestea and MC? Only two and that was the first GSL between FruitDealer and Rainbow, and Jjakji playing Leenock in the last finals where MMA/MVP were in the semifinals and quarterfinals, both losing in five game series.
Flash 432-166 (72.24%) | Last 10 (old -> recent): L W W W W W W W W W MVP 128-44 (74.42%) | Last 10 (old -> recent): L W W W W W W W W W Nestea 32-22 (59.26%) | Last 10 (old -> recent): W W W W L W L W L L Nestea ZvZ 16-5(76.19%) | Last 10 (old -> recent): W W W W W W W W L L Jaedong 451-215 (67.72%) | Last 10 (old -> recent): W W W W L W L L L W Jaedong ZvZ 159-59 (72.94%) | Last 10 (old -> recent): L L W W W L L W W L (astonishing) Bisu 360-185 (66.06%) | Last 10 (old -> recent): L W L W W W L W W W MC 206-82 (71.53%) | Last 10 (old -> recent): W W L W L W W W W W MMA 98-39 (71.53%) | Last 10 (old -> recent): W W W W W W L W W W Fantasy 241-152 (61.32%) | Last 10 (old -> recent): W W W L W W W W W W Kind of fascinating actually... Irrelevant data, it's like comparing your old high school's chess club winrates with international grandmasters' winrates. If/when more than a couple actual good players start coming to SC2, expect those players' winrates to narrow down closer to 50%. Remember kids, the best way to lie is with statistics. See Wildmoon! What did I say? Numbers are obviously irrelevant--especially when it shows that I'm wrong about my opinions. The only acceptable numbers are whatever shows I'm right. ![[image loading]](http://img703.imageshack.us/img703/9563/statisticsf.jpg) You're obviously right! When we compare winrates amongst top players in their respective fields to show similarities in the consistency of the winrates in those respective fields--they are obviously random and arbitrary comparisons like mountain ranges to hand guns  You should really lay off the sarcasm, it just makes you sound like a douche. The point was that statistics can lie, as they obviously are here. The reason the comparison is invalid is because the current 'best players' were players that were good in BW and took advantage of the immaturity of the game and stomping bad foreigners (and bad Koreans) to inflate their win ratio. Flash's 72% is about a thousand times more impressive than MVP's 74% or whatever, because of the quality of his opponents, and therefore lends more legitimacy to the argument of volatility (or lack thereof) in the game. Every pro in this thread is agreeing on some level that SC2 is more volatile and less skill-based than BW, but you've got 'statistics' and sarcasm on your side, and you're not going to look any further into it than that.
You are making two seperate arguments and one of them is false.
Your argument regarding the average skill level of a BW professional being higher than SC2 and MVP's results being less impressive because of it is probably true. That's not really the subject of the thread and has nothing to do with the use of statistics and analyzing winrate.
Your argument that the quality of skill in SC2 somehow influences the volatility of the data is obviously wrong to anyone with any understanding of statistics. A 75% winrate is a 75% winrate and it doesn't matter how good the player pool is. If MVP has a 74% winrate it doesn't matter if he is playing against professionals or a bunch of droolers, he wins 74% of his games and the variance is therefore less than that of Flash at 72%, even if Flash's 72% is more impressive.
The reason Flash is more impressive than MVP is not because he wins a larger ratio of his games than MVP, but because his opponents are that much stronger. The stats don't lie, its just that winrate isn't all that matters (average skill in the population matters)
Again, this topic is about variance and not who is more impressive, and if those figures are accurate then there doesn't seem to be much. People are prone to exaggerate results from small sample sizes, this is why poker players can make a living.
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On February 03 2012 18:54 Hinanawi wrote:Show nested quote +On February 03 2012 18:49 lorkac wrote:On February 03 2012 18:47 Hinanawi wrote:On February 03 2012 18:44 lorkac wrote:On February 03 2012 18:33 Hinanawi wrote:On February 03 2012 16:52 Sinensis wrote:On February 03 2012 15:51 Fionn wrote: It's not unpredictable. BW is the same as SC2 currently in predictably. Just replace Flash's name with MVP. Replace Jaedong's name with Nestea. Replace MC's name with Bisu. Replace MMA's name with Fantasy.
Fun fact: There have been 13 GSL finals, counting the Blizzzard Cup. Can you guess how many didn't involve one of The Big 4 of MVP, MMA, Nestea and MC? Only two and that was the first GSL between FruitDealer and Rainbow, and Jjakji playing Leenock in the last finals where MMA/MVP were in the semifinals and quarterfinals, both losing in five game series.
Flash 432-166 (72.24%) | Last 10 (old -> recent): L W W W W W W W W W MVP 128-44 (74.42%) | Last 10 (old -> recent): L W W W W W W W W W Nestea 32-22 (59.26%) | Last 10 (old -> recent): W W W W L W L W L L Nestea ZvZ 16-5(76.19%) | Last 10 (old -> recent): W W W W W W W W L L Jaedong 451-215 (67.72%) | Last 10 (old -> recent): W W W W L W L L L W Jaedong ZvZ 159-59 (72.94%) | Last 10 (old -> recent): L L W W W L L W W L (astonishing) Bisu 360-185 (66.06%) | Last 10 (old -> recent): L W L W W W L W W W MC 206-82 (71.53%) | Last 10 (old -> recent): W W L W L W W W W W MMA 98-39 (71.53%) | Last 10 (old -> recent): W W W W W W L W W W Fantasy 241-152 (61.32%) | Last 10 (old -> recent): W W W L W W W W W W Kind of fascinating actually... Irrelevant data, it's like comparing your old high school's chess club winrates with international grandmasters' winrates. If/when more than a couple actual good players start coming to SC2, expect those players' winrates to narrow down closer to 50%. Remember kids, the best way to lie is with statistics. See Wildmoon! What did I say? Numbers are obviously irrelevant--especially when it shows that I'm wrong about my opinions. The only acceptable numbers are whatever shows I'm right. ![[image loading]](http://img703.imageshack.us/img703/9563/statisticsf.jpg) You're obviously right! When we compare winrates amongst top players in their respective fields to show similarities in the consistency of the winrates in those respective fields--they are obviously random and arbitrary comparisons like mountain ranges to hand guns  You should really lay off the sarcasm, it just makes you sound like a douche. The point was that statistics can lie, as they obviously are here. The reason the comparison is invalid is because the current 'best players' were players that were good in BW and took advantage of the immaturity of the game and stomping bad foreigners (and bad Koreans) to inflate their win ratio. Flash's 72% is about a thousand times more impressive than MVP's 74% or whatever, because of the quality of his opponents, and therefore lends more legitimacy to the argument of volatility (or lack thereof) in the game. Every pro in this thread is agreeing on some level that SC2 is more volatile and less skill-based than BW, but you've got 'statistics' and sarcasm on your side, and you're not going to look any further into it than that.
He didn't say he trusted the statistics fully. There's a difference between acknowledging a similarity in winrates and being all "STATISTICS LIE, totally irrelevant!".
Sure i think most will agree that Flash winrate are more impressive, considering the competition, but it still shows that SC2 doesn't have as volatile a setting as many claim. If that volatility will be worse if better players comes along is nothing more than speculation at this point.
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On February 03 2012 19:17 karpo wrote:Show nested quote +On February 03 2012 18:54 Hinanawi wrote:On February 03 2012 18:49 lorkac wrote:On February 03 2012 18:47 Hinanawi wrote:On February 03 2012 18:44 lorkac wrote:On February 03 2012 18:33 Hinanawi wrote:On February 03 2012 16:52 Sinensis wrote:On February 03 2012 15:51 Fionn wrote: It's not unpredictable. BW is the same as SC2 currently in predictably. Just replace Flash's name with MVP. Replace Jaedong's name with Nestea. Replace MC's name with Bisu. Replace MMA's name with Fantasy.
Fun fact: There have been 13 GSL finals, counting the Blizzzard Cup. Can you guess how many didn't involve one of The Big 4 of MVP, MMA, Nestea and MC? Only two and that was the first GSL between FruitDealer and Rainbow, and Jjakji playing Leenock in the last finals where MMA/MVP were in the semifinals and quarterfinals, both losing in five game series.
Flash 432-166 (72.24%) | Last 10 (old -> recent): L W W W W W W W W W MVP 128-44 (74.42%) | Last 10 (old -> recent): L W W W W W W W W W Nestea 32-22 (59.26%) | Last 10 (old -> recent): W W W W L W L W L L Nestea ZvZ 16-5(76.19%) | Last 10 (old -> recent): W W W W W W W W L L Jaedong 451-215 (67.72%) | Last 10 (old -> recent): W W W W L W L L L W Jaedong ZvZ 159-59 (72.94%) | Last 10 (old -> recent): L L W W W L L W W L (astonishing) Bisu 360-185 (66.06%) | Last 10 (old -> recent): L W L W W W L W W W MC 206-82 (71.53%) | Last 10 (old -> recent): W W L W L W W W W W MMA 98-39 (71.53%) | Last 10 (old -> recent): W W W W W W L W W W Fantasy 241-152 (61.32%) | Last 10 (old -> recent): W W W L W W W W W W Kind of fascinating actually... Irrelevant data, it's like comparing your old high school's chess club winrates with international grandmasters' winrates. If/when more than a couple actual good players start coming to SC2, expect those players' winrates to narrow down closer to 50%. Remember kids, the best way to lie is with statistics. See Wildmoon! What did I say? Numbers are obviously irrelevant--especially when it shows that I'm wrong about my opinions. The only acceptable numbers are whatever shows I'm right. ![[image loading]](http://img703.imageshack.us/img703/9563/statisticsf.jpg) You're obviously right! When we compare winrates amongst top players in their respective fields to show similarities in the consistency of the winrates in those respective fields--they are obviously random and arbitrary comparisons like mountain ranges to hand guns  You should really lay off the sarcasm, it just makes you sound like a douche. The point was that statistics can lie, as they obviously are here. The reason the comparison is invalid is because the current 'best players' were players that were good in BW and took advantage of the immaturity of the game and stomping bad foreigners (and bad Koreans) to inflate their win ratio. Flash's 72% is about a thousand times more impressive than MVP's 74% or whatever, because of the quality of his opponents, and therefore lends more legitimacy to the argument of volatility (or lack thereof) in the game. Every pro in this thread is agreeing on some level that SC2 is more volatile and less skill-based than BW, but you've got 'statistics' and sarcasm on your side, and you're not going to look any further into it than that. He didn't say he trusted the statistics fully. There's a difference between acknowledging a similarity in winrates and being all "STATISTICS LIE, totally irrelevant!". Sure i think most will agree that Flash winrate are more impressive, considering the competition, but it still shows that SC2 doesn't have as volatile a setting as many claim. If that volatility will be worse if better players comes along is nothing more than speculation at this point.
Statistically speaking, the top players in SC2 are more stable than their broodwar counterparts. It's only by a few percentage points, and its from a smaller sample size. But if you want to get to brass tacks and count out all games played in their respective fields, the top tier in SC2 is dominating their fields much more than top BW players are dominating theirs.
Whether their dominance "counts" or is seen as qualitatively valid is subjective. The numbers don't lie as numbers.
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1. Game is only out for two years, people don't know how to play it optimally so there are many builds that lose immediately to something unforeseen.. such is the luck. 2. Top dogs haven't switched yet and young lions are not really there yet.. basically, the mice are having a party right now and trying to get as much money and fame as they can before the really talented players start switching over or the youngsters with talent start dominating. 3. Also in a sport like tennis, natural talent is absolutely more determinant than in a game like SC2.
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The game doesn't require that much skill, and build order wins are extremely easy and more than not beats a skill advantage.
It's kind of like a rock paper scissors tournament, except slightly more skill based.
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On February 03 2012 03:55 Micket wrote: People can call the game shit and still enjoy it. They truly retire from the game when it does become unfun. Idra actually wrote his letter of resignation out at the beginning of 2011, when he thought the game simply wasn't fun anymore. Playing steppes, delta quadrant, jungle basin, does that to you.
The vibe I get from most pros is that they don't enjoy sc2 all that much and treat it more like a job. I just haven't seen any sc2 pros except perhaps Nani, Idra and Huk that have showed the raw passion of what people like day 9 and Artosis had for BW. Players like Ret and Tyler just seem unmotivated most of the time, and probably practise half as much sc2 than they used to for bw.
Sase have expressed on several occasions in interviews and tweets that he love playing the game. He's not alone if you follow the pros carefully. You just need to pay attention to the ones that do and not the attention seeking or controversial players that likes to express their distain for the game while playing it full time.
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On February 03 2012 04:04 Bagration wrote:Show nested quote +On February 03 2012 00:52 Massing wrote:On February 03 2012 00:48 Olinimm wrote:On February 03 2012 00:46 Massing wrote:On February 03 2012 00:45 Olinimm wrote:On February 03 2012 00:16 Massing wrote:On February 02 2012 23:36 IdrA wrote: cuz its a shit game why u play it then? money. Couldn't realistically make any in BW so of course he switched to SC2. wow this must be frustrating For Idra? What? He's stated he thinks BW is a superior game so obviously he would prefer it if it had been a viable option, no? playing a game u hate all day for the money We all play the game: the game of life. It's a hell of a game, inherently imbalanced, but we play it anyway. It's a coinflip, and the situation we are born in could easily put us in a auto loss situation. Billions of people have jobs that they hate, but what can they do? Sad to see idra post that, though he has had a rough week.
Quoting this because I found it so profound. We all bitch about how bad of a game SC2 is, but we all play a game that's 100x less balanced and more coinflippy: life. 
Also this post reminded me of MoltkeWarding:
On February 03 2012 01:16 naut1c wrote: I don't think it's unpredictable, i think it is as predictable as it should be. Maybe PvP and ZvZ is too fragile, but everything else is really ok.
You can never predict the outcome of a match 100%, but you can nearly always predict a good chance of the outcome because of the following factors: - their skill-levels - recent results overall - matchup results in particular - recent results against of the same player - results on map against the same race - recent activity (training amount) - daily mood
The higher the 'best of - n' value goes, the more definitive the prediction value gehts. But you can never be 100% sure, and that is GOOD, and it is Entertaining, otherwise it would be JUST boring.
It is on the same predictable-level like many other sports.
The point is none of these women are marriable.
Pictures don't tell much about how attractive someone really is.
How can you know whether you're attracted to a person or not until you know
-Their religion, and respective piety -Their family and family history -Their socio-economic class -Their artistic and literary talents -Their sensitivity, romanticism and sentimentalism -Their patriotism, provincialism, and rootedness in their native culture -Their cooking, cleaning and other domestic abilities -Their mental and emotional stability -Their historical attitude and preferences regarding bourgeois family life -Their racial origins (if not already clear) -Their feminine virtues (virginity, modesty, etc)
The above listed constitute 95% of the qualifications for any marriable and therefore attractive girl.
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On February 02 2012 23:36 IdrA wrote: cuz its a shit game
IdrA is right this game is no way near broodwar. In SC2 lower tier player can win vs higher tier player. Some recent results are for example Gumiho vs MVP...
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On February 03 2012 19:17 karpo wrote:Show nested quote +On February 03 2012 18:54 Hinanawi wrote:On February 03 2012 18:49 lorkac wrote:On February 03 2012 18:47 Hinanawi wrote:On February 03 2012 18:44 lorkac wrote:On February 03 2012 18:33 Hinanawi wrote:On February 03 2012 16:52 Sinensis wrote:On February 03 2012 15:51 Fionn wrote: It's not unpredictable. BW is the same as SC2 currently in predictably. Just replace Flash's name with MVP. Replace Jaedong's name with Nestea. Replace MC's name with Bisu. Replace MMA's name with Fantasy.
Fun fact: There have been 13 GSL finals, counting the Blizzzard Cup. Can you guess how many didn't involve one of The Big 4 of MVP, MMA, Nestea and MC? Only two and that was the first GSL between FruitDealer and Rainbow, and Jjakji playing Leenock in the last finals where MMA/MVP were in the semifinals and quarterfinals, both losing in five game series.
Flash 432-166 (72.24%) | Last 10 (old -> recent): L W W W W W W W W W MVP 128-44 (74.42%) | Last 10 (old -> recent): L W W W W W W W W W Nestea 32-22 (59.26%) | Last 10 (old -> recent): W W W W L W L W L L Nestea ZvZ 16-5(76.19%) | Last 10 (old -> recent): W W W W W W W W L L Jaedong 451-215 (67.72%) | Last 10 (old -> recent): W W W W L W L L L W Jaedong ZvZ 159-59 (72.94%) | Last 10 (old -> recent): L L W W W L L W W L (astonishing) Bisu 360-185 (66.06%) | Last 10 (old -> recent): L W L W W W L W W W MC 206-82 (71.53%) | Last 10 (old -> recent): W W L W L W W W W W MMA 98-39 (71.53%) | Last 10 (old -> recent): W W W W W W L W W W Fantasy 241-152 (61.32%) | Last 10 (old -> recent): W W W L W W W W W W Kind of fascinating actually... Irrelevant data, it's like comparing your old high school's chess club winrates with international grandmasters' winrates. If/when more than a couple actual good players start coming to SC2, expect those players' winrates to narrow down closer to 50%. Remember kids, the best way to lie is with statistics. See Wildmoon! What did I say? Numbers are obviously irrelevant--especially when it shows that I'm wrong about my opinions. The only acceptable numbers are whatever shows I'm right. ![[image loading]](http://img703.imageshack.us/img703/9563/statisticsf.jpg) You're obviously right! When we compare winrates amongst top players in their respective fields to show similarities in the consistency of the winrates in those respective fields--they are obviously random and arbitrary comparisons like mountain ranges to hand guns  You should really lay off the sarcasm, it just makes you sound like a douche. The point was that statistics can lie, as they obviously are here. The reason the comparison is invalid is because the current 'best players' were players that were good in BW and took advantage of the immaturity of the game and stomping bad foreigners (and bad Koreans) to inflate their win ratio. Flash's 72% is about a thousand times more impressive than MVP's 74% or whatever, because of the quality of his opponents, and therefore lends more legitimacy to the argument of volatility (or lack thereof) in the game. Every pro in this thread is agreeing on some level that SC2 is more volatile and less skill-based than BW, but you've got 'statistics' and sarcasm on your side, and you're not going to look any further into it than that. He didn't say he trusted the statistics fully. There's a difference between acknowledging a similarity in winrates and being all "STATISTICS LIE, totally irrelevant!". Sure i think most will agree that Flash winrate are more impressive, considering the competition, but it still shows that SC2 doesn't have as volatile a setting as many claim. If that volatility will be worse if better players comes along is nothing more than speculation at this point.
If I am playing against scrubs all the time and somehow I get a 90% w.r. it doesn't mean the game isn't volatile, it just means that my win rate is inflated. The proof of the game's volatility is that there is a minimal chance of Flash losing in a round of 32 in a OSL, but MPV, MC and Nestea losing in a round of 16 or 32 happened multiple times.
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Tennis is mega linear and basically every game comes down to the same thing. In SC2, tons of skills are needed and there is not distinct advantage that top players have over the slightly worse ones, therefore the slightly worse ones can come out on top. Also this game is a lot different from BW. In BW we saw if the game reached 40 mins for example, the better player would almost always win and cheese was very hard to execute. In SC2 cheese can pay off easily and people's play is not yet the most refined. This results in wins which are not due to the players skill but luck.
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On February 03 2012 19:48 s4life wrote:Show nested quote +On February 03 2012 19:17 karpo wrote:On February 03 2012 18:54 Hinanawi wrote:On February 03 2012 18:49 lorkac wrote:On February 03 2012 18:47 Hinanawi wrote:On February 03 2012 18:44 lorkac wrote:On February 03 2012 18:33 Hinanawi wrote:On February 03 2012 16:52 Sinensis wrote:On February 03 2012 15:51 Fionn wrote: It's not unpredictable. BW is the same as SC2 currently in predictably. Just replace Flash's name with MVP. Replace Jaedong's name with Nestea. Replace MC's name with Bisu. Replace MMA's name with Fantasy.
Fun fact: There have been 13 GSL finals, counting the Blizzzard Cup. Can you guess how many didn't involve one of The Big 4 of MVP, MMA, Nestea and MC? Only two and that was the first GSL between FruitDealer and Rainbow, and Jjakji playing Leenock in the last finals where MMA/MVP were in the semifinals and quarterfinals, both losing in five game series.
Flash 432-166 (72.24%) | Last 10 (old -> recent): L W W W W W W W W W MVP 128-44 (74.42%) | Last 10 (old -> recent): L W W W W W W W W W Nestea 32-22 (59.26%) | Last 10 (old -> recent): W W W W L W L W L L Nestea ZvZ 16-5(76.19%) | Last 10 (old -> recent): W W W W W W W W L L Jaedong 451-215 (67.72%) | Last 10 (old -> recent): W W W W L W L L L W Jaedong ZvZ 159-59 (72.94%) | Last 10 (old -> recent): L L W W W L L W W L (astonishing) Bisu 360-185 (66.06%) | Last 10 (old -> recent): L W L W W W L W W W MC 206-82 (71.53%) | Last 10 (old -> recent): W W L W L W W W W W MMA 98-39 (71.53%) | Last 10 (old -> recent): W W W W W W L W W W Fantasy 241-152 (61.32%) | Last 10 (old -> recent): W W W L W W W W W W Kind of fascinating actually... Irrelevant data, it's like comparing your old high school's chess club winrates with international grandmasters' winrates. If/when more than a couple actual good players start coming to SC2, expect those players' winrates to narrow down closer to 50%. Remember kids, the best way to lie is with statistics. See Wildmoon! What did I say? Numbers are obviously irrelevant--especially when it shows that I'm wrong about my opinions. The only acceptable numbers are whatever shows I'm right. ![[image loading]](http://img703.imageshack.us/img703/9563/statisticsf.jpg) You're obviously right! When we compare winrates amongst top players in their respective fields to show similarities in the consistency of the winrates in those respective fields--they are obviously random and arbitrary comparisons like mountain ranges to hand guns  You should really lay off the sarcasm, it just makes you sound like a douche. The point was that statistics can lie, as they obviously are here. The reason the comparison is invalid is because the current 'best players' were players that were good in BW and took advantage of the immaturity of the game and stomping bad foreigners (and bad Koreans) to inflate their win ratio. Flash's 72% is about a thousand times more impressive than MVP's 74% or whatever, because of the quality of his opponents, and therefore lends more legitimacy to the argument of volatility (or lack thereof) in the game. Every pro in this thread is agreeing on some level that SC2 is more volatile and less skill-based than BW, but you've got 'statistics' and sarcasm on your side, and you're not going to look any further into it than that. He didn't say he trusted the statistics fully. There's a difference between acknowledging a similarity in winrates and being all "STATISTICS LIE, totally irrelevant!". Sure i think most will agree that Flash winrate are more impressive, considering the competition, but it still shows that SC2 doesn't have as volatile a setting as many claim. If that volatility will be worse if better players comes along is nothing more than speculation at this point. If I am playing against scrubs all the time and somehow I get a 90% w.r. it doesn't mean the game isn't volatile, it just means that my win rate is inflated. The proof of the game's volatility is that there is a minimal chance of Flash losing in a round of 32 in a OSL, but MPV, MC and Nestea losing in a round of 16 or 32 happened multiple times.
How can you 'inflate' your winrate in a volatile game? Do you know what the word means? Can you teach me so I can 'inflate' my winrate in poker beyond my true winrate and make more money?
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On February 03 2012 19:24 lorkac wrote:Show nested quote +On February 03 2012 19:17 karpo wrote:On February 03 2012 18:54 Hinanawi wrote:On February 03 2012 18:49 lorkac wrote:On February 03 2012 18:47 Hinanawi wrote:On February 03 2012 18:44 lorkac wrote:On February 03 2012 18:33 Hinanawi wrote:On February 03 2012 16:52 Sinensis wrote:On February 03 2012 15:51 Fionn wrote: It's not unpredictable. BW is the same as SC2 currently in predictably. Just replace Flash's name with MVP. Replace Jaedong's name with Nestea. Replace MC's name with Bisu. Replace MMA's name with Fantasy.
Fun fact: There have been 13 GSL finals, counting the Blizzzard Cup. Can you guess how many didn't involve one of The Big 4 of MVP, MMA, Nestea and MC? Only two and that was the first GSL between FruitDealer and Rainbow, and Jjakji playing Leenock in the last finals where MMA/MVP were in the semifinals and quarterfinals, both losing in five game series.
Flash 432-166 (72.24%) | Last 10 (old -> recent): L W W W W W W W W W MVP 128-44 (74.42%) | Last 10 (old -> recent): L W W W W W W W W W Nestea 32-22 (59.26%) | Last 10 (old -> recent): W W W W L W L W L L Nestea ZvZ 16-5(76.19%) | Last 10 (old -> recent): W W W W W W W W L L Jaedong 451-215 (67.72%) | Last 10 (old -> recent): W W W W L W L L L W Jaedong ZvZ 159-59 (72.94%) | Last 10 (old -> recent): L L W W W L L W W L (astonishing) Bisu 360-185 (66.06%) | Last 10 (old -> recent): L W L W W W L W W W MC 206-82 (71.53%) | Last 10 (old -> recent): W W L W L W W W W W MMA 98-39 (71.53%) | Last 10 (old -> recent): W W W W W W L W W W Fantasy 241-152 (61.32%) | Last 10 (old -> recent): W W W L W W W W W W Kind of fascinating actually... Irrelevant data, it's like comparing your old high school's chess club winrates with international grandmasters' winrates. If/when more than a couple actual good players start coming to SC2, expect those players' winrates to narrow down closer to 50%. Remember kids, the best way to lie is with statistics. See Wildmoon! What did I say? Numbers are obviously irrelevant--especially when it shows that I'm wrong about my opinions. The only acceptable numbers are whatever shows I'm right. ![[image loading]](http://img703.imageshack.us/img703/9563/statisticsf.jpg) You're obviously right! When we compare winrates amongst top players in their respective fields to show similarities in the consistency of the winrates in those respective fields--they are obviously random and arbitrary comparisons like mountain ranges to hand guns  You should really lay off the sarcasm, it just makes you sound like a douche. The point was that statistics can lie, as they obviously are here. The reason the comparison is invalid is because the current 'best players' were players that were good in BW and took advantage of the immaturity of the game and stomping bad foreigners (and bad Koreans) to inflate their win ratio. Flash's 72% is about a thousand times more impressive than MVP's 74% or whatever, because of the quality of his opponents, and therefore lends more legitimacy to the argument of volatility (or lack thereof) in the game. Every pro in this thread is agreeing on some level that SC2 is more volatile and less skill-based than BW, but you've got 'statistics' and sarcasm on your side, and you're not going to look any further into it than that. He didn't say he trusted the statistics fully. There's a difference between acknowledging a similarity in winrates and being all "STATISTICS LIE, totally irrelevant!". Sure i think most will agree that Flash winrate are more impressive, considering the competition, but it still shows that SC2 doesn't have as volatile a setting as many claim. If that volatility will be worse if better players comes along is nothing more than speculation at this point. Statistically speaking, the top players in SC2 are more stable than their broodwar counterparts. It's only by a few percentage points, and its from a smaller sample size. But if you want to get to brass tacks and count out all games played in their respective fields, the top tier in SC2 is dominating their fields much more than top BW players are dominating theirs. Whether their dominance "counts" or is seen as qualitatively valid is subjective. The numbers don't lie as numbers. But the numbers doesnt prove anything, the % of winrate of few players in bw and in sc2 doesnt prove anything. It only shows that some players are just better statistically(consistent) than others, and this cannot be seen as truth to game balance. IF Flash had 50% winrate in BW would that mean that the game is more volatile or maybe it would mean that the competition is stronger? We assume that player A has to win all the time as he is determined as volatility factor (Flash/MVP). ???
Yes i know what the base factor is, it is "Person A is better than others" so whenever he wins the game respects his skill. Even if there is a portion of truth in it, its still a bullshit to make a judgement based on that. To be more accurate you would have to pick every game situations and compare them seperately and sum up, simple winrate is not telling you much a specially when you count Flash pre his OSL era, when he was randomly cheesing or falling in macro in late game. But hey thats what the starcraft is all about and statistics will never take that into consideration.
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