• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 05:09
CET 11:09
KST 19:09
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Finals Preview: Sweet Victory!12[ASL22] Ro4 Preview: Mirror Mirror6[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5
Community News
Dark completes military service, returns to SC211[BSL23] RO16 Group Stage19Weekly Cups (Nov 2-8): herO back on top?2Weekly Cups (Oct 26 - Nov 1): MaxPax, herO, Solar win0Weekly Cups (October 19-25): Clem triples first in 5.0.175
StarCraft 2
General
Dark completes military service, returns to SC2 Greetings.. No more SC2 streamers on team liquid? Serral's getting trashed by New Catsle's Mind Weekly Cups (Nov 2-8): herO back on top?
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament Sea Duckling Open (Global, Bronze-Diamond) Dark returns! GSL CK #7 4v4 Team Battle (Nov 19) soO & FanTaSy return! SC2 Kevin Scrim 4v4 (Nov 16) RSL goes to London! 2026 Offline Finals Nov 21-22
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[G] How to playtest arcade maps Starcraft 2 Advance [D] the control group Simple Questions/Answers
External Content
The PondCast: SC2 News & Results Mutation # 551 Robotic Revival Mutation # 550 Graveyard Shift Mutation # 549 Endless Sparkles
Brood War
General
List of top players active on ShieldBattery BW General Discussion BGH Auto Balance -> http://bghmmr.eu/ Korean players' earnings Hit New All-Time High! SOOP Hosts SC1 & SC2 Event Tournament: Kevin Scrim
Tourneys
[BSL23] Ro16 Group A - Saturday 21:00 CET [$1250] International ShieldBattery League [Megathread] Daily Proleagues Bisu's Team vs Shuttle's Team 2026-11-14
Strategy
Pluto's TvP 5Marine 2Medic Push Simple Questions, Simple Answers Infested Terran strategies in 2026 Nuke strategy worked in K-League 2026-11-09
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Free Space RTS Game, optimised f. Phone/Tablet etc List of Game Threads The PlayStation 5
Dota 2
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Artificial Intelligence Thread Trading/Investing Thread European Politico-economics QA Mega-thread
Fan Clubs
Fan Club Resource Thread Reynor Fan Club The Flash Fan Club
Media & Entertainment
Movie Discussion! Anime Discussion Thread [Manga] One Piece
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
The time I organised my…
AssyrianKing
Why I built Repalyzer (1.1.…
BlueStar
Innovate or Game Over?
TrAiDoS
ShieldBattery on Mac
Kraekkling
Can Bots Beat Pros?? Starcr…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 12840 users

We Must Fight For The Carrier - Page 6

Forum Index > SC2 General
Post a Reply
Prev 1 4 5 6 7 8 94 Next
Arisen
Profile Blog Joined October 2010
United States2382 Posts
January 26 2012 08:29 GMT
#101
On January 26 2012 17:14 K3Nyy wrote:
Show nested quote +
On January 26 2012 16:17 Arisen wrote:
On January 26 2012 15:59 K3Nyy wrote:
On January 26 2012 14:53 Arisen wrote:
Have you ever seen Brown vs. LosirA? Carriers are pretty strong already, and just another component in that 1 dimensional "protoss deathball". Sure, we don't see them a lot in games, but we don't see a lot of stuff in games that we KNOW is good (burrowed banelings, ravens, etc). I don't have strong feelings about the carrier making it in one way or the other in HotS, but it certainly doesn't need a buff.


I don't think Carriers were the reason he won that. Archon toilet basically killed all the broods.

SC without Carriers wouldn't be the same. I hope they don't remove it. T_T



Carriers were absolutely the reason he lost that game. LosirA spread his broods to minimize the toilet and you need to focus down carriers with corrupters, and with vorte,that's not possible, because they're just going to get toilet'd. Carriers are really strong; I'm not saying they need a nerf, but they do not need a buff.


What? No. Take out the Vortex in that game, and the game would've still went on. Take out the Carrier and nothing would've changed.

Carriers are really strong when you have a good number of them. Otherwise they don't do too well in my opinion.



I'm sorry, this is wrong. Carriers were essential in that game. Yes, the vorte was also a major component; both together are what is so strong. THe vorte alone would not have killed him, and without the vorte of course he (lorsira) wins; carrier/mothership is a scary strong combo because you can not bunch up corrupter versus mothership but you need to focus down the carriers (and thus; bunch up).
"If you're not angry, you're not paying attention"
Areon
Profile Joined November 2010
United States273 Posts
January 26 2012 08:30 GMT
#102
What? A whole discussion on the Carrier not overlapping with the Colossus? I don't mean to sound rude, but you do know that they're planning to replace it with something called the Tempest, right?

Look, I completely agree that they shouldn't remove the Carrier. But a bigger issue is whether the Tempest will provide a covering role for countering Mutalisks, amongst other pesky Protoss threats, and overall become a stronger, more viable unit than the Carrier currently is for SC2. I like how some progamers (lookin' at you WhiteRa) have tried using the Carrier in their gameplay and sometimes to great effect. However, I feel that the Carrier is doomed nonetheless, not only to its lackluster performance in SC2 but also again because of the stronger role the Tempest can play. And two capital ships for one race is one too many.

(Also, I think you should be developing arguments against the Tempest as much as arguments in support of the Carrier.)
SpaceAnt
Profile Joined August 2010
Spain64 Posts
January 26 2012 08:32 GMT
#103
I loved the carrier in BW (i was not even maining protoss but still), i wish it was still like it used to be back then, but ... the interceptor attack patern is not even similar, back then, once the interceptors where out and you targeted something with your carrier they all collapsed to one point together with their shots straight forward like ww2 bombers and then opened up like a blooming flower after the attack, now they just swarm arround and shoot lasers in any angle ( relative to themself ) - imo, it sucks.

Not even to talk about the fact that thors hard counter carriers because they instakill all the interceptors, early beta this was not the case, as thors had no spash damage but higher single target aa attack.
cmen15
Profile Blog Joined December 2010
United States1519 Posts
January 26 2012 08:33 GMT
#104
On January 26 2012 09:36 snively wrote:
Show nested quote +
On January 26 2012 09:22 R3DT1D3 wrote:

"Carrier has arrived."




Anyone beside me spam this like 8times in a row lol?
Greed leads to just about all losses.
TheRealPaciFist
Profile Blog Joined August 2010
United States1049 Posts
January 26 2012 08:34 GMT
#105
I support the Carrier!

Sure, maybe it's 100% nostalgia. But I would hate to see the Carrier go in HotS, and like the OP mentioned it's such an archetypical unit for Starcraft, along with zerglings and siege tanks.

However, I wouldn't mind if they made massive changes to Carriers, or made a different version of the same unit: say, instead of interceptors, Carriers now carry some sort of other ships that will have a completely different effect on gameplay. Or maybe we could have a massive, only-one-unit-at-a-time Carrier, in the same vein as the mothership (because I do not want to see the Thor become that unit. I'd rather see Thors just removed entirely, instead of Terran receiving a one-unit-at-a-time version... it just doesn't feel Terranlike to me). Maybe they could even add a spell to the new version of the Carrier, I don't know, anything to differentiate it further from collosi. Make Carriers good against mutalisks, so they'll function like Tempest. Just let us have this unit so ingrained in our culture!

(nooby BW mass carrier = so much fun)
Second favorite strategy game of all time: Starcraft. First: Go (aka Wei Qi, Paduk, or Igo)
L3g3nd_
Profile Joined July 2010
New Zealand10461 Posts
January 26 2012 08:36 GMT
#106
the worst part is they NEVER tried to make the carrier viable, it has never been changed since the beggining of beta yet they remove it before trying to tweak it
https://twitter.com/#!/IrisAnother
NightOfTheDead
Profile Joined August 2009
Lithuania1711 Posts
Last Edited: 2012-01-26 08:37:33
January 26 2012 08:37 GMT
#107
I think that in order for sc2 to be successful, one does not have to cling upon nostalgia. Even if the carrier was one of the iconic units, in current state it doesnt add on to protoss strenghts in any way. I dont think D. Kim is an amateur and wouldnt understand or test carrier before cutting it out. Blizz was always good at expansions, be it BW or Throzen Throne, the gameplay always have been improved and became more complex, We should give SC2 designers the benefit of the doubt.
heroofcanton
Profile Blog Joined August 2011
United States167 Posts
January 26 2012 08:46 GMT
#108
Whenever I play toss I always go for carriers because fuck yes carriers. That being said I don't really know where they fit in the current metagame given their current state. I support a carrier buff 100%, not only because they are an iconic unit but also an exciting one.

I agree that the carrier needs buffs to be competitive, and that protoss should have more options for their endgame army (which could even open up mech in tvp for artosis' sake). I am not a game designer, and have no idea where to start, but i think scrapping it for the tempest is a terrible idea. A slow capital ship doesnt counter mutas anyway...


The hero of Canton, the man they call me.
K3Nyy
Profile Joined February 2010
United States1961 Posts
January 26 2012 08:47 GMT
#109
On January 26 2012 17:29 Arisen wrote:
Show nested quote +
On January 26 2012 17:14 K3Nyy wrote:
On January 26 2012 16:17 Arisen wrote:
On January 26 2012 15:59 K3Nyy wrote:
On January 26 2012 14:53 Arisen wrote:
Have you ever seen Brown vs. LosirA? Carriers are pretty strong already, and just another component in that 1 dimensional "protoss deathball". Sure, we don't see them a lot in games, but we don't see a lot of stuff in games that we KNOW is good (burrowed banelings, ravens, etc). I don't have strong feelings about the carrier making it in one way or the other in HotS, but it certainly doesn't need a buff.


I don't think Carriers were the reason he won that. Archon toilet basically killed all the broods.

SC without Carriers wouldn't be the same. I hope they don't remove it. T_T



Carriers were absolutely the reason he lost that game. LosirA spread his broods to minimize the toilet and you need to focus down carriers with corrupters, and with vorte,that's not possible, because they're just going to get toilet'd. Carriers are really strong; I'm not saying they need a nerf, but they do not need a buff.


What? No. Take out the Vortex in that game, and the game would've still went on. Take out the Carrier and nothing would've changed.

Carriers are really strong when you have a good number of them. Otherwise they don't do too well in my opinion.



I'm sorry, this is wrong. Carriers were essential in that game. Yes, the vorte was also a major component; both together are what is so strong. THe vorte alone would not have killed him, and without the vorte of course he (lorsira) wins; carrier/mothership is a scary strong combo because you can not bunch up corrupter versus mothership but you need to focus down the carriers (and thus; bunch up).


No, I suggest you rewatch the game. The game was over with a single Archon toilet. The Carriers weren't even in the game yet. Yes, Carriers are strong endgame, but no, that wasn't the reason why Losira lost.
ceaRshaf
Profile Joined August 2009
Romania4926 Posts
Last Edited: 2012-01-26 09:05:34
January 26 2012 08:51 GMT
#110
The carrier has 2 problems:

- balance

- design

The balance problem is the easies to fix since it relates to the cost and building time of the unit. I won't talk about this one cause it's kinda irrelevant for this situation.

The design is a more important problem and this is how i see it.

The carrier without interceptors is just a flying egg. It become useless without any control from the player. He can't actually prevent the killing of the interceptors that render the carrier useless. I would like to propose to the community the following design changes to the carrier:

1) Interceptors are always cloaked.
2) Add "Retreat" ability that calls all the interceptors into the carrier very fast
3) Add an ability "Pulse wave" with cool down that adds an AOL damage to the carrier that consists in a circular blast wave with a decent radius and affects only Air Units.

Why all of these changes?

1) and 2) have the purpose of giving the player a semi control over his interceptors. Making them cloaked means that they are no longer the main target all the time. The "Retreat" ability will give the player control of what battles he actually wants to fight. For instance a group of marines comes and attack 3 carriers. They start fighting but once the terran drops a Scan and Stims the protoss player will call "Retreat" to all the interceptors and will avoid the interceptor loss and can actually fight another day. This mechanic has decision making and micro in it so it's great. And making the interceptors cloaked they are no longer a small threat to ground units. They have high DPS but they dies so fast and become useless. Cloaked have a better chance.

3) Is to give the carrier a chance vs Air and clumped units. Also to make the Tempest useless because that's a one hell of a boring unit and we don't want it. Also after all the interceptors are killed at least the carrier is not completely useless since it can still kill air with the AOL wave that has cool down. So you spread your carriers and make the AOL waves with each carrier, and maybe broodlords can be countered with something else than a mothership and it's actually more skill dependent.

This is just a suggestion. There are many ways to make this unit work. They just don't want to. The tempest is one boring unit that will bring more AOL and less micro. Buuuuu!
Mess with the best, die like the rest.
TelecoM
Profile Blog Joined January 2010
United States10894 Posts
January 26 2012 08:54 GMT
#111
The carrier is actually really good vs Protoss and Zerg if used correctly in masses, I love the Carrier and I hope it stays in StarCraft ! I support the Carrier Cause :D
AKA: TelecoM[WHITE] Protoss fighting
gTank
Profile Joined January 2011
Austria2671 Posts
January 26 2012 09:51 GMT
#112
im a terran player and i have lost to carriers (mostly because my friend is obsessed with them and i scouted to late)

i dont know if they are that bad (i think they are as good/bad as the battlecruiser) and i strongly believe they have to stay in the game...not only for nostalgia but also because carriers represent toss since vanilla starcraft.

One crossed wire, one wayward pinch of potassium chlorate, one errant twitch...and kablooie!
Chaosvuistje
Profile Joined April 2010
Netherlands2581 Posts
January 26 2012 10:22 GMT
#113
It's funny how they have been addressing the carrier to be the same as the collosus in function, but rather than promoting an iconic unit they have only been tweaking the collosus to be more balanced -.- . The collosus basically has never been an icon of micro and pretty much everyone hates it's boring design.

I'm not neccesarily pro-carrier, but if it means that if I'm not pro-carrier I must be pro-collosus then I will gladly choose to be pro-carrier.
Czarnodziej
Profile Joined January 2011
Poland624 Posts
January 26 2012 10:54 GMT
#114
http://eu.battle.net/sc2/en/blog/3599263/Questions_from_the_Community_-25_01_2012#blog


Nothing we shared at BlizzCon is final, and the carrier itself is coming and going in our internal builds.
With that said, we are definitely looking into the concerns the community has expressed regarding the potential carrier removal in Heart of the Swarm. In the meantime, we’ll follow your discussions on the topic and we encourage you to continue providing feedback about the carrier’s place in the protoss lineup.


There is hope !
ceaRshaf
Profile Joined August 2009
Romania4926 Posts
Last Edited: 2012-01-26 11:05:36
January 26 2012 11:05 GMT
#115
On January 26 2012 19:54 Czarnodziej wrote:
http://eu.battle.net/sc2/en/blog/3599263/Questions_from_the_Community_-25_01_2012#blog


Show nested quote +
Nothing we shared at BlizzCon is final, and the carrier itself is coming and going in our internal builds.
With that said, we are definitely looking into the concerns the community has expressed regarding the potential carrier removal in Heart of the Swarm. In the meantime, we’ll follow your discussions on the topic and we encourage you to continue providing feedback about the carrier’s place in the protoss lineup.


There is hope !



But playing with the units numbers is not the way to fix the carrier. It does have some design flaws that make it unfit for SC II. They need to address those flaws.

And I don't like the argumentation they provide : we wish not to do major changes to units until HotS". You don't say? We bought a game and I want it to work. I don't care what new units you want to try and add. Make the existing ones work and then add.

As they say it now it looks like WoL has some problems and the Expansion will fix them. That's wrong, the expansion is not a patch. If a there's a problem in WoL you fix it in WoL.
Mess with the best, die like the rest.
ReketSomething
Profile Blog Joined November 2008
United States6012 Posts
January 26 2012 11:10 GMT
#116
I hope they keep the carrier, i use it as a staple in many many games (masters league)

*crosses fingers*
Jaedong :3
robih
Profile Joined September 2010
Austria1086 Posts
January 26 2012 11:21 GMT
#117
as long as colossi are way better than carriers the carrier has no chance.
also since colossi are a core unit for toss there are basically always vikings/corruptors out which absolutely make any protoss air play useless because their only counter is stalkers
ampson
Profile Blog Joined January 2011
United States2355 Posts
January 26 2012 11:36 GMT
#118
I don't want the carrier as it is now. It's useless, and void rays are almost always a better choice. At least the tempest will be able to deal with muta-balls, which is one more thing than carriers could do.
bittman
Profile Joined February 2011
Australia8759 Posts
January 26 2012 12:40 GMT
#119
I support the cause of this thread!

Buy I do agree with many of the negatives here saying the carrier is flawed in design. There are a lot of potential changes that could be made to it for it to work, but the tempest in my eyes feels entirely wrong since it's just another micro-less unit for the deathball by design. The carrier has so much potential, but it appears so neglected in balance let alone evolution.

In my eyes, I would like to see things like micro-able interceptors, other buildable mini ships and maybe even some control abilities fitting of a capital ship. Perhaps even an attack. Like how bad would it be if the carrier had the tempest ground attack? What if it could build kamikaze splash damage air units? God there's so much you can do with a unit that holds other units and is meant to be the most powerful and iconic Protoss unit. I can only hope blizzard try!
Mvp - Leenock - Dongraegu - MC - Gumiho - Keen - Polt - Squirtle - Jjakji - Genius - Seed - Life - sC - Dream || LG-IM - MVP - FXO
tdt
Profile Joined October 2010
United States3179 Posts
Last Edited: 2012-01-26 13:36:00
January 26 2012 13:27 GMT
#120
It's a sure loss when it's built so what's the use? I've seen top lvl pros try and build them and fail, MC, Oz and HuK... seriously it only has utility when U are so far ahead U can win w/ zealots anyways. I welcome a better air unit for one.

Mothership is what I take issue with being game changer like FF in some cases. Actually vortex is late game FF and hits air...HUGE loss.
MC for president
Prev 1 4 5 6 7 8 94 Next
Please log in or register to reply.
Live Events Refresh
Sparkling Tuna Cup
19:00
Weekly #155 (PatchesSC Mod)
CranKy Ducklings27
CranKy Ducklings SOOP7
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Codebar 45
ByuN 25
StarCraft: Brood War
Rain 2121
Shuttle 875
FanTaSy 580
Hyuk 415
Larva 333
firebathero 297
hero 267
Soulkey 221
Light 183
actioN 140
[ Show more ]
Killer 113
Mind 94
ggaemo 60
ToSsGirL 32
Bale 29
Free 28
Creator 28
Sharp 25
Aegong 22
Pusan 21
910 20
NaDa 17
sorry 17
ZerO 14
HiyA 13
yabsab 12
ajuk12(nOOB) 9
Barracks 9
Last 8
Counter-Strike
fl0m4243
SPUNJ414
kennyS339
Other Games
Fuzer 161
ViBE42
ZerO(Twitch)4
Organizations
StarCraft: Brood War
UltimateBattle 11
[ Show 10 non-featured ]
StarCraft 2
• LUISG 13
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• ChaeLyn 5
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Upcoming Events
WardiTV Invitational
1h 51m
SHIN vs Rogue
ByuN vs Solar
MaxPax vs TBD
herO vs TBD
Clem vs TBD
IPSL
6h 51m
Art_Of_Turtle vs KameZerg
Radley vs George
BSL
9h 51m
Artosis vs Dewalt
Ret vs Tech
SOOP
23h 51m
soO vs FanTaSy
WardiTV Weekly
1d 1h
Monday Night Weeklies
2 days
PiGosaur Cup
2 days
The PondCast
2 days
GSL
4 days
Replay Cast
4 days
[ Show More ]
KCM Race Survival
4 days
RSL Revival
6 days
BSL
6 days
eOnzErG vs StRyKeR
Cross vs JDConan
Liquipedia Results

Completed

Proleague 2026-11-14
Blizzard Classic Cup 2026
HCC Season 3

Ongoing

Acropolis #5
KCM Race Survival 2026 Season 4
International ShieldBattery League
BSL Season 23
IPSL Winter 2026-27
Calamity Cup Div. A Season 8
Underdog Cup 2026 Div 2-3
BLAST Rivals Fall 2026
IEM Beijing 2026
PGL Masters Bucharest 2026
Stake Ranked Episode 5
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026

Upcoming

YSL S4
Sector 591
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
StarCraft2 Weekly Open Tournament 2026 Grand Finals
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
IEM Kraków 2027
PGL Bucharest 2027
BLAST Bounty Winter 2027
PGL Major Singapore 2026
Stake Ranked Episode 6
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.