• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 22:24
CEST 04:24
KST 11:24
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro8 Preview: In A Tizzy9[ASL22] Ro16 Preview: Holy Diver5[ASL22] Ro16 Preview: Rough Waters10[ASL22] Ro24 Preview: Siren's Call8[ASL22] Ro24 Preview: Summer's End9
Community News
Weekly Cups (Sep 13-20): herO scores triple2BSL Season 2312Weekly Cups (Sep 7-12): SHIN, ByuN, MaxPax double down1StarCraft open world shooter announced at BlizzCon101Weekly Cups (Aug 30-Sep 7): herO thrives amid growing schism10
StarCraft 2
General
How do you feel about the StarCraft shooter announcement at BlizzCon 2026? Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool Balance hotfix patch 5.0.16b (July 16) Weekly Cups (Sep 13-20): herO scores triple The Death of Cheese: From a Professional Cheeser
Tourneys
2026 GSTL GRAND FINALS Sparkling Tuna Cup - Weekly Open Tournament Master Swan Open (Global Bronze-Master 2) Stellar Fest TWO the Moon (Dec 16-20) 2026 GSTL Announcement
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[M] (2) Frigid Storage
External Content
Mutation # 544 Double Trouble The PondCast: SC2 News & Results Mutation # 543 Enhanced Defenses Mutation # 542 The Ascended
Brood War
General
Bot on ladder BSL Season 23 PLAYzone Challenge - open offline tour in Prague SC4ALL II: Brood War Player Announcement 4/4 screpdb: new Starcraft reporting tool
Tourneys
[ASL22] Ro8 Day 2 [IPSL] IPSL is Back With Winter 26-27! PLAYzone Challenge - open offline tour in Prague [ASL22] Ro16 Group D
Strategy
Cliff Jump Revisited (1 in a 1000 strategy) Replay Review Process - What do you do? Simple Questions, Simple Answers Odyssey Mineral Stack Saturation
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Warcraft III: The Frozen Throne Diablo IV EVE Corporation
Dota 2
Dota 2 Champions League Season 3 Begins April 25! Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread Things Aren’t Peaceful in Palestine Artificial Intelligence Thread All you football fans (soccer)!
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! [Manga] One Piece Diablo Animated Series on Netflix
Sports
Football (Soccer) Thread
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
Violent-Cooperative Play and…
TrAiDoS
38 yo Retired SWE loo…
PurE)Rabbit-SF
Can Bots Beat Pros?? Starcr…
namkraft
[meme] I finally understa…
LUCKY_NOOB
Regacy Esports:Our Goa…
regacyesports
Customize Sidebar...

Website Feedback

Closed Threads



Active: 5409 users

We Must Fight For The Carrier - Page 4

Forum Index > SC2 General
Post a Reply
Prev 1 2 3 4 5 6 92 93 94 Next
Whitewing
Profile Joined October 2010
United States7483 Posts
January 26 2012 05:42 GMT
#61
On January 26 2012 09:34 Mohdoo wrote:
Show nested quote +
On January 26 2012 09:24 Tppz! wrote:
The problem is that the Carrier was only used in BW because of PvT. There was no Voidray or Phoenix that could have lifted Tanks. Terrans didnt need Antiair until the opponent goes for Carriers. The only real Flying Air-Ground Threat. Nowadays in SC2 we have sick DPS and every Race has a longrange Air-Air Counterunit. Carriers melt like they are flys. And they arent even a big threat to Terrans cause Terrans cant go mech. And if they go Voidrays, Immortals, Chargelots, Blinkstalkers etc are a lot better at dealing with mech.
So there is no Unitrole where the Carrier fits. The Colossus is also a longrange siegeunit but has AoE, doesnt depend so hard on upgrades, is faster, you can micro him, and benefits on the same upgrades as your gteway units do.

There is no place in SC2 for Carriers. Its sad but its just a decorative element of the game. There are a lot units taht do a lot better than the carrier in its "role" in the game.
You cant save something that isnt used AT ALL.


IF Blizzard wants to keep the Carrier they have to remove the Voidray, remove the Viking and nerf Terran Bio A LOT. So if you look at it you could
a) edit the game while removing at least 3 units and break the whople game or
b) remove a unit that isnt needed and hasnt had a use in nearly 2 years of SC2 (beta included)

Nothing makes carriers more vulnerable than colossus other than their speed. If they had a better capacity to pull in and out of engagements, there would be no difference. As of right now, they struggle to keep themselves alive, but this would be true for any air unit with their speed. As I said in the op, Brood Lords are commonly assisted with infestors, which is how they manage to stay alive. All they need is a little speed!


They're more vulnerable due to worse DPS than a colossus (splash is pretty good), and the ability to have all of their interecepters destroyed in a second or two flat so they can's even fight back.

Not to mention when you go carriers in the game, they're just a huge mineral sink assuming they live through a fight, constantly draining your pool of money.
Strategy"You know I fucking hate the way you play, right?" ~SC2John
Skwid1g
Profile Joined April 2011
United States953 Posts
January 26 2012 05:43 GMT
#62
On January 26 2012 12:28 Zato-1 wrote:
Carriers get wrecked so hard by Corruptors and Marines (both requiring a lot less tech than the Carrier), that with your proposed changes, the unit will still suck, no one will get it, and therefore the value of the unit to the Starcraft franchise will keep on being very low.

I will accept your points only if you provide a plausible numerical solution for the Carrier, such that the unit is good enough that progamers will sometimes use it, while still being balanced; if you cannot suggest a plausible numerical tweak, then the assertion that it's not hard to make it fit into the game because "it just needs to be rebalanced" loses quite a bit of credibility, IMO.


If you're getting carriers you should also have a mothership and archons, carriers are extremely good versus Zerg in extreme late game scenarios. Corruptors are pretty terrible if they can't focus fire a carrier down.
NaDa/Fantasy/Zero/Soulkey pls
foxmulder_ms
Profile Joined February 2011
United States140 Posts
January 26 2012 05:49 GMT
#63
Without carriers I cannot call this "game" STARCRAFT!
Arisen
Profile Blog Joined October 2010
United States2382 Posts
January 26 2012 05:53 GMT
#64
Have you ever seen Brown vs. LosirA? Carriers are pretty strong already, and just another component in that 1 dimensional "protoss deathball". Sure, we don't see them a lot in games, but we don't see a lot of stuff in games that we KNOW is good (burrowed banelings, ravens, etc). I don't have strong feelings about the carrier making it in one way or the other in HotS, but it certainly doesn't need a buff.
"If you're not angry, you're not paying attention"
GohgamX
Profile Joined April 2011
Canada1096 Posts
January 26 2012 05:54 GMT
#65
I say keep it, if not for any other reason than manner. Best feeling in the world is pwning with carriers....
Time is a great teacher, unfortunate that it kills all its pupils ...
Wafflelisk
Profile Joined October 2011
Canada1061 Posts
January 26 2012 06:26 GMT
#66
Dude, half the joy I get in watching a PvX in which the game is already won is seeing whether or not the Protoss builds a fleet beacon and stompin' down with some CARRIER ACTION!@!@!@!

Add this to my BW nostalgia and maybe the existence of a meta-game where carriers could be used as a siege unit, and I really hope it makes it to HotS.
Waffles > Pancakes
BlueBoxSC
Profile Blog Joined October 2011
United States582 Posts
January 26 2012 06:29 GMT
#67
10,000 people occupy Anaheim with signs:

Carrier has arrived.
BwCBlueBox.837
skipgamer
Profile Blog Joined April 2010
Australia701 Posts
Last Edited: 2012-01-26 06:38:30
January 26 2012 06:34 GMT
#68
I also have a soft-spot for the carrier. Mass carrier+cannons was my favourite noob-strat back in BW, 8 stargates all warping in carriers ftw!

For SC2 just give it a long-range, long cooldown blink with a cast-time, call it some kind of hyperdrive. Problem solved.

Can even give it a cool animation when its warping out ala star trek, could be a really cool way to engage in a battle "Annnnd here come the carriers warping in!!!" Rather than "Here come the carriers crawling over..."
roymarthyup
Profile Joined April 2010
1442 Posts
Last Edited: 2012-01-26 06:54:45
January 26 2012 06:45 GMT
#69
i believe carriers are not only completely balanced, but also extremely powerful and recently they have become a staple in all of my matchups (even PvP). i pretty much never get collossi in PvZ or PvT anymore.

Soon i will start winning tournaments with carriers. then people will see that this game is far from being figured out.
HeeroFX
Profile Blog Joined November 2010
United States2704 Posts
January 26 2012 06:56 GMT
#70
I think the Carrier is a very good unit. I played TvP where the guy i played against actually used carriers very nicely. I did make vikings, but he had solid control and used his blink stalkers to pick off the vikings if his carriers were endanger. I feel like carriers don't really fit the death ball style, but he used them to pick off bases and stuff. and with the ability to mass recall with his mothership any time they were in danger he pulled them back....wish i had the replay of this as this was awhile ago. He played really well and I think he thought out how he wanted to use them nicely.
ejozl
Profile Joined October 2010
Denmark3550 Posts
January 26 2012 06:56 GMT
#71
While ur at it bring back the Guardian...
We will get something better as replacement for the Carrier, something which hopefully can stand in for being an "emblem" of the protoss race.

My thoughts on the Colossus: Super awesome flashy unit, with sick much synergy with all other protoss units. This is a good thing!
It's the super unit, which is needed to defeat massed units in engagements, while still being able to cliffwalk and being targeted as air. This is super protossy.
It requires a lot of attention, if it needs to do it's job at full potential, lots of micro needed/good forcefields/target fireing as it hits in a line.
My problem with it is that, what makes it so good in a death ball. Is that it sits ontop of your other units.
I already hate the fact that air units can bunch up like they do, but a stalker/colossus/voidray ball that only have the radius of that of the stalkers, is just a bit silly and perhaps too powerful.
SC2 Archon needs "Terrible, terrible damage" as one of it's quotes.
Igaryu85
Profile Joined November 2010
Germany195 Posts
January 26 2012 06:57 GMT
#72
There is a thread called the future of the carrier... if you guys need further intel... would link it but I am only on my phone atm.
I find the movement speed of the carrier to be its main problem as well.

Also I think the collossus does belong into this discussion as well... I believe it is forcing a way too strong response from either races because if you dont have Vikings or Corruptors or Collossi yourself you will be decimated most of the times. Seems bad for the game to and I believe even most toss agree with me on that.
If the Carrier would be used more we could possibly fix the deathball issue by adding a unit to the arsenal of Protosses (the carrier) which could do what the Collossus was actually meant to do in the early stages. Raiding bases with some speed added to carriers they could be used for harrassment as well as adding pure attack power to the Protoss army.

I am Zerg btw. so no bias here at all
K3Nyy
Profile Joined February 2010
United States1961 Posts
January 26 2012 06:59 GMT
#73
On January 26 2012 14:53 Arisen wrote:
Have you ever seen Brown vs. LosirA? Carriers are pretty strong already, and just another component in that 1 dimensional "protoss deathball". Sure, we don't see them a lot in games, but we don't see a lot of stuff in games that we KNOW is good (burrowed banelings, ravens, etc). I don't have strong feelings about the carrier making it in one way or the other in HotS, but it certainly doesn't need a buff.


I don't think Carriers were the reason he won that. Archon toilet basically killed all the broods.

SC without Carriers wouldn't be the same. I hope they don't remove it. T_T
Alejandrisha
Profile Blog Joined July 2010
United States6566 Posts
Last Edited: 2012-01-26 07:01:41
January 26 2012 07:01 GMT
#74
the role the carrier could have eventually had disappeared when ka was removed from the game
get rich or die mining
TL+ Member
Elwar
Profile Joined August 2010
953 Posts
January 26 2012 07:09 GMT
#75
Whenever I read analysis that makes a specific point to mention the 'deathball' I sort of stop considering it credible. Every race operates in much the same way with how they engage. That is straight up, all my units balled up against all of yours save for the few I dedicate to harass. Theres nothing intrinsic to protoss and their 'deathball' variant except for a long past time when people couldn't deal with a 200/200 protoss army. That hasn't been the case for a loooooong time. Carriers have no potential to change the way army engagements in SC2 work IMO and you certainly haven't outlined any. They can certainly be buffed to be useful but that isn't necessarily a desirable thing over replacing the unit wholesale with something more interesting.
Bagi
Profile Joined August 2010
Germany6799 Posts
Last Edited: 2012-01-26 07:19:50
January 26 2012 07:16 GMT
#76
On January 26 2012 16:09 Elwar wrote:
Whenever I read analysis that makes a specific point to mention the 'deathball' I sort of stop considering it credible. Every race operates in much the same way with how they engage. That is straight up, all my units balled up against all of yours save for the few I dedicate to harass. Theres nothing intrinsic to protoss and their 'deathball' variant except for a long past time when people couldn't deal with a 200/200 protoss army. That hasn't been the case for a loooooong time. Carriers have no potential to change the way army engagements in SC2 work IMO and you certainly haven't outlined any. They can certainly be buffed to be useful but that isn't necessarily a desirable thing over replacing the unit wholesale with something more interesting.

Watched any TvZ lately? Spread out tanks controlling large areas of space while the zerg looks for the perfect way to flank the formation. Meanwhile you have smaller skirmishes of marines vs mutalisks going on, and eventually the painstaking micro battle that is ghost/viking vs infestor/BL. There's a lot of unit trading going on with each player trying to find an edge, get more bases and get more ahead. Protoss doesn't operate this way: you want to trade as little as possible so that your army can eventually overpower your opponent with one big attack. It's simply because their units are weak in small numbers but great once you have enough splash damage (colossi) and plenty of meatshields, and its makes for very uninteresting gameplay. I do agree that carriers probably wouldn't fix this.

The only time you ever see a "deathball" in TvZ is when the terran masses thor/hellion, but thats a horrible strategy to begin with.
Arisen
Profile Blog Joined October 2010
United States2382 Posts
January 26 2012 07:17 GMT
#77
On January 26 2012 15:59 K3Nyy wrote:
Show nested quote +
On January 26 2012 14:53 Arisen wrote:
Have you ever seen Brown vs. LosirA? Carriers are pretty strong already, and just another component in that 1 dimensional "protoss deathball". Sure, we don't see them a lot in games, but we don't see a lot of stuff in games that we KNOW is good (burrowed banelings, ravens, etc). I don't have strong feelings about the carrier making it in one way or the other in HotS, but it certainly doesn't need a buff.


I don't think Carriers were the reason he won that. Archon toilet basically killed all the broods.

SC without Carriers wouldn't be the same. I hope they don't remove it. T_T



Carriers were absolutely the reason he lost that game. LosirA spread his broods to minimize the toilet and you need to focus down carriers with corrupters, and with vorte,that's not possible, because they're just going to get toilet'd. Carriers are really strong; I'm not saying they need a nerf, but they do not need a buff.
"If you're not angry, you're not paying attention"
Ankh1221
Profile Blog Joined December 2010
United States8 Posts
January 26 2012 07:17 GMT
#78
You have my vote. Carriers are awesome.

Carriers have not been patched at all since release. Carriers could be plenty useful, just give interceptors a few armor or more HP. Please Blizz, don't kill the Carrier. (no pun intended)

Save our Capital Ship!
No Dailies this week "Just to remind, I'm gone for the next week having some dental surgery! No dailies, but I will be high on nitrous oxide yay!" -- Sean Plott
Chicane
Profile Joined November 2010
United States7875 Posts
January 26 2012 07:19 GMT
#79
At the very least, I hope they just bring the carrier back into HOTS in its current state. We still see players like WhiteRa bust out the carrier once in awhile and the games are so much fun to watch... and it would still be a unit that we could always use in 4v4s or FFA for fun. If they just remove it and say that it will still be in custom games/single player, that won't be good enough imo. Units like the goliath being in the single player means nothing to me.

That all being said, I really hate the argument that they play similar roles. Their role is as similar to the collosus as the HT is to collosus, if not less.

On top of all that, they are a more fun unit. Making them more microable, or giving them an ability might bring life back into the unit.

All things said, I really don't know why Blizzard would remove the carrier as a unit from the final product. The bottom line is, the SC2 community has been very clear that they want the unit to remain in the game and many were not happy with it being removed. I hope they will listen to their customers and make us happy (again... even if they leave it in as a weak unit at the least).
Igaryu85
Profile Joined November 2010
Germany195 Posts
Last Edited: 2012-01-26 07:25:18
January 26 2012 07:19 GMT
#80
Elwar if you were referring to me, then dont get me wrong I am not saying the Collossus is unbeatable just that it promotes boring play as it kinda turns all match ups containing Collossus into a AA vs Collossi battle. If you like your Collossi thats fine but as I mentioned alot of Protoss dont and I guess alot of nonetoss dont either ;-).

Deathballing is certainly a problem that occurs too much and kinda is as you say the concept of most battles in SC2 but giving units to the players that could actually be used for harrassment more easily might help progress the game towards a more multifront attack game on all skilllevels not just the higher levels.

Bagi thanks for bringing up he TvZ was gonna mention it but decided I would mess up the explaining.
Prev 1 2 3 4 5 6 92 93 94 Next
Please log in or register to reply.
Live Events Refresh
Next event in 6h 36m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RuFF_SC2 158
StarCraft: Brood War
Britney 12126
Artosis 714
Noble 12
Terrorterran 1
Dota 2
NeuroSwarm177
febbydoto53
Counter-Strike
taco 491
minikerr28
Other Games
summit1g8900
C9.Mang0323
ToD189
ViBE177
Maynarde172
WinterStarcraft1
Organizations
StarCraft: Brood War
Afreeca ASL 332
StarCraft 2
BasetradeTV35
[ Show 11 non-featured ]
StarCraft 2
• Hupsaiya 94
• mYiSmile110
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Lourlo435
Upcoming Events
Replay Cast
6h 36m
WardiTV Invitational
8h 36m
Korean StarCraft League
1d 1h
CranKy Ducklings
1d 7h
AI Arena Tournament
1d 14h
GSL
2 days
Yamato Cup
2 days
Replay Cast
2 days
Afreeca Starleague
3 days
Soma vs Jaedong
WardiTV Weekly
3 days
[ Show More ]
Monday Night Weeklies
3 days
Sparkling Tuna Cup
4 days
Afreeca Starleague
4 days
Leta vs Soulkey
PiGosaur Cup
4 days
Kung Fu Cup
5 days
The PondCast
6 days
Replay Cast
6 days
Liquipedia Results

Completed

Super Anchor Qualifying S3
Blizzard Classic Cup 2026
Big Dog Cup 2026 Div 1

Ongoing

ASL Season 22
CSL 2026 AUTUMN (S22)
Acropolis #5
Acropolis #5 - GSA
Calamity Invitational
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3

Upcoming

Acropolis #5 - GSB
Acropolis #5 - GSC
BSL Season 23
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Custodian Cup
Copium Cup
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.